CIP - VaEn of Kiku - Weapon advice needed (now YASD)


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Mines Malingerer

Posts: 43

Joined: Tuesday, 1st May 2012, 15:09

Location: Utah, USA

Post Saturday, 29th September 2012, 23:32

CIP - VaEn of Kiku - Weapon advice needed (now YASD)

I have a somewhat successful VaEn going and I would like some weapon selection input.

I have killed off many VaEn's and I decided to try out Kiku with this one intending to use a Pain branded weapon. I found an early Vampiric dagger and that is what I am using for my primary weapon, with an electrocution dagger as a backup if I don't kill via stabbing.

What is my best weapon option for the short term? Should I stick with my vampiric/electrocution combo? Or should I pain brand a dagger and use pain/elec? Or should I use vamp for stabs since the damage bonus means greater healing and then use pain/elec as a backup depending on vulnerability of the opponent?

I have kept this vamp alive by staying full or above. Assuming at some point I begin to go bloodless at some point for stealth/resistances will the vampiric dagger become invaluable for healing? Or will it not make that much difference?

Are pain and vamp different enough to justify carrying them both around? I don't know enough of the mechanics to know what situations would be better for each weapon. I believe that elec is noisy, so that is why I am not using it for stabbing. Other weapons I have available are a cold shortsword, speed shortsword, and a greatsword of slicing.

As far as pain-branding goes, is it worth holding out for a quickblade? I almost never see one until elves. If not, do I do a dagger for stabbing, a sabre for stabbing/damage, or just branch into longswords and do something like a greatsword? I have thought about trying to identify daggers until I find a pain brand (I sometimes find one in orc) but that is tedious and risks a distortion turning up. If I found one I could wait to use my pain brand until I had a quickblade or something.

Long term, what is my best weapon option if I plan on going extended (assuming I live that long)? My understanding is that the vampiric and pain brands will both begin to lose their impressiveness because foes will be immune. Will I be able to stab much in extended, or will I be mainly using spells and melee? My only other 15 rune victory was a MfSk of TSO so stabbing in extended is foreign to me.

If stabbing's usefulness declines am I better off going longswords in the long run?

Any other advice for someone relatively new to Vamps?

Character dump:
  Code:
 Dungeon Crawl Stone Soup version 0.10.3-5-gf0cc9df character file.

Ninja the Jinx (Vampire Enchanter)                 Turns: 17904, Time: 02:04:38

HP  75/75 (77)   AC 13     Str  7      XL: 12   Next: 55%
MP  25/25        EV 18     Int 21      God: Kikubaaqudgha [******]
Gold 926         SH  0     Dex 14      Spells:  6 memorised,  2 levels left

Res.Fire  : . . .   See Invis. : +    a - +2 orc dagger (vamp)
Res.Cold  : . . .   Warding    : + .  f - +2 leather armour {MR}
Life Prot.: + . .   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    (no helmet)
Res.Poison: .       Clarity    : .    (no cloak)
Res.Elec. : .       Spirit.Shd : .    o - +1 pair of dwarf gloves
Sust.Abil.: . .     Stasis     : .    R - +1 pair of boots {Stlth+}
Res.Mut.  : .       Ctrl.Telep.: .    W - amulet of warding
Res.Rott. : .       Levitation : .    u - ring of protection from magic
Saprovore : . . .   Ctrl.Flight: .    t - +4 ring of protection

@: regenerating quickly, very resistant to hostile enchantments, extraordinarily
stealthy
A: bottle blood, fangs 3, see invisible, unbreathing
a: Bottle Blood, Receive Corpses, Torment, Renounce Religion


You are on level 2 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are full.

You have visited 3 branches of the dungeon, and seen 17 of its levels.
You have visited 1 Labyrinth.
You have visited 1 portal chamber: ossuary.

You have collected 906 gold pieces.

Inventory:

Hand weapons
 a - a +2,+2 orcish vampiric dagger (weapon)
 b - a +2,+1 dagger of electrocution (quivered)
 m - an uncursed runed blowgun
 P - an uncursed runed blowgun
Missiles
 d - 13 +1 darts
 A - 56 poisoned needles
 E - 12 poisoned needles
 Q - 4 poisoned needles
Armour
 f - a +2 leather armour of magic resistance (worn)
 o - a +1 pair of dwarven gloves (worn)
 R - a +1 pair of boots of stealth (worn)
Magical devices
 j - a wand of confusion (7)
 p - a wand of flame {zapped: 1}
 q - a crooked fluorescent wand {zapped: 6} {tried by monster}
 w - a twisted brass wand {zapped: 2} {tried}
 I - a wand of digging {zapped: 1}
 O - a wand of draining {zapped: 1}
Scrolls
 g - a scroll of fog
 k - 2 scrolls of teleportation
 n - a scroll labeled NYCSAPN SIHO
 H - 2 scrolls of remove curse
 L - 2 scrolls of identify
 M - a scroll of detect curse
Jewellery
 t - a +4 ring of protection (left hand)
 u - a ring of protection from magic (right hand)
 W - an amulet of warding (around neck)
Potions
 h - 2 potions of blood
 i - 4 potions of curing
 l - 2 potions of heal wounds
 z - a potion of restore abilities
 F - a potion of magic


   Skills:
 + Level 2.0 Fighting
 + Level 4.6 Short Blades
 - Level 0.7 Throwing
 - Level 0.2 Armour
 * Level 11.4 Dodging
 * Level 13.0 Stealth
 - Level 13.0 Stabbing
 * Level 1.7 Shields
 - Level 2.0 Traps & Doors
 - Level 6.0 Spellcasting
 - Level 13.0 Hexes
 - Level 3.1 Charms
 * Level 6.8 Necromancy
 - Level 1.0 Ice Magic
 + Level 1.0 Evocations


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Sure Blade            Hex/Chrm       ######....   1%          2    None
b - Ensorcelled Hibernat  Ice/Hex        ######.      1%          2    None
c - Confuse               Hex            #######..    1%          3    Strawberry
d - Animate Dead          Necr           N/A          10%         4    Honeycomb
e - Enslavement           Hex            #######..    1%          4    Honeycomb
f - Invisibility          Hex            #######..    10%         6    Ration


Dungeon Overview and Level Annotations

Branches:
Dungeon (13/27)            Temple (1/1) D:7             Orc (0/4) D:11
   Lair (3/8) D:12       
 Swamp: Lair:2-5    Shoals: Lair:3-6     Snake: Lair:3-6   

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Lugonu

Shops:
D:5: =

Annotations
D:4 exclusion: statue
D:9 exclusion: 4 oklob saplings
D:12 exclusion: oklob plant


                    Innate Abilities, Weirdness & Mutations

Your natural rate of healing is unusually fast.
You can bottle blood from corpses.
You have razor-sharp teeth.*
You have supernaturally acute eyesight.
You can survive without breathing.*


Message History

You drop 2 scrolls of remove curse.
You drop 5 scrolls of identify.
Items here: )))))
a +2,+2 dagger of protection; an uncursed great sword of slicing; an uncursed short sword of speed
an uncursed runed dwarven dagger; a short sword of freezing
Things that are here:
a +4 ring of dexterity; an uncursed ring of invisibility; an uncursed ring of magical power
You drop an uncursed amulet of stasis.
Items here: )))))
a +2,+2 dagger of protection; an uncursed great sword of slicing; an uncursed short sword of speed
an uncursed runed dwarven dagger; a short sword of freezing
Things that are here:
a potion of berserk rage; a potion of brilliance; a potion of agility; 4 potions of blood
Items here: !!!!! ??????
There are several objects here.
Pick up a scroll of detect curse? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
M - a scroll of detect curse; L - 2 scrolls of identify; H - 2 scrolls of remove curse; n - a scroll labeled NYCSAPN SIHO
k - 2 scrolls of teleportation; g - a scroll of fog; F - a potion of magic; z - a potion of restore abilities
l - 2 potions of heal wounds; i - 4 potions of curing; h - 2 potions of blood
Unknown command.

..........>.#..#.#
.%....##..#.##.#.#
..........#.##.#.#
...............#.####
....##P..#..#....##.##
..[.........#........#
...###...#..P..#....f#
......#.##........#.##
..............:#"#..#
..##..#......./[)##.###
..............!?!#..#.#
#.##....#......<@.....##
..##....#.##.P.#.#.....#
..(.......##..........##
..................#...#
................#####.#
..........#.#.#.#  #..#
..........P####.#  ##.##
.#.####..###  #.#   #..#
.#.# ##.##    #.#   #.##
..<# #..# ### #.#   #.#
.#.###.+###.###.#  ##.#
.f.##........##.####..#


There are no monsters in sight!

Vanquished Creatures
  A minotaur (Lab)
  2 hydras
  Pikel (D:7)
  Joseph (D:10)
  3 hill giants
  Urug (D:11)
  A cyclops (D:12)
  An elephant slug (D:12)
  A hill giant zombie (D:13)
  4 spiny frogs
  2 ugly things (D:13)
  Psyche (D:8)
  An elephant (D:12)
  2 komodo dragons (Lair:2)
  A spriggan (D:11)
  2 trolls
  A two-headed ogre (D:13)
  2 blink frogs (Lair:3)
  A basilisk (D:13)
  9 yaks
  A fire drake (Lair:2)
  A hungry ghost (D:12)
  14 war dogs
  3 hippogriffs
  A necrophage (D:6)
  4 ice beasts
  A slave (D:7)
  8 orc warriors
  A phantom (D:7)
  A black bear (Lair:3)
  8 centaurs
  5 ogres
  2 sky beasts
  4 water moccasins
  6 crocodiles
  49 big kobolds
  4 water moccasin zombies (Port)
  3 agate snails
  10 giant frogs
  2 gnoll sergeants (D:9)
  A basilisk skeleton (D:12)
  8 killer bees (D:11)
  4 jellyfish (Lair:1)
  2 big kobold zombies (Port)
  4 crimson imps
  A goliath beetle (D:12)
  5 quasits
  A hound skeleton (D:11)
  10 hounds
  A hound zombie (D:9)
  3 orc priests
  A shadow (D:10)
  3 porcupines
  2 scorpions (D:10)
  3 worker ants
  2 iguanas
  10 orc wizards
  2 worker ant zombies
  5 jellies
  2 mummies (Port)
  16 adders
  A giant centipede zombie (D:13)
  22 gnolls
  15 green rats (Lair:2)
  An adder skeleton (D:4)
  3 adder zombies (Port)
  2 giant mites
  An iguana zombie (D:8)
  A scorpion zombie (D:7)
  2 giant centipedes
  2 iguana skeletons (D:6)
  2 giant eyeballs
  9 gnoll zombies (Port)
  10 giant geckos
  3 oozes
  47 orcs
  2 ball pythons
  15 bats
  15 goblins
  9 hobgoblins
  28 jackals
  49 kobolds
  6 quokkas
  4 giant cockroaches
  7 giant newts
  A giant spore (D:10)
  5 hobgoblin zombies (Port)
  A kobold skeleton (D:11)
  7 kobold zombies
  An orc skeleton (D:10)
  7 orc zombies
  23 rats
  8 ballistomycetes (D:10)
  A fungus (Lair:1)
  A plant (Lair:1)
  5 toadstools
568 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ugly thing (D:13)
  A centaur (D:8)
  A yellow wasp (D:8)
  A sky beast (D:10)
  2 big kobolds (D:12)
  An eye of draining (D:12)
  A killer bee (D:11)
  A big kobold skeleton (D:13)
  An orc wizard (D:8)
  A worm zombie (D:12)
  16 orcs
  A hobgoblin (D:8)
  3 kobolds
  A toadstool (D:12)
32 creatures vanquished.

Vanquished Creatures (others)
  2 giant frogs
  A big kobold skeleton (D:12)
  7 big kobold zombies (D:12)
  A worm (D:7)
  4 orcs
  5 kobolds (D:12)
  8 kobold zombies (D:12)
  An orc skeleton (D:10)
  2 rats (D:7)
  48 toadstools
79 creatures vanquished.

Grand Total: 679 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Ninja, the Vampire Enchanter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 4/4
   377 | D:1      | Reached skill level 5 in Hexes
   436 | D:1      | Reached XP level 2. HP: 19/19 MP: 3/5
   440 | D:1      | Learned a level 2 spell: Ensorcelled Hibernation
   928 | D:2      | Reached skill level 1 in Ice Magic
  1079 | D:2      | Reached XP level 3. HP: 24/24 MP: 7/7
  1514 | D:3      | Reached XP level 4. HP: 30/30 MP: 6/9
  1519 | D:3      | Learned a level 3 spell: Confuse
  1632 | D:3      | Found a sparkling altar of Nemelex Xobeh.
  1673 | D:3      | Reached skill level 6 in Hexes
  2207 | D:3      | Reached skill level 5 in Stealth
  2207 | D:3      | Reached XP level 5. HP: 35/35 MP: 8/11
  2630 | D:4      | Found a bloodstained altar of Trog.
  3013 | D:4      | Found a radiant altar of Vehumet.
  3069 | D:5      | Entered Level 5 of the Dungeon
  3081 | D:5      | Found a glowing silver altar of Zin.
  3299 | D:5      | Found a sand-covered staircase.
  3303 | ossuary  | Entered a tomb
  3543 | ossuary  | Reached skill level 1 in Traps & Doors
  3543 | ossuary  | Reached XP level 6. HP: 29/41 MP: 13/13
  3557 | ossuary  | Learned a level 2 spell: Sure Blade
  3801 | ossuary  | Reached skill level 5 in Stabbing
  3801 | ossuary  | Reached skill level 7 in Hexes
  3801 | ossuary  | Reached skill level 1 in Charms
  3882 | ossuary  | Reached XP level 7. HP: 39/46 MP: 15/15
  4403 | D:5      | Found Rigeas Edem's Jewellery Emporium.
  4764 | D:5      | Learned a level 4 spell: Enslavement
  4837 | D:6      | Found a white marble altar of Elyvilon.
  5221 | D:7      | Found a deep blue altar of Sif Muna.
  5630 | D:7      | Reached skill level 8 in Hexes
  5680 | D:7      | Reached XP level 8. HP: 52/52 MP: 18/18
  6189 | D:7      | Noticed Pikel
  6200 | D:7      | Killed Pikel
  6200 | D:7      | Reached skill level 9 in Hexes
  6373 | D:7      | Reached skill level 5 in Spellcasting
  6416 | D:7      | Reached XP level 9. HP: 55/57 MP: 17/20
  6482 | D:7      | Reached skill level 10 in Hexes
  6608 | D:6      | Paralysed by a potion of paralysis for 6 turns
  6916 | D:7      | Found a staircase to the Ecumenical Temple.
  7396 | Temple   | Entered the Ecumenical Temple
  7418 | Temple   | Became a worshipper of Kikubaaqudgha
  7469 | Temple   | Learned a level 6 spell: Invisibility
  7735 | D:6      | Found a glowing golden altar of the Shining One.
  8073 | D:8      | Reached skill level 11 in Hexes
  8090 | D:7      | Acquired Kikubaaqudgha's first power
  8090 | D:7      | Received a gift from Kikubaaqudgha
  8344 | D:8      | Noticed Psyche
  8352 | D:8      | Reached XP level 10. HP: 55/63 MP: 4/23
  8359 | D:8      | Killed Psyche
  8569 | D:8      | Found a glowing silver altar of Zin.
  9116 | D:9      | Acquired Kikubaaqudgha's second power
  9215 | D:9      | Found a burning altar of Makhleb.
  9270 | D:9      | Found a blossoming altar of Fedhas.
  9372 | D:9      | Reached skill level 10 in Stabbing
  9497 | D:9      | Reached skill level 12 in Hexes
  9891 | D:10     | Entered Level 10 of the Dungeon
  9912 | D:10     | Noticed Joseph
  9920 | D:10     | Killed Joseph
 10140 | D:10     | Found a labyrinth entrance.
 10155 | Lab      | Entered a Labyrinth
 10932 | Temple   | Learned a level 4 spell: Animate Dead
 11169 | D:10     | Reached skill level 13 in Hexes
 11497 | D:10     | Reached skill level 10 in Stealth
 11497 | D:10     | Reached skill level 1 in Necromancy
 11545 | D:11     | Noticed Urug
 11557 | D:11     | Killed Urug
 11557 | D:11     | Reached XP level 11. HP: 66/66 MP: 21/24
 11823 | D:11     | Found a staircase to the Orcish Mines.
 12231 | D:11     | Reached skill level 5 in Dodging
 12878 | D:12     | Noticed an agate snail
 12881 | D:12     | Found a staircase to the Lair.
 12886 | D:12     | Killed an agate snail
 12887 | D:12     | Acquired Kikubaaqudgha's third power
 12887 | D:12     | Received a gift from Kikubaaqudgha
 12896 | D:12     | Reached skill level 1 in Evocations
 13581 | D:12     | Reached skill level 5 in Necromancy
 13846 | D:12     | Acquired Kikubaaqudgha's fourth power
 14302 | D:12     | Reached skill level 1 in Fighting
 14604 | D:13     | Reached XP level 12. HP: 73/73 MP: 25/25
 15163 | Lair:1   | Entered Level 1 of the Lair of Beasts
 15422 | Lair:1   | Reached skill level 10 in Dodging
 15806 | Lair:1   | Got a heavily jewelled robe
 16302 | Lair:1   | Identified the +0 robe of the Mutiny (You found it on level 1 of the Lair of Beasts)
 16312 | Lair:1   | Identified a scroll of acquirement
 17037 | Lair:2   | Reached skill level 1 in Shields
Last edited by Styro on Monday, 1st October 2012, 17:02, edited 1 time in total.
Wins: {SpVM}, {HOFi}, {MfSk, 15}, {MiFi}, {OpWz}, {VpEn}, {KoEn}, {DsFi}, {SpEn}x2, {MiBe}x2, {HEGl}, {VpEn}, {OpEn}, {HOGl, 10}, {DEEn}.
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Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Sunday, 30th September 2012, 01:34

Re: CIP - VaEn of Kiku - Weapon advice needed

My vpen weapon plan in extended was Controlled Blink and Haste and Swiftness and Control Teleport and hjklyubn. I am pretty sure I didn't kill anything in extended that I didn't stab. You can outrun everything you care about except executioners (Gloorx's level can be tricky because of this, but elsewhere they're uncommon enough that you can just teleport away) and some panlords.

Pain brand a dagger, unless you want to weapon-acquire and hope that you get a non-artefact quickblade (not unlikely but it might dump an artefact on you). Vampiric daggers are mostly useless, especially since with Kiku you won't even run out of blood (and hopefully you have regen spell ... I think Kiku changes were after 0.10?) so you don't need a way to heal while bloodless.

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Sunday, 30th September 2012, 05:52

Re: CIP - VaEn of Kiku - Weapon advice needed

risks a distortion turning up.


Distortion is second only to pain as the best brand for this character. It gets dudes who wake up out of the way quickly. Also, don't forget that you can just pain-brand a disto dagger, thus being safely able to unwield it, should you have to for some reason! To make it even better, Vp batform has a really easy time in the Abyss.
User avatar

Mines Malingerer

Posts: 43

Joined: Tuesday, 1st May 2012, 15:09

Location: Utah, USA

Post Monday, 1st October 2012, 17:02

Re: CIP - VaEn of Kiku - Weapon advice needed

Thanks for the replies. Unfortunately I was soon hit by an orc warlord with a longsword of distortion that sent my to the abyss. I was chased by hell hogs which kept me on fire until I died. :(
Wins: {SpVM}, {HOFi}, {MfSk, 15}, {MiFi}, {OpWz}, {VpEn}, {KoEn}, {DsFi}, {SpEn}x2, {MiBe}x2, {HEGl}, {VpEn}, {OpEn}, {HOGl, 10}, {DEEn}.
My CAO player page

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