Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
CIP: Help me beat my first ZIggurat!
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.
Lorenzo the Talismancer (Deep Elf Wizard) Turns: 220815, Time: 21:41:20
HP 192/192 AC 31 Str 14 XL: 27
MP 50/50 EV 19 Int 39 God: Vehumet [******]
Gold 9963 SH 15 Dex 11 Spells: 16 memorised, 0 levels left
Res.Fire : + + + See Invis. : + H - staff of fire
Res.Cold : x . . Warding : . T - +4 fire dragon armour
Life Prot.: . . . Conserve : + J - +3 elf buckler {AC+3}
Res.Poison: . Res.Corr. : + X - +1 helmet {Int+3}
Res.Elec. : . Clarity : . v - +2 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . x - +2 pair of gauntlets {Str+3}
Res.Mut. : + Stasis : . P - +0 pair of boots of Phema {Dex-2 SInv}
Res.Rott. : . Ctrl.Telep.: . c - amulet of resist mutation
Saprovore : . . . Flight : . G - +6 ring of strength
B - ring of sustenance
@: delayed fireball, very resistant to hostile enchantments, very unstealthy
A: AC +2, SH +2
a: Renounce Religion, Release Delayed Fireball
}: 13/15 runes: decaying, serpentine, slimy, silver, golden, icy, bone, abyssal,
demonic, glowing, magical, fiery, dark
You are in the Vestibule of Hell.
You worship Vehumet.
Vehumet is exalted by your worship.
You are hungry.
You have visited 16 branches of the dungeon, and seen 92 of its levels.
You have visited Pandemonium 7 times, and seen 42 of its levels.
You have visited the Abyss 2 times.
You have also visited: Labyrinth, Trove, Ice Cave and Volcano.
You have collected 16151 gold pieces.
You have spent 6208 gold pieces at shops.
Inventory:
Hand weapons
E - the +9,+9 Staff of Wucad Mu
(You found it on level 7 of Cocytus)
Armour
a - the +2 helmet of Gitripta {rC++ Dam+4}
(You found it in an ice cave)
It affects your damage-dealing abilities (+4).
It greatly protects you from cold.
s - the +1 leather armour of Free Will {+Inv +Fly rElec}
(You found it in Pandemonium)
It insulates you from electricity.
It lets you turn invisible.
It lets you fly.
v - a +2 cloak of preservation (worn)
x - a +2 pair of gauntlets of strength (worn)
F - the +3 crown of Dyrovepreva {Hunger rElec Int+2 SInv}
(You found it on level 5 of the Crypt)
It affects your intelligence (+2).
It insulates you from electricity.
It enhances your eyesight.
It speeds your metabolism.
J - a +3 elven buckler of protection (worn)
P - the +0 pair of boots of Phema (worn) {Dex-2 SInv}
(You found it on level 5 of the Snake Pit)
It affects your dexterity (-2).
It enhances your eyesight.
T - a +4 fire dragon armour (worn)
X - a +1 helmet of intelligence (worn)
Magical devices
h - a wand of disintegration (11)
z - a wand of teleportation (6)
M - a wand of invisibility (6)
O - a wand of hasting (8)
Q - a wand of heal wounds (7)
Comestibles
g - 2 meat rations
i - an apple
A - a royal jelly
I - 2 bread rations
Scrolls
l - a scroll of remove curse
m - 2 scrolls of holy word
C - 3 scrolls of blinking
D - 2 scrolls of recharging
L - 2 scrolls of identify
Jewellery
b - an uncursed ring of regeneration
c - an amulet of resist mutation (around neck)
d - the ring "Qanieck" {rC+ SInv}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of protection from cold]
It enhances your eyesight.
e - an uncursed amulet of clarity
f - an uncursed amulet of the gourmand
j - an uncursed amulet of stasis
k - the amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
(You found it on level 3 of the Elven Halls)
[amulet of inaccuracy]
It affects your evasion (+5).
It insulates you from electricity.
It lets you fly.
It protects you from missiles.
p - the ring of the King {MR Int+4 Acc+5 Dam+5}
(You found it in a treasure trove)
[ring of slaying]
It affects your accuracy (+5).
It affects your damage-dealing abilities (+5).
It affects your intelligence (+4).
It increases your resistance to enchantments.
y - the brooch of Shielding {Ward AC+4 EV+4}
(You found it in a treasure trove)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
B - a ring of sustenance (left hand)
G - a +6 ring of strength (right hand)
K - the ring of Zikeudes {rPois Str+3 Int+2}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of poison resistance]
It affects your strength (+3).
It affects your intelligence (+2).
V - the ring "Leiwutuw" {rN+ EV+2}
(You found it in Pandemonium)
[ring of evasion]
It affects your evasion (+2).
It protects you from negative energy.
W - an uncursed ring of teleport control
Y - the ring "Mnopnoar" {Fire MR}
(You found it in a labyrinth)
[ring of fire]
It increases your resistance to enchantments.
Z - an uncursed ring of sustain abilities
Potions
n - 3 potions of resistance
q - 7 potions of restore abilities
r - 12 potions of curing
t - 4 potions of speed
R - 5 potions of heal wounds
U - 3 potions of magic
Books
u - a Necronomicon {highlevel}
This book is beyond your current level of understanding.
Spells Type Level
Borgnjor's Revivification Necromancy 7
Haunt Necromancy/Summoning 7
Death's Door Charms/Necromancy 8
Necromutation Transmutation/Necromancy 8
w - a book of Party Tricks
Spells Type Level
Summon Butterflies Summoning 1
*Apportation Translocation 1
*Blink Translocation 2
Alistair's Intoxication Transmutation/Poison 4
Tukima's Dance Hexes 5
Magical staves
H - an uncursed staff of fire (weapon)
Miscellaneous
o - a crystal ball of energy
Skills:
- Level 25.7 Fighting
Level 0.2 Axes
Level 0.3 Maces & Flails
- Level 10.0 Staves
- Level 10.1 Armour
* Level 26.3 Dodging
- Level 2.4 Stealth
- Level 5.0 Shields
- Level 8.5 Traps
O Level 27 Spellcasting
O Level 27 Conjurations
- Level 13.0 Charms
Level 4.3 Summonings
- Level 1.0 Necromancy
- Level 15.9 Translocations
- Level 7.0 Transmutations
O Level 27 Fire Magic
O Level 27 Air Magic
- Level 0.4 Earth Magic
O Level 27 Evocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Ring of Flames Chrm/Fire #########. 1% 7 None
b - Iron Shot Conj/Erth #########. 1% 6 None
c - Deflect Missiles Chrm/Air #########. 1% 6 None
d - Blink Tloc N/A 0% 2 None
e - Controlled Blink Tloc N/A 1% 7 None
f - Phase Shift Tloc #########. 1% 5 None
g - Fire Storm Conj/Fire ########## 1% 9 None
h - Delayed Fireball Conj/Fire N/A 1% 7 None
i - Bolt of Fire Conj/Fire ########## 0% 6 None
j - Swiftness Chrm/Air #########. 0% 2 None
k - Apportation Tloc #########. 0% 1 None
l - Fireball Conj/Fire ########## 0% 5 None
m - Tornado Air #########. 1% 9 None
n - Haste Chrm ######### 1% 6 None
o - Dig Trmt/Erth #######.. 2% 4 None
p - Regeneration Chrm/Necr ########.. 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:6
Elf (3/3) Orc:4 Lair (8/8) D:10 Swamp (5/5) Lair:3
Snake (5/5) Lair:4 Slime (6/6) Lair:6 Vaults (5/5) D:20
Blade (1/1) Vaults:3 Crypt (5/5) Vaults:3 Tomb (3/3) Crypt:3
Dis (0/7) Hell Geh (0/7) Hell Coc (7/7) Hell
Tar (7/7) Hell Zot (4/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:4: * D:14: = D:16: [ D:21: ? D:24: * D:26: ( Orc:2: *
Orc:4: +*[( Elf:2: % Elf:3: ? Snake:2: [* Snake:3: +
Vaults:2: ( Vaults:3: *(!![
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:21 D:23 D:25 D:26 D:27
Pandemonium: D:24 D:25
Innate Abilities, Weirdness & Mutations
You are partially covered in large bone plates (AC +2, SH +2).
Thanks to the advice of this board and Psieye in particular, I've managed to get my character this far. My only real goal for this character is to clear a Ziggurat(s?) and I would love this boards help. I just want to know what I should be carrying into a Ziggurat since I have almost no experience with them. I did dip into one in desperate search of rMut on one of my other characters, but I only went 10 floors down before finding it and bailing.
Anyway, my main concern is what I should be bringing in. Please list everything you'd advise I bring in, regardless of whether or not I have it in my inventory, as I might have it in my stashes. Of note, I have plenty of recharging, restore abilities, CBoE and the glorious Wucad Mu. I'm also interested in what skills I should be training while I'm in there. What armours and resistances to bring. How much food to carry. Any particular wands I might need. (Disintegration for statues and flame for Silent Specters?) Of course, I'd also like to pick up any nice loot I might find, but I don't want to pack too lightly in hopes of finding good stuff.
It's worth noting that I only have 13 runes and have not gone to Dis or Gehenna yet. This is because the other Hell branches drained my supplies more than I wanted and I was worried that if I completed the remaining branches, I'd be left with insufficient consumables in favor of insignificant skill growth. That said, if you guys strongly advise that I try to build a certain skill, either in Hell, or by scumming Pan, I'm open to any and all advice you can offer. I want to have the best chance.
Lastly, any spells I should learn? I have access to everything. Please and thank you! bestow unto me your accumulated knowledge!