YAVP: OpTm of Yredelenmul


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Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 17th May 2013, 06:15

YAVP: OpTm of Yredelenmul

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Martial Artist (Octopode Transmuter)   Turns: 24286, Time: 01:52:19

HP  63/63        AC  1     Str  7 (9)  XL: 11   Next: 37%
MP  24/24        EV 16     Int 19      God: Yredelemnul [***...]
Gold 684         SH  0     Dex 19      Spells:  7 memorised,  1 level left

Res.Fire  : + . .   See Invis. : .     - Unarmed
Res.Cold  : x . .   Warding    : +   (no shield)
Life Prot.: + . .   Conserve   : .   (helmet restricted)
Res.Poison: .       Res.Corr.  : .   o - amulet of warding
Res.Elec. : .       Clarity    : .   G - cursed ring of fire
Sust.Abil.: . .     Spirit.Shd : .   v - +6 ring of dexterity
Res.Mut.  : .       Stasis     : .   (no ring)
Res.Rott. : .       Ctrl.Telep.: .   (no ring)
Saprovore : . . .   Flight     : .   (no ring)
                                     (no ring)
                                     (no ring)
                                     (no ring)

@: somewhat resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Renounce Religion


You are on level 1 of the Lair of Beasts.
You worship Yredelemnul.
Yredelemnul is greatly pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 14 of its levels.

You have collected 664 gold pieces.

Inventory:

Hand weapons
 u - an orcish club
 z - an uncursed orcish club
 B - a glowing orcish spear
 I - an uncursed bow
 L - an uncursed bow
Missiles
 b - 27 arrows
 n - 2 bolts of frost
 r - 2 javelins of penetration (quivered)
 M - 17 poisoned arrows
Armour
 h - a +1 buckler
Magical devices
 d - a wand of flame (9)
 f - a wand of random effects (23)
Comestibles
 a - 3 bread rations
 i - 6 honeycombs
 l - 2 cheeses
 t - 3 beef jerkies
Scrolls
 e - 7 scrolls of identify
 m - 7 scrolls of remove curse
 p - a scroll of fear
 q - 2 scrolls of enchant armour
Jewellery
 o - an amulet of warding (around mantle)
 v - a +6 ring of dexterity (right tentacle)
 y - the amulet of Ghaotiuh {rCorr Str+2 Int-5}
   (You found it on level 4 of the Dungeon)   
   
   [amulet of resist corrosion]
   It affects your strength (+2).
   It affects your intelligence (-5).
 G - a cursed ring of fire (left tentacle)
Potions
 c - a potion of agility
 A - a potion of berserk rage
 C - 2 potions of brilliance
 E - 4 potions of curing
 F - a potion of might
 J - a potion of restore abilities
Books
 j - a book of the Earth   
   
   Spells                             Type                      Level
   *Dig                               Transmutation/Earth          4
   Leda's Liquefaction                Transmutation/Earth          4
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Statue Form                        Transmutation/Earth          6
   Iron Shot                          Conjuration/Earth            6
   Shatter                            Earth                        9
 x - a book of the Warp   
   
   Spells                             Type                      Level
   Recall                             Summoning/Translocation      3
   Passage of Golubria                Translocation                4
   Phase Shift                        Translocation                5
   Warp Weapon                        Charms/Translocation         5
   Dispersal                          Translocation                6
   Controlled Blink                   Translocation                7
   Disjunction                        Translocation                8
 H - a book of Geomancy   
   
   Spells                             Type                      Level
   Sandblast                          Earth                        1
   Stoneskin                          Transmutation/Earth          2
   Passwall                           Transmutation/Earth          3
   Stone Arrow                        Conjuration/Earth            3
   *Petrify                           Transmutation/Earth          4
   Lee's Rapid Deconstruction         Earth                        5


   Skills:
 - Level 1.0 Fighting
 - Level 0.4 Maces & Flails
 - Level 5.3 Dodging
 - Level 2.4 Stealth
 - Level 1.8 Traps
 - Level 10.1 Unarmed Combat
 - Level 7.0 Spellcasting
 - Level 10.0 Transmutations
 * Level 3.5 Earth Magic
 - Level 0.2 Poison Magic
 - Level 5.5 Invocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Trmt           ######.      1%          1    None
b - Sticks to Snakes      Trmt           ######....   1%          2    None
c - Spider Form           Trmt/Pois      #####.....   4%          3    ##.....
d - Blade Hands           Trmt           ######....   6%          5    #####..
e - Ice Form              Ice/Trmt       ###.......   14%         4    ###....
f - Dig                   Trmt/Erth      #####....    8%          4    ###....
g - Petrify               Trmt/Erth      #####....    8%          4    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/27)            Temple (1/1) D:4             Orc (0/4) D:8
   Lair (1/8) D:11       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:6: +

Portals:
Trove: D:11 (give 2 potions of cure mutation)

Annotations
D:11 Erolcha; Josephine; Maurice
D:12 Harold; Lorenzo's ghost, powerful OpTm


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*


11 floors and only two rings. Yeesh. Oh well, I've got some lucky breaks. Identified cure mutation very early and with two in stock, I felt comfortable blind ID'ing potions. I eventually found mutation and got a dex+1 and a dex-1 mutation so it was a wash, which was nice. I'm at a point where I feel like engaging anything is suicide. D:11 has three very dangerous uniques and besides that, I'm frequently encountering Hill Giants, Wyverns and even a pair of Hydra's (before the Lair, even) which have become problematic. I'm very glad I finally found the Lair as the Dungeon was getting tough. I've decided to try and make use of Petrify since I'm trying to avoid conjurations for this character. I might end up wussing out and go back on that though.

So, what skills should I be focusing on? I know my unarmed combat is a little low, but I was thinking of pumping translocations so I could learn controlled blink. Any other advice for this character right now? Things I should keep an eye out for?
Last edited by diviton on Thursday, 23rd May 2013, 04:18, edited 2 times in total.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Friday, 17th May 2013, 14:05

Re: CIP: OpTm of Yredelemnul (What now?)

Why aren't you using Stoneskin? Has no downsides, you already have the skills invested and it helps with one of the things Op suffer with most (namely low AC)
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Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 17th May 2013, 16:03

Re: CIP: OpTm of Yredelemnul (What now?)

I had considered learning it, but since my character can't use Statue Form, I thought I would hold out for Ozocubu's Armour to go with Ice Form instead. I suppose Stoneskin would be better because it wouldn't force me to train Ice Magic. Since I plan on eventually learning Dragon Form, ice magic could make that a bit more difficult. With my current earth magic skill, I'd only gain about 3 AC though, right?

Also, is it stupid to pump translocations this early for CBlink? Should I be focusing on UC more?
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Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Friday, 17th May 2013, 17:29

Re: CIP: OpTm of Yredelemnul (What now?)

quadrupling your ac is still good. Yes Ozocubu's armour is better but spells you have are better than spells you don't.

Also, you should get some Ice for ice form AC, I think. (I'd have some earlier for success and power anyway).

UC and dodging and fighting are more important than CBlink.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 17th May 2013, 18:13

Re: CIP: OpTm of Yredelemnul (What now?)

Well, that character died. Got surrounded by two Centaurs out in the open. One above me and one below me. Here's my newest one.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Martial Artist (Octopode Transmuter)   Turns: 13824, Time: 01:19:18

HP  58/63        AC  8     Str  9      XL: 11   Next:  2%
MP  23/23        EV 12     Int 20      God: Yredelemnul [****..]
Gold 407         SH  0     Dex 11 (12) Spells:  5 memorised,  7 levels left

Res.Fire  : + . .   See Invis. : .     - Unarmed
Res.Cold  : . . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   (helmet restricted)
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   t - +4 ring of protection
Sust.Abil.: . .     Spirit.Shd : .   K - +3 ring of protection
Res.Mut.  : .       Stasis     : .   E - ring of flight
Res.Rott. : .       Ctrl.Telep.: .   I - ring of wizardry
Saprovore : . . .   Flight     : .   Q - ring of protection from fire
                                     (no ring)
                                     (no ring)
                                     (no ring)

@: somewhat resistant to hostile enchantments, very stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Renounce
Religion, Evoke Flight


You are on level 11 of the Dungeon.
You worship Yredelemnul.
Yredelemnul is extremely pleased with you.
You are hungry.

You have visited 2 branches of the dungeon, and seen 12 of its levels.

You have collected 387 gold pieces.

Inventory:

Hand weapons
 h - an orcish club
 k - an uncursed orcish spear (quivered)
 l - an uncursed orcish spear
 m - an uncursed orcish spear
 n - an uncursed orcish club
 o - an orcish club
 p - an uncursed club
 r - an uncursed spear
 u - an uncursed club
 v - an uncursed club
 M - an uncursed quarterstaff of chaos
 Y - an uncursed spear
Missiles
 b - 50 arrows
 A - 21 arrows of flame
 W - 3 arrows of frost
Magical devices
 q - a long wooden wand
 T - an iron wand
 Z - a wand of draining {zapped: 1}
Comestibles
 a - a bread ration
 j - a meat ration
 C - an apple
 O - a rotting chunk of hound flesh
Scrolls
 c - 2 scrolls of teleportation
 e - 7 scrolls of identify
 i - 8 scrolls of remove curse
 w - 2 scrolls of blinking
 B - a scroll labeled SAEGU TAOMN {tried on uncursed orcish club}
 P - 5 scrolls of fog
Jewellery
 t - a +4 ring of protection (left tentacle)
 E - a ring of flight (on tentacle)
 I - a ring of wizardry (on tentacle)
 K - a +3 ring of protection (right tentacle)
 Q - a ring of protection from fire (on tentacle)
 S - an amulet of faith (around mantle)
 V - a dented malachite amulet
Potions
 f - 2 metallic orange potions
 s - an inky potion
 x - 2 purple potions
 z - a pink potion {tried by monster}
 D - 3 green potions
 G - 2 white potions
 H - a metallic inky potion
 J - a fizzy silvery potion
 L - 2 orange potions
 N - 3 potions of curing
 X - 2 oily purple potions
Books
 d - a book of Changes   
   
   Spells                             Type                      Level
   *Beastly Appendage                 Transmutation                1
   *Sticks to Snakes                  Transmutation                2
   *Spider Form                       Transmutation/Poison         3
   *Ice Form                          Ice/Transmutation            4
   *Blade Hands                       Transmutation                5
 g - a book of Envenomations   
   
   Spells                             Type                      Level
   *Spider Form                       Transmutation/Poison         3
   Poison Weapon                      Charms/Poison                3
   Summon Scorpions                   Summoning/Poison             4
   Olgreb's Toxic Radiance            Poison                       4
   Poisonous Cloud                    Conjuration/Poison/Air       6
 F - a book of Summonings   
   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6


   Skills:
 - Level 1.0 Fighting
 * Level 2.0 Dodging
 - Level 5.7 Stealth
 - Level 3.4 Traps
 - Level 11.0 Unarmed Combat
 - Level 6.0 Spellcasting
 - Level 8.4 Transmutations
 - Level 4.5 Invocations
 - Level 0.2 Evocations


You have 7 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Trmt           ######.      1%          1    None
b - Sticks to Snakes      Trmt           ######....   1%          2    None
c - Spider Form           Trmt/Pois      ####......   3%          3    ##.....
d - Blade Hands           Trmt           ######....   4%          5    #####..
e - Ice Form              Ice/Trmt       ####......   8%          4    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/27)            Temple (1/1) D:6             Orc (0/4) D:6
  Lair: D:8-13     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Portals:
Ziggurat: D:9 (4270 gp)

Annotations
D:8 Erolcha
D:10 Josephine


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*


Just about the same level as when the last one died except this time with AC! Found two protection rings early on, so I have 8AC now which is nice. I also found Yredelemnul as soon as I stepped down to the 2nd floor, so I'm getting piety early. Faith and Wizardry are also incredibly nice. Don't have as many nice spells, but I think the jewelry luck more than makes up for that. Still haven't found the Lair, but it can't be too far. Should I keep pumping UC or should I focus on dodging/fighting? Maybe even spellcasting so I don't starve from Blade Hands? Getting low on food.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Friday, 17th May 2013, 18:53

Re: CIP: OpTm of Yredelemnul (What now?)

Also found a Fire Crab on D:10 o_0

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Saturday, 18th May 2013, 04:52

Re: CIP: OpTm of Yredelemnul (What now?)

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Martial Artist (Octopode Transmuter)   Turns: 21455, Time: 02:13:50

HP  45/69        AC  8     Str  9      XL: 12   Next: 15%
MP  27/29        EV 17     Int 21      God: Yredelemnul [*****.]
Gold 292         SH  0     Dex 12      Spells:  7 memorised, 12 levels left

Res.Fire  : + . .   See Invis. : .     - Unarmed
Res.Cold  : . . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   (helmet restricted)
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   t - +4 ring of protection
Sust.Abil.: . .     Spirit.Shd : .   K - +3 ring of protection
Res.Mut.  : .       Stasis     : .   E - ring of flight
Res.Rott. : .       Ctrl.Telep.: .   I - ring of wizardry
Saprovore : . . .   Flight     : .   Q - ring of protection from fire
                                     (no ring)
                                     (no ring)
                                     (no ring)

@: somewhat resistant to hostile enchantments, very stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Flight


You are on level 3 of the Lair of Beasts.
You worship Yredelemnul.
Yredelemnul is extremely pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 16 of its levels.
You have visited 1 bazaar.

You have collected 720 gold pieces.
You have spent 448 gold pieces at shops.

Inventory:

Hand weapons
 j - an uncursed bow
 k - an uncursed orcish spear
 n - an uncursed orcish club (quivered)
 o - an orcish spear
 r - an uncursed spear
 y - an uncursed orcish spear
 A - an uncursed bow
 T - an uncursed orcish spear
 Y - an uncursed spear
Missiles
 b - 42 arrows
 w - 10 arrows of frost
Magical devices
 d - a wand of enslavement {zapped: 1}
 Z - a wand of draining {zapped: 4}
Comestibles
 a - a bread ration
 l - 4 pears
Scrolls
 c - 4 scrolls of teleportation
 e - 5 scrolls of identify
 i - 5 scrolls of remove curse
 m - a scroll labeled MUEZOI RUAH
 u - a scroll labeled LAR TOAVE SEU
 P - 5 scrolls of fog
Jewellery
 q - an uncursed ring of teleportation
 t - a +4 ring of protection (left tentacle)
 E - a ring of flight (on tentacle)
 I - a ring of wizardry (on tentacle)
 K - a +3 ring of protection (right tentacle)
 Q - a ring of protection from fire (on tentacle)
 S - an amulet of faith (around mantle)
 V - an uncursed amulet of resist mutation
Potions
 f - 2 metallic orange potions
 s - a potion of agility
 x - 2 purple potions
 z - a pink potion {tried by monster}
 D - 3 potions of resistance
 G - 2 white potions
 L - 2 orange potions
 N - 4 potions of curing
 X - 2 oily purple potions
Books
 h - a book of Summonings   
   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
 p - a book of Air   
   
   Spells                             Type                      Level
   Shock                              Conjuration/Air              1
   *Swiftness                         Charms/Air                   2
   *Repel Missiles                    Charms/Air                   2
   Flight                             Charms/Air                   3
   Static Discharge                   Conjuration/Air              3
   Lightning Bolt                     Conjuration/Air              5
 v - a book of Envenomations   
   
   Spells                             Type                      Level
   *Spider Form                       Transmutation/Poison         3
   Poison Weapon                      Charms/Poison                3
   Summon Scorpions                   Summoning/Poison             4
   Olgreb's Toxic Radiance            Poison                       4
   Poisonous Cloud                    Conjuration/Poison/Air       6
 B - a book of Changes   
   
   Spells                             Type                      Level
   *Beastly Appendage                 Transmutation                1
   *Sticks to Snakes                  Transmutation                2
   *Spider Form                       Transmutation/Poison         3
   *Ice Form                          Ice/Transmutation            4
   *Blade Hands                       Transmutation                5
 C - a book of the Dragon   
   
   Spells                             Type                      Level
   Flight                             Charms/Air                   3
   Cause Fear                         Hexes                        4
   Bolt of Fire                       Conjuration/Fire             6
   Dragon Form                        Fire/Transmutation           7
   Summon Dragon                      Summoning                    9


   Skills:
 - Level 1.0 Fighting
 * Level 9.5 Dodging
 - Level 5.7 Stealth
 - Level 3.4 Traps
 - Level 11.0 Unarmed Combat
 - Level 10.0 Spellcasting
 - Level 8.4 Transmutations
 - Level 4.5 Invocations
 - Level 0.2 Evocations


You have 12 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Trmt           ######.      1%          1    None
b - Sticks to Snakes      Trmt           ######....   1%          2    None
c - Spider Form           Trmt/Pois      #####.....   1%          3    None
d - Blade Hands           Trmt           ######....   3%          5    ####...
e - Ice Form              Ice/Trmt       #####.....   5%          4    ##.....
f - Swiftness             Chrm/Air       ###.......   4%          2    None
g - Repel Missiles        Chrm/Air       ###.......   4%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/27)            Temple (1/1) D:6             Orc (0/4) D:6
   Lair (3/8) D:12       
 Swamp: Lair:3-6    Shoals: Lair:3-6     Snake: Lair:3-6    Spider: Lair:3-6

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Portals:
Ziggurat: D:9 (4270 gp)
Trove: D:12 (give +4 fire dragon armour)

Annotations
D:8 Erolcha
D:10 Josephine
Lair:2 Gastronok


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*


Not much has happened, but I did pick up Swiftness and Repel Missiles, so hopefully I wont suffer a similar Centaur death now... I hope I'm not being overconfident, but I'm feeling good about this one. Hopefully I can finally clear the Lair.
User avatar

Tartarus Sorceror

Posts: 1850

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Saturday, 18th May 2013, 04:58

Re: CIP: OpTm of Yredelemnul (What now?)

(nevermind)

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Sunday, 19th May 2013, 05:16

Re: CIP: OpTm of Yredelemnul (What now?)

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Martial Artist (Octopode Transmuter)   Turns: 33361, Time: 03:38:00

HP  96/96        AC  8     Str  9      XL: 14   Next: 52%
MP  31/31        EV 17     Int 21      God: Yredelemnul [******]
Gold 594         SH  0     Dex 12      Spells:  7 memorised, 14 levels left

Res.Fire  : + + .   See Invis. : .     - Unarmed
Res.Cold  : x . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   (helmet restricted)
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   t - +4 ring of protection
Sust.Abil.: . .     Spirit.Shd : .   K - +3 ring of protection
Res.Mut.  : .       Stasis     : .   E - ring of flight
Res.Rott. : .       Ctrl.Telep.: .   I - ring of wizardry
Saprovore : . . .   Flight     : .   Q - ring of protection from fire
                                     y - ring of fire
                                     (no ring)
                                     (no ring)

@: burdened, slow, somewhat resistant to hostile enchantments, stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Flight


You are on level 8 of the Lair of Beasts.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are encumbered.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 21 of its levels.
You have visited 1 bazaar.

You have collected 1022 gold pieces.
You have spent 448 gold pieces at shops.

Inventory:

Hand weapons
 g - the +13,+4 demon blade "Leech" {vamp, rN+ EV-1 Str-1 Dex-1 Int-1}
   (You found it on level 5 of the Lair of Beasts)   
   
   It inflicts no extra harm, but heals its wielder somewhat when it strikes a
   living foe.
   
   It affects your evasion (-1).
   It affects your strength (-1).
   It affects your intelligence (-1).
   It affects your dexterity (-1).
   It protects you from negative energy.
 h - the bow of the Salmon {venom, +Blink rElec Stlth--}
   (You found it on level 6 of the Lair of Beasts)   
   
   It poisons the ammo it fires.
   
   It insulates you from electricity.
   It lets you blink.
   It makes you much less stealthy.
 m - an uncursed spear
 p - an uncursed spear
 r - an uncursed spear
 u - an uncursed club (quivered)
 v - an uncursed club
 F - an uncursed orcish spear
 R - a spear
 T - an uncursed orcish spear
 U - a spear
 Y - an uncursed spear
Missiles
 b - 27 arrows
 w - 12 arrows of dispersal
Magical devices
 d - a wand of enslavement {zapped: 1}
 n - a curved lead wand {zapped: 1} {tried}
 o - a wand of flame {zapped: 1}
 s - a wooden wand
 z - an encrusted ivory wand
 H - a jewelled iron wand
 J - a wand of draining
 O - a gold wand
Comestibles
 a - 2 bread rations
 k - a meat ration
 l - a pear
 W - 12 honeycombs
Scrolls
 c - 5 scrolls of teleportation
 e - 5 scrolls of identify
 i - 5 scrolls of remove curse
 M - a scroll of blinking
 P - 5 scrolls of fog
Jewellery
 q - an uncursed ring of teleportation
 t - a +4 ring of protection (left tentacle)
 y - a ring of fire (on tentacle)
 E - a ring of flight (on tentacle)
 I - a ring of wizardry (on tentacle)
 K - a +3 ring of protection (right tentacle)
 Q - a ring of protection from fire (on tentacle)
 S - an amulet of faith (around mantle)
 V - an uncursed amulet of resist mutation
Potions
 f - 2 metallic orange potions
 j - a potion of speed
 x - a potion of might
 A - a bubbling blue potion
 D - 3 potions of resistance
 G - 2 white potions
 L - 2 orange potions
 N - 4 potions of curing
Books
 C - a book of the Dragon   
   
   Spells                             Type                      Level
   Flight                             Charms/Air                   3
   Cause Fear                         Hexes                        4
   Bolt of Fire                       Conjuration/Fire             6
   Dragon Form                        Fire/Transmutation           7
   Summon Dragon                      Summoning                    9
Magical staves
 B - an uncursed staff of fire


   Skills:
 - Level 11.5 Fighting
 - Level 10.5 Dodging
 - Level 5.7 Stealth
 - Level 3.4 Traps
 * Level 14.9 Unarmed Combat
 - Level 10.0 Spellcasting
 - Level 8.4 Transmutations
 - Level 1.0 Air Magic
 - Level 10.0 Invocations
 - Level 0.2 Evocations


You have 14 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Trmt           ######.      1%          1    None
b - Sticks to Snakes      Trmt           ######....   1%          2    None
c - Spider Form           Trmt/Pois      #####.....   1%          3    None
d - Blade Hands           Trmt           ######....   3%          5    ####...
e - Ice Form              Ice/Trmt       ###.......   5%          4    ##.....
f - Swiftness             Chrm/Air       ###.......   3%          2    None
g - Repel Missiles        Chrm/Air       ###.......   3%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/27)            Temple (1/1) D:6             Orc (0/4) D:6
   Lair (8/8) D:12         Shoals (0/5) Lair:5        Snake (0/5) Lair:5
  Slime (0/6) Lair:7     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Portals:
Ziggurat: D:9 (4270 gp)
Trove: D:12 (give +4 fire dragon armour)

Annotations
D:8 Erolcha
D:10 Josephine
Lair:2 Gastronok
Lair:5 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*


Huzzah! I finally cleared the Lair! I've never encountered so many packs of Blink Frogs and Death Yaks, nor as many Hydras as I did with this character, but I made it happen. Ice Form was so useful for the AC boost and poison resistance. Plus, most things in here get slowed from Ice Forms melee. On Lair:8 Yredelemnul gave me a Ghoul and it was game over after that. I pressed 5 while my Ghoul and another Bear Zombie were standing next to a Hydra with full health and it died. Nothing that opposed me was going to survive while that Ghoul was on my side. It's still with me, so hopefully I can ride it's coat tails for a while.

Skills are all pretty decent. Might let Unarmed Combat get a few levels higher and then pump transmutations so I can learn Dragon Form. Maybe I should level dodging first. I dunno.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Sunday, 19th May 2013, 20:29

Re: CIP: OpTm of Yredelemnul (What now?)

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Black Belt (Octopode Transmuter)       Turns: 40523, Time: 04:27:46

HP 101/101       AC 10     Str  9      XL: 15   Next:  0%
MP  31/31        EV 18     Int 24 (25) God: Yredelemnul [******]
Gold 1768        SH  0     Dex 13      Spells:  7 memorised, 15 levels left

Res.Fire  : + + .   See Invis. : .     - Unarmed
Res.Cold  : x . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   d - +2 wizard hat {Int+3}
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   t - +4 ring of protection
Sust.Abil.: . .     Spirit.Shd : .   K - +3 ring of protection
Res.Mut.  : .       Stasis     : .   E - ring of flight
Res.Rott. : .       Ctrl.Telep.: .   I - ring of wizardry
Saprovore : . . .   Flight     : .   Q - ring of protection from fire
                                     y - ring of fire
                                     k - ring of invisibility
                                     g - ring of sustenance

@: wreathed by umbra, somewhat resistant to hostile enchantments,
extraordinarily stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Invisibility, Evoke Flight


You are on level 6 of the Dungeon.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.

You have visited 4 branches of the dungeon, and seen 25 of its levels.
You have visited 1 bazaar.

You have collected 2196 gold pieces.
You have spent 448 gold pieces at shops.

Inventory:

Hand weapons
 h - the bow of the Salmon {venom, +Blink rElec Stlth--}
   (You found it on level 6 of the Lair of Beasts)   
   
   It poisons the ammo it fires.
   
   It insulates you from electricity.
   It lets you blink.
   It makes you much less stealthy.
 l - a club
 m - an uncursed spear
 o - an uncursed spear
 p - an uncursed spear
 r - an uncursed spear
 u - an uncursed club (quivered)
 v - an uncursed club
 w - an orcish spear
 B - an orcish spear
 F - an orcish spear
 R - a club
Missiles
 b - 51 arrows
Armour
 d - a +2 wizard hat of intelligence (worn)
Magical devices
 n - a wand of teleportation {zapped: 4}
 s - a wooden wand
 z - an encrusted ivory wand
 H - a wand of digging {zapped: 3}
 O - a wand of cold {zapped: 1}
Comestibles
 a - 4 bread rations
 J - 3 chunks of ogre flesh
Scrolls
 c - 5 scrolls of teleportation
 e - 4 scrolls of identify
 i - 2 scrolls of remove curse
 M - a scroll of blinking
 P - 2 scrolls of fog
Jewellery
 g - a ring of sustenance (on tentacle)
 k - a ring of invisibility (on tentacle)
 q - an uncursed ring of teleportation
 t - a +4 ring of protection (left tentacle)
 y - a ring of fire (on tentacle)
 E - a ring of flight (on tentacle)
 I - a ring of wizardry (on tentacle)
 K - a +3 ring of protection (right tentacle)
 Q - a ring of protection from fire (on tentacle)
 S - an amulet of faith (around mantle)
 V - an uncursed amulet of resist mutation
Potions
 f - a metallic orange potion
 j - a potion of speed
 x - a potion of might
 A - a bubbling blue potion
 D - 3 potions of resistance
 G - 2 white potions
 L - 2 orange potions
 N - 4 potions of curing
Books
 C - a book of the Dragon   
   
   Spells                             Type                      Level
   Flight                             Charms/Air                   3
   Cause Fear                         Hexes                        4
   Bolt of Fire                       Conjuration/Fire             6
   Dragon Form                        Fire/Transmutation           7
   Summon Dragon                      Summoning                    9


   Skills:
 - Level 11.5 Fighting
 - Level 10.5 Dodging
 - Level 5.7 Stealth
 - Level 3.4 Traps
 - Level 15.3 Unarmed Combat
 - Level 10.0 Spellcasting
 * Level 11.1 Transmutations
 - Level 1.0 Air Magic
 - Level 10.0 Invocations
 - Level 0.2 Evocations


You have 15 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Trmt           #######      1%          1    None
b - Sticks to Snakes      Trmt           #######...   1%          2    None
c - Spider Form           Trmt/Pois      ######....   1%          3    None
d - Blade Hands           Trmt           #######...   1%          5    ###....
e - Ice Form              Ice/Trmt       ####......   2%          4    #......
f - Swiftness             Chrm/Air       ###.......   3%          2    None
g - Repel Missiles        Chrm/Air       ###.......   3%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (12/27)            Temple (1/1) D:6             Orc (4/4) D:6
    Elf (0/3) Orc:4          Lair (8/8) D:12         Shoals (0/5) Lair:5
  Snake (0/5) Lair:5        Slime (0/6) Lair:7     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
Orc:1: (  Orc:3: ??*!  Orc:4: +==?

Portals:
Ziggurat: D:9 (4270 gp)
Trove: D:12 (give +4 fire dragon armour)

Annotations
Lair:5 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*


Wow, all of a sudden, this character got very easy. After clearing the Lair, I wandered to the Orcish Mines with my Ghoul and Yred was giving my Phantasmal Warriors and Burning Corpses, but eventually he gave me Two Bone Dragons and a Profane Servitor. It was absolute mayhem. I completely thrashed the Orcish Mines in a way that none of my characters have ever been able to do. Three High Orc Priests and a horde of all other kinds of Orcs? No problem. I couldn't help but feel bad for the Orcs. Here I came into their home... some evil God worshipping shapeshifter, completely enveloped in Umbra, just killing everything the moment it came within ten feet of me. It was awesome! @_@

I know eventually these slave gifts wont be quite as useful, but I feel like the entire midgame will be easy pickings. I keep feeling like these gifts will die and I'll be vulnerable again, but they survive long enough for me to get about 4-6 more in their place. I guess I'll just go down the Dungeon until I hit the Vaults entrance before I hit up Snake Pit.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Sunday, 19th May 2013, 21:35

Re: CIP: OpTm of Yredelemnul (What now?)

Ugh...This game always has SOME way to bring you down.

I'm absolutely destroying the dungeon with all my summons and then I blind ID a scroll... of Holy Word. Little did I know that it would turn my ENTIRE horde against me. The Bone Dragons didn't turn, but everything else went loco. I blinked out of there and now I have some INSANELY dangerous monsters on the loose. Time to get some servants back. Luckily I learned Ignite Poison, so Snake Pits should be relatively easy, even without help.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Monday, 20th May 2013, 04:36

Re: CIP: OpTm of Yredelemnul (What now?)

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Grim Reaper (Octopode Transmuter)      Turns: 64412, Time: 07:10:28

HP 117/120       AC 10     Str  9      XL: 18   Next: 55%
MP  36/36        EV 24     Int 32      God: Yredelemnul [******]
Gold 1204        SH  0     Dex 13      Spells: 11 memorised,  2 levels left

Res.Fire  : + . .   See Invis. : .     - Unarmed
Res.Cold  : x . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   d - +2 wizard hat {Int+3}
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   t - +4 ring of protection
Sust.Abil.: . .     Spirit.Shd : .   K - +3 ring of protection
Res.Mut.  : .       Stasis     : .   y - ring of fire
Res.Rott. : .       Ctrl.Telep.: .   I - ring of wizardry
Saprovore : . . .   Flight     : .   A - +6 ring of intelligence
                                     s - +6 ring of evasion
                                     k - ring of invisibility
                                     g - ring of sustenance

@: studying Invocations, wreathed by umbra, somewhat resistant to hostile
enchantments, extraordinarily stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, fast
metabolism 1, screaming 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Invisibility


You are on level 1 of the Vaults.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are hungry.

You have visited 7 branches of the dungeon, and seen 42 of its levels.
You have visited 1 bazaar.
You have also visited: Ice Cave.

You have collected 3418 gold pieces.
You have spent 2234 gold pieces at shops.

Inventory:

Hand weapons
 h - the bow of the Salmon {venom, +Blink rElec Stlth--}
   (You found it on level 6 of the Lair of Beasts)   
   
   It poisons the ammo it fires.
   
   It insulates you from electricity.
   It lets you blink.
   It makes you much less stealthy.
 l - an uncursed club (quivered)
 m - an uncursed spear
 o - an uncursed spear
Missiles
 b - 40 arrows
Armour
 d - a +2 wizard hat of intelligence (worn)
Magical devices
 a - a wand of fireball (3)
 p - a wand of magic darts {zapped: 3}
 z - a wand of digging {zapped: 4}
 H - a wand of draining
 L - a wand of fireball {zapped: 1}
 O - a wand of flame
 X - a wand of teleportation (5)
 Z - a glass wand
Comestibles
 F - 2 bread rations
Scrolls
 e - 2 scrolls of identify
 i - 8 scrolls of remove curse
 C - a scroll of enchant weapon II
 M - 3 scrolls of blinking
 P - 4 scrolls of fog
 W - 2 scrolls of fear
Jewellery
 c - an uncursed amulet of the gourmand
 g - a ring of sustenance (on tentacle)
 k - a ring of invisibility (on tentacle)
 q - an uncursed ring of teleportation
 r - an uncursed ring of ice
 s - a +6 ring of evasion (on tentacle)
 t - a +4 ring of protection (left tentacle)
 y - a ring of fire (on tentacle)
 A - a +6 ring of intelligence (on tentacle)
 B - an uncursed amulet of guardian spirit
 E - an uncursed ring of flight
 I - a ring of wizardry (on tentacle)
 K - a +3 ring of protection (right tentacle)
 Q - an uncursed ring of protection from fire
 R - an uncursed amulet of warding
 S - an amulet of faith (around mantle)
 V - an uncursed amulet of resist mutation
Potions
 f - 4 potions of heal wounds
 j - a potion of brilliance
 n - 2 potions of agility
 u - 3 potions of speed
 v - 3 potions of restore abilities
 x - 4 potions of might
 D - 2 potions of resistance
 G - 2 potions of magic
 N - 4 potions of curing
Books
 w - a book of Frost   
   
   Spells                             Type                      Level
   Freeze                             Ice                          1
   Throw Frost                        Conjuration/Ice              2
   Ozocubu's Armour                   Charms/Ice                   3
   Throw Icicle                       Conjuration/Ice              4
   Summon Ice Beast                   Ice/Summoning                4
   Condensation Shield                Ice/Transmutation            4
 J - a manual of Invocations (studied)   
   You are currently studying this manual.
 U - a Young Poisoner's Handbook   
   
   Spells                             Type                      Level
   Sting                              Conjuration/Poison           1
   Cure Poison                        Poison                       2
   Mephitic Cloud                     Conjuration/Poison/Air       3
   Olgreb's Toxic Radiance            Poison                       4
   Venom Bolt                         Conjuration/Poison           5
Magical staves
 T - a long glowing staff


   Skills:
 - Level 11.5 Fighting
 - Level 10.5 Dodging
 - Level 5.7 Stealth
 - Level 3.4 Traps
 - Level 15.3 Unarmed Combat
 - Level 12.3 Spellcasting
 - Level 6.6 Charms
 - Level 7.0 Translocations
 - Level 13.7 Transmutations
 - Level 1.9 Fire Magic
 - Level 1.0 Air Magic
 * Level 17.5 Invocations
 - Level 0.2 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           #######..    11%         6    ####...
b - Sticks to Snakes      Trmt           ########..   0%          2    None
c - Spider Form           Trmt/Pois      #######...   1%          3    None
d - Blade Hands           Trmt           ########..   1%          5    None
e - Ice Form              Ice/Trmt       #####.....   1%          4    None
f - Swiftness             Chrm/Air       ######....   1%          2    None
g - Repel Missiles        Chrm/Air       ######....   1%          2    None
h - Dragon Form           Fire/Trmt      ########..   52%         7    ######.
i - Ignite Poison         Fire/Trmt      ########..   1%          5    None
j - Blink                 Tloc           N/A          1%          2    None
k - Animate Skeleton      Necr           N/A          1%          1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (20/27)            Temple (1/1) D:6             Orc (4/4) D:6
    Elf (0/3) Orc:4          Lair (8/8) D:12         Shoals (4/5) Lair:5
  Snake (4/5) Lair:5        Slime (0/6) Lair:7       Vaults (1/5) D:16

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:13: (?![  D:16: %  Orc:1: (  Orc:3: ??*!  Orc:4: +==?  Shoals:2: *
Shoals:3: (  Snake:1: [  Snake:4: !

Portals:
Ziggurat: D:9 (4270 gp)
Trove: D:12 (give +4 fire dragon armour)

Annotations
D:20 Boris
Lair:5 exclusion: oklob plant
Shoals:4 Rupert


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*
You have a fast metabolism.
You occasionally shout uncontrollably.


Found a manual of invocations. I also left Rupert alive in the Shoals and was considering enslaving him. Is my invocations high enough for that sort of thing? I've never tried to enslave something.
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Monday, 20th May 2013, 07:09

Re: CIP: OpTm of Yredelemnul (What now?)

You should have something enslaved most of the time. Your invocations is fine, you just need to kill him soon after you use the ability, and only use it when he's at full or near-full health.

Rupert is a great unique to enslave.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Tuesday, 21st May 2013, 02:25

Re: CIP: OpTm of Yredelemnul (What now?)

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Grim Reaper (Octopode Transmuter)      Turns: 75983, Time: 08:47:35

HP 133/133       AC 12     Str 11      XL: 20   Next: 24%
MP  38/38        EV 25     Int 32      God: Yredelemnul [******]
Gold 574         SH  9     Dex 17      Spells: 12 memorised,  1 level left

Res.Fire  : . . .   See Invis. : .     - Unarmed
Res.Cold  : . . .   Warding    : .   R - +1 buckler
Life Prot.: + . .   Conserve   : .   d - +2 wizard hat {Int+3}
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   h - ring of wizardry
Sust.Abil.: . .     Spirit.Shd : .   t - +4 ring of protection
Res.Mut.  : .       Stasis     : .   q - ring of Eternal Night {AC+2 Str+1 Stlth++}
Res.Rott. : .       Ctrl.Telep.: .   r - ring of Zum Lada {rN+ Str+1 Dex+3}
Saprovore : . . .   Flight     : .   s - +6 ring of evasion
                                     K - +3 ring of protection
                                     A - +6 ring of intelligence
                                     B - ring "Ryejosm" {Hunger- +Rage Dam+4}

@: quite resistant to hostile enchantments, extremely stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, fast
metabolism 1, screaming 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Berserk Rage


You are on level 4 of the Orcish Mines.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.

You have visited 7 branches of the dungeon, and seen 45 of its levels.
You have visited 1 bazaar.
You have also visited: Trove and Ice Cave.

You have collected 4392 gold pieces.
You have spent 3838 gold pieces at shops.

Inventory:

Missiles
 b - 112 arrows
Armour
 d - a +2 wizard hat of intelligence (worn)
 R - a +1 buckler (worn)
Magical devices
 z - a wand of digging {zapped: 4}
 L - a wand of fireball {zapped: 1}
 O - a wand of heal wounds (8)
 T - a wand of fire {zapped: 1}
 U - a wand of disintegration {zapped: 1}
 X - a wand of teleportation (5)
 Z - a wand of paralysis {zapped: 1}
Comestibles
 F - a bread ration
Scrolls
 i - 4 scrolls of remove curse
 o - a scroll of identify
 J - a scroll of silence
 M - 3 scrolls of blinking
 P - 4 scrolls of fog
 W - 2 scrolls of fear
Jewellery
 c - the amulet of the Special Eyes {Stasis Contam rElec Dex+3}
   (You found it in a treasure trove)   
   
   [amulet of stasis]
   It affects your dexterity (+3).
   It insulates you from electricity.
   It causes magical contamination when unequipped.
 e - an uncursed amulet of conservation
 h - a ring of wizardry (left tentacle)
 j - the ring of Caralom {rPois Int+1}
   (You found it in a treasure trove)   
   
   [ring of poison resistance]
   It affects your intelligence (+1).
 k - an uncursed ring of invisibility
 l - an uncursed ring of life protection
 p - an uncursed amulet of stasis
 q - the ring of Eternal Night (on tentacle) {AC+2 Str+1 Stlth++}
   (You found it in a treasure trove)   
   
   [ring of protection]
   It affects your AC (+2).
   It affects your strength (+1).
   It makes you much more stealthy.
 r - the ring of Zum Lada (on tentacle) {rN+ Str+1 Dex+3}
   (You found it in a treasure trove)   
   
   [ring of life protection]
   It affects your strength (+1).
   It affects your dexterity (+3).
 s - a +6 ring of evasion (on tentacle)
 t - a +4 ring of protection (right tentacle)
 w - a +3 ring of strength
 y - an uncursed ring of fire
 A - a +6 ring of intelligence (on tentacle)
 B - the ring "Ryejosm" (on tentacle) {Hunger- +Rage Dam+4}
   (You found it in a treasure trove)   
   
   [ring of sustenance]
   It affects your damage-dealing abilities (+4).
   It lets you go berserk.
 C - a ring of life protection
 E - an uncursed ring of flight
 H - the amulet "Predyve" {rMut Dex+2}
   (You found it in a treasure trove)   
   
   [amulet of resist mutation]
   It affects your dexterity (+2).
 I - an uncursed ring of wizardry
 K - a +3 ring of protection (on tentacle)
 Q - an uncursed ring of protection from fire
 S - an amulet of faith (around mantle)
 V - an uncursed amulet of resist mutation
Potions
 f - 5 potions of heal wounds
 g - 2 potions of brilliance
 m - a potion of flight
 n - 3 potions of agility
 u - 2 potions of speed
 v - 2 potions of restore abilities
 x - 4 potions of might
 D - 2 potions of resistance
 G - a potion of magic
 N - 5 potions of curing


   Skills:
 - Level 11.5 Fighting
 - Level 10.5 Dodging
 - Level 5.7 Stealth
 - Level 3.4 Traps
 - Level 15.3 Unarmed Combat
 - Level 14.0 Spellcasting
 - Level 6.7 Charms
 - Level 11.0 Translocations
 - Level 14.0 Transmutations
 * Level 5.5 Fire Magic
 - Level 1.0 Air Magic
 - Level 18.9 Invocations
 - Level 0.2 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           #######..    10%         6    ###....
b - Sticks to Snakes      Trmt           ########..   0%          2    None
c - Spider Form           Trmt/Pois      #######...   1%          3    None
d - Blade Hands           Trmt           ########..   1%          5    None
e - Ice Form              Ice/Trmt       #######...   1%          4    None
f - Swiftness             Chrm/Air       ######....   1%          2    None
g - Repel Missiles        Chrm/Air       ######....   1%          2    None
h - Dragon Form           Fire/Trmt      #######...   16%         7    #####..
i - Ignite Poison         Fire/Trmt      #######...   1%          5    None
j - Blink                 Tloc           N/A          1%          2    None
k - Animate Skeleton      Necr           N/A          1%          1    None
l - Controlled Blink      Tloc           N/A          8%          7    #####..


Dungeon Overview and Level Annotations

Branches:
Dungeon (20/27)            Temple (1/1) D:6             Orc (4/4) D:6
    Elf (0/3) Orc:4          Lair (8/8) D:12         Shoals (4/5) Lair:5
  Snake (4/5) Lair:5        Slime (0/6) Lair:7       Vaults (4/5) D:16
  Blade (0/1) Vaults:3      Crypt (0/5) Vaults:3   

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:13: (?![  D:16: %  Orc:1: (  Orc:3: ??*!  Orc:4: +==?  Shoals:2: *
Shoals:3: (  Snake:1: [  Snake:4: !  Vaults:4: [

Portals:
Ziggurat: D:9 (4270 gp)

Annotations
D:20 Boris
Lair:5 exclusion: oklob plant
Shoals:4 Rupert


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*
You have a fast metabolism.
You occasionally shout uncontrollably.


Well, before I went back to the Shoals to enslave Rupert, I encountered Frederick in the Vaults and decided to enslave him. His spells are insanely powerful after all. The problem is, I haven't really seen him shine because I have such a huge horde of undead that Frederick wont cast spells because he'll just end up hitting my allies. This is making me wonder if I should give him up for Rupert. Who is a more powerful ally?

Anyway, I have Snake/Shoals/Vaults cleared down to 4 and the dungeon cleared to 20. 4 Profane Servitors, 2 Ghouls, 1 Bone Dragon, 1 Flaming Corpse, 1 Skeletal Warrior and Frederick is my current posse. Feeling pretty invincible.
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Tuesday, 21st May 2013, 07:47

Re: CIP: OpTm of Yredelemnul (What now?)

they're both great. I'd just keep Frederick, then if he dies you can get Rupert.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Wednesday, 22nd May 2013, 01:25

Re: CIP: OpTm of Yredelemnul (What now?)

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Grim Reaper (Octopode Transmuter)      Turns: 86785, Time: 10:13:34

HP 193/208       AC 20     Str 19      XL: 21   Next: 87%
MP  34/40        EV  8     Int 24      God: Yredelemnul [******]
Gold 780         SH  0     Dex 14      Spells: 12 memorised,  5 levels left

Res.Fire  : + + .   See Invis. : .     - Unarmed
Res.Cold  : x . .   Warding    : .   R - melded +2 buckler
Life Prot.: . . .   Conserve   : .   d - melded +2 wizard hat {Int+3}
Res.Poison: +       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   h - ring of wizardry
Sust.Abil.: . .     Spirit.Shd : .   t - +4 ring of protection
Res.Mut.  : .       Stasis     : .   q - melded ring of Eternal Night {AC+2 Str+1 Stlth++}
Res.Rott. : .       Ctrl.Telep.: x   Y - melded ring of Vitality {Regen HP+15}
Saprovore : . . .   Flight     : +   s - melded +6 ring of evasion
                                     a - melded ring "Losoclae" {rF+ Str+2 Int+4}
                                     A - melded +6 ring of intelligence
                                     B - melded ring "Ryejosm" {Hunger- +Rage Dam+4}

@: dragon-form, flying, quite resistant to hostile enchantments, stealthy
A: almost no armour, amphibious, (8 rings), (constrict 8), (camouflage 0), fast
metabolism 1, screaming 1
a: End Transformation, Animate Dead, Recall Undead Slaves, Injury Mirror, Drain
Life, Enslave Soul, Renounce Religion, Breathe Fire
}: 2/15 runes: serpentine, barnacled


You are on level 1 of the Abyss.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are hungry.

You are a fearsome dragon!

You have visited 8 branches of the dungeon, and seen 51 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Trove and Ice Cave.

You have collected 5284 gold pieces.
You have spent 4524 gold pieces at shops.

Inventory:

Missiles
 b - 50 arrows
Armour
 d - a +2 wizard hat of intelligence (melded)
 R - a +2 buckler (melded)
Magical devices
 z - a wand of digging {zapped: 7}
 O - a wand of heal wounds (8)
 X - a wand of teleportation (5)
Comestibles
 F - 2 bread rations
Scrolls
 i - 3 scrolls of remove curse
 l - a scroll of teleportation
 o - 3 scrolls of identify
 M - 3 scrolls of blinking
 P - 2 scrolls of fog
 W - 2 scrolls of fear
Jewellery
 a - the ring "Losoclae" (melded) {rF+ Str+2 Int+4}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of protection from fire]
   It affects your strength (+2).
   It affects your intelligence (+4).
 e - an uncursed amulet of conservation
 h - a ring of wizardry (left foreclaw)
 j - the ring of Caralom {rPois Int+1}
   (You found it in a treasure trove)   
   
   [ring of poison resistance]
   It affects your intelligence (+1).
 k - an uncursed ring of invisibility
 m - a ring of magical power
 p - an uncursed amulet of stasis
 q - the ring of Eternal Night (melded) {AC+2 Str+1 Stlth++}
   (You found it in a treasure trove)   
   
   [ring of protection]
   It affects your AC (+2).
   It affects your strength (+1).
   It makes you much more stealthy.
 r - the ring of Zum Lada {rN+ Str+1 Dex+3}
   (You found it in a treasure trove)   
   
   [ring of life protection]
   It affects your strength (+1).
   It affects your dexterity (+3).
 s - a +6 ring of evasion (melded)
 t - a +4 ring of protection (right foreclaw)
 w - a +3 ring of strength
 A - a +6 ring of intelligence (melded)
 B - the ring "Ryejosm" (melded) {Hunger- +Rage Dam+4}
   (You found it in a treasure trove)   
   
   [ring of sustenance]
   It affects your damage-dealing abilities (+4).
   It lets you go berserk.
 E - an uncursed ring of flight
 H - the amulet "Predyve" {rMut Dex+2}
   (You found it in a treasure trove)   
   
   [amulet of resist mutation]
   It affects your dexterity (+2).
 K - a +3 ring of protection
 L - a ring of ice
 Q - an uncursed ring of protection from fire
 S - an amulet of faith (around neck)
 Y - the ring of Vitality (melded) {Regen HP+15}
   (You found it on level 21 of the Dungeon)   
   
   [ring of regeneration]
   It affects your health (+15).
Potions
 f - 3 potions of heal wounds
 g - 2 potions of brilliance
 n - 2 potions of agility
 u - 2 potions of speed
 v - 4 potions of restore abilities
 x - 3 potions of might
 D - 2 potions of resistance
 G - a potion of magic
 J - a potion of flight
 N - 5 potions of curing
Magical staves
 c - an uncursed staff of cold


   Skills:
 - Level 11.5 Fighting
 - Level 11.4 Dodging
 - Level 10.0 Stealth
 - Level 5.0 Shields
 - Level 3.4 Traps
 - Level 15.3 Unarmed Combat
 * Level 15.6 Spellcasting
 - Level 6.7 Charms
 - Level 11.0 Translocations
 - Level 14.0 Transmutations
 - Level 7.0 Fire Magic
 - Level 1.0 Air Magic
 - Level 18.9 Invocations
 - Level 5.5 Evocations


You have 5 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           #######..    12%         6    ####...
b - Sticks to Snakes      Trmt           #######...   0%          2    None
c - Spider Form           Trmt/Pois      #######...   1%          3    None
d - Blade Hands           Trmt           #######...   1%          5    None
e - Ice Form              Ice/Trmt       #######...   1%          4    None
f - Swiftness             Chrm/Air       ######....   1%          2    None
g - Repel Missiles        Chrm/Air       ######....   1%          2    None
h - Dragon Form           Fire/Trmt      #######...   16%         7    ######.
i - Ignite Poison         Fire/Trmt      #######...   1%          5    None
j - Blink                 Tloc           N/A          1%          2    None
k - Animate Skeleton      Necr           N/A          1%          1    None
l - Controlled Blink      Tloc           N/A          13%         7    ######.


Dungeon Overview and Level Annotations

Branches:
Dungeon (23/27)            Temple (1/1) D:6             Orc (4/4) D:6
    Elf (0/3) Orc:4          Lair (8/8) D:12         Shoals (5/5) Lair:5
  Snake (5/5) Lair:5        Slime (0/6) Lair:7       Vaults (4/5) D:16
  Blade (0/1) Vaults:3      Crypt (0/5) Vaults:3   
   Dis: Hell:1         Geh: Hell:1         Coc: Hell:1         Tar: Hell:1

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:13: (?![  D:16: %  Orc:1: (  Orc:3: ??*!  Orc:4: +==?  Shoals:2: *
Shoals:3: (  Snake:1: [  Snake:4: !  Vaults:4: [

Portals:
Hell: D:21 D:22
Abyss: D:22
Ziggurat: D:9 (4270 gp)

Annotations
Lair:5 exclusion: oklob plant
Shoals:4 Rupert


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
((You can wear up to eight rings at the same time.))*
((You can use your tentacles to constrict many enemies at once.))*
((Your skin changes colour to match your surroundings (Stlth).))*
((Your rubbery body absorbs attacks (AC +1).))*
You have a fast metabolism.
You occasionally shout uncontrollably.


Soooo upset right now. I had to stop playing so I didn't make any rash decisions. So I've been coasting on allies so far and I'm clearing out the Shoals after having already gotten the Snake and Shoals rune and theres a room with some merfolk. I decide that I'll start trying to kill things on my own so I don't end up seriously underleveled. Merfolk are no threat to me at this point, so I stepped to the front line to commence with the killing.

Abyss'd

I got hit with a trident of distortion apparently. It's annoying because I wasn't reading the text, but it took two hits for me to get Abyss'd The first one said "Space bends around you" so I should have been reading it and it could have been avoided. The big threat here is that I'm completely alone right now in the new and dangerous Abyss. What's even worse is that since I've been relying on summons so much, I'm still underleveled and just shy of level 22. So, what should I do? I have no interest in getting the rune as this is only intended to be a 3 rune run, but I'm not terribly familiar with the new Abyss, so I want to give myself the best chance of finding an exit while keeping myself at the lowest possible risk.

Is it advised that I go to deeper levels, or should I wait to find an exit portal on the first floor? I know that going deeper increases the rune generation as well as the likelihood of an exit, but I think it also makes the enemies harder and I don't want that. Fortunately I have swift, haste and spider form, and I can make use of deep water (and lava with Dragon Form) so running will often by an option. Still, I really do not want to lose this character. What should I be doing to get out of here?
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Wednesday, 22nd May 2013, 02:06

Re: CIP: OpTm of Yredelemnul (What now?)

I'd go down to abyss:3. it's a pity you don't have Regeneration, but your swiftness etc should be fine and you at least have vitality. there are many rune vaults that are pretty easy, so taking some shot at the rune is worth it (in addition to the increased normal exits).
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Wednesday, 22nd May 2013, 02:23

Re: CIP: OpTm of Yredelemnul (What now?)

Hmm, I don't have the spell, but the regeneration ring will be nice. Should I keep it on though? Hunger could be an issue since I'm only carrying two bread rations... I do have a ring of sustenance, but I also have a fast metabolism mutation. I guess my best bet is to hurry down to the third floor to find the rune and an exit so I don't starve.

Crap. -.-

If this character dies, I might actually cry, only because of how hard it was for me to get this character started.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Wednesday, 22nd May 2013, 03:21

Re: CIP: OpTm of Yredelemnul (What now?)

I'm usually ok with the abyss around level 17-20 (certainly enough to meander around and find the exit) Depending on what kind of thing I'm playing.

You may have some slight hunger issues, but if you beat up the things that leave edible corpses (Also food does generate in the Abyss), you should be Ok. Regeneration will be key though, since you can't really stop and rest.

The secret is to kill things when you need to then *move away* things will be attracted to the spot where the violence happens, don't lurk around and meander in circles. Use swiftness.

The toughest things in Abyss:1 can be killed without your minions, also remember when you find an exit you'll go directly back to the fight that sent you here.
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Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Wednesday, 22nd May 2013, 03:23

Re: CIP: OpTm of Yredelemnul (What now?)

Boom! I made it out in less than 500 turns!

Found the stairs to level 2 before I even had to fight anything, found the stairs to the third floor quickly after that and the only thing I had to take on was a Nequeueuxxaax. It sucks because I had to remove my Amulet of Faith for mutation resistance. Will I not get slave gifts from yredelemnul as often now?

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Wednesday, 22nd May 2013, 06:30

Re: CIP: OpTm of Yredelemnul (What now?)

Dropped down to four pips of piety so I put the faith amulet on again. I need those undead servants and most other amulet resistances can he provided by simply having my allies in harms way.

Anyway I clear the dungeon and got three runes. I'm not going to do Crypt because I'll probably lose piety there right? Other than that theres just Elf but I'm considering leaving Elf because I might need a place to quickly earn some undead servants and if I get to Zot:5 anr run out, Elf is the only place left to get them.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 22nd May 2013, 07:22

Re: CIP: OpTm of Yredelemnul (What now?)

diviton wrote:Dropped down to four pips of piety so I put the faith amulet on again. I need those undead servants and most other amulet resistances can he provided by simply having my allies in harms way.

Anyway I clear the dungeon and got three runes. I'm not going to do Crypt because I'll probably lose piety there right? Other than that theres just Elf but I'm considering leaving Elf because I might need a place to quickly earn some undead servants and if I get to Zot:5 anr run out, Elf is the only place left to get them.


I think it's better to do Crypt provided you are low on piety now any way. There is a penalty for obtaining high level piety so it's easier to get piety from 50 to 100 than from 150 to 200.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Wednesday, 22nd May 2013, 15:18

Re: CIP: OpTm of Yredelemnul (What now?)

I'm back to six pips of piety. I forgot to mention that.

Wouldn't I gain zero piety in crypt though? Save for random necromancer or what have you? I'm gonna try Zot up to the Orb chamber and see how my servants are holding up. If I have a bunch ill try the Orb Chamber and kill as much as I can in one of the lungs. If I start to lose too many servants, I'll hit up Elf and get them back.
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Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Wednesday, 22nd May 2013, 16:43

Re: CIP: OpTm of Yredelemnul (What now?)

crypt will not gain you much piety but is also easy items and experience, and you'll get piety back in no time even if you actually do lose a significant amount.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Thursday, 23rd May 2013, 03:28

Re: CIP: OpTm of Yredelemnul (Standing on the Orb! Questions

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

Lorenzo the Slayer (Octopode Transmuter)          Turns: 133321, Time: 14:14:36

HP 224/224       AC 13     Str 13      XL: 27
MP  44/44        EV 24     Int 39      God: Yredelemnul [*****.]
Gold 3039        SH 30     Dex 14      Spells: 15 memorised,  2 levels left

Res.Fire  : + . .   See Invis. : +     - Unarmed
Res.Cold  : . . .   Warding    : .   y - +3 shield {AC+3}
Life Prot.: + . .   Conserve   : .   d - +2 wizard hat {Int+3}
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   w - ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv
Sust.Abil.: . .     Spirit.Shd : .   K - +5 ring of protection
Res.Mut.  : .       Stasis     : .   q - ring of Eternal Night {AC+2 Str+1 Stlth++}
Res.Rott. : .       Ctrl.Telep.: x   Y - ring of Vitality {Regen HP+15}
Saprovore : . . .   Flight     : .   U - +4,+4 ring of slaying
                                     a - ring "Losoclae" {rF+ Str+2 Int+4}
                                     A - +6 ring of intelligence
                                     B - ring "Ryejosm" {Hunger- +Rage Dam+4}

@: wreathed by umbra, quite resistant to hostile enchantments, uncannily
stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Berserk Rage, Evoke Invisibility
}: 3/15 runes: serpentine, barnacled, silver


You are on level 5 of the Realm of Zot.
You worship Yredelemnul.
Yredelemnul is exalted by your worship.
You are not hungry.

You have visited 10 branches of the dungeon, and seen 64 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Trove and Ice Cave.

You have collected 7639 gold pieces.
You have spent 4620 gold pieces at shops.

Inventory:

Missiles
 b - 50 arrows
Armour
 d - a +2 wizard hat of intelligence (worn)
 y - a +3 shield of protection (worn)
Magical devices
 g - a wand of hasting (5)
 J - a wand of teleportation (4)
 O - a wand of heal wounds (9)
 X - a wand of teleportation (7)
Comestibles
 c - 9 meat rations
Scrolls
 i - a scroll of remove curse
 l - 3 scrolls of fog
 s - 4 scrolls of silence
 T - 3 scrolls of recharging
Jewellery
 a - the ring "Losoclae" (on tentacle) {rF+ Str+2 Int+4}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of protection from fire]
   It affects your strength (+2).
   It affects your intelligence (+4).
 e - an uncursed amulet of conservation
 h - an uncursed ring of wizardry
 j - the ring of Caralom {rPois Int+1}
   (You found it in a treasure trove)   
   
   [ring of poison resistance]
   It affects your intelligence (+1).
 k - an uncursed ring of invisibility
 m - an uncursed ring of protection from cold
 o - an uncursed ring of sustain abilities
 p - an uncursed amulet of stasis
 q - the ring of Eternal Night (on tentacle) {AC+2 Str+1 Stlth++}
   (You found it in a treasure trove)   
   
   [ring of protection]
   It affects your AC (+2).
   It affects your strength (+1).
   It makes you much more stealthy.
 r - the ring of Zum Lada {rN+ Str+1 Dex+3}
   (You found it in a treasure trove)   
   
   [ring of life protection]
   It affects your strength (+1).
   It affects your dexterity (+3).
 t - a +4 ring of protection
 w - the ring of Shadows (left tentacle) {+Inv rN+ EV+4 Acc-4 SInv Stlth++}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of invisibility]
   It affects your evasion (+4).
   It affects your accuracy (-4).
   It protects you from negative energy.
   It enhances your eyesight.
   It makes you much more stealthy.
 A - a +6 ring of intelligence (on tentacle)
 B - the ring "Ryejosm" (on tentacle) {Hunger- +Rage Dam+4}
   (You found it in a treasure trove)   
   
   [ring of sustenance]
   It affects your damage-dealing abilities (+4).
   It lets you go berserk.
 E - an uncursed ring of flight
 H - the amulet "Predyve" {rMut Dex+2}
   (You found it in a treasure trove)   
   
   [amulet of resist mutation]
   It affects your dexterity (+2).
 K - a +5 ring of protection (right tentacle)
 Q - an uncursed ring of protection from fire
 S - an amulet of faith (around mantle)
 U - a +4,+4 ring of slaying (on tentacle)
 V - an uncursed ring of see invisible
 Y - the ring of Vitality (on tentacle) {Regen HP+15}
   (You found it on level 21 of the Dungeon)   
   
   [ring of regeneration]
   It affects your health (+15).
 Z - an uncursed ring of protection from fire
Potions
 f - 9 potions of heal wounds
 n - 5 potions of agility
 u - 5 potions of speed
 v - 4 potions of restore abilities
 x - 2 potions of might
 z - 2 potions of brilliance
 D - 2 potions of resistance
 G - 2 potions of magic
 N - 5 potions of curing
 P - 2 potions of cure mutation


   Skills:
 - Level 22.4 Fighting
 - Level 13.0 Dodging
 - Level 10.0 Stealth
 - Level 15.0 Shields
 - Level 7.1 Traps
 - Level 15.3 Unarmed Combat
 - Level 17.0 Spellcasting
 - Level 8.0 Charms
 - Level 13.0 Translocations
 - Level 14.0 Transmutations
 * Level 8.1 Fire Magic
 - Level 1.0 Air Magic
 + Level 0.2 Earth Magic
 - Level 18.9 Invocations
 - Level 5.5 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           ########.    8%          6    None
b - Sticks to Snakes      Trmt           ########..   0%          2    None
c - Spider Form           Trmt/Pois      #######...   1%          3    None
d - Blade Hands           Trmt           ########..   1%          5    None
e - Ice Form              Ice/Trmt       #######...   1%          4    None
f - Swiftness             Chrm/Air       #######...   1%          2    None
g - Repel Missiles        Chrm/Air       #######...   1%          2    None
h - Dragon Form           Fire/Trmt      ########..   12%         7    ##.....
i - Ignite Poison         Fire/Trmt      ########..   1%          5    None
j - Blink                 Tloc           N/A          0%          2    None
k - Ozocubu's Armour      Chrm/Ice       #######...   1%          3    None
l - Controlled Blink      Tloc           N/A          4%          7    ##.....
m - Phase Shift           Tloc           ########..   1%          5    None
n - Dig                   Trmt/Erth      #######..    1%          4    None
o - Summon Butterflies    Summ           #####....    1%          1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:6             Orc (4/4) D:6
    Elf (3/3) Orc:4          Lair (8/8) D:12         Shoals (5/5) Lair:5
  Snake (5/5) Lair:5        Slime (0/6) Lair:7       Vaults (5/5) D:16
  Blade (0/1) Vaults:3      Crypt (0/5) Vaults:3        Zot (5/5) D:27
   Dis: Hell:1         Geh: Hell:1         Coc: Hell:1         Tar: Hell:1

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu

Shops:
D:13: (?![  D:16: %  D:23: !  D:24: ?  Orc:1: (  Orc:3: ??*!
Orc:4: +==?  Elf:1: =  Shoals:2: *  Shoals:3: (  Snake:1: [
Snake:4: !  Vaults:4: [

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:24 D:25 D:26
Pandemonium: D:24 D:27
Ziggurat: D:9 (4270 gp)

Annotations
Lair:5 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*


I cstarted to clear out some of Zot and around Zot:5 I got down to only 6 servants so I decided to go clear Elf. I didn't get much in the way of servants from Yredelemnul, especially because I lost a pip of piety, but I did manage to Enslave Norris and he's a badass. Especially since he can heal so fast. That's a good thing, because he can't take much abuse, but as long as he survives the battle, he'll be in top shape for the next one.

Anyway, I'm standing on the Orb of Zot right now and I have the following in my party:

1 Profane Servitor (Losing the other four was crushing)
3 Ghouls
1 Bone Dragon
Norris

My party is dwindling, but my I have two questions.

1. Should I try to bring my party with me back up the dungeon floors? It would be nice to have backup on the ascent, but I feel like taking the time to let them keep up with me would be more dangerous. Especially since I have zombies on most floors of the dungeon higher than 8.

2. If I do decide to leave them behind, I have Swift, Haste and Spider form. All of these increase my movement speed, but my question is do they stack? I know swift and haste stack, but would they also stack with spider form?

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Thursday, 23rd May 2013, 04:18

Re: CIP: OpTm of Yredelemnul (Standing on the Orb! Questions

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.

1226560 Lorenzo the Slayer (level 27, 224/224 HPs)
             Began as an Octopode Transmuter on May 17, 2013.
             Was a High Priest of Yredelemnul.
             Escaped with the Orb
             ... and 3 runes on May 23, 2013!
             
             The game lasted 14:20:48 (134000 turns).

Lorenzo the Slayer (Octopode Transmuter)          Turns: 134000, Time: 14:20:49

HP 224/224       AC 13     Str 13      XL: 27
MP  44/44        EV 24     Int 39      God: Yredelemnul [*****.]
Gold 3039        SH 30     Dex 14      Spells: 15 memorised,  2 levels left

Res.Fire  : + . .   See Invis. : +     - Unarmed
Res.Cold  : . . .   Warding    : .   y - +3 shield {AC+3}
Life Prot.: + . .   Conserve   : .   d - +2 wizard hat {Int+3}
Res.Poison: .       Res.Corr.  : .   S - amulet of faith
Res.Elec. : .       Clarity    : .   w - ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv
Sust.Abil.: . .     Spirit.Shd : .   K - +5 ring of protection
Res.Mut.  : .       Stasis     : .   q - ring of Eternal Night {AC+2 Str+1 Stlth++}
Res.Rott. : .       Ctrl.Telep.: x   Y - ring of Vitality {Regen HP+15}
Saprovore : . . .   Flight     : .   U - +4,+4 ring of slaying
                                     a - ring "Losoclae" {rF+ Str+2 Int+4}
                                     A - +6 ring of intelligence
                                     B - ring "Ryejosm" {Hunger- +Rage Dam+4}

@: wreathed by umbra, quite resistant to hostile enchantments, very stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion, Evoke Berserk Rage, Evoke Invisibility
}: 3/15 runes: serpentine, barnacled, silver


You escaped.
You worshipped Yredelemnul.
Yredelemnul was exalted by your worship.
You were not hungry.

You visited 10 branches of the dungeon, and saw 64 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Trove and Ice Cave.

You collected 7639 gold pieces.
You spent 4620 gold pieces at shops.

Inventory:

Missiles
 b - 50 arrows
Armour
 d - a +2 wizard hat of intelligence (worn)
 y - a +3 shield of protection (worn)
Magical devices
 g - a wand of hasting (5)
 J - a wand of teleportation (3)
 O - a wand of heal wounds (9)
 X - a wand of teleportation (7)
Comestibles
 c - 9 meat rations
Scrolls
 i - a scroll of remove curse
 l - 3 scrolls of fog
 s - 4 scrolls of silence
 T - 3 scrolls of recharging
Jewellery
 a - the ring "Losoclae" (on tentacle) {rF+ Str+2 Int+4}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of protection from fire]
   It affects your strength (+2).
   It affects your intelligence (+4).
 e - an uncursed amulet of conservation
 h - an uncursed ring of wizardry
 j - the ring of Caralom {rPois Int+1}
   (You found it in a treasure trove)   
   
   [ring of poison resistance]
   It affects your intelligence (+1).
 k - an uncursed ring of invisibility
 m - an uncursed ring of protection from cold
 o - an uncursed ring of sustain abilities
 p - an uncursed amulet of stasis
 q - the ring of Eternal Night (on tentacle) {AC+2 Str+1 Stlth++}
   (You found it in a treasure trove)   
   
   [ring of protection]
   It affects your AC (+2).
   It affects your strength (+1).
   It makes you much more stealthy.
 r - the ring of Zum Lada {rN+ Str+1 Dex+3}
   (You found it in a treasure trove)   
   
   [ring of life protection]
   It affects your strength (+1).
   It affects your dexterity (+3).
 t - a +4 ring of protection
 w - the ring of Shadows (left tentacle) {+Inv rN+ EV+4 Acc-4 SInv Stlth++}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of invisibility]
   It affects your evasion (+4).
   It affects your accuracy (-4).
   It protects you from negative energy.
   It enhances your eyesight.
   It makes you much more stealthy.
 A - a +6 ring of intelligence (on tentacle)
 B - the ring "Ryejosm" (on tentacle) {Hunger- +Rage Dam+4}
   (You found it in a treasure trove)   
   
   [ring of sustenance]
   It affects your damage-dealing abilities (+4).
   It lets you go berserk.
 E - an uncursed ring of flight
 H - the amulet "Predyve" {rMut Dex+2}
   (You found it in a treasure trove)   
   
   [amulet of resist mutation]
   It affects your dexterity (+2).
 K - a +5 ring of protection (right tentacle)
 Q - an uncursed ring of protection from fire
 S - an amulet of faith (around mantle)
 U - a +4,+4 ring of slaying (on tentacle)
 V - an uncursed ring of see invisible
 Y - the ring of Vitality (on tentacle) {Regen HP+15}
   (You found it on level 21 of the Dungeon)   
   
   [ring of regeneration]
   It affects your health (+15).
 Z - an uncursed ring of protection from fire
Potions
 f - 9 potions of heal wounds
 n - 5 potions of agility
 u - 5 potions of speed
 v - 4 potions of restore abilities
 x - 2 potions of might
 z - 2 potions of brilliance
 D - 2 potions of resistance
 G - 2 potions of magic
 N - 5 potions of curing
 P - 2 potions of cure mutation
Orbs of Power
 C - the Orb of Zot


   Skills:
 - Level 22.4 Fighting
 - Level 13.0 Dodging
 - Level 10.0 Stealth
 - Level 15.0 Shields
 - Level 7.1 Traps
 - Level 15.3 Unarmed Combat
 - Level 17.0 Spellcasting
 - Level 8.0 Charms
 - Level 13.0 Translocations
 - Level 14.0 Transmutations
 * Level 8.7 Fire Magic
 - Level 1.0 Air Magic
 + Level 0.3 Earth Magic
 - Level 18.9 Invocations
 - Level 5.5 Evocations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           ########.    8%          6    None
b - Sticks to Snakes      Trmt           ########..   0%          2    None
c - Spider Form           Trmt/Pois      #######...   1%          3    None
d - Blade Hands           Trmt           ########..   1%          5    None
e - Ice Form              Ice/Trmt       #######...   1%          4    None
f - Swiftness             Chrm/Air       #######...   1%          2    None
g - Repel Missiles        Chrm/Air       #######...   1%          2    None
h - Dragon Form           Fire/Trmt      ########..   10%         7    ##.....
i - Ignite Poison         Fire/Trmt      ########..   1%          5    None
j - Blink                 Tloc           N/A          0%          2    None
k - Ozocubu's Armour      Chrm/Ice       #######...   1%          3    None
l - Controlled Blink      Tloc           N/A          4%          7    ##.....
m - Phase Shift           Tloc           ########..   1%          5    None
n - Dig                   Trmt/Erth      #######..    1%          4    None
o - Summon Butterflies    Summ           #####....    1%          1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:6             Orc (4/4) D:6
    Elf (3/3) Orc:4          Lair (8/8) D:12         Shoals (5/5) Lair:5
  Snake (5/5) Lair:5        Slime (0/6) Lair:7       Vaults (5/5) D:16
  Blade (0/1) Vaults:3      Crypt (0/5) Vaults:3        Zot (5/5) D:27
   Dis: Hell:1         Geh: Hell:1         Coc: Hell:1         Tar: Hell:1

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu

Shops:
D:13: (?![  D:16: %  D:23: !  D:24: ?  Orc:1: (  Orc:3: ??*!
Orc:4: +==?  Elf:1: =  Shoals:2: *  Shoals:3: (  Snake:1: [
Snake:4: !  Vaults:4: [

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:24 D:25 D:26
Pandemonium: D:24 D:27
Ziggurat: D:9 (4270 gp)

Annotations
Lair:5 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*


Done. I forgot how easy the Orb ascent is. I also realized that I could just use Yredelemnul's Recall Undead Slaves ability once I got to the staircase using Swift+Haste. I ended up getting split up from the majority of my pack because a Pan lord spawned uncomfortably close to the staircase, so I just went up and only ended up bringing a Ghoul and my Profane Servitor up with me. I didn't really need any of them though. I did encounter three Pan Lords on the ascent, but two were close to staircases, so it didn't matter. The third was one I had to blast my teleportation wand for. No biggie. Pretty uneventful, like most Orb ascensions. Still, it was fun and now I have my 7th win!

KoBe - 4 runes
DDNe - 3 runes
MuSu - 15 runes
SpEn - 15 runes
DEWz- 15 Runes
MiFi - 15 Runes
OpTm - 3 runes

The only disappointing thing about this is that I ended up relying on Yredelemnul more than I wanted. I didn't use actual transmutations as much as I wanted to. I did pop Dragon form a few times, but after my little Abyss encounter, I got nervous about that. I did stick to my decision to not use any conjurations though. I know my next build will be another 3 runer. A MfIE of fedhas.

Blades Runner

Posts: 552

Joined: Tuesday, 10th April 2012, 21:11

Post Thursday, 23rd May 2013, 06:31

Re: YAVP: OpTm of Yredelenmul

Congrats! How hard was Zot with that character? I have a very similar Centaur using yred and I'm having hell of a time fighting draconians. Not looking forward to Zot:5.

Unarmed Combat 27.0

Posts: 670

Joined: Saturday, 12th January 2013, 22:48

Post Thursday, 23rd May 2013, 06:39

Re: YAVP: OpTm of Yredelenmul

Oddly enough, Draconian packs were the hardest part. They're surprisingly durable and their sheer numbers makes it hard for my allies to swarm them. Orbs of Fire and Electric Golems were dangerous as always. I never felt at risk with my own character but I was always conscious of my allies. If it looks a little overwhelming, blinking/teleporting away and then recalling them is a great way to keep them safe.

Zot was hard as always but nothing too tough if you're familiar with it

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Thursday, 23rd May 2013, 07:00

Re: CIP: OpTm of Yredelemnul (Standing on the Orb! Questions

diviton wrote:I also realized that I could just use Yredelemnul's Recall Undead Slaves ability once I got to the staircase using Swift+Haste.

Wait, did you just finish a v0.12 Yred game without realising Yred/Beogh Recall now works across levels?

Blades Runner

Posts: 552

Joined: Tuesday, 10th April 2012, 21:11

Post Thursday, 23rd May 2013, 07:09

Re: YAVP: OpTm of Yredelenmul

diviton wrote:Oddly enough, Draconian packs were the hardest part. They're surprisingly durable and their sheer numbers makes it hard for my allies to swarm them. Orbs of Fire and Electric Golems were dangerous as always. I never felt at risk with my own character but I was always conscious of my allies. If it looks a little overwhelming, blinking/teleporting away and then recalling them is a great way to keep them safe.

Zot was hard as always but nothing too tough if you're familiar with it


Ahhh your allies were still alive. I got mine promptly killed in Zot:1 like a dummy.

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