Slime Squisher
Posts: 371
Joined: Friday, 17th December 2010, 15:27
YAVP: 15 rune, another OPFI with Jiyva
- Code:
12801452 hubris the Conqueror (level 27, 203/203 (226) HPs)
Began as an Octopode Fighter on Feb 18, 2013.
Was a High Priest of Jiyva.
Escaped with the Orb
... and 15 runes on Feb 19, 2013!
The game lasted 10:39:46 (125911 turns).
hubris the Conqueror (Octopode Fighter) Turns: 125911, Time: 10:39:46
HP 203/203 (226) AC 17 Str 27 XL: 27
MP 37/51 EV 46 Int 8 God: Jiyva [*****.]
Gold 10185 SH 61 Dex 18 Spells: 0 memorised, 26 levels left
Res.Fire : + + . See Invis. : + T - +6 eudemon blade (holy)
Res.Cold : + . . Warding : + y - +3 large shield {rF+} {god gift}
Life Prot.: + + . Conserve : . H - +2 cap {SInv} {god gift}
Res.Poison: . Res.Corr. : + I - brooch of Shielding {Ward AC+4 EV+4}
Res.Elec. : + Clarity : . O - +6 ring of protection
Sust.Abil.: + . Spirit.Shd : . s - ring "Qagi" {rC+ MR}
Res.Mut. : . Stasis : . h - +4,+7 ring of slaying
Res.Rott. : . Ctrl.Telep.: x W - ring of regeneration
Saprovore : . . . Levitation : . x - ring of Shaolin {EV+8}
Ctrl.Flight: . N - ring of regeneration
A - ring of Waitokit {SustAb Str+3 Dam+4}
B - ring of Ehamutt {+Inv +Lev rElec rF+ rN+}
@: very slightly contaminated, extraordinarily resistant to hostile
enchantments, very stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, beak, camouflage 1, +30%
mp, magic resistance 1, spawn jellies when eating, translucent skin 1, AC +5, SH
+2, Str -1, Dex +1
a: Request Jelly, Slimify, Cure Bad Mutation, Renounce Religion, Evoke
Invisibility, Evoke Levitation
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Jiyva.
Jiyva was exalted by your worship.
You were very full.
You visited 17 branches of the dungeon, and saw 109 of its levels.
You visited Pandemonium 2 times, and saw 19 of its levels.
You visited the Abyss 3 times.
You visited 1 Ziggurat, and saw 10 of its levels.
You also visited: Labyrinth, Trove, Ossuary, Volcano and Wizlab.
You collected 17321 gold pieces.
You spent 3416 gold pieces at shops.
You used 3740 gold pieces for miscellaneous purposes.
Inventory:
Hand weapons
n - the +5,+4 trident of Punishment {speed, +Blink Dex-1 Stlth++}
(You found it in Pandemonium)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your dexterity (-1).
It lets you blink.
It makes you much more stealthy.
t - a cursed +7,+8 demon trident of piercing
T - a +6,+6 eudemon blade of holy wrath (weapon)
Armour
b - the +1 large shield of Xojypy {+Blink +Rage}
(You took it off a paladin in Pandemonium)
It lets you blink.
It lets you go berserk.
y - a +3 large shield of fire resistance (worn) {god gift}
H - a +2 cap of see invisible (worn) {god gift}
K - the -1 shield of Abstinence {god gift, rC+}
(Okawaru gifted it to you on level 26 of the Dungeon)
It protects you from cold.
Magical devices
c - a wand of heal wounds (0)
e - a wand of heal wounds (5)
p - a wand of fire (11)
q - a wand of hasting (3)
P - a wand of teleportation (0)
Comestibles
z - a pear
E - 30 meat rations
J - 3 royal jellies
Scrolls
a - 2 scrolls of identify
g - 4 scrolls of blinking
r - 2 scrolls of enchant armour
u - 2 scrolls of amnesia {unknown}
Z - 5 scrolls of remove curse
Jewellery
d - the ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv Stlth++}
(You found it in a labyrinth)
[ring of invisibility]
It affects your evasion (+4).
It affects your accuracy (-4).
It protects you from negative energy.
It enhances your eyesight.
It makes you much more stealthy.
h - a +4,+7 ring of slaying (on tentacle)
j - an uncursed ring of protection from fire
k - a cursed +5,+3 ring of slaying
o - a cursed +5 ring of protection
s - the ring "Qagi" (right tentacle) {rC+ MR}
(You took it off an orc on level 6 of the Dungeon)
[ring of protection from magic]
It protects you from cold.
v - the cursed amulet of the Solstice {+Rage rF+ rN+}
(You found it on level 8 of the Vaults)
[amulet of rage]
It protects you from fire.
It protects you from negative energy.
It has a curse placed upon it.
w - the ring of Nij Cari {Hunger- MR}
(You found it on level 6 of the Pits of Slime)
[ring of sustenance]
It increases your resistance to enchantments.
x - the ring of Shaolin (on tentacle) {EV+8}
(You took it off an iron imp on level 10 of a ziggurat)
[ring of evasion]
It affects your evasion (+8).
A - the ring of Waitokit (on tentacle) {SustAb Str+3 Dam+4}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of sustain abilities]
It affects your strength (+3).
It affects your damage-dealing abilities (+4).
B - the ring of Ehamutt (on tentacle) {+Inv +Lev rElec rF+ rN+}
(You found it on level 6 of the Pits of Slime)
[ring of invisibility]
It protects you from fire.
It insulates you from electricity.
It protects you from negative energy.
It lets you levitate.
D - an uncursed ring of teleport control
F - the cursed amulet "Xuhora" {Ward -Cast rElec SInv}
(You found it on level 6 of the Pits of Slime)
[amulet of warding]
It insulates you from electricity.
It enhances your eyesight.
It prevents spellcasting.
It has a curse placed upon it.
I - the brooch of Shielding (around mantle) {Ward AC+4 EV+4}
(You found it on level 3 of the Elven Halls)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
L - the cursed amulet "Zoaqoj" {rMut Str+3 Int-5}
(You found it on level 5 of the Crypt)
[amulet of resist mutation]
It affects your strength (+3).
It affects your intelligence (-5).
It has a curse placed upon it.
M - the amulet of Madghud {Clar rF+ Stlth--}
(You found it in Pandemonium)
[amulet of clarity]
It protects you from fire.
It makes you much less stealthy.
N - a ring of regeneration (on tentacle)
O - a +6 ring of protection (left tentacle)
Q - an uncursed ring of protection from fire
R - a cursed ring of poison resistance
S - a cursed amulet of clarity
W - a ring of regeneration (on tentacle)
Y - the ring "Cionnih" {Wiz rF++}
(You found it on level 7 of Tartarus)
[ring of wizardry]
It greatly protects you from fire.
Potions
l - 2 potions of might
m - 8 potions of restore abilities
U - 13 potions of curing
Orbs of Power
C - the Orb of Zot
Rods
f - a +4 rod of warding (14/14)
(You took it off a balrug in Pandemonium)
i - a cursed +2 rod of warding (13/13)
(You found it on level 6 of the Dungeon)
G - a +4 rod of demonology (13/13)
(You found it on level 3 of the Tomb of the Ancients)
Skills:
O Level 27 Fighting
O Level 27 Long Blades
- Level 23,7 Polearms
O Level 27 Dodging
- Level 23,1 Stealth
O Level 27 Shields
+ Level 18,7 Traps & Doors
- Level 15,3 Unarmed Combat
- Level 3,0 Invocations
- Level 17,2 Evocations
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:8
Elf (3/3) Orc:3 Lair (8/8) D:8 Shoals (5/5) Lair:4
Snake (5/5) Lair:5 Slime (6/6) Lair:6 Vaults (8/8) D:16
Blade (0/1) Vaults:4 Crypt (5/5) Vaults:3 Tomb (3/3) Crypt:2
Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell
Tar (7/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva