Well, I explored about 2/5 of it before deciding I needed more food and returning to my stash, I hadn't gotten a down staircase yet, but I'm sure there's one around some corner I haven't poked my nose around.
I decided to pop down and clear out Lairs:8, got a few more goodies and a little more XP, and unfortunately teleportitis (I'm wearing a cTele ring, so it's not the most detrimental thing in the universe, but I do need to stay away from any cTele- levels until I get it fixed)
- Code:
Dungeon Crawl Stone Soup version 0.11.0 (console) character file.
Standem the Thaumaturge (Octopode Conjurer) Turns: 48252, Time: 08:14:13
HP 91/91 (92) AC 7 Str 10 XL: 15 Next: 73%
MP 35/35 EV 16 Int 27 God: Sif Muna [******]
Gold 321 SH 11 Dex 14 Spells: 10 memorised, 5 levels left
Res.Fire : . . . See Invis. : . a - staff of cold
Res.Cold : + + . Warding : . K - +0 buckler {rF+}
Life Prot.: . . . Conserve : . (helmet restricted)
Res.Poison: . Res.Corr. : . i - amulet of the gourmand
Res.Elec. : + Clarity : . k - ring of wizardry
Sust.Abil.: + . Spirit.Shd : . D - ring of teleport control
Res.Mut. : . Rnd.Telep. : + j - ring of Exhibitionism {rElec MR Dex+2 Dam-
Res.Rott. : . Ctrl.Telep.: + B - ring of ice
Gourmand : + Levitation : . p - +3 ring of protection
Ctrl.Flight: . z - +3 ring of protection
Q - ring of Mnasomik {SustAb Dam+3}
P - ring of Ophaed {Str+3 Int+3}
@: quite resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1,
teleportitis 1, AC +1, Dex -1
a: Channel Energy, Forget Spell, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are very full.
You have visited 4 branches of the dungeon, and seen 26 of its levels.
You have also visited: Labyrinth and Volcano.
You have collected 2536 gold pieces.
You have spent 2235 gold pieces at shops.
Inventory:
Hand weapons
b - an uncursed glowing blowgun
Missiles
d - 8 needles of sickness
v - 6 poisoned darts (quivered)
y - 8 needles of slowing
I - 65 poisoned needles
Armour
K - a +0 buckler of fire resistance (worn)
Magical devices
f - a wand of draining {zapped: 7}
l - a wand of heal wounds (5)
m - a wand of digging (19)
t - a wand of draining {zapped: 6}
u - a wand of lightning (6)
M - a wand of disintegration (14)
O - a wand of slowing (3)
Comestibles
o - 4 meat rations
Scrolls
g - 3 scrolls of teleportation
h - 3 scrolls of identify
s - a scroll of magic mapping
A - a scroll of blinking
J - 3 scrolls of remove curse
Jewellery
i - an amulet of the gourmand (around mantle)
j - the ring of Exhibitionism (on tentacle) {rElec MR Dex+2 Dam-4}
(You acquired it on level 8 of the Dungeon)
[ring of dexterity]
It affects your dexterity (+2).
It affects your damage-dealing abilities (-4).
It insulates you from electricity.
It increases your resistance to enchantments.
k - a ring of wizardry (left tentacle)
p - a +3 ring of protection (on tentacle)
z - a +3 ring of protection (on tentacle)
B - a ring of ice (on tentacle)
C - an uncursed ring of invisibility
D - a ring of teleport control (right tentacle)
G - an uncursed ring of teleportation
P - the ring of Ophaed (on tentacle) {Str+3 Int+3}
(You found it in a labyrinth)
[ring of strength]
It affects your strength (+3).
It affects your intelligence (+3).
Q - the ring of Mnasomik (on tentacle) {SustAb Dam+3}
(You found it in a labyrinth)
[ring of sustain abilities]
It affects your damage-dealing abilities (+3).
Potions
e - a potion of berserk rage
w - a potion of resistance
E - 4 potions of curing
F - a potion of magic
Books
c - Sif Muna's Reference Book on Conjuration {god gift}
(Sif Muna gifted it to you in a volcano)
Spells Type Level
Throw Flame Conjuration/Fire 2
Sticky Flame Conjuration/Fire 4
Iskenderun's Mystic Blast Conjuration 4
n - a book of Changes {god gift}
Spells Type Level
Beastly Appendage Transmutation 1
Sticks to Snakes Transmutation 2
Spider Form Transmutation/Poison 3
Ice Form Ice/Transmutation 4
Blade Hands Transmutation 5
q - the Disquisition on the Entrancing Escort
(You found it in a labyrinth)
Spells Type Level
Recall Summoning/Translocation 3
Enslavement Hexes 4
Polymorph Other Hexes/Transmutation 4
Summon Elemental Summoning 4
Summon Demon Summoning 5
r - Sif Muna's Tome of Aerial Confrontation {god gift}
(Sif Muna gifted it to you on level 4 of the Orcish Mines)
Spells Type Level
Shock Conjuration/Air 1
Flame Tongue Conjuration/Fire 1
Static Discharge Conjuration/Air 3
Conjure Flame Conjuration/Fire 3
Lightning Bolt Conjuration/Air 5
Poisonous Cloud Conjuration/Poison/Air 6
x - a book of Beasts
Spells Type Level
Summon Butterflies Summoning 1
Sticks to Snakes Transmutation 2
Call Canine Familiar Summoning 3
Ice Form Ice/Transmutation 4
*Summon Ice Beast Ice/Summoning 4
Summon Hydra Summoning 7
H - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
Throw Frost Conjuration/Ice 2
*Mephitic Cloud Conjuration/Poison/Air 3
Lightning Bolt Conjuration/Air 5
Bolt of Cold Conjuration/Ice 6
*Freezing Cloud Conjuration/Ice/Air 6
L - a book of Control
Spells Type Level
Control Teleport Charms/Translocation 4
Control Undead Necromancy 4
Enslavement Hexes 4
Mass Confusion Hexes 6
Metabolic Englaciation Hexes/Ice 6
N - a book of Enchantments {god gift}
Spells Type Level
Tukima's Dance Hexes 3
See Invisible Charms 4
Cause Fear Hexes 4
Silence Hexes/Air 5
*Deflect Missiles Charms/Air 6
*Haste Charms 6
R - a book of Frost
Spells Type Level
Freeze Ice 1
Throw Frost Conjuration/Ice 2
*Ozocubu's Armour Charms/Ice 3
*Throw Icicle Conjuration/Ice 4
*Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice/Transmutation 4
S - a book of Geomancy
Spells Type Level
Sandblast Earth 1
Stoneskin Transmutation/Earth 2
Passwall Transmutation/Earth 3
Stone Arrow Conjuration/Earth 3
Petrify Transmutation/Earth 4
Lee's Rapid Deconstruction Earth 5
T - a book of Party Tricks
Spells Type Level
Summon Butterflies Summoning 1
Apportation Translocation 1
*Blink Translocation 2
Tukima's Dance Hexes 3
Alistair's Intoxication Transmutation/Poison 4
U - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 5
*Haste Charms 6
Invisibility Hexes 6
V - a book of the Dragon
Spells Type Level
Flight Charms/Air 3
Cause Fear Hexes 4
Bolt of Fire Conjuration/Fire 6
Dragon Form Fire/Transmutation 7
Summon Dragon Summoning 9
W - a book of Annihilations {highlevel}
WARNING: If you fail in an attempt to memorise a spell from this book, the
book will lash out at you.
Spells Type Level
Poison Arrow Conjuration/Poison 6
Orb of Destruction Conjuration 7
Chain Lightning Conjuration/Air 8
Lehudib's Crystal Spear Conjuration/Earth 8
Ice Storm Conjuration/Ice 9
Fire Storm Conjuration/Fire 9
X - Sif Muna's Disquisition on the Birds and Confrontation {god gift}
(Sif Muna gifted it to you on level 13 of the Dungeon)
Spells Type Level
Repel Missiles Charms/Air 2
Static Discharge Conjuration/Air 3
Poisonous Cloud Conjuration/Poison/Air 6
Conjure Ball Lightning Conjuration/Air 7
Y - Sif Muna's Grimoire of Confrontation and Weightlessness {god gift}
(Sif Muna gifted it to you on level 3 of the Lair of Beasts)
Spells Type Level
Shock Conjuration/Air 1
Lightning Bolt Conjuration/Air 5
Iron Shot Conjuration/Earth 6
Poisonous Cloud Conjuration/Poison/Air 6
Z - Sif Muna's Grimoire of Feathery Talismans {god gift}
(Sif Muna gifted it to you on level 3 of the Orcish Mines)
Spells Type Level
*Swiftness Charms/Air 2
Freezing Aura Charms/Ice 2
Airstrike Air 4
Warp Weapon Charms/Translocation 5
Silence Hexes/Air 5
Magical staves
a - an uncursed staff of cold (weapon)
Skills:
+ Level 7.4 Fighting
Level 0.2 Short Blades
- Level 8.0 Dodging
- Level 2.7 Stealth
- Level 5.4 Shields
+ Level 14.1 Spellcasting
* Level 11.8 Conjurations
- Level 9.1 Charms
* Level 12.0 Ice Magic
- Level 10.8 Air Magic
- Level 1.0 Poison Magic
- Level 8.0 Invocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 1% 1 None
c - Mephitic Cloud Conj/Pois/Air #######.. 1% 3 None
f - Freezing Cloud Conj/Ice/Air #########. 1% 6 ####...
i - Throw Icicle Conj/Ice ######### 1% 4 None
A - Ozocubu's Armour Chrm/Ice #########. 1% 3 None
B - Blink Tloc N/A 1% 2 None
H - Haste Chrm #######.. 4% 6 ####...
I - Summon Ice Beast Ice/Summ ########.. 1% 4 None
M - Deflect Missiles Chrm/Air #######... 3% 6 ####...
S - Swiftness Chrm/Air #######... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/27) Temple (1/1) D:6 Orc (4/4) D:11
Elf (0/3) Orc:3 Lair (8/8) D:9 Shoals (0/5) Lair:4
Snake (0/5) Lair:3 Slime (0/6) Lair:6
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:7: ? D:9: [ D:11: ( D:12: * D:13: **[ Orc:2: % Orc:4: +=(*[
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict many enemies at once.
Your skin changes colour to match your surroundings (Stlth).
Your rubbery body absorbs attacks (AC +1).
You are clumsy (Dex -1).
Space occasionally distorts in your vicinity.
I have 5 spell slots available, and at this point lots to choose from, so I was thinking about the following possibilities:
1. Re-memorize Lightning bolt, it's loud as hell, but it does do non-cold damage and my air magic is almost as high as my ice (Although I don't have any enhancers for air) Unfortunately I always feel like I'm overpaying for lightning bolt, it does do decent damage as long as you're bouncing it, but it always seems like not enough to be worth the 5 mana.
2. Grab Conjure flame, it's only level 3 but is quite nice against mindless undead particularly, as a utility spell I can use it to redirect my freezing clouds a little more precicely than Mephitic cloud, and I can light trees on fire! (Ok, ok, that's not a good sound *logistical* reason to take it, but I do like pyromania in a conjurer) Downside being it doesn't plug all my current holes, but it leaves me some extra spell levels to add in minor utility spells like summon butterflies
3. Grab a summoning spell that doesn't do ice damage, Hm, currently available choices include: Call cainine familiar (I've always felt like this spell wasn't worth it until you get your summoning skill VERY high, and at that point there are better choices) Summon Elemental: I don't have enough Air magic to get friendly air elementals often enough, water elementals are a possibility, but I don't have any ready way to have water available, maybe worth it for shoals?, fire and earth are just way out) Summon Demon: Don't have enough sumoning, requires lots to consistantly drum up something that isn't going to kill you instead. Higher level summons are right out, just don't have the skill and don't want to branch out quite yet (If I was going to try to get a decent summon online, it would be by bumping air magic up until I get the magic 15 I need to get air elementals that don't kill me)
4. Memorize IMB, as a non-elemental conjuration, it does decent damage to undead, I feel like it's a tad weak for level 4 and my Cj isn't my highest skill but this is a strong contender
5. Memorize Fireball, as a level 5 conjuration spell, Fireball is pretty darn spiffy, but I don't and won't have the skill to make it deal real serious damage, but worth thinking about.
6. Memorize Sticky Flame, I have always felt like this was a VERY powerful level 4 conjuration, and doesn't require much skill to do lots of damage, the lack of any fire spell skill isn't probably going to damper it's damage much, and with haste, I can spray hot napalm on stuff, then dance away without taking too much damage.
7. Ditch 2 spell levels worth of stuff and memorize either OOD or Conjure ball lightning, I'm at 8% and 11% fail respectively on these two, so it's not a stretch to use them. I feel like I'd do more damage with CBL, but the blowback might be more devistating (Although I do have rElec, so perhaps I'm just being paranoid) The problem is what the heck do I ditch?
8. Hold out for one more spell level and memorize BoC, it's absolutely the most useful conjuration everywhere I'm likely to go right now *except* for this one stupid dungeon level, which I'm sure I can skirt around at this point and come back to later once I have the spell slots for a high level conjuration without having to ditch anything I want.
Those are my current ideas