Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
CIP DrCj
I'm at 11 Ice and 8 Air magic, so the question is which one do I work towards *first*
- Code:
Dungeon Crawl Stone Soup version 0.11.0 (console) character file.
Crickle the Conjurer (Purple Draconian Conjurer) Turns: 22962, Time: 03:23:22
HP 81/81 AC 14 Str 15 XL: 12 Next: 49%
MP 46/50 EV 13 Int 22 God: Vehumet [*****.]
Gold 64 SH 9 Dex 12 Spells: 7 memorised, 4 levels left
Res.Fire : + + + See Invis. : . a - staff of power
Res.Cold : . . . Warding : . (armour unavailable)
Life Prot.: . . . Conserve : . o - +0 elf buckler
Res.Poison: + Res.Corr. : . G - +2 wizard hat {rF+}
Res.Elec. : . Clarity : . B - +0 cloak {MR}
Sust.Abil.: . . Spirit.Shd : . J - +1 pair of gloves "Chiwoira" {Str+3 Int+2}
Res.Mut. : . Stasis : . K - +0 pair of boots of the Undertaker {Dex+1}
Res.Rott. : . Ctrl.Telep.: . i - amulet "Taefur" {Gourm rF++}
Gourmand : + Levitation : . q - ring of magical power
Ctrl.Flight: + L - ring of poison resistance
@: very resistant to hostile enchantments, fairly stealthy
A: breathe power, unfitting armour
a: Breathe Energy, Renounce Religion
You are on level 4 of the Lair of Beasts.
You worship Vehumet.
Vehumet is exalted by your worship.
You are very full.
You have visited 3 branches of the dungeon, and seen 16 of its levels.
You have also visited: Bailey and Volcano.
You have collected 1212 gold pieces.
You have spent 1168 gold pieces at shops.
Inventory:
Hand weapons
t - a +2,+3 flail of protection
I - an uncursed sling
R - a glowing orcish hand axe (quivered)
Missiles
U - 10 steel sling bullets
Armour
o - a +0 elven buckler (worn)
B - a +0 cloak of magic resistance (worn)
G - a +2 wizard hat of fire resistance (worn)
J - the +1 pair of gloves "Chiwoira" (worn) {Str+3 Int+2}
(You bought it in a shop on level 9 of the Dungeon)
It affects your strength (+3).
It affects your intelligence (+2).
K - the +0 pair of boots of the Undertaker (worn) {Dex+1}
(You bought it in a shop on level 9 of the Dungeon)
It affects your dexterity (+1).
Magical devices
e - a wand of draining (4)
j - a wand of cold {zapped: 3}
v - a wand of digging (2)
x - a wand of hasting (3)
y - a wand of disintegration (8)
P - a wand of fire {zapped: 1}
Comestibles
c - 2 rotting chunks of komodo dragon flesh
f - 10 bread rations
p - 5 rotting chunks of yak flesh
u - 2 honeycombs
D - a rotting chunk of agate snail flesh
E - a chunk of basilisk flesh
Scrolls
k - 3 scrolls of teleportation
r - 2 scrolls of identify
w - a scroll of blinking
z - 2 scrolls of remove curse
A - a scroll of vulnerability
C - 2 scrolls of fog
Q - 2 scrolls of fear
Jewellery
g - a cursed ring of regeneration
h - an uncursed ring of teleportation
i - the amulet "Taefur" (around neck) {Gourm rF++}
(You bought it in a shop on level 6 of the Dungeon)
[amulet of the gourmand]
It greatly protects you from fire.
q - a ring of magical power (right hand)
s - an uncursed ring of levitation
L - a ring of poison resistance (left hand)
M - a +3 ring of protection
Potions
d - a potion of brilliance
l - 4 emulsified black potions
n - a bubbling blue potion
F - 2 potions of resistance
N - 4 potions of heal wounds
O - 4 potions of berserk rage
S - 3 potions of curing
Books
m - a book of the Tempests
Spells Type Level
*Static Discharge Conjuration/Air 3
*Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 5
Tornado Air 9
Shatter Earth 9
T - a book of Annihilations
WARNING: If you fail in an attempt to memorise a spell from this book, the
book will lash out at you.
Spells Type Level
Poison Arrow Conjuration/Poison 6
Orb of Destruction Conjuration 7
Chain Lightning Conjuration/Air 8
Lehudib's Crystal Spear Conjuration/Earth 8
Ice Storm Conjuration/Ice 9
Fire Storm Conjuration/Fire 9
Magical staves
a - an uncursed staff of power (weapon)
Rods
b - a +2 lightning rod (11/11)
(You found it on level 9 of the Dungeon)
H - a +2 rod of summoning (12/12)
(You took it off an orc on level 10 of the Dungeon)
Skills:
+ Level 4.1 Dodging
- Level 1.7 Stealth
* Level 3.3 Shields
- Level 4.0 Traps & Doors
* Level 9.7 Spellcasting
+ Level 12.2 Conjurations
- Level 11.0 Ice Magic
+ Level 8.3 Air Magic
- Level 2.0 Poison Magic
- Level 8.1 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 1% 1 None
b - Throw Frost Conj/Ice ####### 1% 2 None
c - Mephitic Cloud Conj/Pois/Air ######... 1% 3 None
d - Static Discharge Conj/Air #######.. 1% 3 None
B - Bolt of Cold Conj/Ice #######... 2% 6 ######.
F - Freezing Cloud Conj/Ice/Air #######... 4% 6 ######.
L - Lightning Bolt Conj/Air #######... 1% 5 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:6 Orc (0/4) D:6
Lair (4/8) D:11 Shoals (0/5) Lair:3
Swamp: Lair:3-6 Snake: Lair:3-6 Spider: Lair:3-6
I don't have any enhancers yet, and I'm only at level 11 of the dungeon and level 4 of the lair (nothing else even touched yet) and just have a few minor artifacts (Which are Ok for now) And I'm just waffling on where to put my points first.