CIP: Pale DrTm of Nem, not sure what to build next


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Snake Sneak

Posts: 108

Joined: Thursday, 21st February 2013, 22:00

Post Saturday, 9th March 2013, 23:39

CIP: Pale DrTm of Nem, not sure what to build next

So I've been having some luck with this DrTm, I've managed to clear out most of Lair:8 (skipped a couple hydrae on each of the last two floors, plus the dire elephants). My wandering about Lair:8 paid off though when I picked up a book with Haste in it.

So now I'm not quite sure what to build next. I've been keeping 20% in fighting because I've picked up a manual of fighting, and that's been enough to skyrocket it without leeching too much off my other skills. I feel like training Air for a little would be a better short-term decision to get Mephitic Cloud functional than Charms (since I really have no Charms spells other than Haste that I really want online, and Haste will take a while). But at the same time I'm worried I've left UC a little low (I'm done Lair at 13.7 UC) and Blade Hands is still at ##### hunger, so I feel like I need to think about Spellcasting a bit too.

If I've done my arithmetic right, I can get M.Cloud under 10% fail with only a few levels in Air. So should I do that, then focus UC/SC for a bit? I think I need >12 in Charms to get Haste under 10% (although SC will reduce that a bit) which is a lot of levelling without any gain in the interim. Also, do I keep trickling points into Fighting in the mean time for the free XP from the manual, or leave it for now?

Also, I'm not sure if I should wander into Orc just yet. That's how I got my last (Black) DrTm killed (in part because the only way to get to most of Orc:1-3 was via Orc:4, and I got too cocky whilst there -- also, that character wasn't with Nem, and lacked escapes), and this character is around the same ballpark level and skill wise. (Also, the now-dead character had Blade Hands at lower hunger.) I hit Lair at D:9 this time, so perhaps just dive in D a bit further first?

I'll put the dump first, and then the spells/stuff I have at my stash below in case that makes a difference. I've gathered a fair bit of junk lol.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-2612-g8f33a4f (console) character file.

Thalfon the Grappler (Pale Draconian Transmuter)   Turns: 25155, Time: 04:02:20

HP 104/104       AC 13     Str 14      XL: 12   Next: 52%
MP  26/26        EV 12     Int 17      God: Nemelex Xobeh [*****.]
Gold 987         SH  0     Dex 18      Spells:  6 memorised,  9 levels left

Res.Fire  : + . .   See Invis. : .     - Unarmed
Res.Cold  : . . .   Warding    : .   (armour unavailable)
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   (helmet restricted)
Res.Elec. : .       Clarity    : .   r - +1 dwarf cloak
Sust.Abil.: . .     Spirit.Shd : .   L - +1 pair of elf gloves {Dex+3}
Res.Mut.  : .       Stasis     : .   G - +0 pair of boots
Res.Rott. : .       Ctrl.Telep.: .   b - amulet of rage
Saprovore : . . .   Flight     : .   v - ring of protection from fire
                                     W - +3 ring of dexterity

@: studying Fighting, somewhat resistant to hostile enchantments, fairly
stealthy
A: breathe steam, unfitting armour, AC +8
a: Breathe Steam, Draw One, Peek at Two, Triple Draw, Deal Four, Stack Five,
Renounce Religion, Evoke Berserk Rage


You are on level 2 of the Lair of Beasts.
You worship Nemelex Xobeh.
Nemelex Xobeh is exalted by your worship.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 18 of its levels.
You have also visited: Bailey and Volcano.

You have collected 1122 gold pieces.
You have spent 155 gold pieces at shops.

Inventory:

Hand weapons
 f - a blowgun
Missiles
 e - 49 darts (quivered)
 U - 51 poisoned needles
Armour
 r - a +1 dwarven cloak (worn)
 G - a +0 pair of boots (worn)
 L - a +1 pair of elven gloves of dexterity (worn)
Magical devices
 h - a wand of heal wounds {zapped: 3}
 n - a wand of lightning {zapped: 1}
 u - a wand of digging {zapped: 1}
 w - a wand of disintegration
 y - a wand of confusion {zapped: 9}
 N - a wand of enslavement {zapped: 1}
 S - a wand of disintegration {zapped: 1}
 X - a jewelled bone wand
Comestibles
 A - 7 meat rations
Scrolls
 d - a scroll of teleportation
 q - 3 scrolls of fear
 H - 2 scrolls of blinking
 J - 3 scrolls of remove curse
 Z - 3 scrolls of fog
Jewellery
 b - an amulet of rage (around neck)
 v - a ring of protection from fire (right hand)
 F - an uncursed ring of sustain abilities
 W - a +3 ring of dexterity (left hand)
Potions
 a - a murky inky potion
 o - 2 potions of speed
 p - 4 potions of brilliance
 s - 3 potions of heal wounds
 t - a potion of flight
 x - 5 potions of curing
 C - a potion of agility
 M - a potion of resistance
 P - a potion of magic
 V - a metallic black potion
 Y - a black potion
Books
 K - a manual of Fighting (studied)   
   You are currently studying this manual.
Miscellaneous
 g - a plain deck of summonings {drawn: 1} {god gift}
 z - an ornate deck of destruction {drawn: 1} {god gift}
 B - a legendary deck of destruction {drawn: 1} {god gift}
 I - a plain deck of defence {drawn: 1}
 O - a legendary deck of escape {drawn: 5} {god gift}
 R - a plain deck of destruction {drawn: 7} {god gift}


   Skills:
 + Level 13.0 Fighting
 - Level 1.7 Dodging
 * Level 13.7 Unarmed Combat
 - Level 7.8 Spellcasting
 - Level 11.4 Transmutations
 - Level 2.9 Poison Magic
 - Level 6.1 Evocations


You have 9 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Trmt           ######.      1%          1    None
b - Spider Form           Trmt/Pois      #####.....   1%          3    ##.....
c - Blade Hands           Trmt           ######....   3%          5    #####..
d - Cure Poison           Pois           ####......   6%          2    None
e - Mephitic Cloud        Conj/Pois/Air  ##.......    24%         3    ##.....
f - Flight                Chrm/Air       ##........   38%         3    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (9/27)             Temple (1/1) D:5             Orc (0/4) D:8
   Lair (8/8) D:9          Shoals (0/5) Lair:4        Snake (0/5) Lair:5
  Slime (0/6) Lair:7     

Altars:
Cheibriados
Elyvilon
Fedhas
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva

Shops:
D:5: ?

Annotations
D:8 SaintWacko's ghost, experienced MiGl
D:9 2 exclusions
Lair:1 exclusions: hydra and 1 more exclusion
Lair:4 exclusions: door, 3 oklob plants and oklob sapling
Lair:7 exclusion: 2 hydras
Lair:8 exclusion: 2 hydras

Message History

You drop a choko.
You drop a scroll of enchant armour.
You drop a Young Poisoner's Handbook.
You drop 3 bread rations.
You drop a scroll of enchant weapon I.
You drop 2 scrolls of remove curse.
You drop a book of Enchantments.
You drop a +0 elven cloak.
Items here: !!!! "" %%%%% ((( /// ::::: == ???????? }}
This spell is slightly dangerous to cast.
Memorise Flight, consuming 3 spell levels and leaving 9?
You start memorising the spell. You continue memorising.
You continue memorising.
You finish memorising.
This spell is too difficult to memorise!
This spell is too difficult to memorise!
This spell is too difficult to memorise!
Okay, then.
New annotation for Lair:2 (include '!' for warning):
Save game and exit?

#..#...#
......#######
#..##..#.##.#####
##........^.....##
.....##..#..#..#.###
..#.###..#.....##..#
.##..........#...#.####
###.f.....#.##.<.##...#
  #.......#..P.[@#.##.#
  #...........###.###.##
  #.##.##.P#.#.#.####..########
  #..#.##.##.##.## #..#.......#
###.......##.########..f.####.#
.##................##..#f.###.#
..#.......#.......#..#.§§#.#P.##
....................##§§§##.#..#
.....#....#..........#§§§#.##.##


There are no monsters in sight!

Vanquished Creatures
  A griffon (Lair:7)
  2 elephant slugs
  5 humans (D:8)
  A feature mimic (Lair:3)
  9 spiny frogs
  Grinder (D:5)
  A komodo dragon (Lair:6)
  2 trolls
  2 polar bears
  11 blink frogs
  3 basilisks
  A shark (Lair:4)
  2 fire elementals (Volcano)
  26 yaks
  2 fire drakes
  A fire vortex (Volcano)
  4 hippogriffs
  Edmund (D:6)
  4 war dogs (Lair:3)
  Menkaure (D:5)
  6 orc warriors
  An ice beast (D:8)
  2 giant goldfish (Lair:4)
  2 phantoms
  A sky beast (D:8)
  7 crocodiles
  A wolf (Lair:2)
  A centaur (D:8)
  3 nagas (Lair:3)
  10 ogres
  Duvessa (D:6)
  3 giant slugs
  10 water moccasins
  7 agate snails
  11 giant frogs
  6 killer bees (D:9)
  A quasit (D:9)
  A crimson imp (D:6)
  11 hounds
  Dowan (D:6)
  A big fish (Lair:4)
  A hound skeleton (D:8)
  5 orc priests
  3 scorpions
  8 orc wizards
  8 worker ants
  4 iguanas
  A deep elf soldier (D:9)
  9 porcupines
  A jelly (D:9)
  A mummy (D:9)
  19 adders
  4 gnolls (D:8)
  48 green rats
  11 worms
  4 giant mites
  A bat skeleton (D:4)
  3 giant eyeballs
  10 giant geckos
  31 orcs
  A ball python (D:1)
  9 giant cockroaches
  14 hobgoblins
  16 jackals
  22 bats
  6 giant newts
  15 goblins
  A hobgoblin zombie (D:5)
  16 kobolds
  13 quokkas
  30 rats
  A rat skeleton (D:4)
  2 ballistomycetes (D:9)
  2 fungi
  5 plants
492 creatures vanquished.

Vanquished Creatures (collateral kills)
  A black mamba (Lair:3)
  A spiny frog (Lair:2)
  A basilisk (Lair:2)
  3 crocodiles
  2 agate snails
  An adder (Lair:2)
  A bat (Lair:3)
  A rat (Lair:3)
  A fungus (Lair:3)
12 creatures vanquished.

Vanquished Creatures (others)
  A small abomination (Lair:4)
  A porcupine (Lair:2)
  2 adders
  A hobgoblin (D:8)
  A quokka (D:6)
  A giant spore (D:9)
  2 kobolds
  2 rats
  5 fungi
  2 plants (Lair:8)
18 creatures vanquished.

Grand Total: 522 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Thalfon, the Draconian Transmuter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 1/1
   278 | D:1      | Reached XP level 2. HP: 21/23 MP: 3/3
   955 | D:1      | Reached XP level 3. HP: 28/28 MP: 4/4
  1478 | D:2      | Reached skill level 4 in Unarmed Combat
  1567 | D:2      | Reached XP level 4. HP: 30/35 MP: 6/6
  2461 | D:3      | Reached XP level 5. HP: 37/40 MP: 5/7
  2651 | D:3      | Reached skill level 5 in Unarmed Combat
  2975 | D:3      | Found a shimmering altar of Xom.
  3377 | D:4      | Noticed an ogre
  3399 | D:4      | Found a bloodstained altar of Trog.
  3640 | D:4      | Got a steaming ring mail
  3847 | D:4      | Reached XP level 6. HP: 47/47 MP: 9/9
  3858 | D:4      | Noticed a phantom
  3948 | D:4      | Reached skill level 6 in Unarmed Combat
  3968 | D:4      | Killed a phantom
  4188 | D:4      | Reached skill level 7 in Unarmed Combat
  4263 | D:4      | Found an iron altar of Okawaru.
  4314 | D:4      | Noticed an ogre
  4352 | D:4      | Killed an ogre
  4352 | D:4      | Your scales start fading to a pale cyan-grey colour.
  4352 | D:4      | Reached XP level 7. HP: 32/52 MP: 8/10
  4507 | D:4      | Killed an ogre
  4870 | D:5      | Entered Level 5 of the Dungeon
  4943 | D:4      | Reached skill level 8 in Unarmed Combat
  4956 | D:5      | Found a staircase to the Ecumenical Temple.
  4969 | Temple   | Entered the Ecumenical Temple
  4973 | Temple   | Became a worshipper of Nemelex Xobeh
  4985 | Temple   | Learned a level 3 spell: Spider Form
  4991 | Temple   | Learned a level 5 spell: Blade Hands
  5041 | D:3      | Received a gift from Nemelex Xobeh
  5041 | D:3      | Acquired Nemelex Xobeh's first power
  5146 | D:5      | Noticed Grinder
  5147 | D:5      | Paralysed by Grinder for 4 turns
  5179 | D:5      | Paralysed by Grinder for 7 turns
  5207 | D:5      | Killed Grinder
  5382 | D:5      | Paralysed by a giant eyeball for 3 turns
  5606 | D:5      | Acquired Nemelex Xobeh's second power
  5614 | D:5      | Found a snail-covered altar of Cheibriados.
  5637 | D:5      | Found Roagaota's Magic Scroll Shop.
  5643 | D:5      | Bought a scroll of identify for 20 gold pieces
  5643 | D:5      | Bought a scroll of teleportation for 30 gold pieces
  5643 | D:5      | Bought a scroll of remove curse for 30 gold pieces
  5643 | D:5      | Bought a scroll of fear for 35 gold pieces
  5643 | D:5      | Bought 2 scrolls of identify for 40 gold pieces
  5878 | D:5      | Noticed Menkaure
  5884 | D:5      | Killed Menkaure
  5884 | D:5      | Reached XP level 8. HP: 36/60 MP: 10/12
  6264 | D:6      | Reached skill level 5 in Transmutations
  6282 | D:6      | Noticed Edmund
  6311 | D:6      | Killed Edmund
  6576 | D:6      | Reached skill level 1 in Evocations
  6874 | D:6      | Noticed Dowan
  7014 | D:6      | Reached skill level 9 in Unarmed Combat
  7271 | D:6      | Found a radiant altar of Vehumet.
  7413 | D:6      | Received a gift from Nemelex Xobeh
  7669 | D:6      | Noticed Duvessa
  7678 | D:6      | Killed Dowan
  7683 | D:6      | Killed Duvessa
  7752 | D:7      | Found a flagged portal.
  7898 | D:7      | Reached XP level 9. HP: 62/66 MP: 11/13
  7931 | Bailey   | Entered a bailey
  8292 | D:7      | Received a gift from Nemelex Xobeh
  8371 | D:7      | Noticed a troll
  8387 | D:7      | Killed a troll
  9663 | D:8      | Noticed a human
  9686 | D:8      | Killed a human
  9686 | D:8      | Reached skill level 10 in Unarmed Combat
  9841 | D:8      | Noticed SaintWacko's ghost (experienced MiGl)
 10039 | D:8      | Acquired Nemelex Xobeh's third power
 10270 | D:8      | Found a staircase to the Orcish Mines.
 10358 | D:8      | Reached skill level 5 in Evocations
 10997 | D:8      | Reached XP level 10. HP: 74/77 MP: 15/18
 11546 | D:9      | Received a gift from Nemelex Xobeh
 11603 | D:9      | Reached skill level 5 in Fighting
 11617 | D:9      | Acquired Nemelex Xobeh's fourth power
 12122 | D:9      | Found a burning altar of Makhleb.
 12634 | D:9      | Found a staircase to the Lair.
 12694 | Lair:1   | Entered Level 1 of the Lair of Beasts
 13040 | Lair:1   | Received a gift from Nemelex Xobeh
 13088 | Lair:1   | Reached skill level 10 in Transmutations
 13372 | Lair:1   | Noticed a four-headed hydra
 14630 | Lair:2   | HP: 3/82 [yak (5)]
 15061 | Lair:2   | Reached skill level 11 in Transmutations
 15404 | Lair:2   | Reached XP level 11. HP: 71/90 MP: 20/20
 15803 | Lair:2   | You fall through a shaft!
 15965 | Lair:3   | Found a staircase to the Snake Pit.
 16034 | Lair:3   | the staircase to the Snake Pit was a mimic.
 16567 | Lair:2   | Received a gift from Nemelex Xobeh
 17966 | Lair:3   | Reached skill level 10 in Fighting
 18573 | Lair:3   | Noticed a death yak
 18574 | Lair:3   | Noticed a death yak
 18941 | Lair:4   | Acquired Nemelex Xobeh's fifth power
 19334 | Lair:4   | Found a blossoming altar of Fedhas.
 19611 | Lair:4   | Found a staircase to the Shoals.
 20025 | Lair:5   | Found a staircase to the Snake Pit.
 20075 | Lair:5   | Reached skill level 5 in Spellcasting
 20095 | Lair:5   | Received a gift from Nemelex Xobeh
 20369 | Lair:5   | Reached skill level 12 in Unarmed Combat
 20949 | Lair:5   | Noticed a death yak
 20950 | Lair:5   | Noticed a death yak
 20950 | Lair:5   | Noticed a death yak
 20952 | Lair:5   | Noticed a death yak
 20989 | Lair:3   | Noticed a death yak
 21515 | Lair:6   | Reached XP level 12. HP: 102/102 MP: 23/25
 21756 | Lair:6   | Received a gift from Nemelex Xobeh
 21985 | Lair:6   | Found a dark tunnel.
 22001 | Volcano  | Entered a volcano
 22710 | Lair:7   | Reached skill level 13 in Unarmed Combat
 23156 | Lair:7   | Found a staircase to the Slime Pits.
 23157 | Lair:7   | Found a viscous altar of Jiyva.
 23550 | Lair:7   | Noticed a four-headed hydra
 23671 | Lair:7   | Noticed an eight-headed hydra
 23796 | Lair:7   | Learned a level 2 spell: Cure Poison
 23800 | Lair:7   | Learned a level 3 spell: Mephitic Cloud
 23959 | Lair:7   | Reached skill level 1 in Poison Magic
 23980 | Lair:8   | Entered Level 8 of the Lair of Beasts
 24214 | Lair:8   | Noticed an eight-headed hydra
 24332 | Lair:8   | Noticed a dire elephant
 24397 | Lair:8   | Noticed a seven-headed hydra
 25155 | Lair:2   | Learned a level 3 spell: Flight


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |   154 |   317 |   450 |  1261 ||  2182
Throw: Dart              |    43 |     2 |    62 |   233 ||   340
       Dagger            |     3 |     1 |       |       ||     4
       Stone             |     2 |     4 |       |       ||     6
 Cast: Beastly Appendage |     9 |    28 |    38 |    95 ||   170
       Blade Hands       |       |       |       |     1 ||     1
       Cure Poison       |       |       |       |     1 ||     1
Invok: Draw One          |       |       |     4 |    17 ||    21
       Peek at Two       |       |       |     3 |     6 ||     9
       Triple Draw       |       |       |       |     2 ||     2
 Abil: Breathe Steam     |       |       |    16 |    21 ||    37
       Evoke Berserk Rag |       |       |       |     1 ||     1
Evoke: Wand              |       |       |     8 |    24 ||    32
  Use: Scroll            |     4 |     8 |     9 |    10 ||    31
       Potion            |       |     1 |     1 |     5 ||     7


Stash and Spellbooks:
  Code:
 a - 11 javelins
 b - 6 needles of confusion
 c - a poisoned dart
Wands                   (select all with /)
 d - a wand of fire (0)
 e - a wand of frost {zapped: 4}
 f - a wand of random effects {zapped: 1}
Comestibles             (select all with %)
 g - 2 apples
 h - 9 bread rations
 i - 4 chokos
 j - 17 grapes
 k - a pear
Scrolls                 (select all with ?)
 l - 2 scrolls labeled FEMMEKL MUTHREO {tried on robe, recharging}
 m - 4 scrolls of amnesia
 n - a scroll of enchant armour
 o - 4 scrolls of enchant weapon I
 p - 5 scrolls of enchant weapon II
 q - 2 scrolls of magic mapping
 r - 11 scrolls of remove curse
 s - 2 scrolls of teleportation
Jewellery               (select all with "=)
 t - an uncursed amulet of resist corrosion
 u - an uncursed amulet of resist mutation
 v - an uncursed blackened granite ring {tried}
 w - a +1 ring of evasion
Potions                 (select all with !)
 x - 4 potions of berserk rage
 y - a potion of cure mutation
 z - 6 potions of curing
 A - a potion of restore abilities
Books                   (select all with +:)
 B - a Young Poisoner's Handbook
 C - a book of Dreams
 D - a book of Enchantments
 E - a book of Unlife
Miscellaneous           (select all with })
 F - an air elemental fan
 G - a crystal ball of energy

Available Spells:
 a - Sting                         Conjuration/Poison            10%         1
 b - Ensorcelled Hibernation       Hexes/Ice                     21%         2
 c - Recall                        Summoning/Translocation       38%         3
 d - Olgreb's Toxic Radiance       Poison                        38%         4
 e - Animate Dead                  Necromancy                    95%         4
 f - Cause Fear                    Hexes                         95%         4
 g - Control Undead                Necromancy                    95%         4
 h - Venom Bolt                    Conjuration/Poison            99%         5
 i - Phase Shift                   Translocation                 100%        5
 j - Shadow Creatures              Summoning                     100%        5
 k - Silence                       Hexes/Air                     100%        5
 l - Tukima's Dance                Hexes                         100%        5
 m - Twisted Resurrection          Necromancy                    100%        5
 n - Death Channel                 Necromancy                    100%        6
 o - Deflect Missiles              Charms/Air                    100%        6
 p - Haste                         Charms                        100%        6
 q - Mass Confusion                Hexes                         100%        6
 r - Simulacrum                    Ice/Necromancy                100%        6
 s - Darkness                      Hexes                         100%        7

Vaults Vanquisher

Posts: 486

Joined: Thursday, 28th June 2012, 17:50

Location: U.S.

Post Sunday, 10th March 2013, 01:58

Re: CIP: Pale DrTm of Nem, not sure what to build next

I think I seriously overestimate haste
Last edited by some12fat2move on Sunday, 10th March 2013, 18:20, edited 1 time in total.

Crypt Cleanser

Posts: 718

Joined: Monday, 14th February 2011, 05:35

Post Sunday, 10th March 2013, 06:44

Re: CIP: Pale DrTm of Nem, not sure what to build next

I know very well how to build a strong drtm of nemelex, but I never know how to answer this type of post. It's sort of like someone is asking if he should stab himself in the eye or the ear. I think I will just pretend this is somehow my character and I want to make a plan for its skills.

1) The first thing I need to do is train spellcasting from 7.8 to 8.0. Spellcasting's break points are every 0.5.
2) Fighting needs to be off right now and needs to stay off for a while.
3) Dodging needs to be up, probably to at least 12 or so.
4) Unarmed combat is my next priority, to at least 15.
5) Traps to 5.
6) Evocations to 10.
7) Spellcasting to 10.
8) Evocations to 14.
9) Traps to 8.6.
10) Unarmed combat to maybe 20.
11) Spellcasting to 12.
12) Charms to 10 or more unarmed combat.

I do not want mephitic cloud. The spell hunger of blade hands will take care of itself as long as: A) I am at least sometimes eating chunks; and B) I am making my character strong and versatile enough that it does not need blade hands to win every single fight.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

For this message the author mikee has received thanks:
Thalfon

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Sunday, 10th March 2013, 11:28

Re: CIP: Pale DrTm of Nem, not sure what to build next

Meph has become obsolete by now - you've cleared Lair and Orc alone isn't worth getting the spell for. It's an earlygame crutch to help you deal with your first few orc priest/wizard bands and some earlier uniques. This character no longer needs that help, especially as you've somewhat overtrained fighting a bit.

Now is not the time to get Haste up - around Vaults will be when it will naturally be something to invest in but until then you need to work on defence. Dodging and Evo both need some work, UC isn't quite there either.

Personally I would have learnt Ice form so I can eat poisonous chunks and snakespam so I can run away but you have Nemelex to cover the latter and the former isn't strictly essential.

The next big spell to look out for is Dragon Form. If it hasn't shown up by the time you've worked on Dodging, UC and Evo, work towards Phase Shift.

For this message the author Psieye has received thanks:
Thalfon

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