Slime Squisher
Posts: 369
Joined: Saturday, 3rd September 2011, 18:22
OpFE cleared zot, now YASD
Oh yah I meant to ask this anyways, does the bonus from staff of conjurations stack with the bonus from ring of flames?
- Code:
Dungeon Crawl Stone Soup version 0.10.0 character file.
Ubergrits the Archmage (OpFE) Turns: 172008, Time: 14:57:08
HP 185/185 (192) AC 3 Str 6 XL: 27
MP 49/49 EV 33 Int 31 God: Sif Muna [******]
Gold 6258 SH 16 Dex 16 Spells: 19 memorised, 0 levels left
Res.Fire : + + . See Invis. : + C - staff of conjuration
Res.Cold : + + . Warding : . . I - +2 elf buckler {rPois}
Life Prot.: . . . Conserve : . H - +2 hat of the Alchemist {rElec rF+ rC+ MR}
Res.Acid. : + . . Res.Corr. : + l - amulet of resist corrosion
Res.Poison: + Clarity : . A - ring "Frinoz" {rC+ MR}
Res.Elec. : + Spirit.Shd : . o - +5 ring of evasion
Sust.Abil.: . . Stasis : . g - ring of see invisible
Res.Mut. : . Ctrl.Telep.: . z - ring of sustenance
Res.Rott. : . Levitation : . F - ring of protection from fire
Saprovore : . . . Ctrl.Flight: . O - +5 ring of evasion
K - ring of the Mage {Wiz MR Int+3}
N - ring of wizardry
@: delayed fireball, incredibly resistant to hostile enchantments, quite
stealthy
A: almost no armour, amphibious, constrict 8, camouflage 1, tentacles 3, AC +1,
Str -1, Dex +1
a: Channel Energy, Forget Spell, Renounce Religion, Release Delayed Fireball
}: 3/15 runes: serpentine, barnacled, silver
You are on level 6 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 73 of its levels.
You have visited 1 Labyrinth.
You have visited 1 portal chamber: wizlab.
You have collected 8972 gold pieces.
You have spent 2734 gold pieces at shops.
Inventory:
Armour
H - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR}
(You bought it in a shop on level 2 of the Shoals)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It increases your resistance to enchantments.
I - a +2 elven buckler of poison resistance (worn)
T - a +2 elven buckler of protection
Magical devices
p - a wand of teleportation (5)
t - a wand of digging (3)
Comestibles
q - 4 bread rations
G - 2 meat rations
Scrolls
c - 2 scrolls of identify
e - 3 scrolls of teleportation
M - 2 scrolls of fear
V - a scroll of remove curse
Z - 2 scrolls of fog
Jewellery
b - an uncursed ring of poison resistance
d - a +2 ring of strength
g - a ring of see invisible (on tentacle)
i - an uncursed amulet of resist mutation
k - an uncursed ring of invisibility
l - an amulet of resist corrosion (around mantle)
m - an uncursed amulet of warding
o - a +5 ring of evasion (on tentacle)
r - an uncursed ring of levitation
u - the ring "Threis" {*TELE +Tele Str+3 Int+3}
(You found it on level 21 of the Dungeon)
[ring of teleportation]
It affects your strength (+3).
It affects your intelligence (+3).
z - a ring of sustenance (on tentacle)
A - the ring "Frinoz" (on tentacle) {rC+ MR}
(You found it on level 5 of the Elven Halls)
[ring of protection from magic]
It protects you from cold.
D - an uncursed ring of protection from cold
E - an uncursed ring of protection from fire
F - a ring of protection from fire (on tentacle)
K - the ring of the Mage (on tentacle) {Wiz MR Int+3}
(You found it on level 21 of the Dungeon)
[ring of wizardry]
It affects your intelligence (+3).
It increases your resistance to enchantments.
N - a ring of wizardry (on tentacle)
O - a +5 ring of evasion (on tentacle)
U - an uncursed ring of protection from cold
Potions
a - 2 potions of invisibility
n - a potion of curing
s - a potion of speed
w - a potion of levitation
B - 3 potions of magic
L - 3 potions of resistance
P - a potion of brilliance
S - a potion of restore abilities
W - a potion of agility
Magical staves
C - a staff of conjuration (weapon)
Skills:
* Level 17.2 Fighting
- Level 0.2 Throwing
- Level 15.1 Dodging
- Level 3.2 Stealth
- Level 9.5 Shields
- Level 9.3 Traps & Doors
O Level 27 Spellcasting
- Level 20.0 Conjurations
- Level 8.2 Charms
- Level 20.0 Summonings
- Level 4.0 Necromancy
- Level 5.0 Translocations
- Level 20.0 Fire Magic
- Level 0.7 Poison Magic
- Level 3.8 Invocations
- Level 0.6 Evocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 1% 2 None
b - Control Teleport Chrm/Tloc #######... 1% 4 None
c - Ring of Flames Fire/Chrm ########.. 1% 7 None
d - Dispel Undead Necr #######.. 1% 5 None
e - Fire Storm Fire/Conj #########. 5% 9 Honeycomb
f - Fireball Fire/Conj #########. 0% 5 None
g - Iskenderun's Mystic Conj ######### 0% 4 None
h - Summon Butterflies Summ ######### 0% 1 None
i - Delayed Fireball Fire/Conj N/A 1% 7 None
j - Haste Chrm #######.. 1% 6 None
k - Summon Dragon Summ #########. 5% 9 Honeycomb
l - Repel Missiles Air/Chrm #######... 1% 2 None
m - Swiftness Air/Chrm #######... 1% 2 None
n - Phase Shift Tloc #######... 1% 5 None
o - Apportation Tloc #######... 1% 1 None
p - Orb of Destruction Conj #########. 1% 7 None
q - Flight Air/Chrm #######... 1% 3 None
r - Abjuration Summ #########. 0% 3 None
s - Recall Tloc/Summ N/A 0% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (0/1) D:4 Orc (4/4) D:7
Elf (5/5) Orc:3 Lair (8/8) D:9 Shoals (5/5) Lair:4
Slime (1/6) Lair:6 Snake (5/5) Lair:6 Vault (8/8) D:19
Blade (0/1) Vault:6 Crypt (5/5) Vault:4 Tomb (0/3) Crypt:3
Zot (5/5) D:27
Altars:
Elyvilon
Kikubaaqudgha
Sif Muna
The Shining One
Trog
Vehumet
Zin
Shops:
D:9: * D:17: ( D:21: ? D:23: * Orc:2: ( Orc:3: [ Orc:4: *[?( Elf:1: = Elf:5: / Shoals:2: [ Shoals:4: /
Shoals:5: = Vault:3: [ Vault:6: = Vault:7: */
Portals:
Hell: D:21 D:22 D:23 D:24 D:26 D:27
Abyss: D:23 D:25
Pan: D:24 D:27
Trove: Elf:4 (show slimy rune of Zot)
Annotations
Snake:4 exclusion: Roxanne, Roxanne
Vault:1 Boris, Saint Roka
Vault:2 Frederick, Mennas, Xtahua
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You can wear up to eight rings at the same time.
You are amphibious.
You can use your tentacles to constrict many enemies at once.
Your rubbery body absorbs attacks (AC +1).
Your skin changes colour to match your surroundings (Stlth).
You have a mass of large tentacles instead of arms.
You are agile (Dex +1).
You are weak (Str -1).