Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
DDEE, about to take Zot
- Code:
Dungeon Crawl Stone Soup version 0.10-a0-3151-gc04e6d2 character file.
eeviac the Metallomancer (DDEE) Turns: 133928, Time: 14:19:08
HP 223/223 AC 28 Str 13 XL: 26 Next: 44%
MP 44/44 EV 20 Int 28 God: Makhleb [******]
Gold 4214 SH 29 Dex 16 Spells: 15 memorised, 0 levels left
Res.Fire : + . . See Invis. : + q - +8,+6 demon blade (freeze)
Res.Cold : + . . Warding : . . t - +4 ring mail of Tweipsin {rC+ Int+1 Dam+4
Life Prot.: + . . Conserve : + b - +2 shield of the Abyss {rF+}
Res.Acid. : + . . Res.Corr. : + N - +2 helmet {SInv}
Res.Poison: . Clarity : . j - +1 cloak {rCorr, Cons}
Res.Elec. : + Spirit.Shd : . E - +2 pair of gauntlets {Dex+3}
Sust.Abil.: . . Stasis : . r - +2 pair of boots {run}
Res.Mut. : . Ctrl.Telep.: + O - amulet of the Air {cFly +Lev rElec EV+3 St
Res.Rott. : . Levitation : . s - ring of wizardry
Saprovore : . . . Ctrl.Flight: + W - ring of teleport control
@: non-regenerating, quick, extraordinarily resistant to hostile enchantments,
quite stealthy
A: damage resistance, recharge devices, life protection 1, sense surroundings 3,
slow healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Levitation
}: 3/15 runes: decaying, serpentine, silver
You are on level 1 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 68 of its levels.
You have visited 1 Labyrinth.
You have visited 1 bazaar.
You have visited 1 portal chamber: trove.
You have collected 9618 gold pieces.
You have spent 5424 gold pieces at shops.
Inventory:
Hand weapons
q - a +8,+6 demon blade of freezing (weapon)
Armour
b - the +2 shield of the Abyss (worn) {rF+}
(You found it on level 27 of the Dungeon)
It protects you from fire.
j - a +1 cloak of preservation (worn)
r - a +2 pair of boots of running (worn)
t - the +4 ring mail of Tweipsin (worn) {rC+ Int+1 Dam+4 Stlth++}
(You found it on level 21 of the Dungeon)
It affects your intelligence (+1).
It affects your damage-dealing abilities (+4).
It protects you from cold.
It makes you much more stealthy.
E - a +2 pair of gauntlets of dexterity (worn)
N - a +2 helmet of see invisible (worn)
Magical devices
a - a wand of heal wounds (6)
e - a wand of digging (6)
f - a wand of teleportation
v - a wand of teleportation (8)
C - a wand of heal wounds (9)
L - a wand of teleportation (9)
Comestibles
i - 5 meat rations
U - a royal jelly
Scrolls
c - 3 scrolls of fear
h - a scroll of holy word
k - 4 scrolls of remove curse
m - 3 scrolls of recharging
n - 2 scrolls of blinking
x - 4 scrolls of teleportation
z - 3 scrolls of identify
D - 3 scrolls of fog
Jewellery
d - an uncursed ring of protection from fire
o - the ring "Foem Nau" {*TELE +Tele SInv}
(You found it on level 5 of the Elven Halls)
[ring of teleportation]
It enhances your eyesight.
s - a ring of wizardry (right hand)
w - an uncursed ring of poison resistance
A - the ring of Uwee {SustAb SInv}
(You found it on level 8 of the Vaults)
[ring of sustain abilities]
It enhances your eyesight.
H - an uncursed ring of protection from cold
O - the amulet of the Air (around neck) {cFly +Lev rElec EV+3 Stlth++}
(You found it on level 3 of the Snake Pit)
[amulet of controlled flight]
It affects your evasion (+3).
It insulates you from electricity.
It lets you levitate.
It makes you much more stealthy.
R - an uncursed amulet of resist mutation
W - a ring of teleport control (left hand)
Y - the ring "Beshruso" {rF+ Acc+2 Dam+6}
(You found it on level 5 of the Elven Halls)
[ring of protection from fire]
It affects your accuracy (+2).
It affects your damage-dealing abilities (+6).
Potions
l - 2 potions of curing
p - 2 potions of resistance
Q - 2 potions of magic
X - a potion of speed
Miscellaneous
I - a stone of earth elementals
Skills:
- Level 11.0 Fighting
- Level 12.0 Long Blades
+ Level 19.6 Armour
- Level 12.5 Dodging
- Level 2.4 Stealth
- Level 15.1 Shields
- Level 10.0 Traps & Doors
- Level 17.1 Spellcasting
- Level 9.0 Conjurations
- Level 10.0 Charms
- Level 6.0 Summonings
- Level 4.1 Translocations
- Level 5.6 Transmutations
- Level 5.0 Fire Magic
- Level 21.2 Earth Magic
- Level 13.0 Invocations
- Level 16.0 Evocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Sandblast Erth ####### Perfect 1 None
b - Stoneskin Erth/Trmt #######... Perfect 2 None
c - Stone Arrow Erth/Conj ####### Perfect 3 None
d - Passwall Erth/Trmt #######... Excellent 3 None
e - Lee's Rapid Deconstr Erth ########.. Perfect 5 None
f - Haste Chrm #######.. Excellent 6 Choko
g - Shadow Creatures Summ N/A Excellent 5 None
h - Statue Form Erth/Trmt #######... Excellent 6 Choko
i - Sticky Flame Fire/Conj #######.. Excellent 4 None
j - Shatter Erth ########.. Very Good 9 Ration
k - Iron Shot Erth/Conj ########.. Excellent 6 Choko
l - Blink Tloc N/A Excellent 2 None
m - Repel Missiles Air/Chrm #######... Excellent 2 None
n - Apportation Tloc ######.... Excellent 1 None
o - Dig Erth/Trmt #######.. Excellent 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:11
Elf (5/5) Orc:3 Lair (8/8) D:10 Swamp (5/5) Lair:5
Slime (0/6) Lair:8 Snake (5/5) Lair:6 Vault (8/8) D:15
Blade (0/1) Vault:4 Crypt (5/5) Vault:2 Zot (0/5) D:27
Tomb: Crypt:2-3
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Makhleb
Nemelex Xobeh
Okawaru
The Shining One
Trog
Vehumet
Yredelemnul
Beogh
Jiyva
Shops:
D:4: %*%/+ D:11: [* D:13: ?([( D:19: = D:23: ? D:24: + Orc:3: ?
Orc:4: (/? Elf:3: * Vault:1: ( Vault:3: ( Vault:6: * Vault:8: (
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:24 D:25
Pan: D:23 D:24
Ziggurat: D:16 (3840 gp)
Annotations
D:4 exclusion: ogre
D:12 exclusions: quasit and 1 more exclusion
D:14 exclusion: centaur
D:15 Azrael
D:21 exclusion: ice statue
D:27 exclusion: curse skull
Swamp:4 Mennas
Crypt:2 exclusions: curse skull and greater mummy
Crypt:3 exclusion: curse skull
Crypt:4 exclusion: curse skull
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.*
You passively map a large area around you.
You do not heal naturally.
I'm not sure what to do about my body slot. I have 2 spare enchant armour scrolls - I could make FDA or GDA. I've never gone heavy gear before and am unsure how much it'll screw up my casting. If strength is an issue I could go up to 17 with gloves of Str and lvl 27 stat.
Basically I'm sure I'm overprepared but orbs of fire terrify me and I have no cure mut pots left.
Yes, I know my skilling is all over the place. I haven't been playing smart with this dude.