Mines Malingerer
Posts: 54
Joined: Wednesday, 10th April 2013, 22:31
CIP DECJ: Got my first rune
I know the advice is to go to D:27 first, but the dungeon was feeling scary and I figured if I was going to die, I would die exploring places I had never been before. I also went to Elf:3, but the -Ctele made me decide to save that one for later.
I think I will use my slow and steady strategy of staying near the stairs, retreating to stairs to fight monter groups, and slowly advance to next take on Shoals.
Anyone have any good advice what to level up next? I just got spell casting maxed, and am now pumping more into conj and fire. Anything I can't firebomb I OOD. Run if things look remotely bad for me, and CBlink if everything else fails.
I wouldn't say this game is extremely hard, but it has an intense learning curve, and is extremely satisfying to finally be getting the upper hand on it. You either have to learn how to play it at a very efficient level or you will lose every time. I don't think I was ever in any remote danger of dying in Snake:5, but being a new place and first rune it was pretty tense. I am guessing every single tile in the castle had a baddie on it, because the train of enemies coming to fight me seemed endless. On to the next, I am guessing if I don't do anything really dumb I might be able to secure my first victory.
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-3197-g72301d3 (tiles) character file.
Sorted the Archmage (Deep Elf Conjurer) Turns: 87284, Time: 06:42:14
HP 125/125 AC 8 Str 13 XL: 22 Next: 77%
MP 48/48 EV 18 Int 29 God: Vehumet [******]
Gold 2125 SH 13 Dex 16 Spells: 15 memorised, 12 levels left
Res.Fire : . . . See Invis. : + f - staff of wizardry
Res.Cold : . . . Warding : . G - +0 leather armour of the Dropbear {Str+4 D
Life Prot.: . . . Conserve : . a - +1 elf buckler
Res.Poison: . Res.Corr. : . E - +2 wizard hat
Res.Elec. : . Clarity : . B - +0 elf cloak
Sust.Abil.: . . Spirit.Shd : . Z - +0 pair of gauntlets
Res.Mut. : . Stasis : . b - +0 pair of boots
Res.Rott. : . Ctrl.Telep.: . C - amulet of the gourmand
Gourmand : + Flight : . y - ring of see invisible
N - ring of Blaur {Str+2 Dex+3}
@: delayed fireball, quite resistant to hostile enchantments, stealthy
A: Dex +1
a: Renounce Religion, Release Delayed Fireball
}: 1/15 runes: serpentine
You are on level 5 of the Snake Pit.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 48 of its levels.
You have visited the Abyss 1 time.
You have collected 4035 gold pieces.
You have spent 1930 gold pieces at shops.
Inventory:
Hand weapons
O - the +2,+9 falchion "Alefetio" {flame, Str+4}
(You found it on level 22 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your strength (+4).
Armour
a - a +1 elven buckler (worn)
b - a +0 pair of boots (worn)
B - a +0 elven cloak (worn)
E - a +2 wizard hat (worn)
G - the +0 leather armour of the Dropbear (worn) {Str+4 Dex-3 Acc-4}
(You found it on level 4 of the Lair of Beasts)
It affects your strength (+4).
It affects your dexterity (-3).
It affects your accuracy (-4).
Z - a +0 pair of gauntlets (worn)
Magical devices
c - a wand of teleportation {zapped: 1}
i - a wand of polymorph {zapped: 5}
K - a wand of draining {zapped: 1}
L - a wand of digging
Q - a wand of disintegration
Comestibles
t - 3 meat rations
Scrolls
d - 7 scrolls of teleportation
h - 4 scrolls of remove curse
k - 8 scrolls of identify
m - a scroll of blinking
n - 4 scrolls of magic mapping
u - 2 scrolls of silence
T - a scroll of fear
Jewellery
p - an uncursed ring of poison resistance
w - an uncursed amulet of guardian spirit
y - a ring of see invisible (right hand)
C - an amulet of the gourmand (around neck)
F - an uncursed ring of magical power
N - the ring of Blaur (left hand) {Str+2 Dex+3}
(You found it on level 3 of the Snake Pit)
[ring of strength]
It affects your strength (+2).
It affects your dexterity (+3).
Potions
e - a potion of resistance
j - 3 potions of speed
o - a potion of berserk rage
q - 2 potions of flight
I - a potion of invisibility
P - 4 potions of curing
Books
g - a book of Fire
Spells Type Level
Fire Brand Charms/Fire 2
Ignite Poison Fire/Transmutation 5
*Fireball Conjuration/Fire 5
*Bolt of Fire Conjuration/Fire 6
*Delayed Fireball Conjuration/Fire 7
*Ring of Flames Charms/Fire 7
Dragon Form Fire/Transmutation 7
D - a book of the Warp
Spells Type Level
Recall Summoning/Translocation 3
Control Teleport Charms/Translocation 4
*Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Dispersal Translocation 6
*Controlled Blink Translocation 7
Disjunction Translocation 8
Magical staves
f - an uncursed staff of wizardry (weapon)
Skills:
- Level 10.3 Fighting
- Level 10.0 Dodging
- Level 2.4 Stealth
- Level 5.4 Shields
- Level 5.2 Traps
O Level 27 Spellcasting
* Level 20.7 Conjurations
- Level 12.5 Translocations
* Level 20.7 Fire Magic
You have 12 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 0% 1 None
b - Blink Tloc N/A 0% 2 None
c - Fireball Conj/Fire #########. 0% 5 None
d - Iskenderun's Mystic Conj ######### 0% 4 None
e - Iskenderun's Battles Conj/Chrm ########. 1% 4 None
f - Bolt of Fire Conj/Fire #########. 1% 6 None
g - Apportation Tloc ########.. 0% 1 None
h - Fire Storm Conj/Fire #########. 2% 9 #####..
i - Repel Missiles Chrm/Air ######.... 1% 2 None
j - Animate Skeleton Necr N/A 1% 1 None
k - Ring of Flames Chrm/Fire ########.. 4% 7 None
l - Orb of Destruction Conj #########. 1% 7 None
q - Controlled Blink Tloc N/A 1% 7 None
u - Phase Shift Tloc ########.. 1% 5 None
w - Delayed Fireball Conj/Fire N/A 1% 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (22/27) Temple (1/1) D:5 Orc (4/4) D:10
Elf (3/3) Orc:3 Lair (8/8) D:12 Swamp (0/5) Lair:4
Snake (5/5) Lair:6 Slime (0/6) Lair:7 Vaults (4/5) D:18
Blade (0/1) Vaults:4 Crypt (1/5) Vaults:2
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:4: +/( D:9: ( D:10: * D:14: !+ D:22: ( Orc:1: *% Orc:3: * Orc:4: *[=( Elf:1: ( Vaults:1: [
Portals:
Hell: D:21 D:22
Abyss: D:21
Pandemonium: D:21
Trove: D:20 (give wand of heal wounds (9))
Annotations
D:7 exclusion: oklob plant
D:12 exclusions: oklob plant and oklob sapling
Innate Abilities, Weirdness & Mutations
You are agile (Dex +1).
Message History
The orb of energy hits the black mamba.
The black mamba is heavily wounded.
Casting: Iskenderun's Mystic Blast
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Iskenderun's Mystic Blast
Press: ? - help, Shift-Dir - straight line, f/p - black mamba
Aim: a black mamba (heavily wounded)
The orb of energy hits the black mamba.
You kill the black mamba!
Vehumet accepts your kill.
You feel your power returning.
There is an open gate here.
You see here a serpentine rune of Zot.
You pick up the serpentine rune and feel its power.
Press } to see all the runes you have collected.
t - 3 meat rations (gained 1)
There is an open gate here.
You see here a black mamba corpse.
You see here a black mamba corpse.
There is an open gate here.
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.).#.˜˜§§˜˜˜§§§˜§.##.....##
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There are no monsters in sight!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Long sword | | | | 5 | | | | || 5
Staff | | | | | 5 | 1 | 3 | || 9
Cast: Magic Dart | 81 | 145 | 122 | 98 | 88 | 11 | 4 | || 549
Iskenderun's Myst | | 17 | 127 | 433 | 940 | 130 | 72 | 20 || 1739
Iskenderun's Batt | | 1 | 18 | 104 | 205 | 53 | 87 | 21 || 489
Fireball | | | | 10 | 122 | 67 | 33 | 1 || 233
Repel Missiles | | | | | 10 | 32 | 56 | 8 || 106
Delayed Fireball | | | | | 6 | 2 | | || 8
Phase Shift | | | | | 7 | 10 | 27 | 8 || 52
Bolt of Fire | | | | | 54 | 452 | 569 | 90 || 1165
Controlled Blink | | | | | 6 | 10 | 18 | 1 || 35
Apportation | | | | | 1 | 1 | 4 | || 6
Animate Skeleton | | | | | | 60 | 24 | 6 || 90
Fire Storm | | | | | | 4 | 69 | 49 || 122
Ring of Flames | | | | | | 1 | 7 | || 8
Orb of Destructio | | | | | | | 21 | 21 || 42
Abil: Release Delayed F | | | | | 5 | 2 | | || 7
Evoke: Wand | | 1 | 1 | 7 | 5 | 6 | 5 | || 25
Use: Potion | | 3 | 6 | 11 | 6 | 3 | 5 | || 34
Scroll | | | 12 | 12 | 14 | 6 | 17 | 1 || 62