YAVP:MuIE


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Spider Stomper

Posts: 212

Joined: Wednesday, 29th December 2010, 18:04

Post Tuesday, 18th January 2011, 06:34

YAVP:MuIE

  Code:
 Dungeon Crawl Stone Soup version 0.8.0-a0-4390-gc2f102f character file.

1453132 ImHoTemp the Archmage (level 27, 158/158 (159) HPs)
             Began as a Mummy Ice Elementalist on Jan 7, 2011.
             Was the Champion of Sif Muna.
             Escaped with the Orb
             ... and 3 runes (of 3 types) on Jan 18, 2011!
             
             The game lasted 16:16:08 (122164 turns).

ImHoTemp the Archmage (Mummy Ice Elementalist)               Turns: 122164, Time: 16:16:08

HP 158/158 (159) AC 17     Str 15      Exp: 27/1941062 (4)
MP  49/49        EV 15     Int 32      God: Sif Muna [******]
Gold 8080        SH 21     Dex 20      Spells: 21 memorised,  0 levels left

Res.Fire  : + + .   See Invis. : .   c - staff of cold
Res.Cold  : + + +   Warding    : .   x - +1 leather armour of Cibuluhulu {+Rage rF+
Life Prot.: + + +   Conserve   : +   p - +3 buckler {rC+}
Res.Acid. : + . .   Res.Corr.  : +   A - +2 horned helmet {Int+3}
Res.Poison: +       Clarity    : .   z - +2 elf cloak {rCorr, Cons}
Res.Elec. : .       Spirit.Shd : .   W - +2 pair of orc gauntlets {Dex+3}
Sust.Abil.: + .     Stasis     : .   I - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut.  : +       Ctrl.Telep.: .   r - amulet of the Spinneret {rMut rC+ Str+1 De
Res.Rott. : +       Levitation : .   X - ring of Peace {SustAb +Rage rC+ Str+3 Int+
Saprovore : . . .   Ctrl.Flight: .   S - ring "Owomerai" {Hunger- rF+ rN+ Stlth+}

@: very slightly glowing, quite resistant to hostile enchantments, extremely stealthy
A: strongly in touch with death, cold resistance 1, life protection 3, poison resistance,
torment resistance, unbreathing
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion, Evoke Berserk Rage,
Evoke Invisibility


You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.

You visited 13 branches of the dungeon, and saw 79 of its levels.
You visited 1 Labyrinth.
You visited 2 bazaars.
You visited 4 portal chambers: sewer, bailey, ice cave, wizlab.

You collected 10547 gold pieces.
You spent 2487 gold pieces at shops.

You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Haunt                 Summ/Necr      #########.   Great       7    N/A
b - Throw Frost           Ice/Conj       #######      Perfect     2    N/A
c - Throw Icicle          Ice/Conj       #########    Excellent   4    N/A
d - Ozocubu's Refrigerat  Ice            #########.   Excellent   5    N/A
e - Agony                 Necr           #########    Perfect     5    N/A
f - Orb of Destruction    Conj           ########..   Excellent   7    N/A
g - Dispel Undead         Necr           #########    Perfect     4    N/A
h - Bolt of Cold          Ice/Conj       #########.   Excellent   6    N/A
i - Invisibility          Ench           ########.    Excellent   6    N/A
j - Blink                 Tloc           N/A          Excellent   2    N/A
k - Haste                 Ench           ########.    Excellent   6    N/A
l - Levitation            Air/Ench       #######...   Excellent   2    N/A
m - Abjuration            Summ           ######....   Excellent   3    N/A
n - Swiftness             Air/Ench       #######...   Excellent   2    N/A
o - Ozocubu's Armour      Ice/Ench       #########.   Perfect     3    N/A
p - Summon Butterflies    Summ           ######....   Excellent   1    N/A
q - Recall                Tloc/Summ      N/A          Excellent   3    N/A
r - Deflect Missiles      Air/Ench       #######...   Excellent   6    N/A
s - Sublimation of Blood  Necr           ##########   Perfect     2    N/A
v - Vampiric Draining     Necr           ##########   Perfect     3    N/A
A - Apportation           Tloc           #######...   Excellent   1    N/A



My first win in a couple of years. I probably could have done some of the hells, but I really wanted to get another win. Now I just need to get an online win.

The game was fairly uneventful once I was able to get Oz's Refrigeration. It made the midgame became very easy. See a cluster of monsters? Oz, Oz, Oz, dead monsters. I was even able to use it to clear most of the Elven Halls. If I saw a lone high level elf, I would just spam it until either they were dead or they charged me, then it was spam Throw Icicle. Speaking of that, I used to really like Mystic Blast for my workhorse damage spell, but I've changed that to Throw Icicle (at least for non-fire users). Throw Icicle even let me clear the Hall of Blades. Once I got my final spell set up, clearing Zot was remarkably easy. I would lure enemies out one or two at a time, and OOD and Throw Icicle would take care of them. The only time I was in danger was when an orb of fire and a group of orb guardians charged me at once. I was lucky that a teleport trap was right in a choke point and I had an amulet of stasis. I then hasted and ran out of the chamber, quick put on the amulet, ran through the trap, ran to a nearby up stairway, waited a while, then came back.

I think one thing that helped me was that I didn't really try too hard for melee skills, I just concentrated on casting. Usually I try to play spellcasters as a hybrid, but then in the endgame my skills aren't high enough to deal with the really major threats.

Now off to kill a few hundred more characters before my next win!

Vaults Vanquisher

Posts: 476

Joined: Friday, 31st December 2010, 06:38

Post Tuesday, 18th January 2011, 13:41

Re: YAVP:MuIE

Grats; I'm still en route trying to get an Ice Elementalist farther than D10, gives me hope seeing other people succeed with it. =D
User avatar

Spider Stomper

Posts: 212

Joined: Wednesday, 29th December 2010, 18:04

Post Tuesday, 18th January 2011, 16:16

Re: YAVP:MuIE

Despite their bad aptitudes, mummies make pretty good ice elementalists. You get hunger free casting and channeling (assuming Sif), you don't need to worry about destroying potions when casting Oz's refrigeration, and at level 13 (assuming you make it that far) they become a walking staff of death (without the pain brand, of course) which helps if you branch out into necromancy.

My main spells were deflect missiles and Oz's armour for defense, and OOD and throw icicle for offense. Oz's refrigeration wasn't very useful in Zot, but it served its purpose earlier.

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