Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
YAVP - VpTm of Kiku
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-4618-g341728a character file.
1322705 Demos the Necromancer (level 24, 181/181 HPs)
Began as a Vampire Transmuter on Jan 18, 2011.
Was the Champion of Kikubaaqudgha.
Escaped with the Orb
... and 3 runes (of 3 types) on Jan 23, 2011!
The game lasted 05:10:24 (100219 turns).
Demos the Necromancer (VpTm) Turns: 100219, Time: 05:10:24
HP 181/181 AC 15 Str 14 Exp: 24/921508 (3), need: 66991
MP 33/40 EV 32 Int 23 God: Kikubaaqudgha [******]
Gold 4999 SH 27 Dex 20 Spells: 16 memorised, 7 levels left
Res.Fire : + + . See Invis. : + y - +7,+8 sabre (pain)
Res.Cold : + . . Warding : + j - +0 leather armour "Hero's Friend" {rElec r
Life Prot.: + . . Conserve : + v - +2 dwarf shield {rC+}
Res.Acid. : + . . Res.Corr. : + d - +1 wizard hat
Res.Poison: . Clarity : . a - +2 cloak {rCorr, Cons}
Res.Elec. : + Spirit.Shd : . b - +2 pair of gauntlets
Sust.Abil.: + . Stasis : . e - +0 pair of boots
Res.Mut. : . Ctrl.Telep.: . p - brooch of Shielding {Ward AC+4 EV+4}
Res.Rott. : + Levitation : + M - ring "Qihom" {SustAb +Inv rF+}
Saprovore : . . . Ctrl.Flight: + w - ring of regeneration
@: regenerating very quickly, mighty, agile, flying, very slightly
glowing, hasted, very quick, very resistant to hostile enchantments,
extremely stealthy
A: fangs 3, see invisible, unbreathing, Dex +1
a: Bottle Blood, Receive Corpses, Renounce Religion, Evoke
Invisibility
You escaped.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was exalted by your worship.
You were almost alive.
You visited 10 branches of the dungeon, and saw 70 of its levels.
You visited 1 Labyrinth.
You visited 4 portal chambers: bailey, spiders nest, ice cave, wizlab.
You collected 7729 gold pieces.
You spent 2750 gold pieces at shops.
Inventory:
Hand weapons
n - the +7 blowgun of Crawling {speed, rC+ rN+}
(You found it on level 11 of the Dungeon)
Attacks with this weapon take half as long as usual.
It protects you from cold.
It protects you from negative energy.
y - a +7,+8 sabre of pain (weapon)
Armour
a - a +2 cloak of preservation (worn)
b - a +2 pair of gauntlets (worn)
d - a +1 wizard hat (worn)
e - a +0 pair of boots (worn)
j - the +0 leather armour "Hero's Friend" (worn) {rElec rF+}
(You found it on level 1 of the Crypt)
It protects you from fire.
It insulates you from electricity.
v - a +2 dwarven shield of cold resistance (worn)
Magical devices
C - a wand of teleportation (9)
Scrolls
c - 7 scrolls of recharging
k - a scroll of detect curse
s - a scroll of blinking
B - 10 scrolls of fog
Jewellery
p - the brooch of Shielding (around neck) {Ward AC+4 EV+4}
(You found it on level 12 of the Dungeon)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
Back in the good old days, every adventurer had one of these handy devices.
That, and a pony.
u - an uncursed ring of wizardry
w - a ring of regeneration (left hand)
x - the ring of Surprise {rF+ Dex+2}
(You found it on level 8 of the Vaults)
[ring of protection from fire]
It affects your dexterity (+2).
D - the ring "Cerhacei" {SustAb +Rage}
(You found it on level 5 of the Elven Halls)
[ring of sustain abilities]
It lets you go berserk.
F - the amulet of Yngoan {rMut Dam+3 SInv}
(You acquired it on level 1 of the Lair of Beasts)
[amulet of resist mutation]
It affects your damage-dealing abilities (+3).
It enhances your eyesight.
M - the ring "Qihom" (right hand) {SustAb +Inv rF+}
(You found it on level 5 of the Elven Halls)
[ring of sustain abilities]
It protects you from fire.
It lets you turn invisible.
Potions
g - a potion of decay
q - 28 potions of healing
G - 3 potions of agility
H - 2 potions of magic
I - 5 potions of heal wounds
Orbs of Power
h - the Orb of Zot
Miscellaneous
f - a decaying rune of Zot
r - a silver rune of Zot
J - a serpentine rune of Zot
You had 3 experience left.
Skills:
+ Level 14 Fighting
- Level 12 Short Blades
- Level 2 Throwing
+ Level 2 Armour
+ Level 14 Dodging
- Level 9 Stealth
- Level 5 Stabbing
- Level 11 Shields
+ Level 4 Traps & Doors
- Level 5 Unarmed Combat
+ Level 14 Spellcasting
- Level 2 Conjurations
- Level 12 Charms
- Level 14 Summonings
+ Level 20 Necromancy
+ Level 4 Translocations
- Level 6 Transmutations
- Level 4 Fire Magic
- Level 5 Air Magic
+ Level 9 Evocations
You had 7 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Fulsome Distillation Trmt/Necr N/A Excellent 1 None
b - Evaporate Fire/Trmt ######.... Excellent 2 None
c - Vampiric Draining Necr ########.. Perfect 3 None
d - Regeneration Chrm/Necr #######... Excellent 3 None
e - Dispel Undead Necr ########. Excellent 4 None
f - Sublimation of Blood Necr ########.. Perfect 2 None
g - Flight Air/Chrm #######... Excellent 4 None
h - Abjuration Summ #######... Excellent 3 None
i - Swiftness Air/Chrm #######... Excellent 2 None
j - Magic Dart Conj ##### Excellent 1 None
k - Blink Tloc N/A Excellent 2 None
l - Apportation Tloc #####..... Excellent 1 None
m - Repel Missiles Air/Chrm #######... Excellent 2 None
n - Haunt Summ/Necr #######... Great 7 Honeycomb
o - Haste Chrm #######.. Great 6 Honeycomb
p - Summon Butterflies Summ #######... Excellent 1 None
Morgue file.
This is a pretty cheesy combo. I just threw miasma clouds and summons at everything. I got the undead swamp vault, which was a cakewalk with rRot and Dispel Undead. I like the new changes to the Elven Halls. It took me by surprise.
Zot was completely uneventful. I dived to the last floor, teleported near the chamber, and apported the Orb. I only killed 1-2 monsters that got in my way.