Mines Malingerer
Posts: 39
Joined: Sunday, 24th July 2011, 09:25
CIP: DeCj, 3 runes done, where next?!
Running a DeCj with Ice as my main spell school, although I've branched into a few other areas.
I've got 2 three rune victories before, but this char looks good enough to head on further.
I've got quite a few offensive spells (too many?) at no hunger and v. low failure: Orb of Dest, Ice Storm, Lehudib's Crystal Spear, Chain Lightning, Bolt of Cold and Freezing Cloud.
Utility spells are: Deflect missles, controlled blink, summon Ice beast and apportation.
So - I've 3 runes from Snake, Shoals and Vaults .... where to next? I've not quite made D27 yet, so I guess that's what I'll do while I'm waiting for you guys to pass comment - but which branch should I go for next? Also ... what am I missing (from resists)? There's an amulet of conservation I might go back and get from a shop in Orc 4, but apart from that I think I'm carrying most of what I've found that I might need later. Any advice on tactics too - I've no source of "holy" damage - will that hinder me later on demons and the like?
Cheers,
Dez
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-810-gca4da61 (tiles) character file.
DeCj the Archmage (Deep Elf Conjurer) Turns: 94287, Time: 10:23:31
HP 134/134 AC 11 Str 12 XL: 25 Next: 14%
MP 50/50 EV 19 Int 41 God: Vehumet [******]
Gold 4747 SH 12 Dex 12 Spells: 10 memorised, 16 levels left
Res.Fire : + + + See Invis. : . A - spear of Twoih {elec, rF++ MR Str+3 Stlth-
Res.Cold : + . . Warding : + J - +1 robe {rC+ rF+}
Life Prot.: + . . Conserve : . K - +1 elf buckler {rflct}
Res.Poison: + Res.Corr. : . L - +2 wizard hat {Int+3}
Res.Elec. : . Clarity : . i - +1 cloak {rPois}
Sust.Abil.: . . Spirit.Shd : . B - +0 pair of elf gloves
Res.Mut. : . Stasis : . T - +2 pair of boots {Stlth+}
Res.Rott. : . Ctrl.Telep.: . q - amulet of warding
Saprovore : . . . Levitation : . w - +5 ring of intelligence
Ctrl.Flight: . N - ring "Pehi Skuic" {rPois Dex-3 Int+3}
@: extraordinarily resistant to hostile enchantments, fairly stealthy
A: herbivore 1, Str +1
a: Renounce Religion
}: 3/15 runes: serpentine, barnacled, silver
You are on level 4 of the Vaults.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 55 of its levels.
You have visited the Abyss 1 time.
You have also visited: Bailey.
You have collected 6492 gold pieces.
You have spent 1765 gold pieces at shops.
Inventory:
Hand weapons
A - the spear of Twoih (weapon) {elec, rF++ MR Str+3 Stlth--}
(You found it on level 8 of the Dungeon)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It affects your strength (+3).
It greatly protects you from fire.
It increases your resistance to enchantments.
It makes you much less stealthy.
Armour
i - a +1 cloak of poison resistance (worn)
B - a +0 pair of elven gloves (worn)
J - a +1 robe of resistance (worn)
K - a +1 elven buckler of reflection (worn)
L - a +2 wizard hat of intelligence (worn)
Q - a +0 elven buckler of cold resistance
T - a +2 pair of boots of stealth (worn)
Magical devices
e - a wand of heal wounds (5)
o - a wand of hasting {zapped: 3}
C - a wand of disintegration {zapped: 3}
I - a wand of teleportation (3)
P - a wand of heal wounds (6)
U - a wand of digging
Comestibles
b - 10 bread rations
n - 3 rotting chunks of rock troll flesh
Scrolls
c - a scroll of holy word
l - 2 scrolls of fog
p - 3 scrolls of teleportation
F - a scroll of enchant weapon I
G - 2 scrolls of blinking
H - 2 scrolls of magic mapping
M - 2 scrolls of recharging
R - 6 scrolls of remove curse
W - 2 scrolls of enchant weapon II
Jewellery
f - an amulet of resist corrosion
g - a cursed ring of teleportation
h - an uncursed ring of ice
j - an uncursed ring of protection from magic
k - an uncursed ring of see invisible
q - an amulet of warding (around neck)
s - a ring of life protection
w - a +5 ring of intelligence (right hand)
y - an uncursed ring of magical power
z - an uncursed ring of sustain abilities
D - an uncursed ring of life protection
E - the ring "Stronir" {Fire Int+1 Dam-1}
(You found it on level 5 of the Vaults)
[ring of fire]
It affects your intelligence (+1).
It affects your damage-dealing abilities (-1).
N - the ring "Pehi Skuic" (left hand) {rPois Dex-3 Int+3}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of poison resistance]
It affects your intelligence (+3).
It affects your dexterity (-3).
O - an uncursed ring of levitation
S - a ring of intelligence
Z - an uncursed ring of wizardry
Potions
a - 4 potions of heal wounds
m - 2 potions of brilliance
r - 2 potions of magic
t - 2 potions of berserk rage
u - 2 potions of cure mutation
v - 3 potions of speed
x - 2 potions of restore abilities
V - 4 potions of curing
X - 2 potions of resistance
Magical staves
d - an uncursed staff of channeling
Y - a staff of cold
Skills:
- Level 7.4 Fighting
- Level 2.0 Polearms
- Level 4.0 Armour
- Level 14.0 Dodging
- Level 2.4 Stealth
- Level 6.0 Shields
- Level 10.0 Traps
O Level 27 Spellcasting
+ Level 24.4 Conjurations
- Level 7.2 Charms
- Level 11.0 Translocations
- Level 20.0 Ice Magic
- Level 10.1 Air Magic
- Level 5.0 Earth Magic
You have 16 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Deflect Missiles Chrm/Air ########.. 1% 6 None
b - Ice Storm Conj/Ice #########. 1% 9 None
c - Chain Lightning Conj/Air #########. 1% 8 None
d - Lehudib's Crystal Sp Conj/Erth #########. 1% 8 None
e - Controlled Blink Tloc N/A 2% 7 None
g - Summon Ice Beast Ice/Summ ########.. 1% 4 None
h - Bolt of Cold Conj/Ice #########. 0% 6 None
i - Freezing Cloud Conj/Ice/Air #########. 1% 6 None
j - Apportation Tloc ########.. 0% 1 None
k - Orb of Destruction Conj #########. 1% 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (24/27) Temple (1/1) D:7 Orc (4/4) D:6
Elf (3/3) Orc:3 Lair (8/8) D:13 Shoals (5/5) Lair:5
Snake (5/5) Lair:4 Slime (0/6) Lair:7 Vaults (5/5) D:16
Blade (0/1) Vaults:4 Crypt (0/5) Vaults:2
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:4: = D:10: * D:11: [ D:17: [ D:20: % Orc:3: (+% Orc:4: =[*= Elf:1: [ Elf:2: % Shoals:2: *
Snake:5: ! Vaults:5: *(
Portals:
Hell: D:21 D:22 D:23 D:24
Abyss: D:24
Pandemonium: D:24
Trove: Elf:2 (give +3,+6 ring of slaying)
Annotations
Shoals:5 Ilsuiw
Innate Abilities, Weirdness & Mutations
You digest meat inefficiently.
Your muscles are strong (Str +1).