Slime Squisher
Posts: 330
Joined: Thursday, 10th May 2012, 03:29
YAVP: SEMO high score reflections
Due to that, and the fact that SEMO is an apparently decent combo, I decided this would be the first character I would play with speed as my primary goal as opposed to safety. It was a lot of fun.
I chose Kiku because Kiku is really good and I also wanted to play with some of the Necronomicon spells. DDoor and Borgs are incredibly powerful. Having the two of them really makes you feel invincible. I planned on getting necromutation to eliminate the sickness from casting haunt, avoid mutations, and perhaps to supplement my unarmed combat but it proved unnecessary. Haunt's negative effects are almost nil with Kiku and regeneration alleviates sickness quite quickly.
Pandemonium was both easy and very fun on this character. I simply cteleported into the rune vault and used cblinks and apportation to get the rune. I cast DDoor while ninjaing Lom (he was ice storm happy) and Gloorx (surrounded by executioners, I fully expected to cast it here). Acquiring the fiery rune was hair raising but not terribly dangerous, and Mnoleg was essentially truant.
In hindsight there are a few things I should have done differently. I probably didn't need to get haunt at all, though it was useful in a few situations. I shouldn't have been so eager to get the high-level Necromancy spells; by focusing on unarmed combat through the midgame I would have saved turns recovering HP and MP after fights. I didn't get sublimation of blood until late in the game--this should have been a clue to focus more on melee! Likewise, if I had better UC I could have tabbed more of Zot 5 instead of casting haunt all the time which was pretty slow and somewhat ineffective.
Thank you to crate, pivotal, and mikee for their advice on training skills and stealing pandemonium runes.
- Code:
Dungeon Crawl Stone Soup version 0.11-a0-2741-g4e0d31a (console) character file.
6151106 n1000 the Sorcerer (level 27, 190/190 (196) HPs)
Began as a Sludge Elf Monk on June 25, 2012.
Was the Champion of Kikubaaqudgha.
Escaped with the Orb
... and 9 runes on July 8, 2012!
The game lasted 16:46:23 (97500 turns).
n1000 the Sorcerer (Sludge Elf Monk) Turns: 97500, Time: 16:46:23
HP 190/190 (196) AC 20 Str 14 XL: 27
MP 49/49 EV 30 Int 27 God: Kikubaaqudgha [******]
Gold 6305 SH 16 Dex 20 Spells: 17 memorised, 5 levels left
Res.Fire : + . . See Invis. : . - Unarmed
Res.Cold : . . . Warding : . I - +6 mottled dragon armour
Life Prot.: . . . Conserve : . F - +3 dwarf buckler
Res.Poison: + Res.Corr. : . V - +1 helmet of Resilience {rF+ Int+3}
Res.Elec. : . Clarity : . z - -1 cloak of Claustrophobia {MR Str+2 Acc+3
Sust.Abil.: . . Spirit.Shd : . k - -2 pair of gloves {Str+3}
Res.Mut. : + Stasis : . t - +2 pair of dwarf boots {run}
Res.Rott. : . Ctrl.Telep.: x D - amulet "Kehoiwi" {rMut rPois Acc+4}
Saprovore : . . . Levitation : . U - ring of wizardry
Ctrl.Flight: . d - +6 ring of protection
@: very quick, extraordinarily resistant to hostile enchantments, unstealthy
A: deformed body, Str -1, Dex +1
a: Receive Corpses, Torment, Renounce Religion
}: 9/15 runes: serpentine, barnacled, slimy, silver, abyssal, glowing, magical,
fiery, dark
You escaped.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was exalted by your worship.
You were full.
You visited 11 branches of the dungeon, and saw 75 of its levels.
You visited Pandemonium 1 time, and saw 26 of its levels.
You visited the Abyss 1 time.
You also visited: Trove.
You collected 8515 gold pieces.
You spent 2210 gold pieces at shops.
Innate Abilities, Weirdness & Mutations
Armour fits poorly on your strangely shaped body.
Your muscles are flexible, but weak (Str -1, Dex +1).
Skills:
- Level 19.1 Fighting
- Level 3.3 Armour
+ Level 20.5 Dodging
- Level 14.0 Stealth
- Level 5.0 Shields
- Level 9.0 Traps & Doors
- Level 17.2 Unarmed Combat
- Level 24.0 Spellcasting
- Level 13.0 Charms
- Level 9.1 Summonings
- Level 20.0 Necromancy
- Level 12.3 Translocations
- Level 13.0 Transmutations
You had 5 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ########.. 0% 1 None
b - Regeneration Chrm/Necr ########.. 0% 3 None
c - Animate Dead Necr N/A 0% 4 None
d - Swiftness Chrm/Air #######... 1% 2 None
e - Repel Missiles Chrm/Air #######... 1% 2 None
f - Controlled Blink Tloc N/A 3% 7 ##.....
g - Blink Tloc N/A 0% 2 None
h - Dispel Undead Necr ########. 0% 5 None
i - Blade Hands Trmt ########.. 1% 5 None
j - Flight Chrm/Air #######... 1% 3 None
k - Haste Chrm ########. 1% 6 None
l - Haunt Necr/Summ ########.. 1% 7 ##.....
m - Control Teleport Chrm/Tloc ########.. 1% 4 None
n - Sublimation of Blood Necr ########.. 0% 2 None
o - Summon Butterflies Summ #######.. 1% 1 None
p - Death's Door Chrm/Necr ########.. 3% 8 #####..
B - Borgnjor's Revivific Necr ########.. 1% 7 ##.....
Inventory:
Hand weapons
e - the +10,+4 trident of the Octopus King {venom, rElec rPois MR}
(You found it on level 5 of the Shoals)
It poisons the flesh of those it strikes.
It insulates you from electricity.
It protects you from poison.
It increases your resistance to enchantments.
O - the +0,-2 dagger of Wostruli (quivered) {distort, +Lev Str+3 Stlth++}
(You found it on level 26 of the Dungeon)
It warps and distorts space around it. Unwielding it can cause banishment or
high damage.
It affects your strength (+3).
It lets you levitate.
It makes you much more stealthy.
R - the -1,-5 falchion of Fragile Peace {flame, rPois rC++ Str+2}
(You found it on level 8 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your strength (+2).
It greatly protects you from cold.
It protects you from poison.
Armour
k - a -2 pair of gloves of strength (worn)
t - a +2 pair of dwarven boots of running (worn)
z - the -1 cloak of Claustrophobia (worn) {MR Str+2 Acc+3 Stlth++}
(You bought it in a shop on level 2 of the Vaults)
It affects your strength (+2).
It affects your accuracy (+3).
It increases your resistance to enchantments.
It makes you much more stealthy.
F - a +3 dwarven buckler (worn)
I - a +6 mottled dragon armour (worn)
V - the +1 helmet of Resilience (worn) {rF+ Int+3}
(You found it on level 8 of the Vaults)
It affects your intelligence (+3).
It protects you from fire.
Magical devices
f - a wand of heal wounds (9)
u - a wand of hasting (9)
x - a wand of teleportation (8)
C - a wand of disintegration (0)
H - a wand of digging (5)
N - a wand of hasting (7)
Q - a wand of digging (0)
Comestibles
n - 5 meat rations
Scrolls
j - 2 scrolls of remove curse
y - a scroll of fog
L - a scroll of teleportation
X - 3 scrolls of blinking
Jewellery
b - the amulet "Twobuif" {Ward +Inv rElec rF- Str+2}
(You found it on level 7 of the Lair of Beasts)
[amulet of warding]
It affects your strength (+2).
It makes you vulnerable to fire.
It insulates you from electricity.
It lets you turn invisible.
d - a +6 ring of protection (left hand)
h - an uncursed amulet of clarity {unknown}
i - the ring "Throesm" {-Cast rC+ Str+3 Dex+2}
(You found it on level 6 of the Pits of Slime)
[ring of protection from cold]
It affects your strength (+3).
It affects your dexterity (+2).
It prevents spellcasting.
l - an uncursed amulet of stasis
m - an uncursed ring of regeneration
p - a +2,+6 ring of slaying
q - an uncursed ring of protection from magic
s - an uncursed ring of protection from fire
w - the ring of Manucsy {+/*TELE rF+}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of teleportation]
It protects you from fire.
A - an uncursed ring of sustain abilities
D - the amulet "Kehoiwi" (around neck) {rMut rPois Acc+4}
(You took it off a deep elf knight on level 8 of the Vaults)
[amulet of resist mutation]
It affects your accuracy (+4).
It protects you from poison.
G - an uncursed ring of see invisible
K - an uncursed ring of teleport control
M - an uncursed ring of protection from fire
U - a ring of wizardry (right hand)
Potions
c - 8 potions of curing
v - 4 potions of agility
E - 3 potions of resistance
S - a potion of restore abilities
T - 7 potions of might
W - a potion of heal wounds
Z - a potion of brilliance
Magical staves
a - an uncursed staff of wizardry {!a}
g - an uncursed staff of summoning
Orbs of Power
o - the Orb of Zot
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 132 | 311 | 491 | 1507 | 2021 | 1739 | 1521 | 1917 | 1779 || 11418
Staff | | | | | 27 | 11 | | | 54 || 92
Sabre | | | | | | 2 | | | || 2
Trident | | | | | | | | | 12 || 12
Falchion | | | | | | | | | 6 || 6
Fire: Sling | | 19 | 44 | 75 | | | | | || 138
Blowgun | | | | | | | 1 | | || 1
Throw: Dart | | | 1 | 7 | | | | | || 8
Stone | | | | | 22 | 1 | | | || 23
Cast: Pain | | | | 105 | 79 | 43 | 1 | | || 228
Regeneration | | | | 53 | 115 | 95 | 93 | 112 | 219 || 687
Swiftness | | | | 5 | 9 | 19 | 48 | 48 | 156 || 285
Animate Dead | | | | 29 | 2 | 6 | 58 | 52 | 40 || 187
Repel Missiles | | | | 2 | 33 | 49 | 78 | 67 | 142 || 371
Agony | | | | 13 | 64 | 84 | 40 | 17 | || 218
Spider Form | | | | | 54 | 42 | | | || 96
Dispel Undead | | | | | 48 | 76 | 45 | 298 | 81 || 548
Blade Hands | | | | | 11 | 47 | 110 | 111 | 146 || 425
Flight | | | | | 2 | 3 | 23 | 27 | 44 || 99
Haste | | | | | 1 | 9 | 10 | 7 | 34 || 61
Apportation | | | | | | | 7 | 10 | 56 || 73
Blink | | | | | | | 6 | 1 | 27 || 34
Sublimation of Bl | | | | | | | 25 | 165 | 203 || 393
Haunt | | | | | | | 3 | 24 | 221 || 248
Control Teleport | | | | | | | 1 | | 17 || 18
Borgnjor's Revivi | | | | | | | 1 | | || 1
Controlled Blink | | | | | | | | | 6 || 6
Death's Door | | | | | | | | | 2 || 2
Invok: Receive Corpses | | | | 2 | | | | | || 2
Abil: End Transformatio | | | | | 18 | 51 | 62 | 84 | 129 || 344
Evoke: Wand | | | | 22 | 16 | 1 | 71 | 5 | 43 || 158
Deck | | | | | | | 1 | 3 | || 4
Miscellaneous | | | | | | | | | 1 || 1
Use: Scroll | 5 | 6 | 11 | 18 | 19 | 18 | 20 | 19 | 39 || 155
Potion | | 2 | 6 | 2 | 7 | 6 | 3 | 1 | 15 || 42