Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
YAVP: OpTm of Yredelenmul
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.
Lorenzo the Martial Artist (Octopode Transmuter) Turns: 24286, Time: 01:52:19
HP 63/63 AC 1 Str 7 (9) XL: 11 Next: 37%
MP 24/24 EV 16 Int 19 God: Yredelemnul [***...]
Gold 684 SH 0 Dex 19 Spells: 7 memorised, 1 level left
Res.Fire : + . . See Invis. : . - Unarmed
Res.Cold : x . . Warding : + (no shield)
Life Prot.: + . . Conserve : . (helmet restricted)
Res.Poison: . Res.Corr. : . o - amulet of warding
Res.Elec. : . Clarity : . G - cursed ring of fire
Sust.Abil.: . . Spirit.Shd : . v - +6 ring of dexterity
Res.Mut. : . Stasis : . (no ring)
Res.Rott. : . Ctrl.Telep.: . (no ring)
Saprovore : . . . Flight : . (no ring)
(no ring)
(no ring)
(no ring)
@: somewhat resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Yredelemnul.
Yredelemnul is greatly pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 14 of its levels.
You have collected 664 gold pieces.
Inventory:
Hand weapons
u - an orcish club
z - an uncursed orcish club
B - a glowing orcish spear
I - an uncursed bow
L - an uncursed bow
Missiles
b - 27 arrows
n - 2 bolts of frost
r - 2 javelins of penetration (quivered)
M - 17 poisoned arrows
Armour
h - a +1 buckler
Magical devices
d - a wand of flame (9)
f - a wand of random effects (23)
Comestibles
a - 3 bread rations
i - 6 honeycombs
l - 2 cheeses
t - 3 beef jerkies
Scrolls
e - 7 scrolls of identify
m - 7 scrolls of remove curse
p - a scroll of fear
q - 2 scrolls of enchant armour
Jewellery
o - an amulet of warding (around mantle)
v - a +6 ring of dexterity (right tentacle)
y - the amulet of Ghaotiuh {rCorr Str+2 Int-5}
(You found it on level 4 of the Dungeon)
[amulet of resist corrosion]
It affects your strength (+2).
It affects your intelligence (-5).
G - a cursed ring of fire (left tentacle)
Potions
c - a potion of agility
A - a potion of berserk rage
C - 2 potions of brilliance
E - 4 potions of curing
F - a potion of might
J - a potion of restore abilities
Books
j - a book of the Earth
Spells Type Level
*Dig Transmutation/Earth 4
Leda's Liquefaction Transmutation/Earth 4
Bolt of Magma Conjuration/Fire/Earth 5
Statue Form Transmutation/Earth 6
Iron Shot Conjuration/Earth 6
Shatter Earth 9
x - a book of the Warp
Spells Type Level
Recall Summoning/Translocation 3
Passage of Golubria Translocation 4
Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Dispersal Translocation 6
Controlled Blink Translocation 7
Disjunction Translocation 8
H - a book of Geomancy
Spells Type Level
Sandblast Earth 1
Stoneskin Transmutation/Earth 2
Passwall Transmutation/Earth 3
Stone Arrow Conjuration/Earth 3
*Petrify Transmutation/Earth 4
Lee's Rapid Deconstruction Earth 5
Skills:
- Level 1.0 Fighting
- Level 0.4 Maces & Flails
- Level 5.3 Dodging
- Level 2.4 Stealth
- Level 1.8 Traps
- Level 10.1 Unarmed Combat
- Level 7.0 Spellcasting
- Level 10.0 Transmutations
* Level 3.5 Earth Magic
- Level 0.2 Poison Magic
- Level 5.5 Invocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Beastly Appendage Trmt ######. 1% 1 None
b - Sticks to Snakes Trmt ######.... 1% 2 None
c - Spider Form Trmt/Pois #####..... 4% 3 ##.....
d - Blade Hands Trmt ######.... 6% 5 #####..
e - Ice Form Ice/Trmt ###....... 14% 4 ###....
f - Dig Trmt/Erth #####.... 8% 4 ###....
g - Petrify Trmt/Erth #####.... 8% 4 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/27) Temple (1/1) D:4 Orc (0/4) D:8
Lair (1/8) D:11
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:6: +
Portals:
Trove: D:11 (give 2 potions of cure mutation)
Annotations
D:11 Erolcha; Josephine; Maurice
D:12 Harold; Lorenzo's ghost, powerful OpTm
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*
11 floors and only two rings. Yeesh. Oh well, I've got some lucky breaks. Identified cure mutation very early and with two in stock, I felt comfortable blind ID'ing potions. I eventually found mutation and got a dex+1 and a dex-1 mutation so it was a wash, which was nice. I'm at a point where I feel like engaging anything is suicide. D:11 has three very dangerous uniques and besides that, I'm frequently encountering Hill Giants, Wyverns and even a pair of Hydra's (before the Lair, even) which have become problematic. I'm very glad I finally found the Lair as the Dungeon was getting tough. I've decided to try and make use of Petrify since I'm trying to avoid conjurations for this character. I might end up wussing out and go back on that though.
So, what skills should I be focusing on? I know my unarmed combat is a little low, but I was thinking of pumping translocations so I could learn controlled blink. Any other advice for this character right now? Things I should keep an eye out for?