Post Thursday, 15th December 2011, 10:35

YAVD: VpCK of Xom {V.D.I.P.}

  Code:
  Dungeon Crawl Stone Soup version 0.9.0 character file.

Xenene the Sorcerer (Vampire Chaos Knight)     Turns: 226519, Time: 1, 05:04:49

HP   3/189 (192) AC 17     Str 15 (16) XL: 27
MP   5/43        EV 16     Int 15 (24) God: Xom
Gold 9518        SH  7     Dex  8 (15) Spells: 17 memorised,  4 levels left

Res.Fire  : + + .   See Invis. : +    b - staff of channeling
Res.Cold  : + + +   Warding    : . .  E - +3 robe of the Wonders {+Rage rPois rF+ rC
Life Prot.: + + +   Conserve   : .    Q - -4 buckler {rC+ rF+}
Res.Acid. : . . .   Res.Corr.  : .    P - +2 cap of the Beekeeper {Str+5 Dex+1}
Res.Poison: +       Clarity    : +    u - +1 cloak of the World {MR}
Res.Elec. : +       Spirit.Shd : .    G - +0 pair of gloves of the Commoners {+Blink
Sust.Abil.: . .     Stasis     : .    p - -2 pair of boots {run}
Res.Mut.  : +       Ctrl.Telep.: x    U - amulet of clarity
Res.Rott. : +       Levitation : .    j - jade ring {EV+8}
Saprovore : . . .   Ctrl.Flight: .    h - ring of Robustness {AC+8}

@: deflect missiles, non-regenerating, death channel, very slightly glowing,
hasted, very quick, extraordinarily resistant to hostile enchantments, stealthy
A: fangs 3, talons 1, see invisible, unbreathing
a: Bat Form, Bottle Blood, Renounce Religion, Evoke Blink, Evoke Berserk Rage
}: 6/15 runes: decaying, serpentine, slimy, silver, golden, abyssal


You are in the Abyss.
You worship Xom.
You are a very special plaything of Xom.
You are bloodless.

You have visited 16 branches of the dungeon, and seen 92 of its levels.
You have visited the Abyss 9 times.
You have visited 1 Labyrinth.
You have visited 1 bazaar.
You have visited 3 portal chambers: sewer, trove, wizlab.

You have collected 14233 gold pieces.
You have spent 4735 gold pieces at shops.

Inventory:

Hand weapons
 a - the +11,+1 double sword of War {vamp, +Rage rPois}
   (You found it on level 25 of the Dungeon)   
   
   It inflicts no extra harm, but heals its wielder somewhat when it strikes a
   living foe.
   
   
   It protects you from poison.
   It lets you go berserk.
 c - the +7,+6 Sceptre of Torment
   (You found it on level 5 of the Crypt)
 s - the +3,+1 long sword "Vevedoipre" {vamp, rElec rF- MR}
   (You bought it in a shop in a bazaar)   
   
   It inflicts no extra harm, but heals its wielder somewhat when it strikes a
   living foe.
   
   
   It makes you vulnerable to fire.
   It insulates you from electricity.
   It increases your resistance to enchantments.
 N - a +5,+1 elven quick blade of distortion
Armour
 p - a -2 pair of boots of running (worn)
 q - the +0 robe of Amorality {rC+ Stlth+}
   (You found it in the Abyss)   
   
   
   It protects you from cold.
   It makes you more stealthy.
 u - the cursed +1 cloak of the World (worn) {MR}
   (You found it on level 27 of the Dungeon)   
   
   
   It increases your resistance to enchantments.
   It has a curse placed upon it.
 A - a cursed +2 dwarven plumed helmet of intelligence
 E - the +3 robe of the Wonders (worn) {+Rage rPois rF+ rC+}
   (You found it on level 14 of the Dungeon)   
   
   
   It protects you from fire.
   It protects you from cold.
   It protects you from poison.
   It lets you go berserk.
 G - the +0 pair of gloves of the Commoners (worn) {+Blink rElec Int+2}
   (You bought it in a shop on level 19 of the Dungeon)   
   
   
   It affects your intelligence (+2).
   It insulates you from electricity.
   It lets you blink.
 P - the +2 cap of the Beekeeper (worn) {Str+5 Dex+1}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   
   It affects your strength (+5).
   It affects your dexterity (+1).
 Q - a -4 buckler of resistance (worn)
Magical devices
 g - a wand of teleportation (0)
 w - a wand of fireball
 x - a wand of teleportation
 D - a wand of invisibility (3)
 O - a wand of healing (4)
Comestibles
 i - a pear
 W - an apple
Scrolls
 C - a scroll of enchant weapon I
 V - 3 scrolls of magic mapping
Jewellery
 f - an uncursed ring of teleport control {god gift}
 h - the ring of Robustness (left hand) {AC+8}
   (You found it on level 8 of the Vaults)   
   
   [ring of protection]
   It affects your AC (+8).
 j - a +0,+6 ring of slaying
 k - the ring "Doufear" {SustAb rC+ SInv}
   (You found it on level 7 of the Lair of Beasts)   
   
   [ring of sustain abilities]
   
   It protects you from cold.
   It enhances your eyesight.
 l - a cursed pitted silver ring {tried, god gift, +Inv}
 v - an uncursed ring of teleportation
 y - the ring "Etaqekul" {rF+ MR}
   (You found it on level 4 of the Elven Halls)   
   
   [ring of protection from fire]
   
   It increases your resistance to enchantments.
 z - an uncursed brightly glowing jade ring {tried, Str-3 Dex+3 Int+4}
 B - an uncursed amulet of stasis
 F - an uncursed jade ring {tried, right hand}
 H - an uncursed ring of sustenance
 J - an uncursed ring of levitation
 K - an uncursed black ring {tried, +Inv EV+4}
 M - a ring of dexterity
 U - an amulet of clarity (around neck)
 X - a +5,+4 ring of slaying
 Y - the ring "Egeatze" {god gift, rF+ AC+4}
   (Xom gifted it to you on level 25 of the Dungeon)   
   
   [ring of protection]
   It affects your AC (+4).
   
   It protects you from fire.
 Z - an uncursed amulet of resist mutation
Potions
 I - 2 potions of paralysis
 L - a potion of might
 T - a potion of heal wounds
Books
 d - a tome of Destruction
 o - a Young Poisoner's Handbook   
   
   Spells                             Type                      Level
   Sting                              Conjuration/Poison           1
   Cure Poison                        Poison                       2
   Mephitic Cloud                     Conjuration/Poison/Air       3
   Olgreb's Toxic Radiance            Poison                       4
   Venom Bolt                         Conjuration/Poison           5
 R - a book of Changes   
   
   Spells                             Type                      Level
   Fulsome Distillation               Transmutation/Necromancy     1
   Sticks to Snakes                   Transmutation                2
   Evaporate                          Fire/Transmutation           2
   Spider Form                        Transmutation/Poison         3
   Ice Form                           Ice/Transmutation            4
   Blade Hands                        Transmutation                5
 S - a book of Callings   
   
   Spells                             Type                      Level
   Summon Small Mammals               Summoning                    1
   Call Imp                           Summoning                    2
   Call Canine Familiar               Summoning                    3
   Summon Scorpions                   Summoning/Poison             4
   Summon Ice Beast                   Ice/Summoning                4
Magical staves
 b - a staff of channeling (weapon)
 e - a staff of earth
 m - a +6 rod of warding (13/13)
   (You found it on level 6 of the Pits of Slime)
 r - a cursed staff of wizardry
Miscellaneous
 n - a crystal ball of seeing {god gift}
 t - a lamp of fire


   Skills:
 - Level 10 Fighting
 - Level 8 Short Blades
 - Level 14 Long Blades
 - Level 1 Maces & Flails
 - Level 1 Staves
 - Level 1 Throwing
 - Level 1 Armour
 - Level 14 Dodging
 - Level 4 Stealth
 - Level 1 Stabbing
 + Level 9 Shields
 - Level 8 Traps & Doors
 - Level 10 Unarmed Combat
 - Level 25 Spellcasting
 - Level 18 Charms
 - Level 18 Summonings
 - Level 20 Necromancy
 - Level 6 Translocations
 - Level 15 Transmutations
 - Level 15 Fire Magic
 - Level 6 Air Magic
 - Level 10 Earth Magic
 - Level 18 Evocations


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Cigotuvi's Degenerat  Trmt/Necr      #######..    Excellent   5    None
b - Regeneration          Chrm/Necr      #######...   Perfect     3    None
c - Shadow Creatures      Summ           N/A          Excellent   5    None
d - Dispel Undead         Necr           #######..    Perfect     4    None
e - Swiftness             Air/Chrm       #######...   Excellent   2    None
f - Apportation           Tloc           ######....   Excellent   1    None
g - Lee's Rapid Deconstr  Erth           ######....   Excellent   5    None
h - Blink                 Tloc           N/A          Excellent   2    None
i - Deflect Missiles      Air/Chrm       #######...   Excellent   6    Honeycomb
j - Control Teleport      Chrm/Tloc      #######...   Excellent   4    None
k - Sublimation of Blood  Necr           #######...   Perfect     2    None
l - Haunt                 Summ/Necr      #######...   Excellent   7    Honeycomb
m - Abjuration            Summ           #######...   Perfect     3    None
n - Recall                Tloc/Summ      N/A          Excellent   3    None
o - Ring of Flames        Fire/Chrm      #######...   Excellent   7    Honeycomb
p - Death Channel         Necr           #######...   Excellent   7    Honeycomb
H - Haste                 Chrm           #######..    Excellent   6    Honeycomb


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (0/1) D:4             Orc (4/4) D:6
    Elf (5/5) Orc:4          Lair (8/8) D:10          Swamp (5/5) Lair:2
  Slime (6/6) Lair:8        Snake (5/5) Lair:3         Hive (2/2) D:15
  Vault (8/8) D:18          Blade (1/1) Vault:5       Crypt (5/5) Vault:2
   Tomb (3/3) Crypt:3         Dis (4/7) Hell            Coc (3/7) Hell
    Zot (5/5) D:27       
   Geh: Hell:1         Tar: Hell:1     

Altars:
Ashenzari
Elyvilon
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Vehumet
Xom
Yredelemnul
Jiyva
Lugonu

Shops:
D:7: %  D:11: [  D:17: ?  D:19: [  D:21: *  D:22: /  D:24: [  D:27: /
Orc:2: +  Orc:4: [*+[  Elf:2: [  Vault:1: =[/?  Vault:3: [

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27 Dis:1*** Dis:2*** Dis:3*** Dis:4* Coc:1 Coc:2* Coc:3
Abyss: D:22 D:25 D:27
Pan: D:22 D:24

Annotations
D:3 yiuf
D:18 agnes
D:27 1 exclusion
Orc:2 exclusion: upstairs
Lair:8 unfinished, 1 exclusion
Vault:2 La.
Crypt:1 exclusion: curse skull


                    Innate Abilities, Weirdness & Mutations

You do not heal naturally.
You can bottle blood from corpses.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You do not need to breathe.
You have sharp toenails.
(Your flesh is cold resistant.)
(Your magical capacity is very low (-20% MP).)
(You are somewhat resistant to further mutation.)




Press '!' to toggle between mutations and properties depending on your
hunger status.


Message History

There is an iron altar of Okawaru here.
You close the door.
Found a deep blue altar of Sif Muna.
There is an iron altar of Okawaru here.
Found a basalt altar of Yredelemnul and an ancient bone altar of Kikubaaqudgha.
Char dumped successfully.
Char dumped successfully.
There is a shimmering altar of Xom here.
There is a shattered altar of Ashenzari here.
You feel uncertain.
There is a shattered altar of Ashenzari here.
There is a shimmering altar of Xom here.
Your ring of flames gutters out.
Press: ? - help, v - describe, . - travel
Floor.
Char dumped successfully.
There is a shimmering altar of Xom here.
You prostrate yourself in front of the altar and pray.
You offer a prayer to Xom.
You hear crickets chirping.

#############
#...........#
#._._._._._.#
#.§§.§§...§.#
#._§§.@.§._.+
#...§§§§....#
#._._._._._.#
#...........#
#############


There are no monsters in sight!


im new, but i like vampres, so i made this char

its a vampire

i decided to take xom because xom sounds cool. what r yur suggestions, every1?

im in the abyss cos i need sum blood ^v^