Does anyone else find this . . . _*EXTRAORDINARY*_??!!


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Mines Malingerer

Posts: 44

Joined: Tuesday, 4th June 2013, 21:31

Post Monday, 11th August 2014, 14:05

Does anyone else find this . . . _*EXTRAORDINARY*_??!!

I'm not bragging. (Well, maybe a little. :) ;) ) But I find this . . . _EXTRAORDINARY_. . . .

Fluffy.txt
Fluffy
(85.63 KiB) Downloaded 78 times


A version 11, 15 *FELID* rune win, no deaths.

(!!!!)

The battle with the Royal Jelly was EPIC. Lich-form, followed by _4_ scrolls of torment, freezing cloud whilst it hid behind its summons, and a whole lotta' iron shots flyin'. I lost my last long-lasting felid in the slime pits, so this was most rewarding.

Cerebov was . . . wow. I entered _right_ into his throne room. I read a scroll of teleport---and then had to cast death's door, waiting for it to kick in. I kicked him in the shins, just for good measure. Take that! --And that goes for your dog, too!

:) ;)

Then I ended up being teleported into one of his "treasure rooms." After about 100 (!) attempts to Lee's Rapid Deconstruction, I seriously wondered, just _HOW_ I was going to get out.. (I was wondering if I was going to have to let myself starve to DEATH---to "spawn" somewhere else. . . . Ya' can't controlled blink out either. I tried---repeatedly.) I found I had another scroll of teleportation---and the level was kind enough to provide me with a few more, once I got out. :) :)

Once we got to it for real, it was . . . an AMAZING fight, me repeatedly controlled blinking out of his fire storm, hasted statue form, (potion of) might, (potion of) dexterity. . . .

Un-BELIEVEABLE:

You are engulfed in flames.
_The fire vortex dissipates!
You scratch Cerebov but do no damage.
_Cerebov is almost dead.
You eviscerate Cerebov!!! You claw Cerebov!!
_You kill Cerebov!

Gehanna for last:

You maul Asmodeus!!!
You kill Asmodeus!

(I was in dragon form.)

I almost couldn't BELIEVE it---15 runes, no deaths. Took me about 6 _months_.

My advice: DON'T play felids. They're *EVIL*.

If ya' do. . . .

-venom mage is the only really viable option (I had a berserker clear the vaults, once---but no magic, as a felid, means NO distance attacks. . . . Think about that. (!))
-A "*" on training for fighting, unarmed combat, and dodging. (Did a LOT better, once I started training dodging (Makes sense---as they're a "dodging character. . . .")---first one fifteenth level, second on splatted spectacularly (seriously---by a BAT (!!!!) I mean, a hobgoblin did most of the work, but still. . . .), the third one made it to Cocytus 7.
-Find some other form of magical attack, besides poison: throw icicle, animated skeleton, SOMETHING
-Later, move on to transfigurations. Felids have good offensive combat abilities---it's just SUICIDAL, to try and use them. With statue form and haste, though--and a LOT of care (!!)--one can clear vaults, though.
-Next, necromutation.
-Then alternate between cruising in lich-form, then a hasted statue form for the big battles---and deaths door, when they go south. (I honestly wasn't sure if I was going to be able to do this at ALL---until I took out my second pandemonium lord. . . .)
-Finally, conjurations, and for Gehanna (I always save for last.), dragon form.

For the first time, I didn't empty Cerebov's vaults, whilst there (no shatter). I also left all the vaults in Tartarus (TOO dangerous (!!))---and I didn't map out all of Gehanna 7 (also a first).

Well, there you have it. :) :)

Oh. I found an exploitable bug. Drink from a fountain of blood, move off-screen, and forget level ("X" "cntrl-F" confirm). When ya' come back, it will be refilled. A carnivore can build up infinite nutrition this way, say in Pandemonium. . . .

:) ;)

--TPV

For this message the author trailer_park_vixen has received thanks:
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Zot Zealot

Posts: 991

Joined: Monday, 15th April 2013, 15:10

Location: Augsburg, Germany

Post Monday, 11th August 2014, 14:31

Just for easier reading of the morgue
(I cut the notes, too many chars):

  Code:
 Dungeon Crawl Stone Soup version 0.11.0 (console) character file.

7588342 Fluffy the Intangible (level 27, 148/148 HPs)
             Began as a Felid Venom Mage on Aug 2, 2014.
             Was the Champion of Sif Muna.
             Escaped with the Orb
             ... and 15 runes on Aug 11, 2014!
             
             The game lasted 1day 20:08:10 (240011 turns).

Fluffy the Intangible (Felid Venom Mage)       Turns: 240011, Time: 1, 20:08:10

HP 148/148       AC  9     Str 17      XL: 27
MP  34/50        EV 41     Int 21      God: Sif Muna [******]
Gold 11957       SH  0     Dex 20      Spells: 17 memorised,  0 levels left
                                       Lives: 2, deaths: 0

Res.Fire  : + . .   See Invis. : +     - Unarmed
Res.Cold  : + + .   Warding    : .   (armour unavailable)
Life Prot.: + + +   Conserve   : .   (shield unavailable)
Res.Poison: +       Res.Corr.  : .   (helmet unavailable)
Res.Elec. : .       Clarity    : +   (cloak unavailable)
Sust.Abil.: . .     Spirit.Shd : .   (gloves unavailable)
Res.Mut.  : .       Stasis     : .   (boots unavailable)
Res.Rott. : +       Ctrl.Telep.: x   H - amulet of clarity {:) :) :) :)}
Saprovore : . . .   Levitation : .   E - ring "Etsujieph" {rF+ Str+3}
                    Ctrl.Flight: .   A - ring of regeneration

@: lich-form, very slightly contaminated, quick, incredibly resistant to hostile
enchantments, fairly stealthy
A: paw claws, no armour, no advanced items, fangs 3, see invisible, carnivore 3,
speed 1, slow metabolism 1, AC +3, Str -1, Int +2, Dex +1
a: End Transformation, Channel Energy, Forget Spell, Renounce Religion
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You were in lich-form.

You visited 18 branches of the dungeon, and saw 110 of its levels.
You visited Pandemonium 5 times, and saw 29 of its levels.
You visited the Abyss 1 time.
You also visited: Trove, Bailey, Ice Cave, Volcano and Wizlab.

You collected 18648 gold pieces.
You spent 6711 gold pieces at shops.

Inventory:

Hand weapons
 i - the +4,+4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)
 u - the +10,+4 trident of the Octopus King {venom, rElec rPois MR}
   (You found it on level 25 of the Dungeon)   
   
   It poisons the flesh of those it strikes.
   
   It insulates you from electricity.
   It protects you from poison.
   It increases your resistance to enchantments.
 y - the +7,+7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)
 P - the cursed +6,+6 Sword of Cerebov {flame}
   (You took it off Cerebov in Pandemonium)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   It has a curse placed upon it.
Comestibles
 c - 5 meat rations
 G - 3 chunks of hell hound flesh
Scrolls
 e - 2 scrolls of fear
 l - a scroll of teleportation
 s - 5 scrolls of remove curse
 t - 2 scrolls of identify
Jewellery
 d - the cursed ring "Zunoxei" {rC+ Str+3 Dex+5 Int+3}
   (You bought it in a shop on level 5 of the Dungeon)   
   
   [ring of protection from cold]
   
   It affects your strength (+3).
   It affects your intelligence (+3).
   It affects your dexterity (+5).
   It has a curse placed upon it.
 f - the amulet "Kitiop" {Cons MR Stlth--}
   (You found it on level 8 of the Vaults)   
   
   [amulet of conservation]
   
   It increases your resistance to enchantments.
   It makes you much less stealthy.
 h - an uncursed amulet of the gourmand {:) :) :) :)}
 j - the ring of Coch {Wiz MR Dam+6}
   (You found it in a treasure trove)   
   
   [ring of wizardry]
   
   It affects your damage-dealing abilities (+6).
   It increases your resistance to enchantments.
 k - the amulet of Withrip {Stasis Stlth++}
   (You found it on level 6 of the Pits of Slime)   
   
   [amulet of stasis]
   
   It makes you much more stealthy.
 m - a cursed ring of teleportation {_acquirement_. . . .}
 n - a +5 ring of protection
 p - the amulet of Klues {Stasis Int+3}
   (You found it on level 7 of Gehenna)   
   
   [amulet of stasis]
   
   It affects your intelligence (+3).
 r - the ring "Blad Ghirpheo" {Wiz Dex+3 Int+3}
   (You found it on level 7 of Gehenna)   
   
   [ring of wizardry]
   
   It affects your intelligence (+3).
   It affects your dexterity (+3).
 v - the cursed ring of Stehyhiu {MR Str+4 Dex-1}
   (You found it on level 7 of Cocytus)   
   
   [ring of protection from magic]
   
   It affects your strength (+4).
   It affects your dexterity (-1).
   It has a curse placed upon it.
 x - the amulet "Japhufots" {Ward Dex+3 Int+4}
   (You took it off a vampire mage on level 2 of the Crypt)   
   
   [amulet of warding]
   
   It affects your intelligence (+4).
   It affects your dexterity (+3).
 z - a cursed amulet of resist corrosion {:) :)}
 A - a ring of regeneration (left paw)
 C - a +5 ring of strength
 D - an uncursed amulet of resist mutation
 E - the ring "Etsujieph" (right paw) {rF+ Str+3}
   (You bought it in a shop on level 3 of the Vaults)   
   
   [ring of strength]
   It affects your strength (+3).
   
   It protects you from fire.
 H - an amulet of clarity (around neck) {:) :) :) :)}
 I - a cursed amulet of rage
 J - the cursed ring "Loxaceb" {cTele Dam+6}
   (You acquired it on level 4 of the Lair of Beasts)   
   
   [ring of teleport control]
   
   It affects your damage-dealing abilities (+6).
   It has a curse placed upon it.
 L - the ring "Zauvvaov" {Str+4 Dex+3}
   (You found it on level 8 of the Vaults)   
   
   [ring of strength]
   It affects your strength (+4).
   
   It affects your dexterity (+3).
 M - the ring "Atutakh" {rC+ rN+ Str+2 Int+1}
   (You found it on level 8 of the Vaults)   
   
   [ring of life protection]
   
   It affects your strength (+2).
   It affects your intelligence (+1).
   It protects you from cold.
 R - the amulet of Ibimexya {Stasis Int+3}
   (You took it off a deep elf death mage on level 3 of the Elven Halls)   
   
   [amulet of stasis]
   
   It affects your intelligence (+3).
 V - a +5,+4 ring of slaying
 W - the ring "Grisergh" {Hunger Str+3 Dex+2 Int+5}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of hunger]
   
   It affects your strength (+3).
   It affects your intelligence (+5).
   It affects your dexterity (+2).
 Z - an uncursed ring of poison resistance {abyss . . . .}
Potions
 a - 3 potions of berserk rage
 K - 2 potions of restore abilities
 O - 12 potions of curing
 S - 3 potions of magic
Books
 b - a Young Poisoner's Handbook   
   
   Spells                             Type                      Level
   Sting                              Conjuration/Poison           1
   *Cure Poison                       Poison                       2
   Mephitic Cloud                     Conjuration/Poison/Air       3
   Olgreb's Toxic Radiance            Poison                       4
   Venom Bolt                         Conjuration/Poison           5
 g - Truskont's Handbook of Transmutation and Venom
   (You found it on level 7 of Gehenna)   
   
   Spells                             Type                      Level
   Mephitic Cloud                     Conjuration/Poison/Air       3
   Spider Form                        Transmutation/Poison         3
   Alistair's Intoxication            Transmutation/Poison         4
   *Dig                               Transmutation/Earth          4
   Petrify                            Transmutation/Earth          4
 q - Sif Muna's Incunabulum of Transmutation and Earth {god gift, }
   (Sif Muna gifted it to you on level 4 of Gehenna)   
   
   Spells                             Type                      Level
   Sticks to Snakes                   Transmutation                2
   Passwall                           Transmutation/Earth          3
   Petrify                            Transmutation/Earth          4
   Cigotuvi's Degeneration            Transmutation/Necromancy     5
   *Statue Form                       Transmutation/Earth          6
 w - the Guide on the Toxic Escort
   (You found it on level 7 of Gehenna)   
   
   Spells                             Type                      Level
   Sting                              Conjuration/Poison           1
   Summon Butterflies                 Summoning                    1
   *Cure Poison                       Poison                       2
   Call Canine Familiar               Summoning                    3
   Summon Dragon                      Summoning                    9
 B - Cerebov's Papyrus of Fiery Attacks {god gift, }
   (Sif Muna gifted it to you on level 5 of the Realm of Zot)   
   
   Spells                             Type                      Level
   Sting                              Conjuration/Poison           1
   *Magic Dart                        Conjuration                  1
   Throw Flame                        Conjuration/Fire             2
   Fire Storm                         Conjuration/Fire             9
 U - Sif Muna's Papyrus of Shifting Black Arts {god gift, }
   (Sif Muna gifted it to you on level 7 of Gehenna)   
   
   Spells                             Type                      Level
   Animate Skeleton                   Necromancy                   1
   Fulsome Distillation               Transmutation/Necromancy     1
   Corpse Rot                         Necromancy                   2
   Animate Dead                       Necromancy                   4
   Agony                              Necromancy                   5
   Cigotuvi's Degeneration            Transmutation/Necromancy     5
 X - the Compendium of Theory
   (You found it on level 7 of Gehenna)   
   
   Spells                             Type                      Level
   Flame Tongue                       Conjuration/Fire             1
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Bolt of Fire                       Conjuration/Fire             6
   *Dragon Form                       Fire/Transmutation           7
Magical staves
 Q - a cursed staff of summoning {unknown}
Orbs of Power
 F - the Orb of Zot
Miscellaneous
 N - the horn of Geryon
Rods
 o - a +6 rod of destruction [inacc,magma,cold] (11/11)
   (You found it on level 7 of Gehenna)


   Skills:
 O Level 27 Fighting
 O Level 27 Dodging
 + Level 8.0 Stealth
 + Level 8.5 Stabbing
 + Level 12.4 Traps & Doors
 O Level 27 Unarmed Combat
 O Level 27 Spellcasting
 * Level 22.0 Conjurations
 + Level 23.9 Charms
 + Level 20.2 Necromancy
 + Level 16.1 Translocations
 + Level 24.0 Transmutations
 + Level 2.8 Fire Magic
 + Level 8.6 Ice Magic
 + Level 4.9 Air Magic
 + Level 16.6 Earth Magic
 + Level 5.0 Poison Magic
 + Level 16.3 Invocations
 + Level 11.7 Evocations


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           #####        0%          1    N/A
b - Cure Poison           Pois           ######....   1%          2    N/A
d - Orb of Destruction    Conj           ########..   1%          7    N/A
e - Dig                   Trmt/Erth      ########.    0%          4    N/A
f - Ozocubu's Armour      Chrm/Ice       ########..   0%          3    N/A
g - Condensation Shield   Ice/Trmt       ########..   0%          4    N/A
h - Repel Missiles        Chrm/Air       #######...   0%          2    N/A
i - Swiftness             Chrm/Air       #######...   0%          2    N/A
j - Statue Form           Trmt/Erth      ########..   1%          6    N/A
k - Haste                 Chrm           ########.    1%          6    N/A
l - Dragon Form           Fire/Trmt      #######...   4%          7    N/A
m - Necromutation         Trmt/Necr      #########.   1%          8    N/A
n - Lehudib's Crystal Sp  Conj/Erth      ########..   3%          8    N/A
o - Controlled Blink      Tloc           N/A          1%          7    N/A
p - Death's Door          Chrm/Necr      #########.   1%          8    N/A
r - Regeneration          Chrm/Necr      #########.   0%          3    N/A
s - Stoneskin             Trmt/Erth      ########..   0%          2    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:10
    Elf (3/3) Orc:3          Lair (8/8) D:9          Shoals (5/5) Lair:6
 Spider (5/5) Lair:4        Slime (6/6) Lair:7       Vaults (8/8) D:15
  Blade (1/1) Vaults:6      Crypt (5/5) Vaults:4       Tomb (3/3) Crypt:2
    Dis (7/7) Hell            Geh (7/7) Hell            Coc (7/7) Hell
    Tar (7/7) Hell            Zot (5/5) D:27       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh

Shops:
D:4: !  D:5: (**=(  D:8: (  D:9: ![  D:11: !  D:16: %  D:20: +  D:24: /
D:27: +  Orc:1: *  Orc:4: [?%[  Elf:2: +  Vaults:2: *  Vaults:3: =
Abyss: ((

Portals:
Dungeon: Abyss
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:23 D:25 D:26
Pandemonium: D:22 D:24
Ziggurat: D:21 (4480 gp)


Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of any advanced item manipulation.
Your paws have sharp claws.*
You have razor-sharp teeth.*
You have supernaturally acute eyesight.
You are carnivorous and can eat meat at any time.
You cover ground quickly.*
Your thick and shaggy fur keeps you warm (AC +3, rC+).*
You have a slow metabolism.
You are agile (Dex +1).
Your mind is acute (Int +2).
You are weak (Str -1).


Message History

(L) Lair           (A) Shoals         (N) Spider Nest    (M) Slime Pits     
(V) Vaults         (B) Hall of Blades (C) Crypt          (W) Tomb           
(U) Hell           (I) Dis            (G) Gehenna        (X) Cocytus       
(Y) Tartarus       (Z) Zot           
Where to? (* - list waypoints, Enter - D:1 @ (x,y), ? - help)
You're already here!
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Dig
Press: ? - help, Shift-Dir - straight line, f - you
The rock liquefies and sinks out of sight.
Casting: Dig
Confirm with . or Enter, or press ? or * to list all spells.
You feel a surge of power!
You extend your transformation's duration.
Really walk into a travel-excluded area?
Okay, then.
There is a staircase leading out of the dungeon here.
Are you sure you want to win?
You have escaped!

    #...#                     #.#
   ##.#######  ##########     #.#
####♣.♣##...# ##≈≈§§§§§≈##    #.#
..#♣♣.♣♣#...# #§≈§§§§§≈≈≈#   ##.#
#...........# #≈≈#§§§§#≈≈#   #...
###♣♣.♣♣#...###≈≈§§§§§≈≈≈#   #...
  ##♣.♣##.....#§≈≈§§§≈≈≈≈#   #...
   ##.#######.###§############...
    #...#   #.#.L§.<..<.'.......#
    ###.#   #.###.############..#
      #.#   #.#≈≈≈≈§§§§§§#   #..#
#######.#####.#§§§§§§§§§§#   #..#
..............#§§#§≈§§#§§#   #..#
#######.#####.#§§§§§§§≈§§#   #...
      #.#   #.##§§§§§≈§§##   #<.#
##### #.#   #..###############..#
....# #.#   ##...............#..#


There were no monsters in sight!

Vanquished Creatures
  Antaeus (Coc:7)
  Asmodeus (Geh:7)
  Cerebov (Pan)
  Gloorx Vloq (Pan)
  Mnoleg (Pan)
  the royal jelly (Slime:6)
  11 ancient liches
  Ereshkigal (Tar:7)
  Dispater (Dis:7)
  Lom Lobon (Pan)
  Khufu (Crypt:5)
  7 orbs of fire
  the Serpent of Hell (Tar:7)
  30 greater mummies
  Saint Roka (Vaults:3)
  Boris (Tomb:1)
  14 pandemonium lords
  2 curse toes (Zot:5)
  Mara (Spider:5)
  3 Killer Klowns
  Margery (D:21)
  Mennas (D:24)
  Geryon (Hell)
  7 golden dragons
  2 illusory Maras (Spider:5)
  A profane servitor (Pan)
  6 electric golems
  Xtahua (D:24)
  32 Hell Sentinels
  Nikola (Vaults:2)
  19 tentacled monstrosities
  24 Brimstone Fiends
  A deep elf blademaster (Elf:3)
  25 Orb Guardians (Zot:5)
  5 titans
  A quicksilver dragon (Vaults:8)
  6 eldritch tentacles
  25 shadow dragons
  Kirke (Shoals:2)
  8 liches
  2 krakens
  21 acid blobs
  21 Ice Fiends
  8 sphinxes
  Agnes (D:14)
  Frances (Vaults:5)
  21 storm dragons
  26 Shadow Fiends
  Ilsuiw (Shoals:5)
  12 ghouls
  18 bone dragons
  7 draconian monks
  7 frost giants
  44 Executioners
  12 iron dragons
  5 ghost moths
  2 ghost moths (shapeshifter)
  Wiglaf (Crypt:5)
  8 draconian scorchers
  6 draconian knights
  5 draconian zealots
  Gastronok (D:9)
  39 balrugs
  22 azure jellies
  13 fire giants
  4 draconian shifters
  44 cacodemons
  70 stone giants
  9 draconian annihilators
  A quicksilver dragon skeleton (Pan)
  6 draconian callers
  16 green draconians
  7 mottled draconians
  9 grey draconians
  An emperor scorpion (shapeshifter) (D:25)
  6 pale draconians
  11 green deaths
  3 emperor scorpions (Spider:5)
  10 deep elf annihilators
  10 purple draconians
  6 dire elephants (Lair:8)
  4 black draconians
  Azrael (Elf:3)
  7 white draconians
  7 yellow draconians
  70 reapers
  7 red draconians
  8 deep elf death magi
  A deep elf master archer (Elf:3)
  8 deep elf sorcerers (Elf:3)
  4 vampire knights
  13 ettins
  15 blizzard demons
  Snorg (Vaults:1)
  69 yaktaur captains
  37 mummy priests
  2 storm dragon zombies
  6 great orbs of eyes
  A great orb of eyes (shapeshifter) (Vaults:8)
  A dragon (shapeshifter) (Vaults:8)
  2 titan skeletons
  13 death oozes
  A minotaur (shapeshifter) (Vaults:7)
  9 eidola
  An unborn deep dwarf (D:27)
  5 storm dragon skeletons
  A draconian (shapeshifter) (Vaults:8)
  5 sirens
  24 vault guards (Vaults:7)
  10 dragons
  3 merfolk aquamancers (Shoals:5)
  Harold (D:12)
  10 death cobs
  12 ravenous item mimics
  9 hydras
  27 ice dragons
  5 merfolk javelineers (Shoals:5)
  7 lorocyprocas
  Polyphemus (Shoals:1)
  An anaconda (Lair:8)
  5 shadow dragon zombies
  2 anacondas (shapeshifter)
  2 anaconda skeletons
  40 deep trolls
  9 deep elf demonologists
  A ravenous feature mimic (Vaults:6)
  15 ogre magi
  A sphinx zombie (Crypt:5)
  2 alligators (shapeshifter) (D:25)
  2 frost giant zombies
  20 iron dragon zombies
  3 wolf spider zombies
  3 merfolk impalers (Shoals:5)
  17 hell hogs
  2 fire giant zombies
  8 shadow dragon skeletons
  A deep troll (shapeshifter) (Vaults:4)
  17 death yaks
  38 dancing weapons
  3 very ugly things
  3 deep elf high priests (Elf:3)
  2 sphinx skeletons
  Urug (D:16)
  7 stone giant zombies
  17 stone giant skeletons
  3 orc high priests
  6 fire giant skeletons
  6 holy swine (Pan)
  62 sun demons
  3 iron golems
  A frost giant skeleton (D:27)
  5 iron dragon skeletons
  5 death drakes
  23 iron trolls
  15 hell knights
  5 vapours
  73 large abominations
  162 skeletal warriors
  32 ice devils
  An elephant slug zombie (Geh:2)
  17 shadow wraiths
  18 deep elf knights
  An alligator snapping turtle zombie (Crypt:5)
  5 giant orange brains
  A yellow draconian zombie (Tomb:2)
  7 wizards
  A ball lightning (Pan)
  8 sea snakes
  3 pale draconian zombies
  3 swamp dragons (shapeshifter)
  33 centaur warriors
  2 dire elephant skeletons
  2 red draconian zombies (Abyss)
  33 flayed ghosts
  52 soul eaters
  2 black draconian zombies
  2 purple draconian zombies
  2 redback zombies
  2 green draconian zombies
  2 storm dragon simulacra
  A swamp worm zombie (Abyss)
  20 hill giants
  8 unseen horrors
  2 purple draconian skeletons (Abyss)
  4 white draconian zombies
  2 sea snake zombies
  A mottled draconian zombie (Crypt:5)
  45 hellions
  23 shadow demons
  4 white draconian skeletons
  A guardian serpent (shapeshifter) (D:20)
  2 alligator snapping turtle skeletons
  A giant amoeba (shapeshifter) (D:27)
  2 death yak skeletons (Crypt:5)
  A grey draconian skeleton (Abyss)
  36 orc knights
  3 siren zombies
  Pikel (D:9)
  5 red draconian skeletons
  2 sea snake skeletons
  17 flaming corpses
  3 pale draconian skeletons
  5 death drake zombies
  3 orc sorcerers
  26 giant amoebae
  3 green draconian skeletons
  4 hydra zombies
  A golden dragon simulacrum (Zot:5)
  2 statues (Crypt:5)
  2 yellow draconian skeletons
  A red wasp (Vaults:4)
  A hill giant (shapeshifter) (D:25)
  17 harpies
  5 iron troll skeletons
  A harpy zombie (Crypt:3)
  18 necromancers
  7 spiny worms
  2 guardian serpents
  14 griffons
  22 cyclopes
  4 oklob plants
  38 wolf spiders
  A hydra skeleton (D:17)
  A spiny worm (shapeshifter) (D:27)
  11 shining eyes
  7 humans (D:10)
  70 sixfirhies
  3 vampire magi (Crypt:2)
  A red wasp (shapeshifter) (D:20)
  6 death drake skeletons
  11 ice dragon zombies
  2 stone golems (WizLab)
  3 tarantella zombies
  28 moths of wrath
  Maurice (Orc:3)
  2 griffon zombies
  A guardian serpent zombie (Geh:2)
  A harpy skeleton (Crypt:5)
  A jumping spider zombie (Crypt:3)
  2 red wasp zombies
  A siren skeleton (Tomb:3)
  2 dragon zombies
  4 fire crabs
  A moth of wrath (shapeshifter) (D:26)
  28 phantasmal warriors
  3 ettin zombies
  A catoblepas skeleton (Tomb:3)
  4 trapdoor spider zombies
  79 yaktaurs
  2 elephant slugs
  A fire giant simulacrum (D:25)
  95 orange demons
  169 slime creatures
  A queen ant (shapeshifter) (D:22)
  44 tormentors
  5 elf skeletons
  4 item mimics (D:18)
  2 spiny worm zombies
  5 eyes of devastation
  4 black mambas
  9 spiny frogs
  3 ettin skeletons
  An alligator skeleton (Geh:7)
  2 griffon skeletons
  2 giant firefly zombies
  2 black mamba zombies
  147 ugly things
  A slime creature (shapeshifter) (Vaults:8)
  24 ice dragon skeletons
  23 elephants
  2 feature mimics
  A giant leech zombie (Geh:4)
  21 rock trolls
  9 efreet
  4 hill giant zombies
  51 iron devils
  Psyche (D:10)
  94 hellwings
  24 demonic crawlers
  115 guardian mummies
  2 black draconian simulacra
  A black mamba skeleton (Coc:7)
  10 komodo dragons
  An elephant slug simulacrum (Pan)
  A raven zombie (Tar:3)
  A green draconian simulacrum (Zot:5)
  2 queen bees
  3 redback simulacra
  7 silent spectres
  18 trolls
  2 wandering mushrooms (Zot:5)
  11 mermaids
  An agate snail zombie (Geh:2)
  A human (shapeshifter) (Vaults:8)
  111 smoke demons
  4 spriggans (shapeshifter)
  18 blink frogs
  7 human zombies
  6 hill giant skeletons
  A blink frog (shapeshifter) (Vaults:4)
  3 polar bears
  2 deep dwarf necromancers (Crypt:5)
  8 deep troll zombies
  4 rock troll zombies
  A red wasp simulacrum (D:25)
  9 snapping turtles
  3 deep troll skeletons
  24 two-headed ogres
  12 raven skeletons
  4 human skeletons
  15 brown oozes
  37 jumping spiders
  A baby alligator zombie (Dis:2)
  6 trapdoor spider simulacra
  5 basilisks
  A raven (shapeshifter) (Vaults:8)
  A death drake simulacrum (Tar:7)
  11 rock troll skeletons
  A jumping spider simulacrum (Tomb:3)
  2 baby alligator skeletons
  A spiny frog skeleton (Crypt:2)
  A dragon simulacrum (D:15)
  An ettin simulacrum (D:25)
  3 grizzly bears
  A snapping turtle skeleton (Crypt:5)
  58 blue devils
  3 sharks
  47 wraiths
  3 merfolk zombies
  33 tarantellas
  A spiny worm simulacrum (D:22)
  A blink frog zombie (Vaults:4)
  22 orb spiders
  5 wyverns
  2 merfolk skeletons
  26 bumblebees
  2 draconian skeletons
  13 hippogriffs
  A lindwurm skeleton (Abyss)
  6 fire elementals
  54 redbacks
  11 deep elf conjurers
  9 hell beasts
  A hog zombie (Crypt:5)
  84 neqoxecs
  2 raven simulacra
  11 fire crab zombies
  29 vampires
  5 rock worms
  26 chaos spawn
  A hog skeleton (Tar:6)
  8 fire drakes
  3 hogs
  Grum (D:8)
  3 blink frog skeletons
  16 golden eyes
  33 trapdoor spiders
  A redback (shapeshifter) (Vaults:3)
  65 ynoxinuls
  3 fire vortices (D:25)
  A merfolk (shapeshifter) (D:25)
  30 vampire mosquitoes
  2 draconian zombies (Dis:7)
  5 elves (shapeshifter)
  A war dog (shapeshifter) (Vaults:4)
  A steam dragon (shapeshifter) (Vaults:7)
  13 hungry ghosts
  2 spatial vortices (Dis:7)
  7 war dogs
  48 necrophages
  97 yaks
  34 merfolk
  9 water elementals
  5 molten gargoyles (Geh:7)
  A yaktaur zombie (Crypt:5)
  79 small abominations
  A komodo dragon zombie (Crypt:2)
  6 soldier ants
  14 deep elf summoners
  A fire drake skeleton (Geh:4)
  76 hell hounds
  15 manticores
  18 deep elf fighters
  A giant slug zombie (D:16)
  Menkaure (D:4)
  A cyclops zombie (D:20)
  8 hell hound zombies
  6 boulder beetles
  6 mottled dragons
  A komodo dragon skeleton (Crypt:5)
  An orange crystal statue (D:27)
  A mermaid skeleton (Dis:7)
  5 yaktaur skeletons
  3 cyclops skeletons
  14 ice beasts
  2 sky beasts
  A sky beast (shapeshifter) (D:16)
  4 black bears
  66 centaurs
  4 kobold demonologists
  13 phantoms
  A blink frog simulacrum (Tomb:3)
  54 freezing wraiths
  3 manticore skeletons
  85 red devils
  6 giant goldfish
  8 deep elf priests
  A rock worm zombie (D:15)
  5 bumblebee zombies
  A queen bee zombie (Tomb:3)
  54 ogres
  A slave (D:9)
  5 giant goldfish zombies (Coc:7)
  10 boring beetles
  94 orc warriors
  A giant goldfish skeleton (Coc:6)
  A crocodile (shapeshifter) (D:21)
  A naga (Abyss)
  4 yellow wasps
  2 swamp drakes
  A polar bear zombie (Geh:7)
  62 rotting devils
  2 yak skeletons
  3 deep dwarf zombies
  A polar bear skeleton (Tomb:2)
  2 wolf zombies
  17 wargs
  A fire crab simulacrum (Tar:4)
  A boring beetle zombie (Vaults:6)
  A troll skeleton (D:14)
  11 giant slugs
  3 war dog skeletons
  7 crocodiles
  A brain worm (D:17)
  4 soldier ant zombies
  7 big kobolds
  A wolf skeleton (Crypt:5)
  A water moccasin zombie (Coc:6)
  25 giant frogs
  8 wolves
  4 basilisk skeletons
  2 basilisk zombies
  17 water moccasins
  11 deep elf magi
  11 agate snails
  2 centaur skeletons (D:14)
  2 water moccasin skeletons
  3 octopode zombies
  A manticore simulacrum (Abyss)
  3 warg zombies
  A black bear skeleton (Coc:4)
  85 killer bees
  16 eyes of draining
  8 lava worms
  3 killer bee zombies
  136 wights
  A felid zombie (Dis:6)
  14 lava snakes
  A war dog simulacrum (Tomb:1)
  18 lava fish
  A crocodile zombie (Geh:2)
  2 tengu zombies
  7 goliath beetles
  32 jellyfish
  2 mottled dragon zombies
  31 electric eels
  A big kobold zombie (D:15)
  45 crimson imps
  A felid skeleton (Tomb:2)
  An ogre zombie (Crypt:5)
  15 spiders
  25 quasits
  A mottled dragon skeleton (D:16)
  A spider (shapeshifter) (Vaults:8)
  2 big kobold skeletons
  An ogre skeleton (Crypt:2)
  7 scorpions
  A deep dwarf skeleton (Geh:6)
  6 hound skeletons
  87 iron imps
  2 spider zombies
  3 tengu skeletons
  Crazy Yiuf (D:7)
  3 hound zombies
  82 shadows
  46 orc priests
  An iguana (shapeshifter) (Vaults:8)
  16 iguanas
  3 naga zombies
  39 orc wizards
  2 naga skeletons
  A swamp drake zombie (Crypt:1)
  2 worker ant zombies
  3 big fish
  11 hounds
  An orange rat zombie (Hell)
  21 orange rats
  26 deep elf soldiers
  10 porcupines
  13 elf zombies
  4 worker ants
  A spider simulacrum (Tomb:1)
  A worm zombie (Crypt:2)
  A hound simulacrum (Crypt:5)
  24 sheep
  A steam dragon skeleton (Crypt:2)
  6 big fish zombies
  20 jellies
  A tengu simulacrum (Tomb:3)
  10 boggarts
  A brain worm simulacrum (D:16)
  72 mummies
  An orange rat simulacrum (Tomb:1)
  123 flying skulls
  2 gnolls (shapeshifter)
  4 gnolls (D:7)
  67 lemures
  19 adders
  2 adder zombies
  7 giant centipedes
  An iguana skeleton (Crypt:3)
  A halfling zombie (Coc:6)
  An iguana zombie (Coc:5)
  2 porcupine zombies
  33 shadow imps
  77 white imps
  A giant centipede zombie (Coc:2)
  72 green rats
  3 adder skeletons
  2 giant mites
  2 halfling skeletons
  2 inept feature mimics
  5 worms
  159 ufetubi
  15 grey rats
  2 bat simulacra
  2 bat skeletons
  4 bat zombies
  4 giant eyeballs
  8 giant geckos
  A giant mite simulacrum (Tomb:2)
  3 gnoll skeletons
  4 oozes
  284 orcs
  3 ball pythons
  A bat (shapeshifter) (D:25)
  84 bats
  26 hobgoblins
  19 jackals
  45 kobolds
  16 quokkas
  An ant larva zombie (Coc:7)
  A ball python simulacrum (Crypt:1)
  4 ball python skeletons
  14 giant cockroaches
  2 giant cockroach zombies
  2 giant gecko skeletons
  A giant gecko zombie (Dis:6)
  12 giant newts
  3 giant newt skeletons
  2 giant newt zombies
  4 giant spores
  33 goblins
  2 hobgoblin skeletons
  A jackal skeleton (Tar:5)
  A kobold skeleton (Geh:2)
  3 orc skeletons
  6 orc zombies
  3 quokka skeletons
  55 rats
  A rat skeleton (Geh:2)
  19 ballistomycetes
  3 bushes
  3 crawling corpses (Zot:4)
  17 fungi
  11 plants
  13 tentacles
  107 toadstools
8018 creatures vanquished.

Vanquished Creatures (collateral kills)
  4 killer bees
4 creatures vanquished.

Vanquished Creatures (others)
  A pandemonium lord (Pan)
  A titan (Pan)
  An eldritch tentacle (Dis:7)
  A ghoul (Tomb:1)
  A draconian scorcher (Zot:5)
  A fire giant (D:22)
  A lorocyproca (Pan)
  A stone giant skeleton (Vaults:8)
  A centaur warrior (D:20)
  3 ball lightnings (Pan)
  A hill giant (Vaults:1)
  A trapdoor spider zombie (Tomb:3)
  2 sixfirhies (Pan)
  A moth of wrath (Zot:2)
  A slime creature (Vaults:4)
  2 elephants (Lair:6)
  A black mamba skeleton (Tomb:3)
  A komodo dragon (Zot:1)
  2 guardian mummies
  A wandering mushroom (Zot:5)
  An elf (D:3)
  2 yaks (IceCv)
  A fire vortex (Pan)
  A necrophage (Crypt:3)
  3 small abominations (Pan)
  3 orc warriors
  2 dwarves (D:3)
  An ogre (D:24)
  A centaur (D:20)
  A giant frog zombie (Crypt:4)
  2 rotting devils (Pan)
  A killer bee (Lair:5)
  9 wights
  An electric eel (D:25)
  A crimson imp (Elf:3)
  A jellyfish (Coc:7)
  2 shadows
  2 iron imps (Pan)
  A quasit (D:12)
  An orange rat (Hell)
  A deep elf soldier (Vaults:4)
  3 boggarts (Vaults:5)
  A flying skull (Coc:7)
  2 lemures (Pan)
  A green rat (Lair:6)
  A giant centipede (Lair:1)
  A white imp (Pan)
  5 ufetubi (Pan)
  4 orcs
  A goblin (D:6)
  5 humans
  4 jackals
  3 kobolds (D:10)
  A giant gecko skeleton (Coc:6)
  A giant newt skeleton (Crypt:2)
  2 giant spores (D:12)
  A goblin skeleton (Tomb:2)
  A hobgoblin skeleton (D:6)
  5 rats
  3 butterflies (Pan)
  138 eldritch tentacle segments
  9 fungi
  7 plants
  7 tentacles
  320 tentacle segments
  452 toadstools
1041 creatures vanquished.

Grand Total: 9063 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Fluffy, the Felid Venom Mage, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 7/7 MP: 4/4

[...] 

240011 | D:$      | Escaped with the Orb!
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 11th August 2014, 15:36

Re: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

In console mode too. Heh.

Now do it online. In .15.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
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Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 11th August 2014, 15:41

Re: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

Should be easier with wands.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 11th August 2014, 15:58

Re: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

trailer_park_vixen wrote: -venom mage is the only really viable option (I had a berserker clear the vaults, once---but no magic, as a felid, means NO distance attacks. . . . Think about that. (!))
felids can now use wands, and elemental evokers, so berserkers now have ranged attacks with evocation, also felids also now get a jump attack, which lets them move into melee combat quickly, most conjuration branches are probably equally viable to venom mage, there's nothing particular to poison magic that is specifically better for a felid than the other book backgrounds
trailer_park_vixen wrote: -A "*" on training for fighting, unarmed combat, and dodging. (Did a LOT better, once I started training dodging (Makes sense---as they're a "dodging character. . . .")---first one fifteenth level, second on splatted spectacularly (seriously---by a BAT (!!!!) I mean, a hobgoblin did most of the work, but still. . . .), the third one made it to Cocytus 7.
Dodging is useful for just about everyone
trailer_park_vixen wrote: -Later, move on to transfigurations. Felids have good offensive combat abilities---it's just SUICIDAL, to try and use them. With statue form and haste, though--and a LOT of care (!!)--one can clear vaults, though.
Fragility means melee combat is something that you have to pay a lot of attention to, it's only suicidal if you stay in melee combat longer than you should, fortunately Felids are fast and can disengage from most melee combat if things get hairy.
trailer_park_vixen wrote: -Next, necromutation.
-Then alternate between cruising in lich-form, then a hasted statue form for the big battles---and deaths door, when they go south. (I honestly wasn't sure if I was going to be able to do this at ALL---until I took out my second pandemonium lord. . . .)
I'm not sure why necromutation is particularly helpful, being a transmuter (as you advise, and specializing in transmutation-type combat is certainly a reasonable option for a felid) you don't spam large spells, rarely need rTorment (and torment does less damage to a Felid than to say, an Ogre since they have less max hps) it does provide you with some resistances which are harder to obtain for a Felid (you have less equipment slots) but most of these advantages are also advantages of statue form which you also advise using. Lich form can't drink (so you cut off your supply of consumables, which constitute a major portion of your power) is slower than Felid's natural form, and less stealthy, and even the drain-branded unarmed combat isn't really a step up from your native-form's claws.
trailer_park_vixen wrote: -Finally, conjurations, and for Gehanna (I always save for last.), dragon form.

For the first time, I didn't empty Cerebov's vaults, whilst there (no shatter). I also left all the vaults in Tartarus (TOO dangerous (!!))---and I didn't map out all of Gehanna 7 (also a first).
LRD and shatter have specific power breakpoints for breaking certain materials, it sounds like you didn't have enough power to break through the walls when you were trying to do so with LRD
trailer_park_vixen wrote: Well, there you have it. :) :)

Oh. I found an exploitable bug. Drink from a fountain of blood, move off-screen, and forget level ("X" "cntrl-F" confirm). When ya' come back, it will be refilled. A carnivore can build up infinite nutrition this way, say in Pandemonium. . . .
Fountains (both of blood and not) can no longer be drunk from, so this bug is no longer present.
trailer_park_vixen wrote::) ;)

--TPV
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Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Monday, 11th August 2014, 21:44

Re: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

trailer_park_vixen wrote: Oh. I found an exploitable bug. Drink from a fountain of blood, move off-screen, and forget level ("X" "cntrl-F" confirm). When ya' come back, it will be refilled. A carnivore can build up infinite nutrition this way, say in Pandemonium. . . .

Infinite in this case meaning 12000, or engorged, as after that, you won't keep any further gains :)

Temple Termagant

Posts: 9

Joined: Wednesday, 6th August 2014, 14:14

Post Monday, 11th August 2014, 22:26

Re: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

wow
Currently playing as: Behavioral

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Tuesday, 12th August 2014, 03:44

Re: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

Hand of Zin wrote:wow

So many meanings to that simple phrase.

Also, astonishing.

Mines Malingerer

Posts: 44

Joined: Tuesday, 4th June 2013, 21:31

Post Friday, 24th October 2014, 20:32

Sorry it took so long to reply. . . .

I'm sorry it took me so long to respond. Work has been . . . YI, lately. :p ;)

Also, I want to REALLY stress: I am NOT trying to start a "flame war." TPV is being as respectful as TPV can be. I just feel I have a few things to say, and this like, IS a forum, 'n stuff.

I think I screwed up some of the formatting, too---sorry. :p :(

‪Turukano‬ wrote:

>Just for easier reading of the morgue
>(I cut the notes, too many chars):

Wow. Thanks. I'll keep that in mind---my chars (well, the "non-splat ones," anyway :p ;) ) tend to run long. . . .

‪XuaXua‬ wrote:

>In console mode too. Heh.

>Now do it online. In .15.

TPV is in semi-retirement [of this game]. Also, I've NEVER played online. I WILL think about it, though. :) :)

‪Sprucery‬ wrote:

>Should be easier with wands.

Amen to that, brother! --Just to be able to use a wand of _healing_, on rot, etc. damage. . . .

‪Siegurt‬ wrote:

>trailer_park_vixen wrote:
>>-venom mage is the only really viable option (I had a berserker clear the >>vaults, once---but no magic, as a felid, means NO distance attacks. . . . >>Think about that. (!))

>felids can now use wands, and elemental evokers, so berserkers now have >ranged attacks with evocation, also felids also now get a jump attack, >which lets them move into melee combat quickly, most conjuration branches >are probably equally viable to venom mage, there's nothing particular to >poison magic that is specifically better for a felid than the other book >backgrounds

I disagree. Felids, with their extra speed, do VERY well with the "stick and move" style of poison magic (and just about everything in the early is susceptible to poison). Hypothetically, say, you've got 5 mana. One felid has magic dart---the other has sting. Go kill an ogre.

>trailer_park_vixen wrote:
>>-A "*" on training for fighting, unarmed combat, and dodging. (Did a LOT >>better, once I started training dodging (Makes sense---as they're a >>"dodging character. . . .")---first one fifteenth level, second on >>splatted spectacularly (seriously---by a BAT (!!!!) I mean, a hobgoblin >>did most of the work, but still. . . .), the third one made it to Cocytus >>7.

>Dodging is useful for just about everyone

Yes. But MORE valuable to "small"/(even) "tiny" species. Kobolds, spriggans, and felids, get a bonus from being, well . . . small. Also, they get something like a +3 for training this skill. Large blokes, get a malus, for being, well . . . big---and trolls get a training penalty for dodging.

I just had a 15 runer, with a troll. She had something like a 52 armor class---dodging did not avail her a whole lot. My felids, kobolds, and octopuses, however---keeps 'em alive.

:) :)

>trailer_park_vixen wrote:
>>-Later, move on to transfigurations. Felids have good offensive combat >>abilities---it's just SUICIDAL, to try and use them. With statue form and >>haste, though--and a LOT of care (!!)--one can clear vaults, though.

>Fragility means melee combat is something that you have to pay a lot of >attention to, it's only suicidal if you stay in melee combat longer than >you should, fortunately Felids are fast and can disengage from most melee >combat if things get hairy.

So a fifth level felid walks up to a ogre (sounds like the opening line of a joke :) ;) )---bye-bye felid. One SHOT. A fifth level troll walks up to an ogre; "kiting" the ogre is fully viable.

Early game melee combat with a felid is not so much a strategy, but a thinly veiled death wish. I dutifully run away from anything that could give me experience points---'til after I'm through Lair. (That's a bit of an exaggeration---but not a whole lot. (!) :) ;) )

>trailer_park_vixen wrote:
>>-Next, necromutation.
>>-Then alternate between cruising in lich-form, then a hasted statue form >>for the big battles---and deaths door, when they go south. (I honestly >>wasn't sure if I was going to be able to do this at ALL---until I took >>out my second pandemonium lord. . . .)

>I'm not sure why necromutation is particularly helpful,

One word: Tomb.

Necromutation is all about the DEFENSIVE---and is so many, some subtle, ways. . . . To quote the crawl wiki:

"Having this spell is a game-changer. No hunger means that you can play like a mummy (but with the aptitudes and stats of your race), as long as you recast the spell once in awhile. Spam your big spells, wear rings of regeneration and abuse Sif Muna's channeling; the hunger won't affect your living form as long as you do it all as a lich. Unlike a real mummy, you can just stop recasting this spell and heal your stats and rot as a living person. You can also go back to the world of the living to kill pesky creatures that use Dispel Undead."

>being a transmuter (as you advise, and specializing in transmutation-type >combat is certainly a reasonable option for a felid) you don't spam large >spells,

Yeah. But I DID spam a lot of small spells---pretty much constantly. Every defensive spell in the book, I believe _literally_---and ALL the time. Felids are such wimps. :p :P

>rarely need rTorment (and torment does less damage to a Felid than to say, >an Ogre since they have less max hps)

What you said is absolutely true. However, felids are such p******, that they can't take ANY damage---or at least, not like say, an ogre. Knock an ogre HP's in half, he's down to the anemic HP's of an octopode. Knock a felid's HP's in half---and odds are, they'll be spawning somewhere else on the level.

:P ;)

>it does provide you with some resistances which are harder to obtain for a >Felid (you have less equipment slots) but most of these advantages are >also advantages of statue form which you also advise using. Lich form >can't drink (so you cut off your supply of consumables, which constitute a >major portion of your power) is slower than Felid's natural form, and less >stealthy, and even the drain-branded unarmed combat isn't really a step up >from your native-form's claws.

All true. Again, it's all about the DEFENSE (and so many different KINDS of defense). . . .

>trailer_park_vixen wrote:
>>-Finally, conjurations, and for Gehanna (I always save for last.), dragon >>form.

>>For the first time, I didn't empty Cerebov's vaults, whilst there (no >>shatter). I also left all the vaults in Tartarus (TOO dangerous (!!))--->>and I didn't map out all of Gehanna 7 (also a first).

>LRD and shatter have specific power breakpoints for breaking certain >materials, it sounds like you didn't have enough power to break through >the walls when you were trying to do so with LRD

Yeah---that's what _I_ thought; however, the wiki said I should've had enough bars. . . . (Note: felids---no staff of earth, no robe of the archmagi. I.e. Yet more felid sulkiness.)

>trailer_park_vixen wrote:
>>Well, there you have it.

>>Oh. I found an exploitable bug. Drink from a fountain of blood, move off->>screen, and forget level ("X" "cntrl-F" confirm). When ya' come back, it >>will be refilled. A carnivore can build up infinite nutrition this way, >>say in Pandemonium. . . .

>Fountains (both of blood and not) can no longer be drunk from, so this bug >is no longer present.

Yup. :)

>trailer_park_vixen wrote:


>>--TPV

‪tasonir‬ wrote:

>trailer_park_vixen wrote:
>>Oh. I found an exploitable bug. Drink from a fountain of blood, move off->>screen, and forget level ("X" "cntrl-F" confirm). When ya' come back, it >>will be refilled. A carnivore can build up infinite nutrition this way, >>say in Pandemonium. . . .

>Infinite in this case meaning 12000, or engorged, as after that, you won't >keep any further gains

Yes. I misspoke. --I should've said "as much nutrition as one could want," or something. This is no longer an issue in v15, anyway. I think Seigurt mentioned this. . . .

‪Hand of Zin‬ wrote:

>wow

>‪Aule‬ wrote:

>Hand of Zin wrote:
>>wow

>So many meanings to that simple phrase.

>Also, astonishing.

Thanks guys.

:) :)

TPV signing off---looks like I've gotta' drive over 250 miles this evening, and am NOT looking forward to it. :p :P Party down, Dudes and Dudettes!!
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Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Friday, 24th October 2014, 21:01

Re: Sorry it took so long to reply. . . .

trailer_park_vixen wrote:mega response




Yeah, you definitely use console for things. :-)
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
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