Slime Squisher
Posts: 369
Joined: Saturday, 3rd September 2011, 18:22
Help dealing with Lernian Hydra
char info if needed
- Code:
Dungeon Crawl Stone Soup version 0.9.1 character file.
Gritmonger the Brawler (Demonspawn Berserker) Turns: 56123, Time: 05:04:41
HP 132/132 (133) AC 25 Str 23 XL: 16 Next: 68%
MP 18/18 EV 6 Int 10 God: Trog [****..]
Gold 784 SH 13 Dex 13 Spells: 0 memorised, 17 levels left
Res.Fire : + . . See Invis. : . - Unarmed
Res.Cold : + . . Warding : . . Z - +6 chain mail of Bousch {+Lev MR}
Life Prot.: . . . Conserve : + j - +0 buckler
Res.Acid. : + . . Res.Corr. : + T - +2 wizard hat {MR}
Res.Poison: + Clarity : . E - +1 cloak {rCorr, Cons}
Res.Elec. : + Spirit.Shd : . b - +3 pair of gauntlets of War {Acc+3 Dam+3}
Sust.Abil.: . . Stasis : . r - +1 pair of boots {Lev}
Res.Mut. : . Ctrl.Telep.: . f - amulet of conservation
Res.Rott. : . Levitation : . P - ring of poison resistance
Saprovore : . . . Ctrl.Flight: . M - cursed ring "Schyeru" {rElec rF+ rC+ MR St
@: uncannily resistant to hostile enchantments, extremely unstealthy
A: horns 2, conserve scrolls, deformed body 1, magic resistance 2, sense surroundings 3, AC +2, EV -1, Str -1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke Levitation
You are on level 1 of the Vaults.
You worship Trog.
Trog is extremely pleased with you.
You are not hungry.
You have visited 7 branches of the dungeon, and seen 40 of its levels.
You have visited 1 Labyrinth.
You have visited 2 portal chambers: ice cave, spiders nest.
You have collected 3652 gold pieces.
You have spent 2888 gold pieces at shops.
Inventory:
Hand weapons
z - the +10,+0 crossbow "Sniper" {venom, SInv}
(You found it on level 1 of the Lair of Beasts)
It poisons the ammo it fires.
It enhances your eyesight.
Missiles
a - 24 bolts
g - 23 runed bolts {god gift}
p - a dart of dispersal
Y - 4 +3 bolts (quivered)
Armour
b - the +3 pair of gauntlets of War (worn) {Acc+3 Dam+3}
(You acquired it on level 1 of the Lair of Beasts)
It affects your accuracy (+3).
It affects your damage-dealing abilities (+3).
h - a swamp dragon hide
j - a +0 buckler (worn)
r - a +1 pair of boots of levitation (worn)
E - a +1 cloak of preservation (worn)
T - a +2 wizard hat of magic resistance (worn)
Z - the +6 chain mail of Bousch (worn) {+Lev MR}
(You bought it in a shop on level 10 of the Dungeon)
It increases your resistance to enchantments.
It lets you levitate.
Magical devices
i - a wand of invisibility (1)
k - a wand of teleportation {zapped: 1}
l - a wand of cold {zapped: 4}
X - a wand of digging (3)
Comestibles
d - 2 chunks of yak flesh
K - 9 meat rations
Scrolls
e - 13 scrolls of remove curse
m - 2 scrolls of fear
w - a scroll of identify
S - a scroll of teleportation
Jewellery
f - an amulet of conservation (around neck)
M - the cursed ring "Schyeru" (left hand) {rElec rF+ rC+ MR Str+1}
(You bought it in a shop on level 17 of the Dungeon)
[ring of protection from cold]
It affects your strength (+1).
It protects you from fire.
It insulates you from electricity.
It increases your resistance to enchantments.
It has a curse placed upon it.
P - a ring of poison resistance (right hand)
Potions
c - 10 potions of healing
H - 3 potions of resistance
N - 3 potions of speed
Skills:
+ Level 16 Fighting
- Level 3 Axes
- Level 8 Crossbows
- Level 1 Throwing
- Level 10 Armour
- Level 2 Dodging
- Level 1 Stealth
- Level 1 Stabbing
- Level 9 Shields
- Level 1 Traps & Doors
- Level 20 Unarmed Combat
- Level 1 Spellcasting
- Level 8 Evocations
You have 17 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (18/27) Temple (0/1) D:4 Orc (4/4) D:7
Elf (2/5) Orc:4 Lair (8/8) D:8 Swamp (5/5) Lair:3
Shoals (0/5) Lair:6 Slime (0/6) Lair:8 Hive (2/2) D:15
Vault (1/8) D:16
Altars:
Ashenzari
Cheibriados
Makhleb
Okawaru
Trog
Vehumet
Shops:
D:5: [ D:6: ([/(= D:8: [ D:10: [ D:17: = Orc:1: ( Orc:3: / Orc:4: (![= Elf:1: ( Elf:2: (
Annotations
Lair:2 exclusion: 5 oklob plants
Swamp:2 exclusion: ice statue
Innate Abilities, Weirdness & Mutations
You have a pair of horns on your head.
You are mostly covered in slimy green scales (AC +2, EV -1).
You are very good at protecting items from fire.
You are highly resistant to hostile enchantments.
You passively map a large area around you.
Armour fits poorly on your unusually shaped body.
You are weak (Str -1).