Spider Stomper
Posts: 218
Joined: Friday, 3rd June 2011, 09:57
CiP: DDEE looking for early mid game advice
Found a book of clouds, but not sure Air magic is really my thing. I guess Meph would be awesome to shut down Orcish priests though - seems with a DD, I need to stay out of Orc for as long as possible, right?
Anyone got any tips about how my skills and spells should proceed? Should I train staves if I find one?
Edit: There is a scroll shop surrounded by monsters downstairs, which I am hoping to visit before I ID the rest of my scrolls - would quite like to avoid self immolation myself if possible.
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-1141-gd170dc6 (console) character file.
vogonpoet the Geomancer (DDEE) Turns: 10462, Time: 01:29:19
HP 66/68 AC 5 Str 12 XL: 9 Next: 71%
MP 10/22 EV 12 Int 19 God: Makhleb [***...]
Gold 267 SH 0 Dex 13 Spells: 4 memorised, 10 levels left
Res.Fire : . . . See Invis. : . a - halberd (venom)
Res.Cold : . . . Warding : . S - +0 robe "Tasua" {+Fly rElec rPois}
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . U - +0 helmet
Res.Elec. : + Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . T - +0 pair of orc gloves (curse)
Res.Mut. : . Stasis : . y - +0 pair of elf boots
Res.Rott. : . Ctrl.Telep.: . (no amulet)
Saprovore : . . . Flight : . (no ring)
(no ring)
@: non-regenerating, nauseated, somewhat resistant to hostile enchantments,
quite stealthy
A: damage resistance, recharge devices, sense surroundings 2, slow healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Renounce
Religion, Evoke Flight
You are on level 8 of the Dungeon.
You worship Makhleb.
Makhleb is greatly pleased with you.
You are hungry.
You have visited 1 branch of the dungeon, and seen 9 of its levels.
You have also visited: Sewer.
You have collected 383 gold pieces.
You have spent 136 gold pieces at shops.
Inventory:
Hand weapons
a - an uncursed halberd of venom (weapon)
c - an uncursed orcish anti-magic hand axe
e - an uncursed blowgun
I - the war axe "Zurphairo" {drain, -Cast Dex+2 Int+2}
(You found it on level 4 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It affects your intelligence (+2).
It affects your dexterity (+2).
It prevents spellcasting.
Missiles
b - 61 stones
g - 25 darts (quivered)
u - 42 poisoned needles
J - 6 darts of flame
P - 9 exploding darts
Armour
v - a +0 pair of elven boots
y - a +0 pair of elven boots (worn)
S - the +0 robe "Tasua" (worn) {+Fly rElec rPois}
(You bought it in a shop on level 5 of the Dungeon)
It insulates you from electricity.
It protects you from poison.
It lets you fly.
T - a cursed +0 pair of orcish gloves (worn)
U - a +0 helmet (worn)
Magical devices
i - an iron wand
B - an ivory wand
H - an ivory wand
R - a wand of heal wounds (4)
X - an iron wand
Z - a glowing glass wand
Comestibles
f - 2 bread rations
m - 2 meat rations
E - 2 chunks of troll flesh
Q - a choko
Scrolls
h - a scroll labeled SKUUSU PISAILI {tried on wand of heal wounds (1)}
k - 3 scrolls of teleportation
l - 6 scrolls labeled TOIHOFIHIN
q - 2 scrolls of identify
r - a scroll of fear
s - 3 scrolls labeled PRAICL TOTIDWA {tried}
w - 3 scrolls labeled WEVOJ USTRU
A - a scroll labeled WUANUI DAFIR
K - a scroll labeled SHYMUCIYREO
M - a scroll labeled FOKHLY MUUFYLI
N - 2 scrolls labeled BOITUO FEBIESU
O - a scroll labeled GEICYM SUPEOM
V - a scroll labeled SEQAESAYWO
W - a scroll labeled FRUERE HEBI
Y - 2 scrolls labeled SOUWKOILOPH
Potions
j - 4 potions of curing
x - 3 potions of might
z - an oily black potion
C - a potion of heal wounds
D - 3 potions of magic
F - 2 potions of brilliance
G - a black potion
L - a potion of resistance
Books
d - a book of Geomancy
Spells Type Level
*Sandblast Earth 1
*Stoneskin Transmutation/Earth 2
Passwall Transmutation/Earth 3
*Stone Arrow Conjuration/Earth 3
Petrify Transmutation/Earth 4
*Lee's Rapid Deconstruction Earth 5
o - a book of Clouds
Spells Type Level
Mephitic Cloud Conjuration/Poison/Air 3
Conjure Flame Conjuration/Fire 3
Poisonous Cloud Conjuration/Poison/Air 6
Freezing Cloud Conjuration/Ice/Air 6
Ring of Flames Charms/Fire 7
Skills:
- Level 2.1 Dodging
- Level 5.1 Stealth
+ Level 6.5 Spellcasting
- Level 4.0 Conjurations
- Level 0.8 Transmutations
+ Level 11.1 Earth Magic
- Level 2.2 Invocations
- Level 2.2 Evocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sandblast Erth ######. 1% 1 None
b - Stoneskin Trmt/Erth #####..... 1% 2 None
c - Stone Arrow Conj/Erth ######. 1% 3 ##.....
d - Lee's Rapid Deconstr Erth ######.... 3% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/27) Temple (0/1) D:5 Orc (0/4) D:7
Lair: D:8-13
Altars:
Makhleb
Trog
the Shining One
Shops:
D:5: [ D:9: ?
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map the area around you.
You do not heal naturally.
Message History
Identify which item? (? for menu, Esc to quit)
p - a potion of confusion
You climb upwards.
There is a stone staircase leading down here.
Things that are here:
2 potions of heal wounds; 2 scrolls of recharging
You drop a potion of confusion.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a book of Geomancy.
Unknown command.
You can't go up here!
Okay, then.
Okay, then.
There are several objects here.
Pick up a book of Geomancy? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
d - a book of Geomancy
Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
Char dumped successfully.
Save game and exit?
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