YAVP - DGWr - unremarkable 3-runer


Yet Another Stupid Death - Find a particularly innovative way to get killed? Share your pain!
Yet Another Victory Post - Brag about your bad-ass character and all your runes and whatnot.
Characters in Progress - share promising or interesting characters that are not dead yet.

Halls Hopper

Posts: 58

Joined: Saturday, 15th January 2011, 07:47

Post Wednesday, 19th January 2011, 05:16

YAVP - DGWr - unremarkable 3-runer

This was a challenge game. I read a thread on this board pounding demigods as a race and I thought I'd better get one out before something terminal happens to them in a later version. Figured I'd also tackle a new background as well, with the additional challenge of not just turning into another crusader or something. Meaning that I could only learn spells in the translocation school.

The sad news for this character was that I never found the Book of the Warp. Didn't need it though. The spells in Spatial are pretty much all your ever need. Blink is awesome. Blink + Control Teleport is a stupidly good. Portal Projectile got a real workout. In the early game, with needles, it's great for all sorts of tactical stuff. Get a rat between you and an ogre - fill the latter with needles. Turns into a powerhouse with a decent weapon skill (throwing 13 was ace) and +7 javelins. After shoals I had a stack of about 30 +7 returning ones. I didn't find any steel ones, and even though PP doesn't return them, having them returning was good for low MP firepower. Not that I ever had low MP as a demigod...

It took me a while to adapt to this game though. Fairly late in the midgame I realised I was cleaning branches out like a MDFi or something. So I changed style: Vaults 8 was a series of hair raising sequences of teleport/appport/apport/apport/blink/blink/teleport. But I managed to grab all the loot eventually. I forgot that Zot 5 was no control teleport. Didn't matter. Just teleported around until I got in apport range, lifted the orb, teleported and blinked clear. Wound up glowing like a control rod though. Job done.

  Code:
Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.

1101935 Jac the Divine Blade (level 23, 189/190 HPs)
             Began as a Demigod Warper on Jan 6, 2011.
             Escaped with the Orb
             ... and 3 runes (of 3 types) on Jan 10, 2011!
             
             The game lasted 10:30:31 (154765 turns).

Jac the Divine Blade (Demigod Warper)             Turns: 154765, Time: 10:30:31

HP 189/190       AC 26     Str 24      Exp: 23/855730 (170), need: 61869
MP  36/36        EV 34     Int 30      God:
Gold 3809        SH  0     Dex 21      Spells:  7 memorised,  9 levels left

Res.Fire  : + . .   See Invis. : +   a - +3 great sword of Variamiv {slice, +Blink
Res.Cold  : + + +   Warding    : .   r - +4 robe of Love and Death {+Blink rPois rF
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : .   i - +3 helmet of the Snail {rC+}
Res.Elec. : +       Clarity    : .   W - +3 cloak of Agnosticism {rC+}
Spirit.Shd: .       Stasis     : .   C - +2 pair of gloves "Twewiul" {Stlth++}
Sust.Abil.: . .     Rnd.Telep. : .   m - +2 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .   v - amulet of the Air {cFly +Lev rElec EV+3 St
Res.Rott. : .       Levitation : .   X - ring of the Snail {rElec rPois Str+6 SInv}
Saprovore : . . .   Ctrl.Flight: +   j - ring "Thrayptio" {rC+ MR Int+3}

@: extremely resistant to hostile enchantments, extraordinarily stealthy
A: no striking features
a: Evoke Blink, Evoke Invisibility, Evoke Levitation


You escaped.
You were not hungry.

You visited 10 branches of the dungeon, and saw 76 of its levels.
You visited 3 Labyrinths.
You visited 2 bazaars.

You collected 10122 gold pieces.
You spent 6363 gold pieces at shops.

Inventory:

Hand weapons
 a - the +3,+3 great sword of Variamiv (weapon) {slice, +Blink +Inv AC+5 Int+2}
   (You found it on level 10 of the Dungeon)   
   It inflicts extra damage upon your enemies.
   It affects your AC (+5).
   It affects your intelligence (+2).
   It lets you turn invisible.
   It lets you blink.
 b - a +0 blowgun
 c - a +0,+1 great sword of holy wrath
 p - a +2,+5 great sword of flaming
Missiles
 f - 14 +0 darts of dispersal
 z - 10 +0 javelins
 B - 19 poisoned +0 needles
 H - 6 +7 javelins of returning (quivered)
Armour
 i - the +3 helmet of the Snail (worn) {rC+}
   (You found it on level 5 of the Elven Halls)   
   It protects you from cold.
 m - a +2 pair of boots (worn)
 r - the +4 robe of Love and Death (worn) {+Blink rPois rF+}
   (You found it on level 8 of the Vaults)   
   It protects you from fire.
   It protects you from poison.
   It lets you blink.
 y - the -3 pair of gloves of Thrad {rElec EV+5}
   (You took it off Nikola on level 14 of the Dungeon)   
   It affects your evasion (+5).
   It insulates you from electricity.
 C - the +2 pair of gloves "Twewiul" (worn) {Stlth++}
   (You found it on level 1 of the Realm of Zot)   
   It makes you much more stealthy.
 W - the +3 cloak of Agnosticism (worn) {rC+}
   (You found it on level 25 of the Dungeon)   
   It protects you from cold.
Magical devices
 q - a wand of healing (4)
 x - a wand of lightning (3)
 F - a wand of lightning (7)
 L - a wand of teleportation (5)
 P - a wand of digging (3)
 Y - a wand of fire (9)
Comestibles
 d - a honeycomb
 g - 4 bread rations
 A - 2 meat rations
Jewellery
 j - the ring "Thrayptio" (left hand) {rC+ MR Int+3}
   (You bought it in a shop on level 10 of the Dungeon)   
   [ring of intelligence]
   It affects your intelligence (+3).
   It protects you from cold.
   It increases your resistance to enchantments.
 k - a cursed ring of teleportation
 v - the amulet of the Air (around neck) {cFly +Lev rElec EV+3 Stlth++}
   (You bought it in a shop on level 1 of the Elven Halls)   
   [amulet of controlled flight]
   It affects your evasion (+3).
   It insulates you from electricity.
   It lets you levitate.
   It makes you much more stealthy.
 E - an uncursed amulet of resist corrosion {unknown}
 T - a +4,+3 ring of slaying
 X - the ring of the Snail (right hand) {rElec rPois Str+6 SInv}
   (You found it on level 7 of the Elven Halls)   
   [ring of strength]
   It affects your strength (+6).
   It insulates you from electricity.
   It protects you from poison.
   It enhances your eyesight.
Potions
 h - a potion of heal wounds
 n - 2 potions of invisibility
 o - 3 potions of agility
 s - a potion of berserk rage
 u - 2 potions of speed
 w - 2 potions of cure mutation
 D - 2 potions of healing
 K - a potion of might
 U - 2 potions of resistance
Magical staves
 e - a -1 rod of destruction [fire] (14/14)
   (You found it on level 14 of the Dungeon)
 O - a +5 rod of destruction [lightning,iron,fireball] (11/11)
   (You found it on level 27 of the Dungeon)
 S - a +2 rod of destruction [ice] (9/9)
   (You bought it in a shop in a bazaar)
Orbs of Power
 G - the Orb of Zot
Miscellaneous
 l - a decaying rune of Zot
 t - a barnacled rune of Zot
 M - a silver rune of Zot


 You had 170 experience left.

   Skills:
 + Level 14 Fighting
 - Level 7 Short Blades
 + Level 23 Long Blades
 - Level 1 Maces & Flails
 + Level 13 Throwing
 + Level 7 Armour
 + Level 19 Dodging
 + Level 12 Stealth
 + Level 9 Stabbing
 + Level 4 Traps & Doors
 + Level 6 Spellcasting
 + Level 4 Enchantments
 + Level 14 Translocations
 + Level 7 Evocations


You had 9 spell levels left.
You knew the following spells:

 Your Spells              Type           Power          Success   Level
a - Apportation           Tloc           #######...     Excellent   1
b - Blink                 Tloc           N/A            Excellent   2
c - Portal Projectile     Tloc           #######        Excellent   2
d - Teleport Other        Tloc           #######..      Excellent   4
e - Control Teleport      Ench/Tloc      #######...     Excellent   4
f - Teleport Self         Tloc           N/A            Excellent   5
g - Controlled Blink      Tloc           N/A            Very Good   7


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (0/1) D:7             Orc (4/4) D:11
    Elf (7/7) Orc:3          Lair (8/8) D:11          Swamp (5/5) Lair:3
 Shoals (5/5) Lair:4        Slime (0/6) Lair:7         Hive (2/2) D:11
  Vault (8/8) D:19          Blade (0/1) Vault:4       Crypt (5/5) Vault:2
   Tomb (0/3) Crypt:3         Zot (5/5) D:27       

Shops:
D:8: ?  D:10: *  D:13: ?  D:24: ?(!  Elf:1: =  Elf:3: =  Elf:4: !*(*
Elf:6: *  Shoals:3: /  Vault:2: [  Vault:6: ?  Vault:8: *=

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:23 D:25
Pan: D:22 D:24

Vaults Vanquisher

Posts: 476

Joined: Friday, 31st December 2010, 06:38

Post Wednesday, 19th January 2011, 10:35

Re: YAVP - DGWr - unremarkable 3-runer

Nice. I've been considering doing a DG play, but I just can't work up the nerve.
User avatar

Vestibule Violator

Posts: 1533

Joined: Thursday, 16th December 2010, 20:52

Post Wednesday, 19th January 2011, 17:33

Re: YAVP - DGWr - unremarkable 3-runer

I'd say it's hardly "unremarkable" to win with a new race and new background, and a very different playstyle.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Wednesday, 19th January 2011, 18:40

Re: YAVP - DGWr - unremarkable 3-runer

Heh - good point. To those of us who haven't even seen three runes, total, in all games we've played put together, let alone won, the notion that one can become good enough to have "unremarkable" wins is, er, motivating.
User avatar

Vestibule Violator

Posts: 1533

Joined: Thursday, 16th December 2010, 20:52

Post Wednesday, 19th January 2011, 18:54

Re: YAVP - DGWr - unremarkable 3-runer

I'm thinking of starting more warpers, just because blink & apportation are so handy I'd like all of my characters to have them. High Elf warpers, specifically, and play mostly as a fighter with good throwing and pick up utility spells (that don't need a lot of levels) as I find them. And get into long blades and bows when I can.

Halls Hopper

Posts: 58

Joined: Saturday, 15th January 2011, 07:47

Post Wednesday, 19th January 2011, 22:15

Re: YAVP - DGWr - unremarkable 3-runer

danr wrote:I'd say it's hardly "unremarkable" to win with a new race and new background, and a very different playstyle.


Qualification - "unremarkable" only because I'm completely intimidated by all the people that pull off 15-runers with things like OgHu of Zin or something.

I've come to love warpers also. I really enjoyed the seat-of-the-pants stuff in Vaults 8. And how many times have you had to walk past an interesting vault because you couldn't get in?

@szanth - I think demigods are ace. Godless is not such a bad thing. Just start with a combo that doesn't have an obvious god - transmuters, arcane marksman.

Return to YASD! YAVP! and characters in progress too

Who is online

Users browsing this forum: No registered users and 70 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.