Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
CIP: Draconian monk. How should I proceed?
At this point I don't know if I'm going well-couldn't train armor (don't know why, maybe because I don't have any gloves/helmet/etc.) Trained dodging. I think Monk is quite different from a regular melee fighter, but I'm not sure if that is indeed the case. Also, with all the chei-enhanced attributes thought I would learn some spells. How is it so far? Can someone give me advice on what to do now? Perhaps train more invocation, or equip rods (found them, but I don't exactly know how does a rod work)?
- Code:
Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file.
Nez the Basher (White Draconian Monk) Turns: 13047, Time: 01:25:14
HP 103/103 AC 13 Str 30 XL: 12 Next: 86%
MP 22/23 EV 25 Int 26 God: Cheibriados [******]
Gold 882 SH 0 Dex 32 Spells: 3 memorised, 15 levels left
Res.Fire : . . . See Invis. : . r - +0 whip (elec)
Res.Cold : + . . Warding : . (armour unavailable)
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . (helmet restricted)
Res.Elec. : . Clarity : . y - +0 cloak
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Ctrl.Telep.: . (no amulet)
Saprovore : . . . Levitation : . G - +4 ring of protection
Ctrl.Flight: + a - +5,+7 ring of slaying
@: very slow, somewhat resistant to hostile enchantments, quite stealthy
A: breathe frost, unfitting armour, cold resistance 1
a: Breathe Frost, Bend Time, Temporal Distortion, Slouch, Step From Time,
Renounce Religion
You are on level 4 of the Lair of Beasts.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 16 of its levels.
You have also visited: Labyrinth.
You have collected 882 gold pieces.
Inventory:
Hand weapons
r - a +0,+0 whip of electrocution (weapon)
B - the dagger of Elaeko (quivered) {freeze, rElec rPois, was cursed}
(You found it on level 8 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It insulates you from electricity.
It protects you from poison.
I - a +1,+3 morningstar of freezing
Armour
y - a +0 cloak (worn)
Magical devices
c - a wand of flame (3)
d - a wand of frost
u - a wand of cold {zapped: 2}
w - a wand of polymorph other
z - a wand of frost {zapped: 8}
A - a wand of draining {zapped: 7}
C - a wand of cold {zapped: 2}
Comestibles
b - 9 bread rations
f - a rotting chunk of elephant flesh
h - a chunk of giant gecko flesh
l - 3 grapes
m - an orange
p - a sausage
q - 6 meat rations
t - a lychee
x - an apple
D - 2 chokos
F - 8 strawberries
Scrolls
i - a scroll of fog
j - 3 scrolls of teleportation
k - 3 scrolls of fear
n - 2 scrolls of recharging
o - 5 scrolls of remove curse
s - 3 scrolls of blinking
E - a scroll of identify
Jewellery
a - a +5,+7 ring of slaying (left hand)
g - an uncursed ring of protection from cold
G - a +4 ring of protection (right hand)
H - an uncursed ring of protection from fire
Potions
e - 3 potions of curing
Skills:
- Level 11.7 Fighting
- Level 12.0 Maces & Flails
- Level 10.0 Dodging
- Level 1.7 Stealth
* Level 5.0 Traps & Doors
- Level 8.4 Unarmed Combat
- Level 5.7 Spellcasting
- Level 4.2 Charms
- Level 3.2 Translocations
- Level 3.0 Air Magic
- Level 7.6 Invocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air #####..... 2% 2 None
b - Shroud of Golubria Chrm/Tloc #####..... 2% 2 None
c - Regeneration Chrm/Necr ####...... 10% 3 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:6 Orc (0/4) D:11
Lair (4/8) D:11
Swamp: Lair:3-6 Shoals: Lair:3-6 Snake: Lair:3-6 Spider: Lair:3-6
Shops:
D:10: (
Annotations
D:11 Harold
Lair:1 exclusion: ice statue
Innate Abilities, Weirdness & Mutations
You can breathe waves of freezing cold.
You can buffet flying creatures when you breathe cold.
Your icy white scales are hard (AC +8).
Your body does not fit into most forms of armour.
Your flesh is cold resistant.