CiP - GhNe of Kiku - Weapon, armour, rune dilemmas


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Cocytus Succeeder

Posts: 2169

Joined: Saturday, 2nd February 2013, 09:52

Post Tuesday, 29th July 2014, 20:58

CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

First, weapon choice:

  Code:
a +7 quarterstaff of pain (weapon)
a +2 vampiric lajatang

Kiku pain branded a quarterstaff for me, and I was very satisfied, until I met Agnes, who dropped her lajatang, and... holy shit, vampiric. However, that also means I have to give up the blowgun and the curare needles, and that is a real loss.

Armour:

  Code:
a +2 robe of magic resistance (worn)
the +5 ring mail of the Shining Light {rPois}

My AC and EV are better in the ring mail (24 and 17, vs in robe they're 16 and 21). However, magic resistance! The Vaults are next, and being marked is hell down there, plus there are liches and whatnot.

The third rune:
I have torment immunity, Kiku gives prot from death curses. Is this the time to try the golden rune (in the Tomb) for the third rune? This still sounds a bit wild.

http://dobrazupa.org/morgue/Magipi/Magipi.txt

  Code:
 Dungeon Crawl Stone Soup version 0.15-a0-2324-gf0d8333 (webtiles) character file.

Magipi the Cruncher (Ghoul Necromancer)            Turns: 52886, Time: 07:25:43

HP 149/149 (154) AC 16     Str 14      XL: 18   Next:  2%
MP  29/29        EV 21     Int 15      God: Kikubaaqudgha [******]
Gold 1783        SH  0     Dex 16      Spells: 11 memorised,  1 level left

rFire  + . .     SeeInvis +     a - +7 quarterstaff (pain)
rCold  + . .     Clarity  +     f - +2 robe {MR+}
rNeg   + + +     rCorr    .     (no shield)
rPois  +         rRot     +     t - +2 hat {Int+3}
rElec  +         Spirit   .     Z - +1 cloak of the Orange Skies {rElec Dex+3}
SustAb .         Warding  .     p - +2 pair of gloves
rMut   .         Stasis   .     W - +2 pair of boots {Fly}
Saprov + + +                    c - amulet of clarity
MR     ++...                    X - ring of see invisible
                                V - ring of protection from fire

@: flying, rotting, repel missiles, very resistant to hostile enchantments,
unstealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy
resistance 3, poison resistance, saprovore 3, slow healing 1, torment
resistance, unbreathing
a: Receive Corpses, Torment, Renounce Religion, Stop Flying
}: 2/15 runes: decaying, gossamer


You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.

You have visited 6 branches of the dungeon, and seen 36 of its levels.
You have also visited: Ice Cave.

You have collected 3877 gold pieces.
You have spent 2094 gold pieces at shops.

Inventory:

Hand weapons
 a - a +7 quarterstaff of pain (weapon)
 b - a +0 blowgun
 I - a +2 vampiric lajatang
Missiles
 l - 2 needles of confusion
 v - 66 poisoned needles
 A - 7 needles of paralysis
 D - 20 curare-tipped needles
Armour
 f - a +2 robe of magic resistance (worn)
 p - a +2 pair of gloves (worn)
 t - a +2 hat of intelligence (worn)
 H - the +5 ring mail of the Shining Light {rPois}
   (You found it on level 13 of the Dungeon)   
   
   It protects you from poison.
 W - a +2 pair of boots of flying (worn)
 Z - the +1 cloak of the Orange Skies (worn) {rElec Dex+3}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It affects your dexterity (+3).
   It insulates you from electricity.
Magical devices
 i - a wand of heal wounds (9)
 m - a wand of teleportation {zapped: 5}
 R - a wand of disintegration {zapped: 2}
 T - a wand of cold
Comestibles
 o - 7 beef jerkies
 G - 10 meat rations
 O - 3 royal jellies
Scrolls
 e - a scroll of identify
 k - a scroll of magic mapping
 u - 2 scrolls of brand weapon
 y - 3 scrolls of blinking
 E - 10 scrolls of teleportation
 F - 2 scrolls of fear
 L - 5 scrolls of recharging
 M - 7 scrolls of remove curse
 N - 4 scrolls of fog
 S - a scroll of silence
Jewellery
 c - an amulet of clarity (around neck)
 d - an uncursed ring of teleport control
 r - an uncursed amulet of resist corrosion
 w - an uncursed ring of protection from cold
 C - an uncursed ring of teleportation
 V - a ring of protection from fire (left hand)
 X - a ring of see invisible (right hand)
Potions
 g - a potion of agility
 j - a potion of resistance
 q - 2 potions of restore abilities
 x - 5 potions of heal wounds
 z - 10 potions of curing
 J - 2 potions of invisibility
 K - 3 potions of might
 P - 2 potions of haste
Books
 n - Kikubaaqudgha's Collected Works on Black Magic
   (Kikubaaqudgha gifted it to you on level 8 of the Dungeon)   
   
   Spells                             Type                      Level
   *Animate Dead                      Necromancy                   4
   Bolt of Draining                   Conjuration/Necromancy       5
   *Agony                             Necromancy                   5
   *Dispel Undead                     Necromancy                   5
   Twisted Resurrection               Necromancy                   5
 B - a book of Spatial Translocations   
   
   Spells                             Type                      Level
   *Apportation                       Translocation                1
   *Blink                             Translocation                2
   *Shroud of Golubria                Charms/Translocation         2
   Portal Projectile                  Translocation                3
   Teleport Other                     Translocation                3
   Passage of Golubria                Translocation                4
Miscellaneous
 Q - a stone of tremors


   Skills:
 + Level 11.9 Fighting
   Level 6.0(9.1) Maces & Flails
 - Level 14.2(14.4) Staves
 - Level 11.4 Armour
 + Level 12.8 Dodging
 - Level 2.1 Stealth
 - Level 6.6 Spellcasting
 - Level 6.0 Charms
 - Level 12.3 Necromancy
 - Level 4.1 Translocations
 - Level 6.2 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Pain                  Necr           ####         1%          1    None
b - Animate Skeleton      Necr           N/A          1%          1    None
c - Vampiric Draining     Necr           #####.....   1%          3    ##.....
d - Regeneration          Chrm/Necr      ####......   1%          3    ##.....
e - Agony                 Necr           #####...     2%          5    #####..
f - Dispel Undead         Necr           #####...     2%          5    #####..
g - Blink                 Tloc           N/A          4%          2    None
h - Animate Dead          Necr           N/A          1%          4    ####...
i - Apportation           Tloc           ###.......   2%          1    None
j - Shroud of Golubria    Chrm/Tloc      ###.......   2%          2    None
m - Repel Missiles        Chrm/Air       ##....       8%          2    None
User avatar

Spider Stomper

Posts: 185

Joined: Tuesday, 8th July 2014, 10:18

Post Tuesday, 29th July 2014, 21:20

Re: CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

mummie priest and greater can smite u, does double dmg vs ghoul?!

i dont know i wouldnt do tomb with this character.. there are no bodies at all, enemies are torment immune. ull have to kill every single mummie with dispel undead. the protection from death curses helps if u have a big nuke to take out several of them at once

why not go for slime? summon corpses next to RJ, pray for torment, kill him, run? ur weapons are also not well suited for tomb

Crypt Cleanser

Posts: 720

Joined: Friday, 6th September 2013, 09:17

Post Tuesday, 29th July 2014, 22:42

Re: CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

Magipi wrote:First, weapon choice:

  Code:
a +7 quarterstaff of pain (weapon)
a +2 vampiric lajatang

Kiku pain branded a quarterstaff for me, and I was very satisfied, until I met Agnes, who dropped her lajatang, and... holy shit, vampiric. However, that also means I have to give up the blowgun and the curare needles, and that is a real loss.

No you don't. Undead get vamp for free.

Armour:

  Code:
a +2 robe of magic resistance (worn)
the +5 ring mail of the Shining Light {rPois}

My AC and EV are better in the ring mail (24 and 17, vs in robe they're 16 and 21). However, magic resistance! The Vaults are next, and being marked is hell down there, plus there are liches and whatnot.

You're supposed to run when marked, and should always have a clear way to stairs in vaults. That said, MR+ is worth more than 4 points of AC+EV IMO.

The third rune:
I have torment immunity, Kiku gives prot from death curses. Is this the time to try the golden rune (in the Tomb) for the third rune? This still sounds a bit wild.

Sure, if you want. Just don't forget meat. And remember that 0.15 tomb also has some liches, revenants and unborn(s?).
However, with vamp tang vaults and slime may be safer.
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Tuesday, 29th July 2014, 23:31

Re: CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

Octopode-monk-of-XOM wrote:mummie priest and greater can smite u, does double dmg vs ghoul?!

Smiting is elementless and ignores all resistances except for things that generically reduce all damage (being petrified, being in shadow form, being a deep dwarf), so no, it doesn't hit undead harder

Kiku makes a really easy tomb as third rune, as long as you have a solution for taking down greater mummies in the first place. (Note: Dispel Undead + stairdancing is such a solution. Although your dispel undead spell power is kind of awful, so maybe pump necro more + find a staff of death?)

Cocytus Succeeder

Posts: 2169

Joined: Saturday, 2nd February 2013, 09:52

Post Wednesday, 30th July 2014, 12:47

Re: CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

Well, died on Vaults:2. It really was hell, and even sentinels weren't needed for that: convokers and wardens did all the good work. I survived more close calls on those 2 floors than the rest of the game before... what finished me, however, was a player ghost with bolt of cold and orb of destruction.

The vamp lajatang was seriously underwhelming, it seemed worse (much worse) than the pain qstaff. I don't know why.
User avatar

Spider Stomper

Posts: 185

Joined: Tuesday, 8th July 2014, 10:18

Post Wednesday, 30th July 2014, 13:34

Re: CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

maybe its language barrier, or maybe u dont know !? that vamp weapon doesnt do extra dmg, and pain is one of the highest dmg adds. so it is not surprising for me.

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Wednesday, 30th July 2014, 19:22

Re: CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

Vamp doesn't add extra damage, but heals you. It is the best brand in the game if it is on a weapon with good base damage, assuming you aren't already past all the parts of the game that have a decent population of living non-demonic creatures.

Cocytus Succeeder

Posts: 2169

Joined: Saturday, 2nd February 2013, 09:52

Post Wednesday, 30th July 2014, 19:34

Re: CiP - GhNe of Kiku - Weapon, armour, rune dilemmas

and into wrote:Vamp doesn't add extra damage, but heals you. It is the best brand in the game if it is on a weapon with good base damage, assuming you aren't already past all the parts of the game that have a decent population of living non-demonic creatures.


I know all this. The fact that surprised me is that the vamp lajatang wasn't getting me enough life back in fights, I was losing tons of HP in nearly all fights, even against popcorn monsters like spiders. The pain qstaff was much better.

The Vaults was also a terrible place to experiment with equipment, I should have kept the combination that worked. Well, next time.

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