YAVP: MfWn of TSO, 15 runes


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Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Saturday, 10th December 2011, 21:54

YAVP: MfWn of TSO, 15 runes

What can I say? After starting with some weird skills and a falchion on D:1, I found an altar of Makhleb and a trident on D:2. The rest of the game is a blur of people dying around me while I found ridiculous equipment and found out how strong Mf really is. I only picked up spellcasting quite late on, and didn't use my skill in Ice Magic very much.
Fighting, Dodging and Polearms train very quickly on characters like this; with the new mottled dragon armour one has really really good defences.
After clearing Zot with a bardiche of dragon slaying I switched to The Shining One. It was probably, along with DDEE and DEFE, one of the easiest characters I've ever allruned with.
Killed all the lords, screwed up against Cerebov with bad tactics and too little rF+ but used Borgnjor's Revivication and spit him against the wall.

Highlights on this one: Borgnjor's Revivication under TSO for maximum security, 56 SH without a shield. :)

All in all, a really easy build, great choice for allruning, mixed with lots of equipment luck. A fun and relaxing break from challenging characters.
New personal highscore, overall MfWn highscore!

  Code:
 Dungeon Crawl Stone Soup version 0.10-a0-2646-g843efcf character file.

11443282 Elynae the Conqueror (level 27, 256/256 HPs)
             Began as a Merfolk Wanderer on Dec 8, 2011.
             Was a High Priest of The Shining One.
             Escaped with the Orb
             ... and 15 runes on Dec 10, 2011!
             
             The game lasted 07:28:22 (142110 turns).

Elynae the Conqueror (Merfolk Wanderer)           Turns: 142110, Time: 07:28:23

HP 256/256       AC 31     Str 20      XL: 27
MP  15/45        EV 35     Int 18 (19) God: The Shining One [*****.]
Gold 5677        SH 56     Dex 13 (18) Spells: 16 memorised,  0 levels left

Res.Fire  : . . .   See Invis. : +    a - +8,+9 bardiche (holy)
Res.Cold  : + + .   Warding    : . .  w - +6 mottled dragon armour (curse)
Life Prot.: + + .   Conserve   : +    (no shield)
Res.Acid. : + . .   Res.Corr.  : +    d - +0 mask of the Dragon {MR Acc+3 Dam+3 SInv
Res.Poison: .       Clarity    : .    v - +2 cloak {rCorr, Cons} (curse)
Res.Elec. : .       Spirit.Shd : .    J - +1 pair of gloves of Bepnop {Dex+2 SInv}
Sust.Abil.: . .     Stasis     : .    c - +2 pair of boots {run} (curse)
Res.Mut.  : +       Ctrl.Telep.: x    F - cursed amulet of Zechull {rMut rC++}
Res.Rott. : .       Levitation : +    p - +0,+6 ring of slaying
Saprovore : . . .   Ctrl.Flight: +    e - cursed ring of Vitality {Regen HP+15}

@: icy armour, phasing, mighty, flying, very slightly contaminated, hasted,
shrouded, very quick, extremely resistant to hostile enchantments, extremely
unstealthy
A: change form in water, screaming 1, AC +2, SH +2
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark


You escaped.
You worshipped The Shining One.
The Shining One was exalted by your worship.
You were very full.

You visited 17 branches of the dungeon, and saw 107 of its levels.
You visited Pandemonium 2 times, and saw 27 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You visited 2 portal chambers: ice_cave, wizlab.

You collected 10806 gold pieces.
You spent 5179 gold pieces at shops.

Inventory:

Hand weapons
 a - a +8,+9 bardiche of holy wrath (weapon)
 t - a cursed +5,+2 great mace of distortion
Armour
 c - a cursed +2 pair of boots of running (worn)
 d - the cursed +0 mask of the Dragon (worn) {MR Acc+3 Dam+3 SInv}
   (You found it on level 1 of Gehenna)   
   
   It affects your accuracy (+3).
   It affects your damage-dealing abilities (+3).
   It increases your resistance to enchantments.
   It enhances your eyesight.
   It has a curse placed upon it.
 v - a cursed +2 cloak of preservation (worn)
 w - a cursed +6 mottled dragon armour (worn)
 J - the cursed +1 pair of gloves of Bepnop (worn) {Dex+2 SInv}
   (You found it in Pandemonium)   
   
   It affects your dexterity (+2).
   It enhances your eyesight.
   It has a curse placed upon it.
Magical devices
 r - a wand of teleportation (6)
 A - a wand of digging (6)
 Z - a wand of heal wounds (4)
Comestibles
 B - a royal jelly
 W - 8 bread rations
Scrolls
 b - a scroll of magic mapping
 g - 3 scrolls of blinking
 h - 2 scrolls of amnesia
 o - 7 scrolls of teleportation
 s - 5 scrolls of remove curse
 y - 4 scrolls of identify
 G - 9 scrolls of fog
 I - a scroll of silence
Jewellery
 e - the cursed ring of Vitality (left hand) {Regen HP+15}
   (You found it on level 1 of Gehenna)   
   
   [ring of regeneration]
   
   It affects your health (+15).
   
   This famed ring greatly improves its wearer's health.
   It has a curse placed upon it.
 i - a cursed amulet of stasis
 p - a +0,+6 ring of slaying (right hand)
 q - the cursed ring "Puxuosu" {rF+ MR}
   (You found it on level 7 of the Iron City of Dis)   
   
   [ring of protection from fire]
   
   It increases your resistance to enchantments.
   It has a curse placed upon it.
 u - the cursed amulet of the Four Winds {Clar rN+ MR}
   (You found it on level 5 of the Crypt)   
   
   [amulet of clarity]
   
   It protects you from negative energy.
   It increases your resistance to enchantments.
   It has a curse placed upon it.
 E - the cursed ring of Geirapikhe {Hunger rC++ Str-2}
   (You found it in Pandemonium)   
   
   [ring of hunger]
   
   It affects your strength (-2).
   It greatly protects you from cold.
   It has a curse placed upon it.
 F - the cursed amulet of Zechull (around neck) {rMut rC++}
   (You found it on level 7 of the Dungeon)   
   
   [amulet of resist mutation]
   
   It greatly protects you from cold.
   It has a curse placed upon it.
 K - a cursed ring of protection from fire
 T - a cursed ring of teleport control
 V - a cursed ring of sustenance
Potions
 j - 2 potions of resistance
 l - a potion of speed
 m - 3 potions of might
 n - 2 potions of brilliance
 x - a potion of magic
 z - 4 potions of restore abilities
 D - a potion of porridge
 O - 3 potions of curing
Orbs of Power
 f - the Orb of Zot


   Skills:
 O Level 27 Fighting
 O Level 27 Polearms
 - Level 1.2 Throwing
 O Level 27 Dodging
 - Level 3.2 Stealth
 + Level 26.3 Shields
 - Level 10.0 Traps & Doors
 - Level 16.0 Spellcasting
 - Level 11.0 Conjurations
 - Level 12.0 Charms
 - Level 1.3 Summonings
 - Level 16.1 Necromancy
 - Level 7.0 Translocations
 - Level 15.1 Ice Magic
 O Level 27 Invocations
 - Level 1.0 Evocations


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Ozocubu's Armour      Ice/Chrm       #######...   Excellent   3    None
b - Apportation           Tloc           ######....   Excellent   1    None
c - Summon Butterflies    Summ           ####.....    Excellent   1    None
d - Blink                 Tloc           N/A          Excellent   2    None
e - Throw Icicle          Ice/Conj       #######..    Excellent   4    None
f - Ozocubu's Refrigerat  Ice            #######...   Excellent   6    Honeycomb
g - Bolt of Cold          Ice/Conj       #######...   Excellent   6    Honeycomb
h - Swiftness             Air/Chrm       ######....   Excellent   2    None
i - Condensation Shield   Ice/Trmt       ######....   Excellent   4    None
j - Shroud of Golubria    Chrm/Tloc      ######....   Excellent   2    None
k - Haste                 Chrm           #######..    Great       6    Honeycomb
l - Repel Missiles        Air/Chrm       ######....   Excellent   2    None
m - Flight                Air/Chrm       ######....   Excellent   3    None
n - Phase Shift           Tloc           ######....   Great       5    Choko
o - Control Teleport      Chrm/Tloc      ######....   Excellent   4    None
Z - Borgnjor's Revivific  Necr           #######...   Great       7    Ration


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (0/1) D:7             Orc (4/4) D:10
    Elf (1/5) Orc:3          Lair (8/8) D:11          Swamp (5/5) Lair:2
  Slime (6/6) Lair:7        Snake (5/5) Lair:5        Vault (8/8) D:19
  Blade (1/1) Vault:6       Crypt (5/5) Vault:3        Tomb (3/3) Crypt:2
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) D:27

Altars:
Ashenzari
Elyvilon
Fedhas
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Xom
Jiyva

Shops:
D:5: [  D:6: [  D:7: =  D:14: ?  D:17: [?  D:27: /  Orc:4: ??[!  Snake:3: ?
Snake:4: *  Vault:7: ?  Vault:8: ?!!

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25 D:26
Pan: D:23 D:24
Trove: Vault:1 (show abyssal rune of Zot)

Annotations
Snake:2 exclusion: Roxanne, Roxanne
Zot:1 exclusions: draconian scorcher, draconian zealot, 2 dragons, moth of wrath, 2 storm dragons, tentacled monstrosity and 1 more exclusion


                    Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You are partially covered in large bone plates (AC +2, SH +2).
You occasionally shout uncontrollably.


Message History

Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Haste
Press: ? - help, Shift-Dir - straight line, f - you
You feel yourself speed up.
You are very lightly contaminated with residual magic.
Casting: Haste
Confirm with . or Enter, or press ? or * to list all spells.
Space distorts slightly along a thin shroud covering your body.
Casting: Shroud of Golubria
Confirm with . or Enter, or press ? or * to list all spells.
You fly up into the air.
Casting: Flight
Confirm with . or Enter, or press ? or * to list all spells.
You feel in control.
Unknown command.
Casting: Control Teleport
Confirm with . or Enter, or press ? or * to list all spells.
You feel quick.
Are you sure you want to win?
You have escaped!

▒▒▒∙▒▒▒▒▒             ▒∙∙∙∙∙∙∙
▒∙∙∙∙∙∙∙▒             ▒∙∙∙∙∙∙∙
▒∙∙∙∙∙∙∙▒             ▒∙∙∙∙∙∙∙
▒∙∙∙∙∙∙∙▒             ▒∙∙∙∙∙∙∙
▒∙∙∙∙∙∙∙▒             ▒∙∙∙∙∙∙∙
▒∙∙∙∙∙∙∙▒             ▒▒▒▒▒▒▒▒
▒∙∙∙∙∙∙∙▒
▒∙∙∙∙∙∙∙▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒∙∙∙∙∙∙∙∙∙∙∙∙@∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒


There were no monsters in sight!

Vanquished Creatures
  Antaeus (Coc:7)
  Asmodeus (Geh:7)
  Cerebov (Pan)
  Gloorx Vloq (Pan)
  Mnoleg (Pan)
  the royal jelly (Slime:6)
  Ereshkigal (Tar:7)
  Dispater (Dis:7)
  10 ancient liches
  Khufu (Tomb:2)
  4 orbs of fire
  the Serpent of Hell (Geh:7)
  5 pandemonium lords (Pan)
  16 greater mummies
  Boris (D:21)
  2 curse toes (Crypt:5)
  Margery (Crypt:3)
  Mennas (Snake:5)
  Geryon (Hell)
  2 Killer Klowns
  6 golden dragons
  Xtahua (Crypt:3)
  Frederick (Snake:5)
  2 electric golems
  14 Brimstone Fiends
  4 Pit Fiends (Pan)
  7 ghost moths
  25 Orb Guardians (Zot:5)
  26 shadow dragons
  3 liches
  3 quicksilver dragons
  19 storm dragons
  7 titans
  A sphinx (shapeshifter) (Vault:8)
  Rupert (D:18)
  4 sphinxes

For this message the author cerebovssquire has received thanks:
mageykun

Shoals Surfer

Posts: 312

Joined: Thursday, 9th June 2011, 19:12

Post Tuesday, 13th December 2011, 22:22

Re: YAVP: MfWn of TSO, 15 runes

Can you case Rejuivication with TSO (since it is necromancy)?
User avatar

Vestibule Violator

Posts: 1459

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Tuesday, 13th December 2011, 22:27

Re: YAVP: MfWn of TSO, 15 runes

Jegus. 3:0

Yet Another Stupid Noob wrote:Can you case Rejuivication with TSO (since it is necromancy)?

You can, he'll just slap you with Penance afterwards. Still, that's preferable to death, and I'm sure you can work it off pretty quickly in Pan with constant demons kills.

Are you using condensation and divine shield there? May I ask how you felt condensation shield worked? I keep looking at it as something that has the potential to be useful, but I've never committed to it.

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Tuesday, 13th December 2011, 23:05

Re: YAVP: MfWn of TSO, 15 runes

My TSO penance was away and me happily back at ****** before I even left Cerebov's level.

Both Condensation Shield and Divine Shield are active. Divine Shield is nice and spammable.
Two-handers are really strong and as such, I feel that they are optimal on many melee characters even before extended and an obvious choice on such characters in places where torment, hellfire, smiting and paralysis are basically the biggest threats.
So I'm finding myself using Condensation Shield as a "buckler replacement" on more and more of my melee characers, and when I have too much EXP (like now) I actually train the skill and use it to an affect comparable to a normal shield, or large one with Divine Shield. It's not worth training the Shields skill with it for before extremely late on, since so many other skills (to name a few, Fighting 27, Charms 12, Translocations 14, Traps&Doors 10, in my case Bolt of Cold and Refridgeration) are so much more valuable, but the spell is a nice little addition to every two-handed hybrid's spellset. It comes with no disadvantages, after all. However, it is quite useless in any fight involving fire spells or damage on either side.
I also like the idea of it with Ice/Spider/(not red Dr) Dragon Form or Blade Hands.
All in all it's not overwhelming but sorely underrated.

On my DrCj I wanted a shield (of resistance) in extended, but didn't want to ruin my Ice Storm success for a considerable amount of time, so just used Condensation Shield to train Shields. 0.9 players might still find this interesting; in 0.10 Dr can wear bucklers so there are not many success issues attached to training shields on Dr.

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