Spider Stomper
Posts: 236
Joined: Thursday, 2nd August 2012, 18:53
YAVP: DsMo 2 HP, asmodeus 0 HP
I played unarmed, having a stl/dex/ev-fighter, wearing a +5 steam dragon armour, and I fought without a shield for having an additional punch attack.
In the game I found surprisingly few healing potions, no healing wand, got talons 3 which removed my boots of running, I had no rAcid and slime pits still to do. Although UC skill was at 27 my attacks weren't as strong as I thought. A "normal" holy weapon, combined with TSO's to-hit bonus, is superior. And after all I *finally* was looking for my first 15-runer with < 100 k turns, and still gehenna, slime pits, cocytus and zot to do.
Gehenna was hard, I think that hell effects were increased in 0.10.2, and it wasn't easy to get to asmodeus' chamber. Unfortunately he was in a small room, so it seemed not to be possible to ninja him (as I did with ereshkigal in tartarus).
So I buffed myself as good as possible (wearing a steam dragon armour with EV +0 is nice concerning spellcasting, and I used regeneration and haste quite often), quaffed a potion of beserk - which is risky in the endgame - and started attacking asmodeus.
Well, my HP went down and down, while asmodeus' health bar was still in yellow colour. More than once I expected to die
http://www.youtube.com/watch?v=U1TmeBd9338
but with my last berserking hit asmodeus died. I passed out and was hit by a brimstone fiend, which took away 11 of my remaining 13 HP.
2 HP and three foes near you in Geh:7... I had luck with emergency escape: heal wounds, uncontrolled blink, uncontrolled teleport.
After that I was told by other players that slime pits *are* doable without rAcid. Yes, it was possible. I suffered less from acid damage than expected but I was surprised by rjrrt's ghost in Pits:6 who was tough. Even better, it was easy to apport the icy rune without any need to fight antaeus.
Here's the morgue file:
http://crawl.develz.org/morgues/0.10/Turgon/morgue-Turgon-20120815-091142.txt
I was disappointed at two things: the low strength of a demonspawn in the endgame as well as the low strength of unarmed combat even at UC 27.
I read that both (playing Ds and fighting unarmed) means suffering in the early and mid game, having advantages in the endgame. So I had double suffering in the beginning with my DsMo, but I missed the advantages afterwards.
Well, there is one thing I really enjoyed when playing demonspawns: you're always curious about what'll happen when you reach the next XL! (Well, not at XL 26 when I had boots of running, knowing to lose them at XL 27 because of talons 3).
Bad luck that a demonspawn can't choose TSO. With a fighter I usually worship TSO in the endgame, but unfortunately this char with intrinsic mutations is said to be unholy. So I went (once again) for Kiku, enjoying his protections from torment and death curses.
There's one question I'm interested in: was it a mistake to fight without a shield? Maybe this can be compared to a two-handed weapon, getting more offense and losing defense. But as my armour was only steam dragon armour (didn't find another dragon armour with few EV penalty) I had low GDR, and my best defense was my EV. But well, shield aptitude is the usual -1, so I'm not sure about this.