Thursday, 5th April 2012, 18:46 by Midpoint
HA! Now I feel really dumb. Yeah, I had just dropped my distortion demon trident in Hell before running Gehenna, after keeping it with me in the other three hells and Pan and never needing it. Completely slipped my mind that I had it. And yes, teleportitis was more help than hindrance for most of Tomb; it let me skip much of T2, and helped a bit on the second part of T1.
I was out of player-initiated tele-sources, however. No more charges on that wand or scrolls on hand (shoulda gone back to stash...), and my ring would have taken a couple turns to uncurse and put on (but may have been worth the effort). Semi-controlled was where I was headed as soon as the silence dropped. Well, probably step-from-time to shed the summons, then semi-controlled blink to the exit. I was sort of hoping for a teleportitis teleport with my intrinsic teleport control and then I was home free. I survived a fairly long number of turns at <30HP and shredded plenty of mummies while waiting in vain. Sort of hoping is a bad strategy, btw.
Blinking immediately after grabbing the rune probably would have killed me, with at least 2 each of greater mummies and mummy priests and lowish health already. But, it might have worked with a fog scroll. Hmm, maybe even apport, fog, step from time, fog, blink, blink, blink....
What's the movement speed on Naga blinks? Does it follow your movement speed or just speed 10? For all the blinking I did, I never took the time to measure the time expended.
Anyway, this is one of those cases where either stepping away from the computer or just preparing slightly more would have been enough to bring it home. I just pointed out a few of the things I knew offhand that would have helped. The other suggestions are much appreciated, as always. Grabbing a couple more recharge scrolls off the floor would have worked too. Or drinking that cure mutations I had saved for OOF problems in Zot 5. Or just taking a few extra minutes. Oh well.
Tasonir: I had controlled blink available, but I just never felt like I needed it this game. Other games I've had to lean on it, but this naga was a tank. In situations that I would have blinked with a DE (i.e., Hell effect spawns a fiend next to you), I just threw a couple iron shots and let it take a swing/bolt at me. Same with stone form/necro. Did I get tormented, sure, but with high HP and damage output, I didn't really need immunity.
Like most warpers, I was a light armor melee hybrid from the start. My damage output plateaued, though, so I argued with myself over whether to drop shield and go bardiche, or train up the magic skills. INT > 40 made it an easier choice. Turned off melee skills and made quick progress up to meph cloud, conjure flame, toxic radiance, bolt of fire, poison cloud, ignite poison. Conjure flame was VERY tactical at times. Toxic radiance was like a mini-slouch-over-time. You could slash the HP of everything/kill with slouch, and then toxic radiance to clean up the rest. Melee took care of the remaining poison-resistance creatures, or I would just turn the poison cloud next to me into flame, and then beat them to death. The extra damage output at range helped as well. Firestorm was nice, but often less useful than bolt of fire and bolt of iron. I think I could have gotten by fine without FS, but it certainly made Cocytus a snap. So, right, your question. Light armour (robe/leather) hybrid melee with basic buffs, to which I added poison and fire crowd control/ranged attack in the midgame (before I started armour, but after min-delay weapons/shield). My first defensive pickup was a +2 large shield that I used until the vestibule (treasure trove required the horn). After SH 15, I trained dodging a little. Armour I didn't add until I found my artifact ice dragon armour (crypt). I had trained fire/conjurations so high by that point, that the lack or armour skill didn't affect my casting much (i.e, up to lvl 6 spells), but it did delay fire storm quite a bit. The throwing skill I only added in the hells, for those few times when I needed range and was out of MP/silenced. I had carried the steel javelins with me since Shoals, but almost never used them, except in the late, late endgame. The character likely would have been just as strong without conjurations, additional throwing skill, and more javelins (of which there were plenty). For the hell/pan lords, the strategy for most was to blast fire storm or slouch (or both) to clear out followers and bust down hp on the boss, temporal distortion if they stayed out of melee and I was low on mp, otherwise bolts of foo. Constrict on melee range and channel to bolts of foo/firestorm/slouch depending on the tactical situation. Sometimes that meant constricting the lord and turning around to melee the remaining followers/summons (never found mass abjuration, had no summoning skill, used rods for the worst summons). This was not a sufficient strategy for Cerebov, who I just had to ninja the rune after making a couple unsuccessful attempts on his life (got close!).
10 Wins: NaGl* (15) MuCj (15) DsFE* (4) DsWn*+ (5,8) HaBe (3) DECj (15) SpAK (5) GrBe+ (4) HoCK+ (15)
* on CAO; + on CZO