Lair Larrikin
Posts: 24
Joined: Saturday, 23rd February 2013, 03:40
CIP - Red DrCj - Spell Advice
After getting my first (4 rune) victory with a melee character recently, I've now managed to get my first promising spellcaster going (they normally don't last long in my hands), and now that I have a decent selection of spellbooks to choose from, was wondering which spells / magic schools are recommended.
Below are my current skill levels, current spells, and available spellbooks:
- Code:
Dungeon Crawl Stone Soup version 0.11.2 (tiles) character file.
DR the Conjurer (Red Draconian Conjurer) Turns: 26900, Time: 06:43:02
HP 112/112 AC 15 Str 13 XL: 15 Next: 47%
MP 34/34 EV 26 Int 23 God: Vehumet [******]
Gold 1181 SH 11 Dex 13 Spells: 9 memorised, 11 levels left
Res.Fire : + . . See Invis. : . a - +5,+10 whip "Snakebite" {venom, rPois}
Res.Cold : . . . Warding : . (armour unavailable)
Life Prot.: . . . Conserve : . C - +3 buckler
Res.Poison: + Res.Corr. : . H - +2 wizard hat
Res.Elec. : + Clarity : . E - +1 cloak
Sust.Abil.: . . Spirit.Shd : . d - +0 pair of gauntlets
Res.Mut. : . Stasis : . w - +0 pair of boots
Res.Rott. : . Ctrl.Telep.: . j - amulet of the Air {cFly +Lev rElec EV+3 St
Saprovore : . . . Levitation : . x - ring of regeneration
Ctrl.Flight: + S - +5 ring of intelligence
Skills:
+ Level 6.7 Fighting
- Level 5.6 Maces & Flails
+ Level 0.9 Throwing
+ Level 13.1 Dodging
+ Level 4.6 Stealth
- Level 6.1 Stabbing
- Level 1.3 Shields
+ Level 2.0 Traps & Doors
+ Level 13.2 Spellcasting
+ Level 14.1 Conjurations
+ Level 2.5 Charms
+ Level 0.9 Necromancy
+ Level 0.4 Translocations
+ Level 5.2 Fire Magic
+ Level 11.1 Air Magic
+ Level 6.6 Poison Magic
+ Level 1.8 Evocations
You have 11 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 0% 1 None
b - Mephitic Cloud Conj/Pois/Air #######.. 1% 3 None
c - Lightning Bolt Conj/Air #######... 1% 5 ##.....
d - Repel Missiles Chrm/Air ######.... 1% 2 None
e - Swiftness Chrm/Air ######.... 1% 2 None
f - Static Discharge Conj/Air #######.. 1% 3 None
g - Control Undead Necr ####...... 30% 4 None
h - Fireball Conj/Fire #######... 1% 5 ##.....
i - Control Teleport Chrm/Tloc ####...... 24% 4 None
Books
e - a book of Beasts
Spells Type Level
Summon Butterflies Summoning 1
Sticks to Snakes Transmutation 2
Call Canine Familiar Summoning 3
Ice Form Ice/Transmutation 4
Summon Ice Beast Ice/Summoning 4
Summon Hydra Summoning 7
i - a book of Clouds
Spells Type Level
Evaporate Fire/Transmutation 2
*Mephitic Cloud Conjuration/Poison/Air 3
Conjure Flame Conjuration/Fire 3
Poisonous Cloud Conjuration/Poison/Air 6
Freezing Cloud Conjuration/Ice/Air 6
Ring of Flames Charms/Fire 7
m - a book of Control
Spells Type Level
*Control Teleport Charms/Translocation 4
*Control Undead Necromancy 4
Enslavement Hexes 4
Mass Confusion Hexes 6
Metabolic Englaciation Hexes/Ice 6
y - a book of Callings {god gift}
Spells Type Level
Summon Small Mammals Summoning 1
Call Imp Summoning 2
Call Canine Familiar Summoning 3
Summon Scorpions Summoning/Poison 4
Summon Ice Beast Ice/Summoning 4
z - a book of Power {god gift}
Spells Type Level
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Poisonous Cloud Conjuration/Poison/Air 6
Iron Shot Conjuration/Earth 6
Orb of Destruction Conjuration 7
L - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
*Lightning Bolt Conjuration/Air 5
*Fireball Conjuration/Fire 5
Haste Charms 6
Invisibility Hexes 6
P - a Grand Grimoire
WARNING: If you fail in an attempt to memorise a spell from this book, the
book will lash out at you.
Spells Type Level
Demonic Horde Summoning 6
Mass Abjuration Summoning 6
Haunt Necromancy/Summoning 7
Summon Greater Demon Summoning 7
Malign Gateway Summoning/Translocation 7
Summon Horrible Things Summoning 8
V - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
Throw Frost Conjuration/Ice 2
*Mephitic Cloud Conjuration/Poison/Air 3
*Lightning Bolt Conjuration/Air 5
Bolt of Cold Conjuration/Ice 6
Freezing Cloud Conjuration/Ice/Air 6
W - a book of Air
Spells Type Level
Shock Conjuration/Air 1
*Swiftness Charms/Air 2
*Repel Missiles Charms/Air 2
Flight Charms/Air 3
*Static Discharge Conjuration/Air 3
*Lightning Bolt Conjuration/Air 5
X - a book of Changes
Spells Type Level
Beastly Appendage Transmutation 1
Sticks to Snakes Transmutation 2
Spider Form Transmutation/Poison 3
Ice Form Ice/Transmutation 4
Blade Hands Transmutation 5
Z - a book of Annihilations {god gift}
WARNING: If you fail in an attempt to memorise a spell from this book, the
book will lash out at you.
Spells Type Level
Poison Arrow Conjuration/Poison 6
Orb of Destruction Conjuration 7
Chain Lightning Conjuration/Air 8
Lehudib's Crystal Spear Conjuration/Earth 8
Ice Storm Conjuration/Ice 9
Fire Storm Conjuration/Fire 9
Magical staves
o - an uncursed staff of conjuration
So, my questions are:
What spells from my available spellbooks should I look at memorising next?
What spells (and spell skills) should I be looking to use in the endgame?
What current spells should I be looking at forgetting? (Control Undead is probably the first to go, as it is fairly useless as is, and I don't plan to invest exp in Necromancy)
I have a staff of conjuration - is it worth wielding this (I currently use my whip quite a bit on confused enemies)?
Now that I have most of Vehumet's spellbooks, is there any benefit in ditching him for another god?
Anything else I should look out for?
So far, I've been doing ok with Mephitic Cloud to confuse and then either blast them with Lightning Bolt / Fireball, or poisioning them in Melee, but I'm now finding that Mephitic Cloud is not very effective and Lightning Bolt / Fireball is taking longer to take enemies down then I'd like (have reached D:20, but yet to do any of the branches).
Whilst I appreciate that spells are largely a matter of personal preference, given I've had no experience playing mid/late game spellcasters, I'm looking to leverage your collective knowledge.