Mines Malingerer
Posts: 36
Joined: Wednesday, 23rd November 2011, 18:54
YAVP: MuWz^Sif- All Rune Dragon Spam Fiesta
- Code:
Dungeon Crawl Stone Soup version 0.10.0 character file.
9249159 Gersploosher the Sorcerer (level 27, 196/196 (198) HPs)
Began as a Mummy Wizard on Mar 17, 2012.
Was the Champion of Sif Muna.
Escaped with the Orb
... and 15 runes on Mar 23, 2012!
The game lasted 1day 05:01:56 (177612 turns).
Gersploosher the Sorcerer (Mummy Wizard) Turns: 177612, Time: 1, 05:01:57
HP 196/196 (198) AC 13 Str 13 XL: 27
MP 44/47 EV 19 Int 29 God: Sif Muna [******]
Gold 7816 SH 10 Dex 13 Spells: 15 memorised, 5 levels left
Res.Fire : + + . See Invis. : + t - staff of wizardry
Res.Cold : + + . Warding : . . f - +2 robe of Spring {rF+ rN+ SInv}
Life Prot.: + + + Conserve : . u - +0 buckler {rC+ rF+}
Res.Acid. : . . . Res.Corr. : . n - +0 spiked helmet {Int+3}
Res.Poison: + Clarity : + K - +2 cloak "Phaiddune" {Str+3}
Res.Elec. : . Spirit.Shd : . I - +2 pair of gloves {Dex+3}
Sust.Abil.: . . Stasis : . o - +1 pair of elf boots {run}
Res.Mut. : . Ctrl.Telep.: x J - amulet of the Four Winds {Clar rN+ MR}
Res.Rott. : + Levitation : . U - ring of wizardry
Saprovore : . . . Ctrl.Flight: . m - ring of protection from fire
@: quick, incredibly resistant to hostile enchantments, very unstealthy
A: no food or potions, fire vulnerability, strongly in touch with death, restore
body, cold resistance 1, life protection 3, poison resistance, torment
resistance, unbreathing
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion
}: 15/15 runes: decaying, barnacled, slimy, silver, golden, iron, obsidian, icy,
bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You visited 17 branches of the dungeon, and saw 110 of its levels.
You visited Pandemonium 5 times, and saw 24 of its levels.
You visited the Abyss 1 time.
You visited 1 Labyrinth.
You visited 1 bazaar.
You visited 2 portal chambers: sewer, bailey.
You collected 12418 gold pieces.
You spent 4622 gold pieces at shops.
Inventory:
Hand weapons
P - the +0,+5 giant club "Skullcrusher" {unknown, speed, Str+5}
(You found it on level 7 of Gehenna)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your strength (+5).
R - the +7,+7 Sceptre of Asmodeus {unknown}
(You took it off Asmodeus on level 7 of Gehenna)
T - the +2,+5 spear of Extermination (quivered) {venom, rElec rC++ rN+ Str+2}
(You bought it in a shop in a bazaar)
It poisons the flesh of those it strikes.
It affects your strength (+2).
It greatly protects you from cold.
It insulates you from electricity.
It protects you from negative energy.
V - the +6,+2 broad axe of Gronwah {chop, rPois rF+ Str+2}
(You found it in Pandemonium)
It inflicts extra damage upon your enemies.
It affects your strength (+2).
It protects you from fire.
It protects you from poison.
Armour
c - the +4 robe of Night {+Inv MR SInv Stlth++}
(You found it on level 7 of Tartarus)
It increases your resistance to enchantments.
It enhances your eyesight.
It lets you turn invisible.
It makes you much more stealthy.
According to legend, this robe was the gift of Ratri the Goddess of the
Night to one of her followers.
f - the +2 robe of Spring (worn) {rF+ rN+ SInv}
(You found it on level 1 of the Swamp)
It protects you from fire.
It protects you from negative energy.
It enhances your eyesight.
n - a +0 spiked helmet of intelligence (worn)
o - a +1 pair of elven boots of running (worn)
u - a +0 buckler of resistance (worn)
I - a +2 pair of gloves of dexterity (worn)
K - the +2 cloak "Phaiddune" (worn) {Str+3}
(You found it on level 19 of the Dungeon)
It affects your strength (+3).
Magical devices
d - a wand of digging (6)
g - a wand of heal wounds (4)
i - a wand of cold (8)
j - a wand of cold (8)
k - a wand of disintegration (3)
l - a wand of disintegration (1)
s - a wand of cold (0)
w - a wand of teleportation (7)
x - a wand of lightning (6)
y - a wand of disintegration (2)
A - a wand of hasting (3)
B - a wand of heal wounds (4)
H - a wand of lightning (8)
M - a wand of hasting (2)
N - a wand of paralysis (9)
S - a wand of teleportation (9)
W - a wand of fireball (9)
Y - a wand of digging (8)
Z - a wand of lightning (6)
Scrolls
b - 2 scrolls of fear
Jewellery
a - the ring of Wonder {EV+1 Dex+4 Int+4}
(You found it in Pandemonium)
[ring of evasion]
It affects your evasion (+1).
It affects your intelligence (+4).
It affects your dexterity (+4).
m - a ring of protection from fire (left hand)
p - an uncursed ring of protection from cold
q - an uncursed ring of wizardry
v - the ring "Niwydyc" {unknown, MP+9 Dex+2 Acc+6}
(You found it on level 7 of Cocytus)
[ring of magical power]
It affects your dexterity (+2).
It affects your accuracy (+6).
z - the ring "Foellin" {unknown, Wiz +Inv rPois Acc+3}
(You found it on level 7 of Gehenna)
[ring of wizardry]
It affects your accuracy (+3).
It protects you from poison.
It lets you turn invisible.
D - an uncursed amulet of conservation
E - the amulet "Khefaedil" {unknown, rMut Str+1 Int+1}
(You found it on level 7 of the Iron City of Dis)
[amulet of resist mutation]
It affects your strength (+1).
It affects your intelligence (+1).
F - an uncursed ring of protection from fire
G - an uncursed ring of sustain abilities
J - the amulet of the Four Winds (around neck) {Clar rN+ MR}
(You found it on level 11 of the Dungeon)
[amulet of clarity]
It protects you from negative energy.
It increases your resistance to enchantments.
L - an uncursed ring of sustain abilities
Q - the ring of Niokegh {*TELE +Tele rElec Acc+5}
(You found it in Pandemonium)
[ring of teleportation]
It affects your accuracy (+5).
It insulates you from electricity.
U - a ring of wizardry (right hand)
X - the ring "Aplauta" {cTele Hunger rC+ Int+3}
(You found it on level 5 of the Elven Halls)
[ring of teleport control]
It affects your intelligence (+3).
It protects you from cold.
It speeds your metabolism.
Books
C - a book of Hinderance
Spells Type Level
Confusing Touch Hexes 1
Slow Hexes 2
Confuse Hexes 3
Petrify Transmutation/Earth 4
Leda's Liquefaction Transmutation/Earth 4
Metabolic Englaciation Hexes/Ice 6
O - a book of the Dragon
Spells Type Level
*Flight Charms/Air 3
Cause Fear Hexes 4
Bolt of Fire Conjuration/Fire 6
Dragon Form Fire/Transmutation 7
*Summon Dragon Summoning 9
Magical staves
t - a staff of wizardry (weapon)
Orbs of Power
e - the Orb of Zot
Skills:
- Level 13.2 Fighting
+ Level 12.6 Dodging
- Level 1.5 Stealth
- Level 5.0 Shields
- Level 12.5 Traps & Doors
* Level 23.4 Spellcasting
- Level 9.2 Conjurations
- Level 9.0 Charms
+ Level 22.7 Summonings
- Level 3.5 Necromancy
- Level 10.4 Translocations
* Level 19.8 Invocations
You had 5 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Summon Dragon Summ #########. 3% 9 N/A
b - Haste Chrm #######.. 1% 6 N/A
c - Blink Tloc N/A 1% 2 N/A
d - Deflect Missiles Air/Chrm #######... 7% 6 N/A
e - Dispel Undead Necr ########. 2% 5 N/A
f - Iron Shot Erth/Conj #######... 7% 6 N/A
g - Flight Air/Chrm #######... 1% 3 N/A
h - Recall Tloc/Summ N/A 0% 3 N/A
i - Abjuration Summ #########. 0% 3 N/A
j - Apportation Tloc #######... 0% 1 N/A
k - Summon Butterflies Summ ######### 0% 1 N/A
l - Summon Horrible Thin Summ #########. 1% 8 N/A
m - Controlled Blink Tloc N/A 3% 7 N/A
n - Swiftness Air/Chrm #######... 1% 2 N/A
o - Phase Shift Tloc #######... 1% 5 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:7
Elf (5/5) Orc:3 Lair (8/8) D:12 Swamp (5/5) Lair:3
Shoals (5/5) Lair:4 Slime (6/6) Lair:7 Vault (8/8) D:16
Blade (0/1) Vault:4 Crypt (5/5) Vault:3 Tomb (3/3) Crypt:3
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Shops:
D:5: % D:9: * D:26: / D:27: ! Orc:2: [ Orc:4: [*+== Elf:5: % Vault:2: [ Vault:3: +
Vault:7: =
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26* D:27
Abyss: D:25
Pan: D:24 D:25
Annotations
D:10 exclusion: ice statue
D:22 Mennas
Lair:1 exclusion: downstairs
Lair:3 exclusion: upstairs
Shoals:5 Ilsuiw
Innate Abilities, Weirdness & Mutations
You do not eat or drink.
Your flesh is vulnerable to fire.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You can survive without breathing.
Message History
The hell beast dies!
You swap places.
There is a stone staircase leading up here.
Casting: Recall
Confirm with . or Enter, or press ? or * to list all spells.
Your quicksilver dragon is recalled. Your dragon is recalled. Your shadow dragon is recalled.
Your quicksilver dragon is recalled.
Your dragon is recalled. Your golden dragon is recalled. Your iron dragon is recalled.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
You swap places.
Magic restored.
There is a staircase leading out of the dungeon here.
Casting: Recall
Confirm with . or Enter, or press ? or * to list all spells.
Your dragon is recalled. Your quicksilver dragon is recalled. Your iron dragon is recalled.
Your golden dragon is recalled. Your quicksilver dragon is recalled.
Are you sure you want to win?
You have escaped!
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...............).%......
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#.....#
#.....#
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#####.##################
.........DDD@DD.........
#####.##################
..# #.#
#.# #.#
#.# #.#
#.# #.#
#.###.#######
#.#.........#
#.#.#######.#######
You could see a friendly iron dragon, a friendly golden dragon, a friendly dragon and friendly 2 quicksilver dragons.
[EDIT: See next post]
I'm sure there are plenty of all rune win posts for mummies spamming Summon Dragon with Sif Muna, so I will try to be relatively brief. Really, I just wanted to mention two very, very stupid things that almost ended this character and briefly discuss my strategy.
1. To use my Sif channeling I just had to hold down "a." I did this very impatiently in the post-endgame, as summoning gets a little boring after a while. I had summon dragon set to "a" as well, and I had haste set to "b" (the only two necessary spells for this character). Well, Sif's spell-forgetting ability was set to "b," and I accidentally forgot Summon Dragon while in Pan. Luckily, I had done this with magic dart earlier in the game and thus anticipated my stupidity and had the book of the Dragon with me. What is colossally stupid is that I did not move the forget spell ability to a different letter the first time I accidentally used it. (I did so after forgetting Summon Dragon).
2. On the ascent I again was impatient and stupid, although this mistake has roots in my earlier game play. I was ascending stairs with no dragons thinking I could either go back downstairs or semi-controlled blink, haste, and summon quickly in a pinch. NEVER EVER EVER go upwards through a trapdoor you haven't used before with a caster unless you really know the layout of the next floor. I did this from D:23 to D:22, and it turns out I had not fully explored D:22. Mennas was right next to me. I had time to summon one storm dragon before he got silence up. I hit the tele wand and then the haste wand (also did not have swiftness up). My storm dragon was useless. So was hasting. Mennas demolished me down to about 25% HP before the tele kicked in. It was very stupid and really came close to ending my run.
As far as strategy goes, I did the typical MuWz (or any Wz) spamming of Mephitic, Imp, and Conjure Flame through Lair and most of Orc. I decided on summoning because of an early staff of summoning. Once I got Summon Ugly Thing online there were no scary challenges for the remainder of the game (other than the Mennas incident). Very ugly things took down swamp and shoals endings with a little help from hydras when necessary. I started using Dragon at 62% failure with two rings of wizardry. Cerebov was tough because he was using a choke point so that only one dragon could get him at a time while he could fire storm the hell out of them. But I eventually lured him out, and then he died easily. I wore an amulet of clarity for almost the entire game.
One more thing: Tomb is ridiculously easy with this build. It was my fourth rune. I just stood behind my dragons and abjured when necessary.
I will gladly answer any questions about the character.