Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Re: CIP: SpGl Of Nemlex: Now YASD
- Code:
Dungeon Crawl Stone Soup version 0.11.0 (console) character file.
Ristle the Nimble (Spriggan Gladiator) Turns: 27530, Time: 03:47:44
HP 67/67 AC 3 Str 13 XL: 14 Next: 23%
MP 24/34 EV 31 Int 11 God: Nemelex Xobeh [*****.]
Gold 2047 SH 16 Dex 18 Spells: 8 memorised, 9 levels left
Res.Fire : x . . See Invis. : + a - +5,+7 dagger of Chilly Death {freeze, rPoi
Res.Cold : + + . Warding : . b - +1 animal skin
Life Prot.: . . . Conserve : . c - -1 buckler
Res.Poison: + Res.Corr. : . d - +0 cap
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (gloves unavailable)
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Ctrl.Telep.: . (no amulet)
Saprovore : . . . Levitation : . Y - ring of wizardry
Ctrl.Flight: . y - +0,+9 ring of slaying
@: very quick, very resistant to hostile enchantments, extremely stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, screaming 1, slow
metabolism 2
a: Draw One, Peek at Two, Triple Draw, Deal Four, Stack Five, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Nemelex Xobeh.
Nemelex Xobeh is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 20 of its levels.
You have also visited: Sewer, Bailey and Volcano.
You have collected 2236 gold pieces.
You have spent 193 gold pieces at shops.
Inventory:
Hand weapons
a - the +5,+7 dagger of Chilly Death (weapon) {freeze, rPois rF- rC++ MR}
(You acquired it on level 10 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It makes you vulnerable to fire.
It greatly protects you from cold.
It protects you from poison.
It increases your resistance to enchantments.
i - a +3,+2 vampiric dagger {=f}
o - a +0,+2 hand axe of returning (quivered)
v - a +2,+2 hand axe of returning
G - a +1,+3 sabre of flaming
I - a +1,+2 hand axe of returning
R - a +1,+2 dwarven hand axe of returning
S - a +2,+2 hand axe of returning
Missiles
q - 6 poisoned darts
M - 22 darts of flame
Armour
b - a +1 animal skin (worn)
c - a -1 buckler (worn)
d - a +0 cap (worn)
Magical devices
e - a wand of digging (10)
h - a wand of fire (6)
r - a wand of slowing (14)
u - a wand of enslavement
B - a wand of flame {zapped: 1}
D - a wand of random effects (15)
L - a wand of paralysis (7)
Comestibles
w - 2 bread rations
X - 2 chokos
Scrolls
f - 2 scrolls of fear
j - 2 scrolls of fog
A - 4 scrolls of remove curse
E - 3 scrolls of teleportation
K - 2 scrolls of magic mapping
U - a scroll of identify
W - 2 scrolls of blinking
Jewellery
y - a +0,+9 ring of slaying (left hand)
z - an uncursed ring of sustain abilities
Y - a ring of wizardry (right hand)
Potions
l - a potion of speed
t - a potion of restore abilities
x - a potion of invisibility
C - 2 potions of berserk rage
H - 2 potions of brilliance
N - 3 potions of curing
Z - a potion of heal wounds
Miscellaneous
g - a legendary deck of cards {god gift}
k - an ornate deck of destruction {drawn: 1} {god gift}
m - a legendary deck of escape {Solitude, left: 4} {god gift}
n - an ornate deck of summonings {the Herd, left: 3} {god gift}
s - a legendary deck of escape {drawn: 4} {god gift}
F - an ornate deck of destruction {drawn: 6} {god gift}
O - an ornate deck of summonings {the Bones, left: 5} {god gift}
P - an ornate deck of escape {drawn: 6} {god gift}
T - a legendary deck of escape {the Warp, left: 5} {god gift}
V - an ornate deck of cards {god gift}
Skills:
- Level 5.0 Fighting
- Level 10.3 Short Blades
Level 2.5 Bows
- Level 7.0 Throwing
+ Level 14.6 Dodging
- Level 10.5 Stealth
- Level 5.1 Stabbing
+ Level 7.9 Shields
- Level 9.0 Traps & Doors
- Level 10.3 Spellcasting
- Level 11.1 Hexes
- Level 10.0 Charms
* Level 6.7 Transmutations
- Level 6.1 Earth Magic
- Level 12.0 Evocations
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sure Blade Hex/Chrm #####..... 1% 2 None
b - Shroud of Golubria Chrm/Tloc ####...... 1% 2 None
c - Slow Hex #####.... 1% 2 None
d - Repel Missiles Chrm/Air ####...... 1% 2 None
e - Regeneration Chrm/Necr ####...... 2% 3 ##.....
f - Petrify Trmt/Erth ####..... 3% 4 ####...
g - Mass Confusion Hex #####..... 8% 6 #######
h - Confuse Hex #####.... 1% 3 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/27) Temple (1/1) D:7 Orc (0/4) D:10
Lair (6/8) D:13 Swamp (0/5) Lair:5 Snake (0/5) Lair:5
Slime: Lair:6-8
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:8: in D:9: *
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You occasionally shout uncontrollably.
I'm at the point where my decks are flowing like water, although I've run out of my nice offensive decks (*sigh* I think I need to just give up on using decks of escape in a productive fashion, they're just so situational that I find myself just building stacks of them.)
I've gotten a few nice-ish short blades, the vampiric dagger's been with me from floor 2 (*so* nice) and I've recently acquired the artifact dagger, which except for the rF- is pretty nice for the point in the game where I am now. I hope one day to stumble across a quickblade, but I also don't expect it.
The problem that I'm having now is I'm starting to feel like my skill focus is too broad, and I am worried that I'm not having the power to handle tougher fights. The reason I've burned through my decks of destruction and summoning is that my lair entrace was at the lowest possible dungeon level (13) and I've been hitting quite a few packs of Death yaks, and Elephants, and quite a number of Hydras as well, All of whom are just a bit too strong for me to take on with just my dagger, and are too resistant for me to confuse consistently with spells.
In any case,
I'm about to back out of the lair and go do some other bits of the dungeon for a little while, the question I have is what's a good thing to focus on for a while to better enable me to handle the tougher fights without having to resort to a legendary deck of destruction for *every* fight. as that's a quick way to run myself out of decks.