Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
DEFE now dead in ziggurat.
So far, I mostly use fireball/sticky flame (if in melee range), IMB for fire-resistant and immune monsters. Have reflect missile and shroud up if enemy gets too close, regeneration/sub. blood to restore hp/mp quicker. Of course I now know why haste is good. As for airstrike...I haven't found much use for that spell, and right now thinking about forgetting it to just go for earth school. I came across several tough uniques:
And against them my fireball didn't do much dmg. Maybe Iron shot and training earth magic should be my next step.
As for the amulet, too bad inacc affects spell as well. Just keeping it to swap against yaktaurs/cyclops (wonder if amulet effect stack with spell?)
For skills, any advice would be greatly appreciated. I'm thinking of training conjuration all the way up to 27 first. Is this good? Maybe I should focus on fighting/dodging perhaps? Or just train earth like I wrote above?
p.s Between staff of conjuration and wizardy, which one is better?
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-1096-gae766eb (tiles) character file.
Norther the Devastator (DEFE) Turns: 35327, Time: 04:05:22
HP 89/89 AC 18 Str 11 XL: 17 Next: 8%
MP 11/40 EV 23 Int 27 God: Vehumet [******]
Gold 293 SH 11 Dex 19 Spells: 13 memorised, 7 levels left
Res.Fire : + . . See Invis. : + w - staff of conjuration
Res.Cold : + . . Warding : . l - +3 robe of the City {+Fly rC+ MR Dex+4 Int
Life Prot.: . . . Conserve : . z - +0 buckler {AC+3}
Res.Poison: . Res.Corr. : . d - +2 helmet {rF+}
Res.Elec. : + Clarity : . m - +2 cloak {MR}
Sust.Abil.: . . Spirit.Shd : . s - +0 pair of gauntlets {Str+3}
Res.Mut. : . Stasis : . K - +0 pair of elf boots
Res.Rott. : . Ctrl.Telep.: . a - amulet of the Air {Inacc +Fly rElec EV+5 R
Saprovore : . . . Flight : . M - +2 ring of protection
r - ring of see invisible
@: extraordinarily resistant to hostile enchantments, quite stealthy
A: no striking features
a: Renounce Religion, Evoke Flight
You are on level 20 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are very full.
You have visited 6 branches of the dungeon, and seen 36 of its levels.
You have also visited: Labyrinth, Sewer and Volcano.
You have collected 2801 gold pieces.
You have spent 2528 gold pieces at shops.
Inventory:
Armour
d - a +2 helmet of fire resistance (worn)
l - the +3 robe of the City (worn) {+Fly rC+ MR Dex+4 Int+2}
(You found it on level 9 of the Dungeon)
It affects your intelligence (+2).
It affects your dexterity (+4).
It protects you from cold.
It increases your resistance to enchantments.
It lets you fly.
m - a +2 cloak of magic resistance (worn)
s - a +0 pair of gauntlets of strength (worn)
z - a +0 buckler of protection (worn)
K - a +0 pair of elven boots (worn)
Magical devices
h - a wand of digging
k - a wand of digging (9)
n - a wand of slowing {zapped: 3}
t - a wand of flame {zapped: 1}
y - a wand of cold (4)
C - a wand of teleportation (3)
O - a wand of disintegration (1)
Comestibles
c - 2 honeycombs
v - 2 meat rations
B - 2 bread rations
E - a slice of pizza
H - an apple
Scrolls
b - 5 scrolls of remove curse
g - 2 scrolls of recharging
i - 2 scrolls of fog
p - 2 scrolls of fear
q - 2 scrolls of enchant armour
u - 4 scrolls of blinking
G - 4 scrolls of teleportation
Q - a scroll of magic mapping
Jewellery
a - the amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl}
(You found it on level 8 of the Lair of Beasts)
[amulet of inaccuracy]
It affects your evasion (+5).
It insulates you from electricity.
It lets you fly.
It protects you from missiles.
r - a ring of see invisible (left hand)
M - a +2 ring of protection (right hand)
N - an uncursed amulet of warding
Potions
e - a potion of magic
f - 7 potions of curing
j - 2 potions of might
o - 3 potions of restore abilities
x - a potion of brilliance
D - 2 potions of speed
F - 2 potions of resistance
I - 8 potions of heal wounds
Books
A - a Grand Grimoire {god gift}
Spells Type Level
Demonic Horde Summoning 6
Mass Abjuration Summoning 6
Haunt Necromancy/Summoning 7
Summon Greater Demon Summoning 7
Malign Gateway Summoning/Translocation 7
Summon Horrible Things Summoning 8
Magical staves
w - an uncursed staff of conjuration (weapon)
Skills:
- Level 5.5 Fighting
- Level 8.0 Dodging
- Level 5.1 Stealth
- Level 3.9 Shields
- Level 10.0 Traps
- Level 16.0 Spellcasting
* Level 21.4 Conjurations
- Level 11.3 Charms
- Level 2.3 Necromancy
- Level 16.0 Fire Magic
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ###### 0% 1 None
b - Throw Flame Conj/Fire ####### 0% 2 None
c - Conjure Flame Conj/Fire ######### 0% 3 None
d - Sticky Flame Conj/Fire ######### 0% 4 None
e - Fireball Conj/Fire #########. 1% 5 None
f - Repel Missiles Chrm/Air #######... 1% 2 None
g - Shroud of Golubria Chrm/Tloc #######... 1% 2 None
h - Regeneration Chrm/Necr #######... 1% 3 None
i - Sublimation of Blood Necr #####..... 1% 2 None
j - Haste Chrm #######.. 4% 6 ###....
k - Mephitic Cloud Conj/Pois/Air #######.. 1% 3 None
l - Airstrike Air ####...... 7% 4 None
m - Iskenderun's Mystic Conj ######### 0% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (20/27) Temple (1/1) D:7 Orc (4/4) D:7
Elf (0/3) Orc:4 Lair (8/8) D:9 Shoals (2/5) Lair:4
Snake (1/5) Lair:6 Slime (0/6) Lair:6 Vaults (0/5) D:15