Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
CIP: MfIE of Fedhas Madash (2 runes)
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.
Lorenzo the Impaler (Merfolk Ice Elementalist) Turns: 41124, Time: 03:03:51
HP 108/108 AC 6 Str 8 XL: 15 Next: 5%
MP 43/43 EV 23 Int 21 God: Fedhas [******]
Gold 1133 SH 0 Dex 17 Spells: 3 memorised, 30 levels left
Res.Fire : . . . See Invis. : . t - +0,+1 trident (pierce)
Res.Cold : . . . Warding : . a - +0 robe
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . R - +0 wizard hat {MR}
Res.Elec. : . Clarity : . q - +0 cloak
Sust.Abil.: . . Spirit.Shd : . A - +1 pair of gauntlets
Res.Mut. : . Stasis : . l - +0 pair of boots (curse)
Res.Rott. : . Ctrl.Telep.: . M - cursed amulet of the gourmand
Gourmand : + Flight : . N - ring "Irasmal" {+Fly rPois rN+}
K - ring of magical power
@: quite resistant to hostile enchantments, very stealthy
A: change form in water, swift swim, Dex +2
a: Evolution, Sunlight, Growth, Reproduction, Rain, Renounce Religion, Evoke
Flight
You are on level 1 of the Lair of Beasts.
You worship Fedhas.
Fedhas is exalted by your worship.
You are full.
You have visited 3 branches of the dungeon, and seen 19 of its levels.
You have also visited: Sewer.
You have collected 1113 gold pieces.
Inventory:
Hand weapons
t - a +0,+1 trident of piercing (weapon)
Armour
a - a +0 robe (worn)
j - the +0 animal skin "Ysauxt Owkui" {rElec Acc-5 Dam-3}
(You found it on level 3 of the Lair of Beasts)
It affects your accuracy (-5).
It affects your damage-dealing abilities (-3).
It insulates you from electricity.
l - a cursed +0 pair of boots (worn)
q - a +0 cloak (worn)
u - a buckler
A - a +1 pair of gauntlets (worn)
R - a +0 wizard hat of magic resistance (worn)
Magical devices
b - a wand of digging {zapped: 2}
e - a wand of lightning (7)
D - a wand of teleportation (4)
Comestibles
c - 3 bread rations
I - 6 oranges
Scrolls
h - 3 scrolls of identify
y - 2 scrolls of fog
B - a scroll of blinking
G - 3 scrolls labeled IHU SYADDO {tried}
Jewellery
d - an uncursed amulet of rage
g - an uncursed ring of sustain abilities
n - an uncursed ring of fire
o - an uncursed ring of life protection
v - an uncursed ring of protection from cold
x - an uncursed ring of protection from fire
C - an uncursed ring of flight
K - a ring of magical power (left hand)
M - a cursed amulet of the gourmand (around neck)
N - the ring "Irasmal" (right hand) {+Fly rPois rN+}
(You found it on level 1 of the Lair of Beasts)
[ring of life protection]
It protects you from poison.
It lets you fly.
Potions
f - 2 potions of might
i - 3 potions of speed
k - a potion of brilliance
s - 3 potions of curing
w - 2 potions of berserk rage
E - a potion of heal wounds
H - 4 potions of flight
O - a potion of agility
Q - a potion of magic
Skills:
- Level 10.0 Fighting
- Level 15.0 Polearms
+ Level 14.2 Dodging
- Level 7.9 Stealth
- Level 2.7 Traps
- Level 12.3 Spellcasting
- Level 4.5 Conjurations
- Level 13.0 Ice Magic
- Level 10.6 Invocations
You have 30 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice ##### 1% 1 None
b - Throw Icicle Conj/Ice ######... 1% 4 None
c - Ozocubu's Armour Chrm/Ice ######.... 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/27) Temple (1/1) D:6 Orc (0/4) D:8
Lair (8/8) D:8 Shoals (0/5) Lair:6 Spider (0/5) Lair:6
Slime (0/6) Lair:8
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:5: +
Annotations
D:10 Maurice
Lair:4 Erica, Fannar
Innate Abilities, Weirdness & Mutations
You revert to your normal form in water.
You are very nimble and swift while swimming.
You are agile (Dex +2).
Only been one day since my OpTm of Yredelemnul win and I already felt like starting a new character. I've wanted to make this combo for a while. Immediately I can't help but recognize how much easier the early game is as a Merfolk than an Octopode. This is actually my first attempt at that build and I'm already at level 15 without dying once. I've gotten crappy gear and crappy books, but I'm still doing well regardless. I haven't used any of Fedhas' abilities, but I'm excited to pop a ton of Oklob plants on a tough floor. I think Freeze might be the most useful level 1 spell I've ever used, save for maybe Summon Butterflies. It remained useful throughout the Lair. Even Hydra's weren't that tough. I'd just pop Ozocubu's Armour and then hit them with throw icicle until they died. Even if they got into melee range, the armour would prevent me from taking too much damage. I must have killed at least 6 this way.
I'll probably learn the remaining spells from the starting book. Not sure why I haven't yet. They just don't seem immediately useful.