YAVP - HaHu w/Statue Form - Garden Gnome Fury


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Mines Malingerer

Posts: 32

Joined: Tuesday, 5th June 2012, 20:29

Post Saturday, 12th January 2013, 06:37

YAVP - HaHu w/Statue Form - Garden Gnome Fury

Well, that was an interesting run.
Started off as your run-of-the-mill slinger, slinging weak enemies with stones and stronger ones with bullets.
Converted to Okawaru as soon as possible and started rolling in the ammunition.
It got pretty boring slinging everything to death (not to mention the ammunition problems later on), but then...
Then on D:17 I killed a daeva and took from its cold, dead hands a Eudemon blade.
That's when I decided to do the extended, originally only vying for a 3-runer.
I was planning on skipping the elf-halls, but I didn't find any spellbooks with regeneration, even after clearing the vaults completely, so I decided to go curbstomp the elves as a last resort to try to find some decent spellbooks.
Then I found a manual of earth magic, so I though "Statue form? Why not".
It protects against torment and is easier to cast than necromutation. It also makes you do way more damage in melee, so it fit perfectly with my plan. The attack speed loss is compensted by haste, and phase shift + reflect missiles counteract the EV penalty.
Statue Form + stoneskin + phase shift + haste + reflect missiles makes you pretty much unkillable, as well as an absolute monster in melee. I had a boxing match with Antaeus with all those buffs active and berserk at one point. I TOOK NO DAMAGE.

  Code:
Dungeon Crawl Stone Soup version 0.12-a0-1631-g8cd7dd5 (webtiles) character file.

12669986 Roshnak the Petrodigitator (level 27, 362/362 (383) HPs)
             Began as a Halfling Hunter on Jan 7, 2013.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 15 runes on Jan 12, 2013!
             
             The game lasted 17:46:18 (127291 turns).

Roshnak the Petrodigitator (Halfling Hunter)      Turns: 127291, Time: 17:46:18

HP 362/362 (383) AC 49     Str 21      XL: 27
MP   7/49        EV 30     Int 22      God: Makhleb [******]
Gold 6674        SH 34     Dex 21      Spells: 14 memorised, 20 levels left

Res.Fire  : + + +   See Invis. : +   k - meat ration
Res.Cold  : + . .   Warding    : .   Y - melded +2 leather armour of Wrong Decisions {rF+
Life Prot.: + + .   Conserve   : .   M - +0 elf shield {rF+}
Res.Poison: +       Res.Corr.  : .   W - +2 helmet of the Komodo Dragon {Int+4 Dam+
Res.Elec. : +       Clarity    : .   O - -2 cloak "Chabae" {rF+ Dam+6 Curse}
Sust.Abil.: + .     Spirit.Shd : .   X - melded +2 pair of gloves of the Comet {Str+2 Dex+
Res.Mut.  : +       Stasis     : .   p - melded +2 pair of boots
Res.Rott. : +       Ctrl.Telep.: x   r - amulet "Smein" {rMut +Rage rN+ SInv}
Saprovore : . . .   Flight     : +   E - ring "Bryiq" {rF+ MR}
                                     c - ring of Shonkaar {SustAb rC+ MR SInv}

@: statue-form, deflect missiles, regenerating, stone skin, phasing (expiring),
brilliant, berserking, flying, slightly contaminated, hasted, glowing, quick,
incredibly resistant to hostile enchantments, extremely unstealthy
A: berserk 1, blurry vision 1, deterioration 1, mutation resistance 1, screaming
2, slow metabolism 1
a: End Transformation, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Berserk Rage
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.

You were a stone statue.

You visited 17 branches of the dungeon, and saw 106 of its levels.
You visited Pandemonium 2 times, and saw 28 of its levels.
You visited the Abyss 4 times.
You visited 1 bazaar.
You also visited: Trove.

You collected 14402 gold pieces.
You spent 7502 gold pieces at shops.

Inventory:

Hand weapons
 b - a +5,+7 sling of velocity
 e - the +7,+7 Sceptre of Asmodeus
   (You took it off Asmodeus on level 7 of Gehenna)
 g - the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR}
   (You found it on level 5 of the Vaults)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   It greatly protects you from fire.
   It makes you vulnerable to cold.
   It protects you from poison.
   It increases your resistance to enchantments.
 n - a +6,+5 demon blade of pain
 A - the +10 blowgun of Devotion {evade, rC+}
   (You found it on level 7 of the Iron City of Dis)   
   
   It affects your evasion (+5 to EV).
   
   It protects you from cold.
 B - the +4,+4 Staff of Dispater
   (You took it off Dispater on level 7 of the Iron City of Dis)
 R - a +9,+8 eudemon blade of holy wrath
Missiles
 o - 50 silver sling bullets {god gift}
 z - 82 sling bullets
 N - 105 sling bullets of flame
 S - 44 sling bullets of frost
Armour
 p - a +2 pair of boots (melded)
 I - a +1 cloak of preservation {god gift}
 M - a +0 elven shield of fire resistance (worn)
 O - the -2 cloak "Chabae" (worn) {rF+ Dam+6 Curse}
   (You found it on level 5 of the Vaults)   
   
   It affects your damage-dealing abilities (+6).
   It protects you from fire.
   It may recurse itself.
 W - the +2 helmet of the Komodo Dragon (worn) {Int+4 Dam+2}
   (You found it on level 1 of the Crypt)   
   
   It affects your intelligence (+4).
   It affects your damage-dealing abilities (+2).
 X - the +2 pair of gloves of the Comet (melded) {Str+2 Dex+5}
   (You found it on level 1 of the Realm of Zot)   
   
   It affects your strength (+2).
   It affects your dexterity (+5).
 Y - the +2 leather armour of Wrong Decisions (melded) {rF+ Dex+1}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   It affects your dexterity (+1).
   It protects you from fire.
Magical devices
 i - a wand of teleportation (0)
 l - a wand of teleportation (5)
 C - a wand of heal wounds (7)
 L - a wand of digging (2)
Comestibles
 k - a meat ration (in hand)
 K - 2 bread rations
Jewellery
 c - the ring of Shonkaar (left hand) {SustAb rC+ MR SInv}
   (You found it on level 5 of the Vaults)   
   
   [ring of sustain abilities]
   It protects you from cold.
   It increases your resistance to enchantments.
   It enhances your eyesight.
 d - the ring "Phimirea" {+Fly rC++ Stlth++}
   (You found it on level 27 of the Dungeon)   
   
   [ring of flight]
   It greatly protects you from cold.
   It makes you much more stealthy.
 f - the ring of the Five Lives {+Fly Dex-2 Int-1, unknown}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of flight]
   It affects your intelligence (-1).
   It affects your dexterity (-2).
 j - the cursed ring of the Assorted Beds {rPois rN+ Str+2 Stlth+}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of poison resistance]
   It affects your strength (+2).
   It protects you from negative energy.
   It makes you more stealthy.
   It has a curse placed upon it.
 m - the ring of the Mage {Wiz MR Int+3}
   (You found it on level 1 of the Elven Halls)   
   
   [ring of wizardry]
   It affects your intelligence (+3).
   It increases your resistance to enchantments.
 q - a cursed amulet of clarity
 r - the amulet "Smein" (around neck) {rMut +Rage rN+ SInv}
   (You found it on level 6 of the Pits of Slime)   
   
   [amulet of resist mutation]
   It protects you from negative energy.
   It enhances your eyesight.
   It lets you go berserk.
 s - the ring "Betaf" {Regen Int+4}
   (You found it on level 7 of Cocytus)   
   
   [ring of regeneration]
   It affects your intelligence (+4).
 v - the ring "Thabbood" {MP+9 Str+2 Int+5 Dam+3}
   (You found it on level 3 of the Elven Halls)   
   
   [ring of magical power]
   It affects your strength (+2).
   It affects your intelligence (+5).
   It affects your damage-dealing abilities (+3).
 w - the ring "Xosaph" {Str+4 Dex+4 Int+4}
   (You found it on level 7 of Cocytus)   
   
   [ring of intelligence]
   It affects your intelligence (+4).
   It affects your strength (+4).
   It affects your dexterity (+4).
 x - the ring "Exkeaf" {Fire rPois, unknown}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of fire]
   It protects you from poison.
 y - the ring of Zoagixta {Ice Dex+3, unknown}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of ice]
   It affects your dexterity (+3).
 E - the ring "Bryiq" (right hand) {rF+ MR}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of protection from fire]
   It increases your resistance to enchantments.
 U - the cursed amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
   (You bought it in a shop on level 7 of the Dungeon)   
   
   [amulet of inaccuracy]
   It affects your evasion (+5).
   It insulates you from electricity.
   It lets you fly.
   It protects you from missiles.
   It has a curse placed upon it.
 Z - the cursed ring of Lesu {rN+ Acc+6 Dam+5 Stlth++}
   (You bought it in a shop on level 27 of the Dungeon)   
   
   [ring of slaying]
   It affects your accuracy (+6).
   It affects your damage-dealing abilities (+5).
   It protects you from negative energy.
   It makes you much more stealthy.
   It has a curse placed upon it.
Potions
 t - 2 potions of brilliance
 J - a potion of restore abilities
Orbs of Power
 u - the Orb of Zot
Miscellaneous
 h - an ornate deck of defence {Solitude}
 H - the horn of Geryon
 P - a legendary deck of defence {drawn: 1}


   Skills:
 + Level 17.9 Fighting
   Level 12.0 Short Blades
 + Level 15.3 Long Blades
 - Level 20.0 Slings
 + Level 16.2 Armour
 + Level 17.1 Dodging
 - Level 11.1 Stealth
 - Level 13.2 Stabbing
 + Level 19.1 Shields
 - Level 10.0 Traps
 + Level 25.3 Spellcasting
 - Level 8.5 Hexes
 - Level 15.3 Charms
 - Level 10.0 Necromancy
 - Level 8.8 Translocations
 - Level 11.0 Transmutations
 - Level 10.6 Air Magic
 O Level 27 Earth Magic
 - Level 21.3 Invocations
 - Level 13.0 Evocations


You had 20 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Blink                 Tloc           N/A          1%          2    None
b - Apportation           Tloc           #######...   1%          1    None
c - Swiftness             Chrm/Air       ########..   0%          2    None
d - Flight                Chrm/Air       ########..   1%          3    None
e - Silence               Hex/Air        #######...   1%          5    None
f - Portal Projectile     Tloc           #######      1%          2    None
g - Control Teleport      Chrm/Tloc      ########..   1%          4    None
h - Phase Shift           Tloc           #######...   1%          5    None
i - Haste                 Chrm           ########.    1%          6    None
j - Stoneskin             Trmt/Erth      ########..   0%          2    None
k - Statue Form           Trmt/Erth      ########..   1%          6    None
l - Deflect Missiles      Chrm/Air       ########..   1%          6    None
m - Regeneration          Chrm/Necr      ########..   1%          3    None
n - Shatter               Erth           #########.   1%          9    #######


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (0/1) D:7             Orc (4/4) D:11
    Elf (3/3) Orc:3          Lair (8/8) D:13          Swamp (5/5) Lair:3
  Snake (5/5) Lair:4        Slime (6/6) Lair:8       Vaults (5/5) D:18
  Blade (1/1) Vaults:4      Crypt (5/5) Vaults:2       Tomb (3/3) Crypt:3
    Dis (7/7) Hell            Geh (7/7) Hell            Coc (7/7) Hell
    Tar (7/7) Hell            Zot (5/5) D:27       

Altars:
Ashenzari
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Xom
Zin
the Shining One
Jiyva

Shops:
D:7: =  D:13: +  D:24: =  D:27: !=  Orc:3: /?  Orc:4: ![(*  Elf:1: +
Snake:4: %  Vaults:2: /

Portals:
Hell: D:22 D:23 D:25 D:27
Abyss: D:22 D:25
Pandemonium: D:21 D:24

Annotations
D:7 Amulet of Air
D:11 exclusion: ice statue
D:12 exclusion: 2 silver statues
D:18 exclusion: door
D:20 Boodz's ghost, great SpEn
Crypt:2 exclusion: curse skull
Crypt:5 exclusion: curse skull
Tomb:3 mamga's ghost, legendary DEFE


Innate Abilities, Weirdness & Mutations

You are small and have problems with some larger weapons.
You are somewhat resistant to further mutation.
You have a slow metabolism.
You tend to lose your temper in combat.
Your vision is a little blurry.
Your body is slowly deteriorating.
You sometimes yell uncontrollably.


Message History

Okay, then.
Casting: Shatter
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Casting: Shatter
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
k - a meat ration (in hand)
Use which ability? (? or * to list)
Okay, then.
Use which ability? (? or * to list)
Do you really want to go berserk while wielding your meat ration?
A red film seems to cover your vision as you go berserk!
You feel yourself moving faster! You feel mighty!
You can't go down here!
You can't go down here!
You feel a strong urge to attack something.
You feel closer to the material plane.
You have escaped!

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.♣♣♣♣♣.......##.#  #.#      #..#.
⌠♣♣♣♣#...###.#..####..#######....
.♣♣♣##...# #)(...(.#.##.......#.#
.........###.#..##....#.#######.#
######.#.....##.##...##.#     #..
     #.###..##..##...##.#     ###
     #.##....3.###...##.#
     #.# #.##..#8#.#.##.#   ###
     #.# #.##..###......#  ##(###
     #.# #.##....#...##.#  #..%..
     #.###.##.........#.#####.###
     #.....#....#.##..........#
     ########...### #.#.#######
            ..#.#   #...#
            #.#.#   #.###########
            #.#.#####.####.......


Notable events were the fight with Cerebov and Tomb:3

Cerebov kept being an absolute wanker and summoned fiends to torment me to oblivion. I kept trying to kill him without using statue form because it would meld my armor which had rF+, and every time I tried to kill him he'd smack me really hard with his greatsword and summon more fiends. Eventually I realized I probably would be safer in statue form, and then he died.

Tomb:3 was particularly difficult because not only was there the usual swarm of mummies, but there was a legendary DEFE ghost waiting there for me. Who knew summon dragon as well as fire storm. When I noticed him, I was about to go upstairs, but then his summoned dragons trampled me off the stairs. My entire LOS was filled to the brim with enemies, and I didn't have shatter at the time, so I had to teleport and hope for the best. Luckily I landed inside one of the treasure rooms, so I just slowly lured and killed stuff, carefully avoiding drawing too many mummies at once. One time I accidentally pulled in three greater mummies (as well as several priests), but timely statue forming and silencing took care of that.
I left the ghost alone. I figured it wasn't worth confronting it when it was surrounded by greater mummies, and the only reward was a bunch of gold.

Only thing I'd have done differently was dropping Okawaru a bit sooner. I went through part of hell following him before realizing that finesse and heroism were nice, but nowhere near as good as some of the other god's abilities would be. I was considering the good gods, but that meant no necromancy, and my shiny demon blade of pain would get no use. Makhleb is cool with anything as long as you're murdering things, and that's A-okay with me. Plus, hasted greater demons are pretty nice.

I got shatter memorized at the end, because why not. Would've been a godsend in the tomb, but oh well.

Full morgue - http://dobrazupa.org/morgue/Roshnak/morgue-Roshnak-20130112-052723.txt

Spider Stomper

Posts: 236

Joined: Thursday, 2nd August 2012, 18:53

Post Saturday, 12th January 2013, 11:21

Roshnak wrote:Then I found a manual of earth magic, so I though "Statue form? Why not".
[...]
Statue Form + stoneskin + phase shift + haste + reflect missiles makes you pretty much unkillable, as well as an absolute monster in melee.

Welcome to the statue form fan club, have a look at this discussion if you like.

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