Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
YAVP - MDEE of Chei
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-4997-g7e02080 character file.
1389967 Demos the Metallomancer (level 27, 232/232 HPs)
Began as a Mountain Dwarf Earth Elementalist on Feb 3, 2011.
Was a High Priest of Cheibriados.
Escaped with the Orb
... and 3 runes (of 3 types) on Feb 6, 2011!
The game lasted 16:58:28 (103501 turns).
Demos the Metallomancer (MDEE) Turns: 103501, Time: 16:58:28
HP 232/232 AC 37 Str 41 Exp: 27/1203466 (16)
MP 35/38 EV 15 Int 43 God: Cheibriados [*****.]
Gold 5454 SH 26 Dex 25 Spells: 13 memorised, 4 levels left
Res.Fire : + + + See Invis. : . V - staff of earth
Res.Cold : + . . Warding : . S - +3 dragon armour from the Slug {Xtahua, Sl
Life Prot.: + . . Conserve : + M - +1 buckler "Smuzadd" {Dex+3 Dam+1}
Res.Acid. : + . . Res.Corr. : + F - +2 helmet of the Slug {Int+3, Slow}
Res.Poison: + Clarity : . r - +1 cloak of the Possum {rCorr, Cons, Slow}
Res.Elec. : + Spirit.Shd : . f - +6 pair of gloves of the Spheres {rPois rF
Sust.Abil.: . . Stasis : . t - +2 pair of boots of the Inert {Slow}
Res.Mut. : + Ctrl.Telep.: + n - amulet of resist mutation
Res.Rott. : . Levitation : . s - +0,+5 ring of slaying
Saprovore : . . . Ctrl.Flight: . u - ring of the Mage {Wiz MR Int+3}
@: repel missiles, stone skin, mighty, brilliant, very slightly
glowing, very slow, extraordinarily resistant to hostile
enchantments, fairly stealthy
A: deformed body 1, Str +9
a: Make Ponderous, Bend Time, Slouch, Step From Time, Renounce
Religion
You escaped.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were completely stuffed.
You visited 11 branches of the dungeon, and saw 75 of its levels.
You visited 1 Labyrinth.
You visited 1 bazaar.
You visited 3 portal chambers: bailey, ice cave, wizlab.
You collected 9468 gold pieces.
You spent 4034 gold pieces at shops.
Inventory:
Hand weapons
o - a +6 blowgun
G - a +2,+0 anti-magic executioner's axe {Rupert}
H - the +6,+3 long sword of Dullness {freeze, rPois rF+ rN+ Stlth+}
(You found it on level 4 of the Snake Pit)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It protects you from fire.
It protects you from poison.
It protects you from negative energy.
It makes you more stealthy.
I - the +3,+1 dagger of Victory (quivered) {flame, Str+2}
(You found it on level 5 of the Elven Halls)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your strength (+2).
U - the +10,+6 mithril axe "Arga" {speed, MR Str+2}
(You found it on level 5 of the Elven Halls)
Attacks with this weapon take half as long as usual.
It affects your strength (+2).
It increases your resistance to enchantments.
Cheibriados disapproves of the use of such an item.
X - the +10 blowgun of Armageddon {speed, +Inv rC++ MR}
(You found it on level 5 of the Elven Halls)
Attacks with this weapon take half as long as usual.
It greatly protects you from cold.
It increases your resistance to enchantments.
It lets you turn invisible.
Cheibriados disapproves of the use of such an item.
Missiles
C - 10 curare-tipped +4 needles
Armour
f - the +6 pair of gloves of the Spheres (worn) {rPois rF+}
(You bought it in a shop in a bazaar)
It protects you from fire.
It protects you from poison.
l - the +4 skin of Zhor {rC++}
(You found it on level 7 of the Lair of Beasts)
It greatly protects you from cold.
r - the +1 cloak of the Possum (worn) {rCorr, Cons, Slow}
(You found it on level 5 of the Swamp)
It slows your movement.
t - the +2 pair of boots of the Inert (worn) {Slow}
(You found it on level 2 of the Dungeon)
It slows your movement.
w - the +0 cloak "Legoifo" {rF++ rN+}
(You found it on level 8 of the Vaults)
It greatly protects you from fire.
It protects you from negative energy.
F - the +2 helmet of the Slug (worn) {Int+3, Slow}
(You found it in a Labyrinth)
It slows your movement.
M - the +1 buckler "Smuzadd" (worn) {Dex+3 Dam+1}
(You found it on level 4 of the Vaults)
It affects your dexterity (+3).
It affects your damage-dealing abilities (+1).
S - the +3 dragon armour from the Slug (worn) {Xtahua, Slow}
(You found it on level 2 of the Vaults)
It slows your movement.
Magical devices
c - a wand of cold (14)
q - a wand of disintegration (13)
L - a wand of digging (4)
P - a wand of fire (9)
Comestibles
E - 14 royal jellies
Scrolls
g - 3 scrolls of recharging
p - 14 scrolls of fog
Jewellery
a - an uncursed amulet of stasis {!P}
d - an uncursed amulet of warding
j - the ring of No Interval {-CAST +Lev rElec rPois rF+ Acc+2}
(You found it on level 2 of the Hive)
[ring of poison resistance]
It affects your accuracy (+2).
It protects you from fire.
It insulates you from electricity.
It lets you levitate.
It prevents spellcasting.
n - an amulet of resist mutation (around neck)
s - a +0,+5 ring of slaying (right hand)
u - the ring of the Mage (left hand) {Wiz MR Int+3}
(You found it on level 5 of the Crypt)
[ring of wizardry]
It affects your intelligence (+3).
It increases your resistance to enchantments.
v - an uncursed ring of protection from cold
x - the ring of Shaolin {EV+8}
(You found it on level 8 of the Vaults)
[ring of evasion]
It affects your evasion (+8).
N - the ring of the Original Sin {rF+ EV+3 SInv}
(You bought it in a shop on level 3 of the Snake Pit)
[ring of evasion]
It affects your evasion (+3).
It protects you from fire.
It enhances your eyesight.
Q - the ring of Greater Demons {Ice Dex+3 Acc+1}
(You found it on level 5 of the Elven Halls)
[ring of ice]
It affects your dexterity (+3).
It affects your accuracy (+1).
Potions
e - 4 potions of restore abilities
h - 2 potions of brilliance
i - 2 potions of resistance
m - 4 potions of heal wounds
B - 6 potions of healing
Y - a potion of might
Magical staves
J - a +9 rod of warding (17/17)
(You found it on level 5 of the Elven Halls)
V - a staff of earth (weapon)
Orbs of Power
b - the Orb of Zot
Miscellaneous
y - a decaying rune of Zot
A - a serpentine rune of Zot
O - a silver rune of Zot
W - a stone of earth elementals
You had 16 experience left.
Skills:
+ Level 18 Fighting
- Level 1 Maces & Flails
- Level 14 Staves
- Level 1 Throwing
+ Level 17 Armour
- Level 6 Dodging
- Level 3 Stealth
- Level 1 Stabbing
+ Level 15 Shields
+ Level 5 Traps & Doors
+ Level 11 Spellcasting
- Level 9 Conjurations
- Level 4 Charms
- Level 5 Summonings
+ Level 2 Necromancy
+ Level 11 Translocations
- Level 9 Transmutations
- Level 2 Air Magic
+ Level 21 Earth Magic
- Level 10 Invocations
- Level 14 Evocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Control Teleport Chrm/Tloc ########.. Excellent 4 None
b - Stoneskin Erth/Trmt #########. Perfect 2 None
c - Passwall Erth/Trmt #########. Excellent 3 None
d - Apportation Tloc #########. Excellent 1 None
e - Sublimation of Blood Necr #######... Excellent 2 None
f - Blink Tloc N/A Excellent 2 None
g - Shadow Creatures Summ N/A Excellent 5 None
h - Dig Erth/Trmt ######### Excellent 4 None
i - Summon Butterflies Summ ########.. Excellent 1 None
j - Teleport Self Tloc N/A Excellent 5 None
k - Repel Missiles Air/Chrm ######.... Excellent 2 None
l - Iron Shot Erth/Conj #########. Excellent 6 Choko
m - Controlled Blink Tloc N/A Excellent 7 Honeycomb
The rest of the morgue file.
I haven't played an earth elementalist in a long time. The improvements are very noticeable. Sandblast is quite powerful for a level 1 spell. It one-shot a lot of monsters in the lair.
Stone Arrow was useful for most of the mid game. Leda's Liquefaction is pretty nifty. Too bad it causes you to fumble around. LRD is still terribly weak. The staff of earth is extremely powerful. It's by far the most powerful melee weapon I've ever used.
Everything died quickly when I hit them with the staff. If it wasn't for the fact that I was slow I could have mindlessly slaughtered everything I came across. I think I would have been better off worshiping Nemelex.
Zot was uneventful. I dived to the last floor and teleported near the Orb chamber. I wiped out most of the monsters with slouch. Then, I summoned a few monsters and beat the rest to death. After that, I teleported my way out of the dungeon.