Snake Sneak
Posts: 113
Joined: Sunday, 21st October 2012, 02:11
CIP MfSk of Ok
- Code:
Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file.
Pikkle the Acrobat (Merfolk Skald) Turns: 56103, Time: 03:08:42
HP 160/160 AC 10 Str 21 XL: 19 Next: 21%
MP 34/34 EV 26 Int 17 God: Okawaru [******]
Gold 2115 SH 0 Dex 14 Spells: 11 memorised, 10 levels left
Res.Fire : + . . See Invis. : . t - +1,+5 glaive (flame)
Res.Cold : + + + Warding : . g - +4 skin of Zhor {god gift}
Life Prot.: . . . Conserve : + (no shield)
Res.Poison: . Res.Corr. : + E - +0 cap "Khaog" {rC+ Str+3 Acc+3 Dam+5}
Res.Elec. : . Clarity : . X - +1 cloak {rCorr, Cons} {god gift}
Sust.Abil.: . . Spirit.Shd : . s - +0 pair of gloves
Res.Mut. : . Stasis : . O - +1 pair of orc boots
Res.Rott. : . Ctrl.Telep.: . o - amulet of the gourmand
Gourmand : + Levitation : . b - ring "Shudased" {+Blink rF+ Str+2}
Ctrl.Flight: . B - ring of wizardry
@: somewhat resistant to hostile enchantments, unstealthy
A: change form in water, swift swim, horns 1, deformed body, Str +1, Int +1
a: Heroism, Finesse, Renounce Religion, Evoke Blink
You are on level 2 of the Lair of Beasts.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 33 of its levels.
You have also visited: Sewer, Ossuary and Ice Cave.
You have collected 3077 gold pieces.
You have spent 982 gold pieces at shops.
Inventory:
Hand weapons
t - a +1,+5 glaive of flaming (weapon)
K - the +5,+1 quarterstaff of Power {freeze, rPois rF- SInv}
(You took it off a yaktaur on level 4 of the Vaults)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It makes you vulnerable to fire.
It protects you from poison.
It enhances your eyesight.
P - a +5,+5 orcish trident of venom
Missiles
A - a throwing net (quivered)
Armour
a - a +5 ring mail
g - the +4 skin of Zhor (worn) {god gift}
(Okawaru gifted it to you on level 16 of the Dungeon)
It greatly protects you from cold.
s - a +0 pair of gloves (worn)
z - a +0 ice dragon hide
E - the +0 cap "Khaog" (worn) {rC+ Str+3 Acc+3 Dam+5}
(You acquired it on level 10 of the Dungeon)
It affects your strength (+3).
It affects your accuracy (+3).
It affects your damage-dealing abilities (+5).
It protects you from cold.
J - a +0 fire dragon hide
O - a +1 pair of orcish boots (worn)
X - a +1 cloak of preservation (worn) {god gift}
Magical devices
n - a wand of hasting {zapped: 1}
q - a wand of digging (6)
C - a wand of teleportation
I - a wand of disintegration
Q - a wand of teleportation {zapped: 1}
Comestibles
d - 15 bread rations
F - a choko
Scrolls
c - 2 scrolls of enchant weapon II
e - a scroll of enchant weapon III
k - 2 scrolls of fog
y - 3 scrolls of teleportation
G - 7 scrolls of fear
H - 5 scrolls of enchant armour
Jewellery
b - the ring "Shudased" (right hand) {+Blink rF+ Str+2}
(You took it off an orc on level 8 of the Dungeon)
[ring of protection from fire]
It affects your strength (+2).
It lets you blink.
o - an amulet of the gourmand (around neck)
B - a ring of wizardry (left hand)
Potions
f - a potion of cure mutation
j - 2 potions of brilliance
l - 5 potions of magic
m - 4 potions of agility
p - 4 potions of restore abilities
r - 4 potions of curing
u - 2 potions of might
Books
h - the Disquisition on Black Secrets
(You found it on level 15 of the Dungeon)
Spells Type Level
Pain Necromancy 1
Lethal Infusion Charms/Necromancy 2
*Regeneration Charms/Necromancy 3
Simulacrum Ice/Necromancy 6
i - the Tome of Unholy Execration
(You found it on level 1 of the Vaults)
Spells Type Level
Lethal Infusion Charms/Necromancy 2
Corpse Rot Necromancy 2
Enslavement Hexes 4
Silence Hexes/Air 5
Metabolic Englaciation Hexes/Ice 6
v - a book of Burglary
Spells Type Level
*Apportation Translocation 1
*Swiftness Charms/Air 2
Passwall Transmutation/Earth 3
Passage of Golubria Translocation 4
Control Teleport Charms/Translocation 4
Lee's Rapid Deconstruction Earth 5
Darkness Hexes 7
w - Phiczaij's Catalogue of Harmful Contamination
(You found it on level 8 of the Lair of Beasts)
Spells Type Level
Sting Conjuration/Poison 1
*Cure Poison Poison 2
*Poison Weapon Charms/Poison 3
Olgreb's Toxic Radiance Poison 4
Summon Scorpions Summoning/Poison 4
Poisonous Cloud Conjuration/Poison/Air 6
x - a book of Fire
Spells Type Level
*Fire Brand Charms/Fire 2
Ignite Poison Fire/Transmutation 5
Fireball Conjuration/Fire 5
Bolt of Fire Conjuration/Fire 6
Delayed Fireball Conjuration/Fire 7
Ring of Flames Charms/Fire 7
Dragon Form Fire/Transmutation 7
D - a book of Hinderance
Spells Type Level
Confusing Touch Hexes 1
Slow Hexes 2
Confuse Hexes 3
Petrify Transmutation/Earth 4
Leda's Liquefaction Transmutation/Earth 4
Metabolic Englaciation Hexes/Ice 6
L - a book of Necromancy
Spells Type Level
Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
Vampiric Draining Necromancy 3
*Regeneration Charms/Necromancy 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
M - a book of Power
Spells Type Level
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Poisonous Cloud Conjuration/Poison/Air 6
Iron Shot Conjuration/Earth 6
Orb of Destruction Conjuration 7
N - a book of War Chants
Spells Type Level
*Fire Brand Charms/Fire 2
*Freezing Aura Charms/Ice 2
*Shroud of Golubria Charms/Translocation 2
Repel Missiles Charms/Air 2
*Poison Weapon Charms/Poison 3
*Regeneration Charms/Necromancy 3
R - a book of the Sky
Spells Type Level
*Flight Charms/Air 3
Insulation Charms/Air 4
Airstrike Air 4
Silence Hexes/Air 5
*Deflect Missiles Charms/Air 6
Conjure Ball Lightning Conjuration/Air 7
Tornado Air 9
Skills:
+ Level 19.1 Fighting
+ Level 17.2 Polearms
- Level 0.6 Armour
+ Level 21.4 Dodging
- Level 9.4 Traps & Doors
- Level 9.8 Spellcasting
- Level 17.0 Charms
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freezing Aura Chrm/Ice ######.... 1% 2 None
b - Swiftness Chrm/Air ######.... 1% 2 None
c - Apportation Tloc ##........ 4% 1 None
d - Fire Brand Chrm/Fire ######.... 1% 2 None
e - Regeneration Chrm/Necr ######.... 1% 3 None
f - Beastly Appendage Trmt ##..... 4% 1 None
g - Poison Weapon Chrm/Pois ######.... 1% 3 None
h - Shroud of Golubria Chrm/Tloc ######.... 1% 2 None
i - Cure Poison Pois ##........ 7% 2 None
j - Deflect Missiles Chrm/Air ######.... 22% 6 ######.
k - Flight Chrm/Air ######.... 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (18/27) Temple (1/1) D:7 Orc (0/4) D:11
Lair (8/8) D:12 Swamp (0/5) Lair:5 Snake (0/5) Lair:3
Slime (0/6) Lair:8 Vaults (6/8) D:15 Crypt (0/5) Vaults:4
Blade: Vaults:4-6
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:6: ( D:9: ( D:13: [ D:14: % D:16: ! Vaults:1: / Vaults:3: % Vaults:4: !
Portals:
Ziggurat: D:9 (4160 gp)
Trove: D:15 (give +5 fire dragon armour)
Annotations
D:5 Pikkle's ghost, average MfSk
D:15 Aizul
D:18 Mara
Lair:7 exclusion: 4 oklob plants
Vaults:6 Mennas
Innate Abilities, Weirdness & Mutations
You revert to your normal form in water.
You are very nimble and swift while swimming.
You have a pair of small horns on your head.
Your mind is acute (Int +1).
Armour fits poorly on your strangely shaped body.
Your muscles are strong (Str +1).
I *think* it's definitely wise to stay a melee specialist.
= Questions =
1) What should I do for armour? I can stay in my +4 Skin and be purely "dodgy", but I could also enchant a +4 Fire Dragon Armour. FDA seems more commonly useful; I see a lot more fire attacks than ice, and against ice arrows/bolts I've got Deflect Missiles, which is more powerful than I ever could have imagined.
2) When I'm trying to get my spells more reliable (I'll probably have to if I'm wearing the FDA), is it worth it to put a few levels into a spell's secondary school? It seems the first levels of anything come much more quickly than leveling 16-18 in Charms.
3) Is there truly such a thing as a "dodgy" melee character? The idea seems absurd to me, but only because I've lost so many KoBe compared to MiFi.
4) I realize I haven't trained Invocation *at all*. I forgot that Ok has Heroism and Finesse because I've been tripping about how fun these spells are. (I know this is not a question.)
5) Should I start enchanting that +1/+5 Glaive of Fire, or hold out for a Bardiche? Should I enchant a plain Bardiche/Glaive and continue casting my starter spells on it? Or is that mostly an early game thing? I know if Ok gives me a Bardiche, it'll already be branded.
6) Have I overlooked any necessary spells that I *can* memorize?
7) All general wisdom is welcome. (This is sort of a question.)
Love this game; love these forums. Been lurking for a few months.