Temple Termagant
Posts: 12
Joined: Monday, 27th December 2010, 18:05
CIP - DSFi late game advice needed
1. Magic:
Is it worth it to branch into magic? I would like to get some of the utility spells to castable levels, like regen, repel/reflect, blink, control tp, phase shift, stone skin, particularly haste. Currently I cant cast anything with a higher chance than 20% or so, which is due to my gold dragon armour. My shield also contributes, but only slightly, if i unequip it the chances rise only marginally. I also have a wiz ring and a couple of staffs in my stash (see below).
2. Gods:
Just switched from Oka to Makhleb, as my equipment is already quite good (I think), I miss hero/finesse, but think that Makhlebs panic buttons are better. I could go with Trog if i dont use any magic, or Nem..X...(poker guy), but have never tried him. I cant worship any good gods obviously.
3. Skills:
I am about to max armour, my fighting skills are fairly high. Is there any point in training dodging, T&D, UC (horns mut)? I just started putting some points into the magic skills; or should I max only fighting/M&F?
4. Equipment:
Are my resistances high enough for extended? I dont currently use rN at all, and have rC++ and rF+. Should I use some other equipment? Which of my main weapons is better, the +9,+8 demon whip of flaming or the +0,+7 spiked flail "Fycuhuash" (weapon) {speed, rElec rPois}, given that I also have a +4,+6 ring of slaying (left hand) and a +2 dam bonus from my armour, and Acc+4 from my ring. I found a trove, but it requires 2 scrolls of acquirement (currently have none), is it worth it?
Thanks in advance, any help appreciated! Regards, akara
Char dump:
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Dungeon Crawl Stone Soup version 0.10.0 character file.
akara the Impregnable (Demonspawn Fighter) Turns: 104681, Time: 07:35:48
HP 275/275 AC 53 Str 30 XL: 26 Next: 83%
MP 35/35 EV 12 Int 28 God: Makhleb [****..]
Gold 5200 SH 50 Dex 26 Spells: 9 memorised, 13 levels left
Res.Fire : + . . See Invis. : . z - +0,+7 spiked flail "Fycuhuash" {speed, rEl
Res.Cold : + + . Warding : . . G - +10 gold dragon armour "Peawku Faic" {rPoi
Life Prot.: . . . Conserve : + p - +2 large shield "Psuffay" {Str+4 Int+5 Cur
Res.Acid. : + . . Res.Corr. : + y - +5 wizard hat "Keimet" {god gift, Dex+2}
Res.Poison: + Clarity : . K - +1 cloak {rCorr, Cons} {god gift}
Res.Elec. : + Spirit.Shd : . j - +0 pair of gloves "Yrarusaf" {god gift, St
Sust.Abil.: . . Stasis : . W - +2 pair of dwarf boots {run} {god gift}
Res.Mut. : + Ctrl.Telep.: . d - amulet "Gozxeumn" {rMut Dex+2 Int+2}
Res.Rott. : . Levitation : . M - ring of Orphetz {MR Dex+4 Acc+4 Stlth++}
Saprovore : . . . Ctrl.Flight: . C - +4,+6 ring of slaying
@: quick, very resistant to hostile enchantments, extremely unstealthy
A: horns 2, demonic guardian 3, +30% hp, spiny 3, AC +3, EV -1, Str +1, Int +2,
Dex +1
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Renounce
Religion
}: 5/15 runes: decaying, barnacled, slimy, silver, abyssal
You are in the Vestibule of Hell.
You worship Makhleb.
Makhleb is extremely pleased with you.
You are not hungry.
You have visited 11 branches of the dungeon, and seen 75 of its levels.
You have visited the Abyss 2 times.
You have visited 1 Labyrinth.
You have visited 3 bazaars.
You have visited 3 portal chambers: bailey, ice cave, wizlab.
You have collected 10948 gold pieces.
You have spent 5768 gold pieces at shops.
Inventory:
Hand weapons
l - a +9,+8 demon whip of flaming
z - the +0,+7 spiked flail "Fycuhuash" (weapon) {speed, rElec rPois}
(You took it off a deep elf annihilator on level 5 of the Elven Halls)
Attacks with this weapon take half as long, but cause slightly less damage.
It insulates you from electricity.
It protects you from poison.
Armour
j - the +0 pair of gloves "Yrarusaf" (worn) {god gift, Str+4 Int+4}
(Okawaru gifted it to you on level 14 of the Dungeon)
It affects your strength (+4).
It affects your intelligence (+4).
p - the +2 large shield "Psuffay" (worn) {Str+4 Int+5 Curse}
(You found it on level 8 of the Vaults)
It affects your strength (+4).
It affects your intelligence (+5).
It may recurse itself.
y - the +5 wizard hat "Keimet" (worn) {god gift, Dex+2}
(Okawaru gifted it to you on level 27 of the Dungeon)
It affects your dexterity (+2).
G - the +10 gold dragon armour "Peawku Faic" (worn) {rPois rF+ rC+ Dex+2 Dam+2}
(You found it on level 3 of the Lair of Beasts)
It affects your dexterity (+2).
It affects your damage-dealing abilities (+2).
It protects you from fire.
It protects you from cold.
It protects you from poison.
K - a +1 cloak of preservation (worn) {god gift}
W - a +2 pair of dwarven boots of running (worn) {god gift}
Magical devices
b - a wand of fire
h - a wand of teleportation (5)
U - a wand of cold (4)
Z - a wand of teleportation (5)
Comestibles
a - 5 chunks of boring beetle flesh
w - 3 chokos
J - 11 grapes
S - 2 pears
T - 7 sultanas
Scrolls
c - 3 scrolls of fog
e - 5 scrolls of remove curse
q - 4 scrolls of identify
H - 5 scrolls of magic mapping
Jewellery
d - the amulet "Gozxeumn" (around neck) {rMut Dex+2 Int+2}
(You acquired it on level 2 of the Vaults)
[amulet of resist mutation]
It affects your intelligence (+2).
It affects your dexterity (+2).
i - an uncursed amulet of clarity
k - an uncursed amulet of warding
n - an uncursed ring of teleport control
C - a +4,+6 ring of slaying (left hand)
L - the amulet of the Air {cFly +Lev rElec EV+3 Stlth++}
(You found it on level 6 of the Pits of Slime)
[amulet of controlled flight]
It affects your evasion (+3).
It insulates you from electricity.
It lets you levitate.
It makes you much more stealthy.
M - the ring of Orphetz (right hand) {MR Dex+4 Acc+4 Stlth++}
(You found it on level 2 of the Crypt)
[ring of protection from magic]
It affects your dexterity (+4).
It affects your accuracy (+4).
It makes you much more stealthy.
V - an uncursed ring of see invisible
Potions
g - a potion of speed
m - a potion of might
u - 5 potions of agility
v - 11 potions of curing
D - 3 potions of heal wounds
Skills:
+ Level 17,4 Fighting
* Level 22,0 Maces & Flails
+ Level 26,0 Armour
+ Level 12,6 Dodging
+ Level 16,8 Shields
+ Level 4,9 Traps & Doors
- Level 5,0 Unarmed Combat
+ Level 4,9 Spellcasting
+ Level 5,0 Charms
+ Level 4,6 Necromancy
+ Level 4,0 Translocations
+ Level 5,4 Air Magic
- Level 10,0 Invocations
You have 13 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Swiftness Air/Chrm ######.... 77% 2 None
b - Repel Missiles Air/Chrm ######.... 77% 2 None
c - Shroud of Golubria Chrm/Tloc #####..... 86% 2 None
d - Blink Tloc N/A 92% 2 None
e - Stoneskin Erth/Trmt ##........ 100% 2 None
f - Abjuration Summ ##........ 100% 3 Strawberry
g - Control Teleport Chrm/Tloc #####..... 100% 4 Choko
h - Animate Skeleton Necr N/A 65% 1 None
i - Regeneration Chrm/Necr #####..... 97% 3 Strawberry
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:9
Elf (5/5) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:4
Shoals (5/5) Lair:6 Slime (6/6) Lair:7 Vault (8/8) D:14
Blade (0/1) Vault:5 Crypt (5/5) Vault:2 Hell (1/1)
Dis (0/7) Hell Geh (0/7) Hell Coc (0/7) Hell
Tar (0/7) Hell Zot (0/5) D:27
Tomb: Crypt:2-3
Shops:
D:12: + D:13: [ D:14: ( D:24: + D:27: *[(? Orc:4: */%= Elf:2: % Elf:3: %[* Elf:4: % Shoals:2: =+!= Shoals:3: [
Shoals:4: / Vault:1: %/?( Vault:3: =? Vault:5: [ Vault:7: [
Portals:
Hell: D:15 D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:24 D:25 D:26
Pan: D:21 D:24
Trove: D:13 (give 2 scrolls of acquirement)
Annotations
Elf:3 exclusion: Roxanne, Roxanne
Swamp:5 exclusion: 2 oklob plants
Shoals:2 Mara
Vault:6 exclusion: ice statue
Crypt:1 1 exclusion, Khufu
Crypt:3 exclusions: guardian mummy and 1 more exclusion
Innate Abilities, Weirdness & Mutations
You have a pair of horns on your head.
You are completely covered in icy blue scales (AC +3, EV -1, rC+).
A powerful demonic guardian rushes to your aid.
You are extremely robust (+30% HP).
You are completely covered in sharp spines.
You are agile (Dex +1).
Your mind is acute (Int +2).
Your muscles are strong (Str +1).
Relevant stuff from my stash:
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Armour:
the +10 plate armour of Pina {+Inv Acc+4}
the +10 splint mail "Nizopuckic" {rF+}
the +4 scale mail "Mesyr" {rPois rN+}
a +0 robe of resistance
a +2 orcish robe of positive energy
the +6 plate armour of the Exiled Blessings {rC+ Dex+4}
Gloves:
the +5 pair of gloves of Autotheism {rElec rC++ SInv}
Cloaks:
a +1 dwarven cloak of fire resistance
a +2 cloak of magic resistance {god gift}
a +0 orcish cloak of darkness {god gift}
Weapons:
a +4,+2 demon whip
the +10,+3 spiked flail of Terror {god gift, flame, +Inv Str+2 Dex+2}
the +10,+0 flail "Guumupuc" {god gift, vamp, MR}
the +8,+4 flail of Ixuenu {slay orc, +Blink rElec rN+}
Shields:
a +3 dwarven buckler of reflection
a +0 shield
a +0 orcish large shield
Staffs:
a staff of fire
a staff of wizardry
a staff of earth
a staff of summoning
a staff of enchantment
a staff of energy
a staff of conjuration
a staff of cold
a staff of channeling
a staff of death
Rings:
an uncursed ring of sustenance
the ring of Shaolin {EV+8}
an uncursed ring of wizardry
an uncursed ring of protection from magic
an uncursed ring of protection from fire
an uncursed ring of protection from cold
an uncursed ring of poison resistance
an uncursed ring of life protection
an uncursed ring of invisibility
the ring of Vinloafo {rElec rC+}
an uncursed ring of teleportation
Rods:
a +0 rod of warding (12/12)
a +1 rod of destruction [lightning,fireball,iron] (11/11)