Dis Charger
Posts: 1949
Joined: Monday, 18th February 2013, 07:59
Location: France
CIP : DEWz, need spell advices (YAVerySD)
Here is a dump of my current DEWz
- Code:
Dungeon Crawl Stone Soup version 0.11.1 (tiles) character file.
Coward the Conjurer (Deep Elf Wizard) Turns: 15703, Time: 01:40:41
HP 54/57 AC 5 Str 10 XL: 12 Next: 3%
MP 48/48 EV 17 Int 26 God: Vehumet [*****.]
Gold 198 SH 0 Dex 13 Spells: 9 memorised, 11 levels left
Res.Fire : + . . See Invis. : . B - staff of power
Res.Cold : . . . Warding : . a - +0 elf robe
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . t - +1 wizard hat
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . g - +0 pair of gauntlets {Str+3}
Res.Mut. : . Stasis : . A - +0 pair of boots
Res.Rott. : . Ctrl.Telep.: . r - amulet of the gourmand
Gourmand : + Levitation : . k - ring of poison resistance
Ctrl.Flight: . h - ring of protection from fire
@: somewhat resistant to hostile enchantments, fairly stealthy
A: no striking features
a: Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Vehumet.
Vehumet is exalted by your worship.
You are completely stuffed.
You have visited 3 branches of the dungeon, and seen 13 of its levels.
You have also visited: Bailey.
You have collected 883 gold pieces.
You have spent 705 gold pieces at shops.
Inventory:
Hand weapons
f - an uncursed orcish dagger of venom (quivered)
I - an uncursed orcish dagger of electrocution
Armour
a - a +0 elven robe (worn)
g - a +0 pair of gauntlets of strength (worn)
t - a +1 wizard hat (worn)
A - a +0 pair of boots (worn)
Magical devices
d - a blackened bone wand
Comestibles
T - a banana
U - a sausage
Scrolls
i - 2 scrolls of remove curse
j - a scroll of identify
l - a scroll of blinking
o - 4 scrolls of teleportation
u - a scroll of enchant weapon I
Jewellery
h - a ring of protection from fire (left hand)
k - a ring of poison resistance (right hand)
p - an uncursed ring of regeneration
r - an amulet of the gourmand (around neck)
s - an uncursed amulet of faith
R - the ring "Gocum" {+Lev Dex+3}
(You found it on level 2 of the Lair of Beasts)
[ring of levitation]
It affects your dexterity (+3).
V - an uncursed amulet of resist corrosion
Potions
e - 3 potions of curing
q - 2 potions of invisibility
E - 2 potions of heal wounds
Books
b - a book of the Earth
Spells Type Level
*Dig Transmutation/Earth 4
Leda's Liquefaction Transmutation/Earth 4
*Bolt of Magma Conjuration/Fire/Earth 5
Statue Form Transmutation/Earth 6
Iron Shot Conjuration/Earth 6
Shatter Earth 9
c - a book of the Tempests
Spells Type Level
Static Discharge Conjuration/Air 3
Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 5
Tornado Air 9
Shatter Earth 9
n - a book of Maledictions
Spells Type Level
Corona Hexes 1
Sure Blade Hexes/Charms 2
Ensorcelled Hibernation Hexes/Ice 2
Confuse Hexes 3
Enslavement Hexes 4
Invisibility Hexes 6
L - a book of the Earth
Spells Type Level
*Dig Transmutation/Earth 4
Leda's Liquefaction Transmutation/Earth 4
*Bolt of Magma Conjuration/Fire/Earth 5
Statue Form Transmutation/Earth 6
Iron Shot Conjuration/Earth 6
Shatter Earth 9
Q - Sif Muna's Incunabulum of Moulding
(You found it on level 5 of the Dungeon)
Spells Type Level
Beastly Appendage Transmutation 1
S - a book of Minor Magic
Spells Type Level
*Magic Dart Conjuration 1
*Blink Translocation 2
*Call Imp Summoning 2
*Repel Missiles Charms/Air 2
Slow Hexes 2
*Conjure Flame Conjuration/Fire 3
*Mephitic Cloud Conjuration/Poison/Air 3
X - a book of Beasts
Spells Type Level
Summon Butterflies Summoning 1
Sticks to Snakes Transmutation 2
Call Canine Familiar Summoning 3
Ice Form Ice/Transmutation 4
Summon Ice Beast Ice/Summoning 4
Summon Hydra Summoning 7
Y - a book of Enchantments
Spells Type Level
Tukima's Dance Hexes 3
*See Invisible Charms 4
Cause Fear Hexes 4
Silence Hexes/Air 5
Deflect Missiles Charms/Air 6
Haste Charms 6
Magical staves
B - an uncursed staff of power (weapon)
Skills:
* Level 10,2 Dodging
- Level 2,4 Stealth
* Level 5,4 Traps & Doors
- Level 13,0 Spellcasting
- Level 14,0 Conjurations
- Level 6,0 Summonings
- Level 3,0 Translocations
You have 11 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 0% 1 None
b - Call Imp Summ ######.... 1% 2 None
c - Conjure Flame Conj/Fire #######.. 1% 3 None
d - Mephitic Cloud Conj/Pois/Air ######... 1% 3 None
e - Blink Tloc N/A 1% 2 None
f - Repel Missiles Chrm/Air ####...... 6% 2 None
g - Bolt of Magma Conj/Fire/Erth ######.... 4% 5 #......
h - Dig Trmt/Erth ####..... 38% 4 None
i - See Invisible Chrm ####...... 38% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/27) Temple (1/1) D:5 Orc (0/4) D:9
Lair (3/8) D:9
Swamp: Lair:3-6 Shoals: Lair:3-6 Snake: Lair:3-6 Spider: Lair:3-6
Altars:
Ashenzari
Cheibriados
Elyvilon
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:4: *[+ D:5: ? D:6: % D:9: ?
Annotations
D:6 need fly
D:9 scrolls
Lair:3 Erica
I just picked up all books available, I also have a staff of Death and a staff of Air.
I'm using Lair to train T&D up to 10, it's an habit
What spells should I learn, and what skills to train ?
I only trained Conjuration in order not to choose yet an elemental school.
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125