Temple Termagant
Posts: 13
Joined: Thursday, 6th January 2011, 16:18
CIP - OcBe Yeah that's right baby, OCBE WOO!
When I first saw the info for octopodes, I thought "woo! +20/+40 slaying with a quickblade! Who needs spells or defense?" That's the (bad) theory at least. So I'm going for a non-casting Octopode win.
Several dozen dead cephalopods later, I've got a winnable game cooking. It actually feels a lot like KoBe's, except with picking up the fruit. I've done lair, orc, and snake 1-4. On rings I've got 9/6 slaying total now, and a handful of neat resists. I got relec on a ring, which was a worry of mine for the late game. Trog summon spam has saved my ass a dozen times. Okawaru would be useful for the hat/shield gifts, but the summons are required for survival. Death yaks don't like octopuses...
I'm looking for input and discussion on stupid octopuses. Here are a few specific thoughts/questions:
- Large shields? Assume max shield skill, I can picture choosing between medium shield with a resist and large without.
- Go for 5+ runes, or grab 3 and call it a day? The mighty OcBe may hit a wall when its offense can't overcome the minimal defense. But I won't know the limit till I hit it, so how far would you press an OcBe?
- God swap? Trog will drop off once the summons die in 1 round and I've already got enough anti-magic flails. I'm thinking TSO if I'm going to sniff at over 3 runes, because I will be tight on resists.
- I got NINE shops on orc5... ZERO jewelry shops. I guess there's no best bet to gathering rings, but any thoughts on maximizing chances? I'm saving acquirement scrolls until I've identified most/all jewelry.
And of course I'll get 2 shotted by a dragon or something, so this is likely all moot. But until then, WOO OCBE !
(I had a +1 cap that got acid'd)
- Code:
Dungeon Crawl Stone Soup version 0.10.0 character file.
Gus the Spry (Octopode Berserker) Turns: 44134, Time: 03:06:02
HP 117/117 AC 1 Str 16 XL: 17 Next: 78%
MP 4/4 EV 32 Int 11 God: Trog [******]
Gold 3756 SH 31 Dex 24 Spells: 0 memorised, 16 levels left
Res.Fire : x . . See Invis. : + f - +4,+8 elf quick blade (antimagic) {god gif
Res.Cold : + + . Warding : . . e - +1 dwarf shield
Life Prot.: . . . Conserve : + (helmet restricted)
Res.Acid. : . . . Res.Corr. : . x - amulet of conservation
Res.Poison: + Clarity : . D - ring of protection from magic
Res.Elec. : + Spirit.Shd : . J - ring of see invisible
Sust.Abil.: . . Stasis : . T - ring "Sawi" {cTele rC+ Acc+6 Stlth+}
Res.Mut. : . Ctrl.Telep.: + N - +3,+6 ring of slaying
Res.Rott. : . Levitation : . l - ring "Zepresm" {Ice +Blink +Rage rElec MR}
Saprovore : . . . Ctrl.Flight: . W - +4 ring of dexterity
b - +2 ring of dexterity
h - ring of poison resistance
@: extraordinarily resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, constrict 8, -10% mp, camouflage 1, tentacles
3, AC +1, Dex +1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Blink, Evoke Berserk Rage
You are on level 4 of the Snake Pit.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 31 of its levels.
You have visited 4 portal chambers: sewer, bailey, ice cave, volcano.
You have collected 3873 gold pieces.
You have spent 137 gold pieces at shops.
Inventory:
Hand weapons
f - a +4,+8 elven anti-magic quick blade (weapon) {god gift}
n - an uncursed spear (quivered)
t - a -1,+0 orcish dagger of returning
y - a +6,+5 elven short sword of speed {god gift}
F - the +0,+13 sabre of Disaster {god gift, flame, Dex+3 Int+4}
(Trog gifted it to you on level 3 of the Orcish Mines)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your intelligence (+4).
It affects your dexterity (+3).
M - a +1,+3 dagger of venom
Armour
e - a +1 dwarven shield (worn)
o - a -1 cap
Magical devices
d - a wand of disintegration {zapped: 3}
q - a wand of polymorph other {zapped: 1}
G - a wand of fireball {zapped: 1}
I - a wand of digging (5)
O - a wand of lightning (9)
R - a wand of cold {zapped: 1}
Z - a wand of teleportation {zapped: 2}
Comestibles
c - 6 bread rations
i - a chunk of black mamba flesh
k - a royal jelly
B - 5 meat rations
Scrolls
g - a scroll of magic mapping
j - a scroll of recharging
p - 7 scrolls of teleportation
r - 5 scrolls of fog
u - 5 scrolls of remove curse
w - 9 scrolls of identify
E - 4 scrolls of blinking
K - 5 scrolls of detect curse
Jewellery
a - an uncursed ring of protection from magic
b - a +2 ring of dexterity (on tentacle)
h - a ring of poison resistance (on tentacle)
l - the ring "Zepresm" (on tentacle) {Ice +Blink +Rage rElec MR}
(You found it in an ice cave)
[ring of ice]
It insulates you from electricity.
It increases your resistance to enchantments.
It lets you blink.
It lets you go berserk.
m - an uncursed amulet of warding
s - an uncursed ring of teleportation
x - an amulet of conservation (around mantle)
D - a ring of protection from magic (on tentacle)
J - a ring of see invisible (on tentacle)
N - a +3,+6 ring of slaying (on tentacle)
T - the ring "Sawi" (on tentacle) {cTele rC+ Acc+6 Stlth+}
(You found it on level 9 of the Dungeon)
[ring of teleport control]
It affects your accuracy (+6).
It protects you from cold.
It makes you more stealthy.
V - an uncursed ring of magical power
W - a +4 ring of dexterity (on tentacle)
Potions
z - 9 potions of curing
A - 4 potions of might
C - a potion of agility
H - 4 potions of speed
P - 2 potions of invisibility
U - 5 potions of heal wounds
Skills:
- Level 11.6 Fighting
- Level 15.2 Short Blades
- Level 3.0 Axes
+ Level 19.6 Dodging
- Level 1.2 Stealth
- Level 8.0 Stabbing
- Level 15.0 Shields
- Level 4.0 Traps & Doors
- Level 7.2 Evocations
You have 16 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/27) Temple (0/1) D:5 Orc (4/4) D:7
Elf (0/5) Orc:3 Lair (8/8) D:13 Swamp (0/5) Lair:5
Slime (0/6) Lair:8 Snake (4/5) Lair:4 Vault (0/8) D:14
Altars:
Cheibriados
Elyvilon
Fedhas
Okawaru
Vehumet
Yredelemnul
Zin
Beogh
Shops:
D:11: % D:12: * Orc:4: /!!?/[%!(
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You can wear up to eight rings at the same time.
You are amphibious.
You can use your tentacles to constrict many enemies at once.
Your rubbery body absorbs attacks (AC +1).
Your skin changes colour to match your surroundings (Stlth).
You have a mass of large tentacles instead of arms.
You are agile (Dex +1).
Your magical capacity is low (-10% MP).