Post Tuesday, 19th March 2013, 05:24

YAVP: 15 rune, melee NaFi

Slow movement was only an issue in the early game. When things picked up, it was never a problem. Constriction was extremely useful. I was going to switch to TSO after the first 3 runes, but had good life resistance already so went with Jiyva instead. No healing wand or abjurations rods, but I didn't really need them anyway.

  Code:
Dungeon Crawl Stone Soup version 0.11.0-9-gb634444 (webtiles) character file.

13884821 hubris the Naga Porcupine (level 27, 247/247 (302) HPs)
             Began as a Naga Fighter on Mar 18, 2013.
             Was the Champion of Jiyva.
             Escaped with the Orb
             ... and 15 runes on Mar 19, 2013!
             
             The game lasted 07:53:55 (114490 turns).

hubris the Naga Porcupine (Naga Fighter)          Turns: 114490, Time: 07:53:55

HP 247/247 (302) AC 54     Str 34      XL: 27
MP  13/13        EV 32     Int  9      God: Jiyva [******]
Gold 15092       SH  0     Dex 17      Spells:  0 memorised, 26 levels left

Res.Fire  : + + +   See Invis. : +   W - +6,+8 glaive (antimagic)
Res.Cold  : . . .   Warding    : .   L - +5 pearl dragon armour
Life Prot.: + + .   Conserve   : +   (no shield)
Res.Poison: +       Res.Corr.  : +   V - +0 mask of the Dragon {MR Acc+3 Dam+3 SInv
Res.Elec. : .       Clarity    : .   k - +2 dwarf cloak {rCorr, Cons} {god gift}
Sust.Abil.: . .     Spirit.Shd : +   l - +2 pair of gloves {Str+3}
Res.Mut.  : .       Stasis     : .   x - +3 naga barding "Siupu" {Dex+1 Int-5}
Res.Rott. : .       Ctrl.Telep.: x   D - amulet "Clior" {Spirit rF+ rN+ Str+3 Int+3
Saprovore : . . .   Levitation : .   d - +6 ring of evasion
                    Ctrl.Flight: .   j - ring of the Octopus King {Regen AC+1 EV+1

@: very slow, extraordinarily resistant to hostile enchantments, extremely
unstealthy
A: spit poison, constrict 1, see invisible, deformed body, fire resistance 3,
sense surroundings 1, poison resistance, slowness 2, +5 accuracy, spawn jellies
when eating, pseudopods 1, AC +4, Str -1, Dex +2
a: Spit Poison, Request Jelly, Slimify, Cure Bad Mutation, Renounce Religion
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped Jiyva.
Jiyva was exalted by your worship.
You were very full.

You visited 18 branches of the dungeon, and saw 110 of its levels.
You visited Pandemonium 2 times, and saw 34 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaars.
You also visited: Labyrinth, Trove, Ossuary and Ice Cave.

You collected 17864 gold pieces.
You spent 2792 gold pieces at shops.

Inventory:

Hand weapons
 n - the +1,+2 bardiche of Conscience {god gift, chop, rElec rC++ MR}
   (Okawaru gifted it to you on level 1 of the Elven Halls)   
   
   It inflicts extra damage upon your enemies.
   
   It greatly protects you from cold.
   It insulates you from electricity.
   It increases your resistance to enchantments.
 p - the +7,+4 bardiche of Okawaru's Benevolence {god gift, flame, *Tele +Blink +Lev rF+ SInv}
   (Okawaru gifted it to you on level 2 of the Realm of Zot)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   It protects you from fire.
   It enhances your eyesight.
   It lets you levitate.
   It lets you blink.
   It causes teleportation.
 M - the +6,+5 trident "Mnux Itu" {flame, rC+ MR Int+2 Stlth++}
   (You found it on level 7 of Tartarus)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents.
   
   It affects your intelligence (+2).
   It protects you from cold.
   It increases your resistance to enchantments.
   It makes you much more stealthy.
 N - a +5,+6 bardiche of dragon slaying
 W - a +6,+8 anti-magic glaive (weapon)
Armour
 k - a +2 dwarven cloak of preservation (worn) {god gift}
 l - a +2 pair of gloves of strength (worn)
 u - the cursed +5 shield of Resistance {rF+ rC+ MR}
   (You found it on level 6 of the Vaults)   
   
   It protects you from fire.
   It protects you from cold.
   It increases your resistance to enchantments.
   It has a curse placed upon it.
 x - the +3 naga barding "Siupu" (worn) {Dex+1 Int-5}
   (You acquired it on level 21 of the Dungeon)   
   
   It affects your intelligence (-5).
   It affects your dexterity (+1).
 A - the +3 crystal plate armour of Xeoles {god gift, rElec rN+ Int+2 Acc+5}
   (Okawaru gifted it to you on level 26 of the Dungeon)   
   
   It affects your intelligence (+2).
   It affects your accuracy (+5).
   It insulates you from electricity.
   It protects you from negative energy.
 L - a +5 pearl dragon armour (worn)
 V - the +0 mask of the Dragon (worn) {MR Acc+3 Dam+3 SInv}
   (You found it on level 6 of the Pits of Slime)   
   
   It affects your accuracy (+3).
   It affects your damage-dealing abilities (+3).
   It increases your resistance to enchantments.
   It enhances your eyesight.
Magical devices
 a - a wand of teleportation (3)
 c - a wand of disintegration (16)
 m - a wand of digging (8)
 o - a wand of disintegration (9)
 s - a wand of hasting (5)
 y - a wand of cold (3)
 F - a wand of digging (6)
 K - a wand of digging (13)
 X - a wand of disintegration (15)
Comestibles
 v - 14 meat rations
 J - 3 royal jellies
Scrolls
 b - 12 scrolls of recharging
 e - 42 scrolls of remove curse
 h - 13 scrolls of identify
 i - 2 scrolls of holy word
 B - 6 scrolls of blinking
Jewellery
 d - a +6 ring of evasion (right hand)
 j - a ring of the Octopus King (left hand) {Regen AC+1 EV+1 Str+1 Dex+1 Int+1}
   (You found it on level 6 of the Pits of Slime)   
   
   [ring of regeneration]
   
   It affects your AC (+1).
   It affects your evasion (+1).
   It affects your strength (+1).
   It affects your intelligence (+1).
   It affects your dexterity (+1).
 q - a cursed amulet of resist mutation
 r - a cursed ring of sustain abilities
 t - an uncursed ring of teleport control
 D - the amulet "Clior" (around neck) {Spirit rF+ rN+ Str+3 Int+3}
   (You found it in a treasure trove)   
   
   [amulet of guardian spirit]
   
   It affects your strength (+3).
   It affects your intelligence (+3).
   It protects you from fire.
   It protects you from negative energy.
 E - the cursed amulet "Prunk" {Stasis MR Acc+4}
   (You found it on level 7 of the Iron City of Dis)   
   
   [amulet of stasis]
   
   It affects your accuracy (+4).
   It increases your resistance to enchantments.
   It has a curse placed upon it.
 H - the ring "Qucrigics" {Regen rF++}
   (You found it in Pandemonium)   
   
   [ring of regeneration]
   
   It greatly protects you from fire.
 P - an uncursed ring of levitation
 Q - the ring "Gitockad" {rC+ EV+2 SInv}
   (You took it off a deep elf sorcerer on level 3 of the Elven Halls)   
   
   [ring of evasion]
   It affects your evasion (+2).
   
   It protects you from cold.
   It enhances your eyesight.
Potions
 f - 2 potions of heal wounds
 g - a potion of invisibility
 w - 35 potions of curing
 C - 5 potions of resistance
 R - 5 potions of speed
 S - 5 potions of agility
 Y - 5 potions of restore abilities
Orbs of Power
 z - the Orb of Zot
Miscellaneous
 U - a legendary deck of defence {drawn: 6}


   Skills:
 O Level 27 Fighting
 O Level 27 Polearms
 - Level 4,0 Throwing
 + Level 24,5 Armour
 O Level 27 Dodging
   Level 2,4 Shields
 - Level 20,4 Traps & Doors
 + Level 21,4 Unarmed Combat
 - Level 7,5 Invocations
 * Level 16,9 Evocations


You had 26 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:4             Orc (4/4) D:10
    Elf (3/3) Orc:3          Lair (8/8) D:8           Swamp (5/5) Lair:5
 Spider (5/5) Lair:6        Slime (6/6) Lair:6       Vaults (8/8) D:19
  Blade (1/1) Vaults:5      Crypt (5/5) Vaults:4       Tomb (3/3) Crypt:2
    Dis (7/7) Hell            Geh (7/7) Hell            Coc (7/7) Hell
    Tar (7/7) Hell            Zot (5/5) D:27       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Lugonu

Shops:
D:5: /  D:7: [  D:20: (  D:26: *  Orc:1: (  Orc:2: !  Orc:3: [  Orc:4: ***+/
Elf:2: [*  Elf:3: !*  Vaults:3: (*+%  Vaults:5: !  Abyss: ((((((((((((((((((((((((((((((((((((

Portals:
Dungeon: Abyss****************
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25 D:26 D:27 Crypt:3
Pandemonium: D:22 D:24 D:27

Annotations
D:12 exclusion: statue
D:25 exclusion: 2 doors
Lair:5 acid
Zot:5 exclusion: silver statue


Innate Abilities, Weirdness & Mutations

You cannot wear boots.
You can spit poison.
You can use your snake-like lower body to constrict enemies.
Your serpentine skin is tough (AC +9).
You have supernaturally acute eyesight.
Armour fits poorly on your strangely shaped body.
Your system is resistant to poisons.
You cover ground very slowly.
You are partially covered in iridescent scales (AC +4).
You have a somewhat thin skeletal structure (Dex +2, Str -1, Stlth).
Your flesh is almost immune to the effects of heat.
You passively map a small area around you.
Your body is mostly covered in golden eyeballs (Acc +5).
You occasionally spawn a jelly by eating.
Armour fits poorly on your pseudopods.
Mangled by Mennas