Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
YAVP:SpCj Conjurer challenge **COMPLETED** OoD i praise thou
Win a pure conjurer: magic dart, IMB, IOOD, no other spells, and no damaging or affecting any monsters with anything else.
Although I've only few victories I'm getting quite tired of normal DCSS' games, so like a very masochistic player, I'm trying something different and more difficult to play.
This challenge is quite strict and despite requiring a quite repetitive gamestyle, I'm quite enjoying it.
After some splatted character, I've got 3 character quite far in the game, and adjusted my playing stile accordingly: I'm trying with SpCj, the Cj because in this way Vehumet directly gift the book of power when it's most necessary (usually, between Lair:2-5, when magic dart can't really kill most of enemies present), the Sp because insane speed and good spellcasting aptitudes are quite necessary when kiting and killing enemies only with magic dart.
Actually, I've rolled some CeCj too, but the lower speed, starting mp and spellcasting skill makes them a much less viable choice: it's necessary to kite and wait to regain mp against most of mid-hp enemies, and that's so boring (and harmful, when piety need to be gained fast).
Unfortunately, SpCj have great weakness too: firstly their non-existent hp pool makes every dealt blow a potentially lethal one, secondly the absence of debilitating or escaping spells, makes really difficult to deal against ranged enemies or tricky situation (a invis ring is the best find in the game, from this point of view). Thirdly, I'm not using as buckler, as early they lower too much spell success rate, and lately it's very useful to be able to use a channel staff.
Actually, the main problem, rather than this combo, is about me: I'm playing with the three spells macro'ed to 1,2,3 and going down in the dungeon dumbly smashing them - so like a pre-0.10 tab dumb user, when I'm in danger I usually lose two or three precious turns, keeping spamming IMB, before realizing that I need to stop - the advice of low hp in this case is totally bypasses, because enter is pressed either to skip it or to cast spell.
So, my big question is if there's a way to bind enter to another key, either for casting spell or to skip low hp warning: in this way I'd need to stop in dangerous situation, and I'd have a chance to save my stupid character
This dump about my last decent char proves my stupidity: I've had a lot of different means, more than necessary, to avoid this YASD, but I repetitively smashed 3 before I realized I was dead (don't mind in message history the swapping to the dagger Morg, it was part of the macro to cast OoD with lower spell hunger ): http://crawl.develz.org/morgues/0.10/na ... 101624.txt