Post Friday, 8th March 2013, 07:20

YAVP OpFi of Oka and TSO -or- 8 AC Sucked

My first Op win, and my first win (still offline, sadly) since a long time.

Yeah, 8 AC was a bit painful. I was hoping to find more AC rings, but alas. On the other hand, rods of inaccuracy (I got three) totally rocked.

Op is great when you finally get things going. They have good aptitudes overall, which is great.

Eventually I learned Statue Form just for the cool factor ... nah, for the AC too. I can say that I enjoyed statue octopodes as much as I enjoyed statue trolls. :P

Oka was pretty helpful this time; his holy double sword meant I could bless another weapon with TSO (that's why I had that holy crossbow, even though I barely needed it since I wielded that cool artefact shield). I also used a vampiric double sword (again, Oka's) in Zot. Zot:5 was pretty horrible with an endless barrage of fire orbs, though.

  Code:
Dungeon Crawl Stone Soup version 0.12-a0-2423-gddcdc49 (tiles) character file.

9206671 Otong the Conqueror (level 27, 226/226 HPs)
             Began as an Octopode Fighter on Mar 5, 2013.
             Was the Champion of the Shining One.
             Escaped with the Orb
             ... and 15 runes on Mar 8, 2013!
             
             The game lasted 12:24:34 (188234 turns).

Otong the Conqueror (Octopode Fighter)            Turns: 188234, Time: 12:24:34

HP 226/226       AC  8     Str 24      XL: 27
MP  46/46        EV 41     Int 26      God: the Shining One [******]
Gold 8098        SH 32     Dex 15      Spells: 15 memorised, 13 levels left

Res.Fire  : + . .   See Invis. : +   Y - +9 rod of inaccuracy (15/16)
Res.Cold  : + + .   Warding    : .   r - +2 shield of Foecyec {rF+ SInv, god gift}
Life Prot.: + + +   Conserve   : .   K - +4 cap of Gallantry {rPois rN+ Str+1 Dam+3
Res.Poison: +       Res.Corr.  : .   e - amulet of the gourmand
Res.Elec. : .       Clarity    : .   o - +3 ring of protection
Sust.Abil.: + .     Spirit.Shd : .   W - ring of sustain abilities
Res.Mut.  : .       Stasis     : .   t - ring of protection from cold
Res.Rott. : .       Ctrl.Telep.: x   C - +5 ring of evasion
Gourmand  : +       Flight     : .   U - +5,+3 ring of slaying
                                     Q - ring "Xischaxi" {MR Str+5 Int+3}
                                     q - +5 ring of evasion
                                     n - ring of the Seven Mice {+Rage +Fly rC+ Int

@: glowing, extremely resistant to hostile enchantments, fairly stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, berserk 1,
deterioration 1, screaming 1, AC +1, Str +1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Berserk Rage, Evoke Flight
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer


You escaped.
You worshipped the Shining One.
the Shining One was exalted by your worship.
You were completely stuffed.

You visited 18 branches of the dungeon, and saw 107 of its levels.
You visited Pandemonium 7 times, and saw 32 of its levels.
You visited the Abyss 2 times.
You also visited: Labyrinth and Trove.

You collected 19327 gold pieces.
You spent 1714 gold pieces at shops.
You donated 9535 gold pieces.

Inventory:

Hand weapons
 c - a +6,+6 double sword of holy wrath {god gift}
 h - the +7,+7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)   
   
   The Shining One opposes the use of such an evil item.
 z - the cursed +4,+0 dire flail "Smealil" {flame, rElec rN+ Stlth++, unknown}
   (You found it on level 7 of Gehenna)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents.
   
   It insulates you from electricity.
   It protects you from negative energy.
   It makes you much more stealthy.
   It has a curse placed upon it.
 N - a +6,+5 crossbow of holy wrath
Missiles
 a - 67 bolts
Armour
 r - the +2 shield of Foecyec (worn) {rF+ SInv, god gift}
   (Okawaru gifted it to you on level 5 of the Shoals)   
   
   It protects you from fire.
   It enhances your eyesight.
 K - the +4 cap of Gallantry (worn) {rPois rN+ Str+1 Dam+3, god gift}
   (Okawaru gifted it to you on level 2 of the Realm of Zot)   
   
   It affects your strength (+1).
   It affects your damage-dealing abilities (+3).
   It protects you from poison.
   It protects you from negative energy.
Magical devices
 l - a wand of heal wounds (5)
 p - a wand of digging (6)
 x - a wand of teleportation (4)
 D - a wand of disintegration (8)
 F - a wand of digging (4)
 P - a wand of hasting (4)
Comestibles
 b - 3 meat rations
 i - 3 chunks of orc flesh
Scrolls
 g - 2 scrolls of blinking
 m - a scroll of fear
 y - a scroll of recharging
 B - 2 scrolls of teleportation
 G - a scroll of fog
 S - 4 scrolls of identify
Jewellery
 e - an amulet of the gourmand (around mantle)
 f - an uncursed ring of teleportation
 j - an uncursed amulet of conservation
 k - the ring of Joson {Fire Str+4 Int+4}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of fire]
   It affects your strength (+4).
   It affects your intelligence (+4).
 n - the ring of the Seven Mice (on tentacle) {+Rage +Fly rC+ Int+5}
   (You found it in a treasure trove)   
   
   [ring of intelligence]
   It affects your intelligence (+5).
   It protects you from cold.
   It lets you fly.
   It lets you go berserk.
 o - a +3 ring of protection (left tentacle)
 q - a +5 ring of evasion (on tentacle)
 t - a ring of protection from cold (on tentacle)
 w - the amulet "Ziawku" {rCorr +Rage +Inv rF- rC++ Acc+3}
   (You found it in a labyrinth)   
   
   [amulet of resist corrosion]
   It affects your accuracy (+3).
   It makes you vulnerable to fire.
   It greatly protects you from cold.
   It lets you turn invisible.
   It lets you go berserk.
 C - a +5 ring of evasion (on tentacle)
 I - the amulet "Qionius" {rMut Str+4 Acc-3}
   (You bought it in a shop on level 3 of the Orcish Mines)   
   
   [amulet of resist mutation]
   It affects your strength (+4).
   It affects your accuracy (-3).
 O - the amulet of Jidgh {Clar rPois MR Acc+3}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of clarity]
   It affects your accuracy (+3).
   It protects you from poison.
   It increases your resistance to enchantments.
 Q - the ring "Xischaxi" (on tentacle) {MR Str+5 Int+3}
   (You acquired it on level 5 of the Vaults)   
   
   [ring of protection from magic]
   It affects your strength (+5).
   It affects your intelligence (+3).
 U - a +5,+3 ring of slaying (on tentacle)
 W - a ring of sustain abilities (right tentacle)
Potions
 u - 2 potions of agility
 v - 2 potions of curing
 H - a potion of might
Orbs of Power
 d - the Orb of Zot
Rods
 X - a +4 rod of inaccuracy (10/10)
   (You found it on level 6 of the Pits of Slime)
 Y - a +9 rod of inaccuracy (15/16) (weapon)
   (You found it on level 5 of the Vaults)


   Skills:
 O Level 27 Fighting
   Level 5.1 Short Blades
 - Level 18.0 Long Blades
 O Level 27 Crossbows
 - Level 5.4 Throwing
 O Level 27 Dodging
 - Level 25.0 Stealth
 - Level 10.0 Stabbing
 - Level 16.0 Shields
 - Level 8.6 Traps
 - Level 20.0 Spellcasting
 - Level 15.0 Charms
 + Level 22.3 Summonings
 - Level 20.0 Translocations
 - Level 12.0 Transmutations
 - Level 4.0 Air Magic
 - Level 19.0 Earth Magic
 - Level 4.2 Poison Magic
 - Level 14.0 Invocations
 O Level 27 Evocations


You had 13 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Swiftness             Chrm/Air       #######...   1%          2    None
b - Repel Missiles        Chrm/Air       #######...   1%          2    None
c - Flight                Chrm/Air       #######...   1%          3    None
d - Apportation           Tloc           ########..   0%          1    None
e - Control Teleport      Chrm/Tloc      ########..   0%          4    None
f - Cure Poison           Pois           ######....   1%          2    None
g - Shroud of Golubria    Chrm/Tloc      ########..   0%          2    None
h - Haste                 Chrm           ########.    1%          6    ##.....
i - Abjuration            Summ           ########..   0%          3    None
j - Statue Form           Trmt/Erth      ########..   1%          6    ##.....
k - Blink                 Tloc           N/A          0%          2    None
l - Phase Shift           Tloc           ########..   0%          5    None
m - Stoneskin             Trmt/Erth      ########..   0%          2    None
n - Mass Abjuration       Summ           ########..   1%          6    ##.....
o - Controlled Blink      Tloc           N/A          1%          7    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:5             Orc (4/4) D:11
    Elf (3/3) Orc:3          Lair (8/8) D:9          Shoals (5/5) Lair:6
 Spider (5/5) Lair:6        Slime (6/6) Lair:7       Vaults (5/5) D:18
  Blade (1/1) Vaults:4      Crypt (5/5) Vaults:2       Tomb (3/3) Crypt:3
    Dis (7/7) Hell            Geh (7/7) Hell            Coc (7/7) Hell
    Tar (7/7) Hell            Zot (5/5) D:27       

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh

Shops:
D:9: (  D:16: =  D:27: *  Orc:3: =(*?!  Orc:4: *%+*

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25
Pandemonium: D:21 D:24

Annotations
D:2 Ijyb
Shoals:4 exclusion: oklob plant
Shoals:5 exclusion: oklob plant, Ilsuiw
Vaults:4 exclusion: curse skull
Crypt:4 exclusion: curse skull


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.*
You can use your tentacles to constrict many enemies at once.*
Your skin changes colour to match your surroundings (Stlth).*
Your rubbery body absorbs attacks (AC +1).*
You tend to lose your temper in combat.
Your body is slowly deteriorating.
You occasionally shout uncontrollably.
Your muscles are strong (Str +1).


Message History

(D) Dungeon        (T) Temple         (O) Orcish Mines   (E) Elven Halls   
(L) Lair           (A) Shoals         (N) Spider Nest    (M) Slime Pits     
(V) Vaults         (B) Hall of Blades (C) Crypt          (W) Tomb           
(U) Hell           (I) Dis            (G) Gehenna        (X) Cocytus       
(Y) Tartarus       (Z) Zot           
Where to? (Enter - D:1, ? - help)
Okay, then.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
A giant newt comes into view.
Aiming: Bolt of Inaccuracy
Press: ? - help, Shift-Dir - straight line, f - giant newt
Aim: a giant newt (haloed)
The narrow beam of energy hits the giant newt.
You kill the giant newt!
Drop what? (_ for help) (? for menu, Esc to quit)
Okay, then.
You don't feel like leaving the orb behind!
There is a staircase leading out of the dungeon here.
You have escaped!

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