YAVP: 15 rune, SpFi, no pesky magic


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Slime Squisher

Posts: 371

Joined: Friday, 17th December 2010, 15:27

Post Tuesday, 26th March 2013, 13:30

YAVP: 15 rune, SpFi, no pesky magic

- Probably the easiest Tomb and Hell runs. The Spriggan's speed allowed me to keep all the tormenting dudes out of LOS, and pelting with bolts everything that comes in sight.
- No rPois in the game until D:27. Had to do Swamp and Snake Pit without it.
- Never got to use a rod
- Took an escape hatch to Z:5 to see what happens and I found myself surrounded by 4-5 Orbs of fire, a few Ancient Liches and half a dozen Guardians.
- Zin + silver bolts make the Orbs of fire fights trivial.

  Code:
Dungeon Crawl Stone Soup version 0.11.0-9-gb634444 (webtiles) character file.

11285150 hubris the Spriggan Arbalest (level 27, 190/190 HPs)
             Began as a Spriggan Fighter on Mar 25, 2013.
             Was the Champion of Zin.
             Escaped with the Orb
             ... and 15 runes on Mar 26, 2013!
             
             The game lasted 11:19:16 (144715 turns).

hubris the Spriggan Arbalest (Spriggan Fighter)   Turns: 144715, Time: 11:19:16

HP 190/190       AC 31     Str 26      XL: 27
MP  43/43        EV 39     Int 13      God: Zin [******]
Gold 13616       SH  0     Dex 21      Spells:  0 memorised, 26 levels left

Res.Fire  : + + .   See Invis. : +   U - +7,+9 crossbow (holy)
Res.Cold  : . . .   Warding    : .   q - +8 fire dragon armour
Life Prot.: . . .   Conserve   : .   (shield restricted)
Res.Poison: +       Res.Corr.  : .   e - +2 cap "Skebiung" {Str+5 Dex-1}
Res.Elec. : +       Clarity    : .   W - +2 cloak of the Solstice {rElec rPois}
Sust.Abil.: . .     Spirit.Shd : +   (gloves unavailable)
Res.Mut.  : +       Stasis     : .   (boots unavailable)
Res.Rott. : .       Ctrl.Telep.: x   t - amulet "Pamneb" {Spirit Dex+2 Int+1}
Saprovore : . . .   Levitation : .   O - +0,+7 ring of slaying
                    Ctrl.Flight: .   s - ring of Vitality {Regen HP+15}

@: very quick, extraordinarily resistant to hostile enchantments, stealthy
A: unfitting armour, see invisible, cold resistance 1, herbivore 3, speed 3,
slow metabolism 2, Str +2, Dex +1
a: Recite, Vitalisation, Imprison, Sanctuary, Cure All Mutations, Renounce
Religion
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Zin.
Zin was exalted by your worship.
You were not hungry.

You visited 17 branches of the dungeon, and saw 109 of its levels.
You visited Pandemonium 1 time, and saw 24 of its levels.
You visited the Abyss 1 time.
You visited 2 bazaarss.
You also visited: Labyrinth and Wizlab.

You collected 17530 gold pieces.
You spent 3727 gold pieces at shops.
You donated 121 gold pieces.

Inventory:

Hand weapons
 y - a +2,+4 double sword of holy wrath
 U - a +7,+9 crossbow of holy wrath (weapon)
Missiles
 c - 30 silver bolts
 B - 81 bolts (quivered)
 Y - 42 steel bolts
Armour
 e - the +2 cap "Skebiung" (worn) {Str+5 Dex-1}
   (You found it on level 3 of the Vaults)   
   
   It affects your strength (+5).
   It affects your dexterity (-1).
 q - a +8 fire dragon armour (worn)
 W - the +2 cloak of the Solstice (worn) {rElec rPois}
   (You acquired it on level 1 of the Crypt)   
   
   It insulates you from electricity.
   It protects you from poison.
Magical devices
 g - a wand of digging (0)
 o - a wand of heal wounds (7)
 p - a wand of heal wounds (4)
 r - a wand of hasting (5)
 V - a wand of teleportation (5)
Comestibles
 v - 13 bread rations
 D - 2 apples
Scrolls
 a - a scroll of silence
 d - a scroll of blinking
 C - a scroll of remove curse
Jewellery
 b - the ring "Sepote" {+Lev rF+ MR Str+3 Stlth++}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of protection from magic]
   
   It affects your strength (+3).
   It protects you from fire.
   It lets you levitate.
   It makes you much more stealthy.
 m - an uncursed amulet of stasis
 s - the ring of Vitality (left hand) {Regen HP+15}
   (You found it on level 25 of the Dungeon)   
   
   [ring of regeneration]
   
   It affects your health (+15).
 t - the amulet "Pamneb" (around neck) {Spirit Dex+2 Int+1}
   (You found it on level 17 of the Dungeon)   
   
   [amulet of guardian spirit]
   
   It affects your intelligence (+1).
   It affects your dexterity (+2).
 N - an uncursed amulet of conservation
 O - a +0,+7 ring of slaying (right hand)
 P - an uncursed ring of teleport control
 Q - the cursed ring "Smus" {rElec rC+ Dex-2 Dam+5}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of dexterity]
   It affects your dexterity (-2).
   
   It affects your damage-dealing abilities (+5).
   It protects you from cold.
   It insulates you from electricity.
   It has a curse placed upon it.
 R - an uncursed amulet of resist mutation
Potions
 f - 2 potions of restore abilities
 j - 3 potions of resistance
 k - a potion of heal wounds
 l - 2 potions of curing
 n - 2 potions of speed
 x - a potion of cure mutation
Orbs of Power
 i - the Orb of Zot
Miscellaneous
 u - a legendary deck of war {drawn: 7}
 A - a legendary deck of changes {the Mercenary, drawn: 5}
 G - a legendary deck of changes {the Alchemist, drawn: 4}
Rods
 z - a +5 rod of destruction [ice] (9/9)
   (You found it in Pandemonium)
 H - a +2 rod of warding (11/11)
   (You found it in Pandemonium)


   Skills:
 + Level 26,4 Fighting
   Level 5,9 Short Blades
 - Level 14,3 Long Blades
 O Level 27 Crossbows
 + Level 24,7 Armour
 O Level 27 Dodging
 - Level 15,0 Stealth
 - Level 4,6 Stabbing
 - Level 3,0 Shields
 - Level 16,5 Traps & Doors
 - Level 15,0 Invocations
 - Level 17,1 Evocations


You had 26 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:5             Orc (4/4) D:10
    Elf (3/3) Orc:3          Lair (8/8) D:10          Swamp (5/5) Lair:6
  Snake (5/5) Lair:6        Slime (6/6) Lair:8       Vaults (8/8) D:19
  Blade (0/1) Vaults:5      Crypt (5/5) Vaults:2       Tomb (3/3) Crypt:3
    Dis (7/7) Hell            Geh (7/7) Hell            Coc (7/7) Hell
    Tar (7/7) Hell            Zot (5/5) D:27       
Mangled by Mennas
User avatar

Snake Sneak

Posts: 107

Joined: Tuesday, 19th February 2013, 06:26

Post Wednesday, 27th March 2013, 07:41

Re: YAVP: 15 rune, SpFi, no pesky magic

Nice win.

Can you tell me a bit more about your god descisions this game? I see you only donated ~130 gold; did you switch to Zin late? If so, who did you follow before big Z and when/why did you switch?
User avatar

Slime Squisher

Posts: 371

Joined: Friday, 17th December 2010, 15:27

Post Wednesday, 27th March 2013, 09:27

Re: YAVP: 15 rune, SpFi, no pesky magic

I started with Okawaru and then switched to TSO for Tomb, Hell and Pan. Then changed to Zin for Zot:5 and Abyss, because I wanted rMut without having to remove the amulet of Guardian Spirit.

It would have probably worked as well without switching to Zin (by swapping amulets), but I wanted to try it for this game.
Mangled by Mennas

For this message the author starless has received thanks:
mattington

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