YAVP - DEWz 3-Rune - 2nd win!


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Halls Hopper

Posts: 76

Joined: Thursday, 13th January 2011, 11:38

Post Wednesday, 19th December 2012, 20:23

YAVP - DEWz 3-Rune - 2nd win!

Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file.

1301919 Dean the Archmage (level 27, 123/132 HPs)
Began as a Deep Elf Wizard on Dec 17, 2012.
Was the Champion of Sif Muna.
Escaped with the Orb
... and 3 runes on Dec 19, 2012!

The game lasted 20:59:13 (215505 turns).

Dean the Archmage (Deep Elf Wizard) Turns: 215505, Time: 20:59:13

HP 123/132 AC 28 Str 9 XL: 27
MP 52/54 EV 31 Int 29 God: Sif Muna [******]
Gold 7646 SH 13 Dex 16 Spells: 14 memorised, 1 level left

Res.Fire : + + + See Invis. : + A - +11,+8 lance "Wyrmbane" {=f, slay drac, +R
Res.Cold : + . . Warding : . s - +6 mottled dragon armour
Life Prot.: . . . Conserve : . y - +2 buckler {AC+3}
Res.Poison: + Res.Corr. : + M - +1 helmet "Buehul" {+Rage MR}
Res.Elec. : + Clarity : . e - +4 dragonskin cloak
Sust.Abil.: . . Spirit.Shd : . v - +0 pair of gloves "Thruses" {rF+ SInv}
Res.Mut. : + Stasis : . U - -1 pair of orc boots {run}
Res.Rott. : . Ctrl.Telep.: x m - amulet of resist mutation
Saprovore : . . . Levitation : . u - ring of magical power
Ctrl.Flight: . r - ring of Riapn {rF+ rC+ Dam+6}

@: very slightly contaminated, hasted, very quick, extremely resistant to
hostile enchantments, very unstealthy
A: EV +2
a: Channel Energy, Forget Spell, Renounce Religion, Evoke Berserk Rage
}: 3/15 runes: decaying, serpentine, silver


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were full.

You visited 11 branches of the dungeon, and saw 72 of its levels.
You also visited: Labyrinth, Sewer, Bailey and Volcano.

You collected 7781 gold pieces.
You spent 155 gold pieces at shops.


Only my second win. I don't see why he couldn't go for a all runer but my charaters keep dying without result when I do that. So I wanted to record a actual victory this time.

______________________

I saved the game after I cleared Zot 5. I am going for the all runer with this character for fun. Any thoughts on what I should do to the charater for that? I am planning to go for Necromutation as soon as I can. I should have started going for it earlier but I really wanted another win. ;)
Attachments
morgue-Dean-20121219-140717.txt
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Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Thursday, 20th December 2012, 11:20

Re: YAVP - DEWz 3-Rune - 2nd win!

I am planning to go for Necromutation as soon as I can.


  Code:
   Skills:
 - Level 3.3 Fighting
 - Level 8.7 Polearms
 - Level 2.0 Armour
 + Level 24.5 Dodging
 - Level 7.8 Stealth
 - Level 5.0 Shields
 - Level 9.8 Traps & Doors
 O Level 27 Spellcasting
 O Level 27 Conjurations
 - Level 7.8 Charms
   Level 5.5 Summonings
   Level 2.2 Necromancy
 - Level 13.2 Translocations
 O Level 27 Ice Magic
 O Level 27 Air Magic
 - Level 1.1 Earth Magic
 - Level 13.9 Invocations

Branches:
Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:11
    Elf (3/3) Orc:3          Lair (8/8) D:10          Swamp (5/5) Lair:6
  Snake (5/5) Lair:3        Slime (0/6) Lair:6       Vaults (8/8) D:19
  Blade (1/1) Vaults:6      Crypt (5/5) Vaults:2       Tomb (0/3) Crypt:2
    Zot (5/5) D:27       

Uh no. Forget getting Necromutation online when you've only got Slime to get EXP before it'd have a chance to shine. It's hard enough getting Necromutation to be useful if you used one of Tmut or Nec your whole game, doing it from scratch when you're about to enter the extended is just unfeasible. I know I went through a phase myself where I was desperately trying to get Necromutation every time (even on big melee dudes) before touching the extended. Utter waste of EXP.

Forget some of the lower level spells and load up on phase shift, regeneration and maybe work your way up to Borgnjor though just putting some EXP into fighting would help a lot. You're already good at killing things quickly, just bring a large supply of permafood and tackle Pan to gauge your strength. Fiends are actually fairly rare in Hell except as teleporting reinforcements and you get 2 turns to kill them before they ever get their first action. Fiends in Pan can just be outright abandoned as you can walk off the level - the 4 unique pan lords don't have scores of fiends everywhere in their levels.

Personally, I feel Sif is the worst choice among the 'caster gods' for going blaster mage in extended as you can't really get Necromutation online while also getting your nukes online. Not that she's bad for extended, but I prefer others.

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