Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
YASD HOPr - Inattention is fatal (sorta-new Beogh)
- Code:
Kobushi the Severer (Hill Orc Priest) Turns: 13107, Time: 01:32:22
HP 104/104 AC 26 Str 19 XL: 12 Next: 45%
MP 27/27 EV 9 Int 14 God: Beogh [*****.]
Gold 1087 SH 0 Dex 10 Spells: 1 memorised, 9 levels left
Res.Fire : . . . See Invis. : . a - +1,+2 orc war axe
Res.Cold : . . . Warding : . F - +0 orc plate armour
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . B - +2 wizard hat
Res.Elec. : . Clarity : . v - +2 cloak
Sust.Abil.: . . Spirit.Shd : . j - +0 pair of gauntlets
Res.Mut. : + Stasis : . i - +1 pair of boots
Res.Rott. : . Ctrl.Telep.: . m - amulet of resist mutation
Saprovore : + . . Flight : . y - +3 ring of evasion
(no ring)
@: somewhat resistant to hostile enchantments, extremely unstealthy
A: walk on water, saprovore 1, Dex +1
a: Smiting, Recall Orcish Followers, Renounce Religion
You are on level 5 of the Lair of Beasts.
You worship Beogh.
Beogh is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 15 of its levels.
You have collected 1067 gold pieces.
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/27) Temple (1/1) D:7 Lair (5/8) D:9
Shoals (0/5) Lair:3 Snake (0/5) Lair:4
Orc: D:6-11
Altars:
Fedhas
Makhleb
Annotations
D:8 exclusion: oklob sapling
Skills:
- Level 12.6 Fighting
- Level 17.2 Axes
- Level 9.4 Armour
- Level 0.7 Dodging
+ Level 11.8 Invocations
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
k - Blink Tloc N/A 100% 2 ###....
Innate Abilities, Weirdness & Mutations
You can walk on water.
You can tolerate rotten meat.
You are agile (Dex +1).
Inventory:
Hand weapons
a - a +1,+2 orcish war axe (weapon)
b - an uncursed blowgun
c - an uncursed sling {was cursed}
Missiles
d - 5 javelins (quivered)
n - 55 poisoned needles
C - 39 stones
Armour
i - a +1 pair of boots (worn)
j - a +0 pair of gauntlets (worn)
s - a +2 robe of positive energy
v - a +2 cloak (worn)
B - a +2 wizard hat (worn)
F - a +0 orcish plate armour (worn)
Magical devices
q - a wand of cold (3)
N - a wand of draining {zapped: 2}
S - a wand of enslavement {zapped: 1}
Comestibles
l - 2 meat rations
A - a banana
Scrolls
u - 3 scrolls of fear
z - 4 scrolls of teleportation
Jewellery
m - an amulet of resist mutation (around neck)
y - a +3 ring of evasion (right hand)
G - an uncursed ring of regeneration
Potions
f - 3 potions of heal wounds
t - 5 potions of curing
H - a potion of speed
Books
e - a book of Alchemy
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Hand axe | 111 | 203 | 275 | 27 || 616
War axe | | | | 395 || 395
Fire: Sling | | | 14 | || 14
Throw: Javelin | | 2 | 23 | 14 || 39
Invok: Smiting | | 4 | 1 | 3 || 8
Recall Orcish Fol | | | 1 | 6 || 7
Evoke: Wand | | 7 | 9 | 5 || 21
Use: Scroll | 5 | 10 | 10 | 14 || 39
Potion | | | | 1 || 1
Table legend:
A = Turns spent in this place as a percentage of turns spent in the
entire game.
B = Non-inter-level travel turns spent in this place as a percentage of
non-inter-level travel turns spent in the entire game.
C = Inter-level travel turns spent in this place as a percentage of
turns spent in this place.
D = Turns resting spent in this place as a percentage of non-inter-level
travel turns spent in this place.
E = Turns spent auto-exploring this place as a percentage of
non-inter-level travel turns spent in this place.
F = Non-inter-level travel turns spent in this place divided by the
number of levels of this place that you've seen.
A B C D E F
+-------+-------+-------+-------+-------+----------------------
Total | 100.0 | 100.0 | 0.7 | 1.9 | 6.1 | 342.9
Dungeon | 60.7 | 60.6 | 0.9 | 2.4 | 7.0 | 346.1
Temple | 0.4 | 0.4 | 4.5 | 0.0 | 0.0 | 21.0
Lair | 38.9 | 39.0 | 0.4 | 1.1 | 4.7 | 401.4
+-------+-------+-------+-------+-------+----------------------
Furthermore, orc goons no longer have to last-hit to get EXP now. This used to be another big issue, as puny HD 1 orcs aren't going to reliably get the last hit in (nevermind survive) on a big EXP mob. Now your goons get some (free, I think? As in, it doesn't leech your EXP income?) EXP when you kill stuff. All of my handful of followers are at least Tier 2 now and of course, they have decent gear as all the stuff that I'd reject (because crap or not relevant to my skills) are useful to them.