Shoals Surfer
Posts: 263
Joined: Sunday, 4th September 2011, 20:45
Now YASD - so close! Pale DrIE of Sif Muna XL22
- Code:
Moanerette the Sorcerer (DrIE) Turns: 68133, Time: 1, 01:26:36
HP 169/169 (171) AC 22 Str 17 XL: 22 Next: 45%
MP 44/44 EV 19 Int 25 God: Sif Muna [******]
Gold 4282 SH 15 Dex 17 Spells: 16 memorised, 4 levels left
Res.Fire : + + . See Invis. : + y - staff of wizardry
Res.Cold : . . . Warding : . (armour unavailable)
Life Prot.: . . . Conserve : . F - +3 elf buckler
Res.Poison: . Res.Corr. : . J - +2 wizard hat
Res.Elec. : . Clarity : + E - +2 cloak {darkness}
Sust.Abil.: . . Spirit.Shd : . R - +2 pair of gloves {Dex+3}
Res.Mut. : . Stasis : . U - +2 pair of dwarf boots
Res.Rott. : . Ctrl.Telep.: . g - amulet of clarity
Saprovore : . . . Flight : . B - ring of Lufof {Dex+1 SInv}
b - ring of Thulif {+Rage +Fly rF++ Str+5}
@: quite resistant to hostile enchantments, fairly stealthy
A: breathe steam, unfitting armour, Str +1, Int +1
a: Breathe Steam, Channel Energy, Forget Spell, Renounce Religion, Evoke Berserk
Rage, Evoke Invisibility, Evoke Flight
You are on level 2 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are hungry.
You have visited 7 branches of the dungeon, and seen 48 of its levels.
You have also visited: Wizlab.
You have collected 5306 gold pieces.
You have spent 1044 gold pieces at shops.
Inventory:
Hand weapons
M - a +6,+6 demon trident of electrocution
Armour
E - a +2 cloak of darkness (worn)
F - a +3 elven buckler (worn)
I - a +2 cloak of preservation
J - a +2 wizard hat (worn)
R - a +2 pair of gloves of dexterity (worn)
U - a +2 pair of dwarven boots (worn)
Magical devices
e - a wand of teleportation
u - a wand of lightning (1)
G - a wand of digging {zapped: 1}
V - a wand of cold (1)
W - a wand of heal wounds (2)
Y - a wand of hasting {zapped: 2}
Comestibles
Z - a banana
Scrolls
j - 3 scrolls of fog
m - 4 scrolls of teleportation
w - 2 scrolls of fear
Q - 2 scrolls of acquirement
Jewellery
b - the ring of Thulif (left hand) {+Rage +Fly rF++ Str+5}
(You found it on level 3 of the Lair of Beasts)
[ring of strength]
It affects your strength (+5).
It greatly protects you from fire.
It lets you fly.
It lets you go berserk.
d - an uncursed ring of protection from fire
g - an amulet of clarity (around neck)
h - an uncursed ring of poison resistance
k - an uncursed ring of ice
p - a +3 ring of intelligence
B - the ring of Lufof (right hand) {Dex+1 SInv}
(You found it on level 8 of the Lair of Beasts)
[ring of dexterity]
It affects your dexterity (+1).
It enhances your eyesight.
D - an uncursed ring of life protection
K - an uncursed amulet of resist mutation
T - an uncursed ring of protection from magic
Potions
a - 3 potions of agility
f - 4 potions of curing
o - a potion of restore abilities
r - 2 potions of might
x - a potion of magic
z - 2 potions of speed
A - 2 potions of heal wounds
P - a potion of resistance
Magical staves
y - an uncursed staff of wizardry (weapon)
H - an uncursed staff of summoning
Rods
C - a +9 rod of warding (12/12)
(You took it off an orc warlord on level 1 of the Vaults)
N - a +2 rod of demonology (14/14)
(You found it in a wizard's laboratory)
Skills:
- Level 10.1 Fighting
- Level 10.0 Dodging
- Level 1.7 Stealth
- Level 5.3 Shields
- Level 5.5 Traps
- Level 21.2 Spellcasting
- Level 16.0 Conjurations
- Level 12.0 Charms
+ Level 9.9 Summonings
- Level 16.0 Ice Magic
- Level 5.0 Air Magic
- Level 7.0 Invocations
- Level 10.0 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice ##### 0% 1 None
b - Haste Chrm #######.. 1% 6 #......
c - Ozocubu's Armour Chrm/Ice ########.. 0% 3 None
d - Throw Icicle Conj/Ice ########. 1% 4 None
e - Orb of Destruction Conj ########.. 1% 7 ####...
f - Bolt of Cold Conj/Ice ########.. 1% 6 #......
g - Shadow Creatures Summ N/A 1% 5 None
h - Regeneration Chrm/Necr #######... 1% 3 None
i - Swiftness Chrm/Air #######... 1% 2 None
j - Freezing Cloud Conj/Ice/Air #######... 1% 6 #......
k - Repel Missiles Chrm/Air #######... 1% 2 None
l - Animate Skeleton Necr N/A 1% 1 None
m - Blink Tloc N/A 1% 2 None
n - Summon Ugly Thing Summ #######... 1% 6 #......
p - Control Teleport Chrm/Tloc #######... 1% 4 None
q - Summon Butterflies Summ #######.. 1% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:10
Elf (1/3) Orc:3 Lair (8/8) D:11 Shoals (0/5) Lair:4
Snake (4/5) Lair:4 Slime (0/6) Lair:7 Vaults (3/5) D:19
Crypt (0/5) Vaults:2
Blade: Vaults:3-4 Zot: D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu
Shops:
D:9: * D:10: [ D:11: ? D:13: ? D:24: / D:25: [ Orc:2: ! Orc:3: !
Orc:4: */(
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:25 D:27
Pandemonium: D:21 D:24 D:26
Ziggurat: D:19 (2860 gp)
Bazaar: Snake:3
Trove: D:13 (give 2 scrolls of acquirement)
Annotations
D:21 Mara
Lair:5 Rupert
Vaults:1 exclusion: storm dragon
Vaults:3 Mennas
Innate Abilities, Weirdness & Mutations
You can breathe blasts of scalding steam.
Your pale cyan-grey scales are hard (AC +11).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
Your mind is acute (Int +1).
Your muscles are strong (Str +1).
1. I've been through the whole dungeon, leaving about half of D27 and an area of D21 around Mara, who I didn't have a clue how to deal with. Mennas chased me out of Vaults 3 and there is a terrifying Minotaur Death Knight 'welcoming' visitors to Elf, though I've since picked up a ring of MR. Basically, I'm not sure where to proceed from here. Am I tough enough to go for the Snake rune, or to take on Shoals? Would the ring give me enough MR to give Elf another go (the DK nearly killed me with its life-draining last time I poked my head in)?
2. I'm not sure where to go with skills. Should I be aiming for Ice Storm now - if so, which out of Conj and Ice should I be training? Is it worth bunging a few points into pole arms so I can fight more effectively from behind my skeletons/summons? More points into Spellcasting, Dodging or Fighting?
(I know I've currently got Summoning turned on, this was to reduce the failure rate for Summon Ugly Things, which has now been done).
3. Abyss, Hell, Pandemonium, Crypt, Slime... I've never been to any of these. Should I be tempted or would they be death traps?
4. Ditto the Trove on D13 and the Ziggurat on D19, both of which I can pay the entry fee for. Worth doing? I can't really think of a use for the Acquirement scrolls, and there is nothing in the shops worth burning my gold on.
A couple of notes on my inventory - I'm at my stash, so am about to pick up permafood. My books don't show on the dump, but basically I have access to pretty much all high level spells except some of the Necromancy ones, and I won't be going for those. I could memorise Simulacrum if I wanted, I've never used it but it looks quite interesting.
Thanks in advance for any feedback!