Tuesday, 28th May 2013, 15:52 by Thalfon
At 0 polearms skill, a trident (9 dmg, 13 delay) does almost as much damage per turn as a scythe (14 dmg, 20 delay), and that's ignoring the trident's better accuracy. At 16 polearms skill (min. delay for trident) the trident is doing ~15 dmg/turn (if it hits) while the scythe is doing 10. You'd have to have around 22 polearms skill (0.9 delay on scythe -> ~15.5 dmg/turn) before the scythe passes the trident in dmg/turn (still ignoring the trident's superior accuracy), and surely by then you've found a halberd or some other, better polearm. More importantly, you haven't forced yourself into training polearms straight to 22+ before getting some defences.
By turn I mean 10 aut.