YAVP - Sprint Red Sonja (w/ DEWz walkthru)


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Snake Sneak

Posts: 117

Joined: Sunday, 6th February 2011, 03:18

Post Sunday, 27th November 2011, 00:58

YAVP - Sprint Red Sonja (w/ DEWz walkthru)

OK, I just got through the Red Sonja Sprint map. This one was much shorter than the 10 Rune Challenge. ;)

Here's the dump file:
  Code:
 Dungeon Sprint DCSS version 0.9.0-27-g8a39726 character file.

280141 Snozzcumber the Sorcerer (level 12, 72/72 HPs)
             Began as a Deep Elf Wizard on Nov 26, 2011.
             Was the Champion of Vehumet.
             Escaped with the Orb!
             The game lasted 01:28:51 (3787 turns).

Snozzcumber the Sorcerer (Deep Elf Wizard)          Turns: 3787, Time: 01:28:51

HP  72/72        AC  2     Str  4      XL: 12   Next: 80%
MP  27/39        EV 19     Int 32      God: Vehumet [******]
Gold 339         SH  0     Dex 13      Spells: 11 memorised, 23 levels left

Res.Fire  : . . .   See Invis. : .    x - +2,+3 hammer of Dim Light {slay orc, +Rage
Res.Cold  : . . .   Warding    : . .  a - +0 elf robe
Life Prot.: . . .   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    v - +0 cap {Int+3}
Res.Poison: +       Clarity    : .    (no cloak)
Res.Elec. : +       Spirit.Shd : .    (no gloves)
Sust.Abil.: . .     Stasis     : .    (no boots)
Res.Mut.  : .       Ctrl.Telep.: x    q - amulet of controlled flight
Res.Rott. : .       Levitation : .    s - ring of levitation
Saprovore : . . .   Ctrl.Flight: +    o - ring of poison resistance

@: repel missiles, very slightly glowing, quick, somewhat resistant to hostile
enchantments, fairly stealthy
A: no striking features
a: Renounce Religion, Evoke Berserk Rage, Evoke Levitation


You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 2901 gold pieces.
You spent 2582 gold pieces at shops.

Inventory:

Hand weapons
 m - a +0,+0 short sword of draining
 n - a +8 blowgun
 x - the +2,+3 hammer of Dim Light (weapon) {slay orc, +Rage rElec}
   (You bought it in a shop in the Dungeon)   
   
   It is especially effective against all of orcish descent.
   
   
   It insulates you from electricity.
   It lets you go berserk.
Missiles
 l - 10 curare-tipped +0 needles
Armour
 a - a +0 elven robe (worn)
 v - a +0 cap of intelligence (worn)
Magical devices
 k - a wand of invisibility (1)
 u - a wand of digging (6)
Comestibles
 d - 2 bread rations
 t - a meat ration
 y - a snozzcumber
Scrolls
 i - a scroll of identify
 j - a scroll of blinking
 w - a scroll of remove curse
Jewellery
 c - an uncursed ring of wizardry
 o - a ring of poison resistance (left hand)
 p - an uncursed ring of see invisible
 q - an amulet of controlled flight (around neck)
 s - a ring of levitation (right hand)
Potions
 e - 3 potions of healing
 f - a potion of heal wounds
 g - a potion of speed
 h - 2 potions of magic
 r - 2 potions of might
Orbs of Power
 b - the Orb of Zot


   Skills:
 - Level 13 Fighting
 + Level 13 Dodging
 - Level 3 Stealth
 - Level 4 Traps & Doors
 - Level 1 Unarmed Combat
 + Level 23 Spellcasting
 - Level 19 Conjurations
 - Level 1 Charms
 - Level 5 Summonings
 - Level 3 Translocations
 - Level 9 Fire Magic
 - Level 1 Ice Magic
 - Level 1 Air Magic
 - Level 1 Poison Magic


You had 23 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Iskenderun's Mystic   Conj           #########    Perfect     4    None
b - Conjure Flame         Fire/Conj      ########.    Perfect     3    None
c - Mephitic Cloud        Pois/Air/Conj  #######...   Excellent   3    None
d - Freezing Cloud        Ice/Air/Conj   #######...   Excellent   6    None
e - Magic Dart            Conj           #####        Perfect     1    None
f - Poisonous Cloud       Pois/Air/Conj  #######...   Excellent   5    None
q - Swiftness             Air/Chrm       ######....   Excellent   2    None
r - Repel Missiles        Air/Chrm       ######....   Excellent   2    None
s - Call Imp              Summ           #######...   Excellent   2    None
t - Control Teleport      Chrm/Tloc      ######....   Excellent   4    None
x - Blink                 Tloc           N/A          Excellent   2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)

Altars:
Cheibriados
Elyvilon
Fedhas
Makhleb
Sif Muna
Vehumet
Xom
Zin

Shops:
D: [*/=%([!%//+%=*[?(/[!

Annotations
D:1 exclusion: 2 doors

Message History

There are several objects here.
Pick up a snozzcumber? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
y - a snozzcumber
Pick up 4 meat rations? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q)
Okay, then.
There is an open door here.
Things that are here:
a scythe; a robe
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
There is an open door here.
You feel yourself slow down.
There is an open door here.
(D) Dungeon       
Where to? (Enter - D @ (x,y), ? - help)
You float gracefully downwards. You feel a bit more experienced.
There is an open door here.
There is a staircase leading out of the dungeon here.
Are you sure you want to win?
You have escaped!

###########
#<@#..'..#.
#<.'..#..'.
#..#####'##
#..####..#.
#..#_.####.
#..#.....##
#⌠⌠#_.∩...'
####...Z.##
   #_._._##


There were no monsters in sight!

Vanquished Creatures
  Norris (D)
  A Daeva (D)
  4 fire giants (D)
  7 unseen horrors (D)
  A lindwurm (D)
  3 trapdoor spiders (D)
  A Lorocyproca (D)
  An elephant slug (D)
  A rock troll (D)
  4 demonic crawlers (D)
  13 hogs (D)
  A metal gargoyle (D)
  2 iron imps (D)
  Ijyb (D)
  A jelly (D)
  A giant eyeball (D)
  A giant spore (D)
  2 ballistomycetes (D)
  2 toadstools (D)
48 creatures vanquished.

Vanquished Creatures (collateral kills)
  2 centaur warriors (D)
  8 shining eyes (D)
  A giant amoeba (D)
  An oklob plant (D)
  A smoke demon (D)
  Sonja (D)
  7 necrophages (D)
  2 kobold demonologists (D)
  A yellow wasp (D)
  An ogre (D)
  Sigmund (D)
  7 pulsating lumps (D)
  2 imps (D)
  A white imp (D)
  2 shadow imps (D)
  5 giant eyeballs (D)
  A toadstool (D)
44 creatures vanquished.

Vanquished Creatures (others)
  A centaur skeleton (D)
  A trapdoor spider (D)
  A metal gargoyle (D)
  A hog zombie (D)
  A hog skeleton (D)
  A quasit (D)
  An ogre zombie (D)
  10 imps (D)
  3 iron imps (D)
  2 midges (D)
  2 lemures (D)
  4 shadow imps (D)
  8 white imps (D)
  2 ufetubi (D)
  A giant spore (D)
  3 toadstools (D)
42 creatures vanquished.

Grand Total: 134 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D        | Snozzcumber, the Deep Elf Wizard, began the quest for the Orb.
     0 | D        | Reached XP level 1. HP: 8/8 MP: 7/7
     2 | D        | Noticed Ijyb
    17 | D        | Defeated Ijyb
    17 | D        | Reached skill level 1 in Unarmed Combat
    17 | D        | Reached skill level 5 in Summonings
    17 | D        | Reached XP level 2. HP: 4/13 MP: 10/10
    25 | D        | Learned a level 2 spell: Call Imp
    28 | D        | Learned a level 2 spell: Blink
   252 | D        | Noticed an ogre
   257 | D        | Defeated an ogre
   257 | D        | Reached skill level 5 in Conjurations
   257 | D        | Reached XP level 3. HP: 17/17 MP: 1/13
   262 | D        | Learned a level 3 spell: Conjure Flame
   266 | D        | Learned a level 3 spell: Mephitic Cloud
   357 | D        | Noticed Sigmund
   376 | D        | Defeated Sigmund
   376 | D        | Reached skill level 7 in Conjurations
   376 | D        | Reached XP level 4. HP: 22/22 MP: 3/17
   480 | D        | Found a white marble altar of Elyvilon.
   480 | D        | Found a radiant altar of Vehumet.
   480 | D        | Noticed a giant amoeba
   487 | D        | Defeated a giant amoeba
   487 | D        | Reached skill level 1 in Fighting
   487 | D        | Reached skill level 13 in Spellcasting
   487 | D        | Reached skill level 1 in Fire Magic
   487 | D        | Reached XP level 5. HP: 26/26 MP: 11/24
   487 | D        | Reached XP level 6. HP: 31/31 MP: 11/26
   498 | D        | Found a burning altar of Makhleb.
   498 | D        | Found a snail-covered altar of Cheibriados.
   501 | D        | Became a worshipper of Vehumet
   517 | D        | Found a shimmering altar of Xom.
   518 | D        | Noticed a jelly
   519 | D        | Found a snail-covered altar of Cheibriados.
   523 | D        | Defeated a jelly
   621 | D        | Found a glowing silver altar of Zin.
   621 | D        | Found a glowing silver altar of Zin.
   621 | D        | Found Muephar's Jewellery Emporium.
   621 | D        | Found a white marble altar of Elyvilon.
   621 | D        | Found a blossoming altar of Fedhas.
   625 | D        | Noticed Sonja
   629 | D        | Reached skill level 15 in Spellcasting
   629 | D        | Reached skill level 1 in Air Magic
   629 | D        | Reached skill level 1 in Poison Magic
   629 | D        | Reached XP level 7. HP: 35/35 MP: 6/29
   641 | D        | Defeated Sonja
   641 | D        | Acquired Vehumet's first power
   641 | D        | Reached skill level 16 in Spellcasting
   641 | D        | Reached skill level 8 in Conjurations
   641 | D        | Reached skill level 3 in Fire Magic
   653 | D        | Noticed a rock troll
   665 | D        | Defeated a rock troll
   665 | D        | Reached skill level 9 in Conjurations
   665 | D        | Reached skill level 5 in Fire Magic
   665 | D        | Reached XP level 8. HP: 40/40 MP: 6/31
   880 | D        | Found a deep blue altar of Sif Muna.
   888 | D        | Bought an uncursed ring of poison resistance for 220 gold pieces
   888 | D        | Bought an uncursed ring of see invisible for 165 gold pieces
   983 | D        | Found Ihamawokh's Armour Boutique.
   988 | D        | Noticed a giant eyeball
   988 | D        | Noticed a shining eye
   988 | D        | Noticed a giant eyeball
   988 | D        | Noticed a shining eye
   988 | D        | Noticed a giant eyeball
   990 | D        | Paralysed by a giant eyeball for 2 turns
   991 | D        | Noticed a shining eye
   991 | D        | Defeated a giant eyeball
  1002 | D        | Defeated a shining eye
  1002 | D        | Reached skill level 3 in Translocations
  1002 | D        | Reached skill level 6 in Fire Magic
  1002 | D        | Defeated a giant eyeball
  1002 | D        | Acquired Vehumet's second power
  1011 | D        | Defeated a shining eye
  1011 | D        | Reached skill level 17 in Spellcasting
  1011 | D        | Reached skill level 10 in Conjurations
  1011 | D        | Reached skill level 7 in Fire Magic
  1020 | D        | Noticed a shining eye
  1020 | D        | Defeated a shining eye
  1020 | D        | Reached skill level 11 in Conjurations
  1020 | D        | Reached skill level 8 in Fire Magic
  1024 | D        | A shadow imp changed into a quasit
  1024 | D        | Defeated a shining eye
  1028 | D        | A quasit changed into a lemure
  1030 | D        | Paralysed by a giant eyeball for 3 turns
  1031 | D        | Defeated a shining eye
  1031 | D        | Acquired Vehumet's third power
  1031 | D        | Reached skill level 9 in Fire Magic
  1031 | D        | Reached XP level 9. HP: 44/44 MP: 33/33
  1034 | D        | Defeated a giant eyeball
  1037 | D        | Noticed a giant eyeball
  1038 | D        | Defeated a giant eyeball
  1039 | D        | Noticed a shining eye
  1039 | D        | Noticed a shining eye
  1039 | D        | Noticed a shining eye
  1040 | D        | Defeated a shining eye
  1040 | D        | Reached skill level 12 in Conjurations
  1045 | D        | Defeated a shining eye
  1045 | D        | Reached skill level 13 in Conjurations
  1048 | D        | Defeated a shining eye
  1048 | D        | Acquired Vehumet's fourth power
  1048 | D        | Reached skill level 18 in Spellcasting
  1069 | D        | Found Madghumau's General Store.
  1069 | D        | Found Kinom's Food Shop.
  1069 | D        | Found Sefan's Magical Wand Emporium.
  1069 | D        | Found Vyck's Antique Weapon Boutique.
  1108 | D        | Found Paruaful's Armour Emporium.
  1132 | D        | Learned a level 2 spell: Repel Missiles
  1176 | D        | Noticed a centaur warrior
  1180 | D        | Noticed a centaur warrior
  1189 | D        | Defeated a centaur warrior
  1189 | D        | Reached skill level 14 in Conjurations
  1189 | D        | Reached skill level 1 in Charms
  1198 | D        | Defeated a centaur warrior
  1199 | D        | Noticed a yellow wasp
  1210 | D        | Defeated a yellow wasp
  1210 | D        | Reached skill level 15 in Conjurations
  1328 | D        | Noticed an oklob plant
  1330 | D        | Noticed a trapdoor spider
  1379 | D        | Defeated an oklob plant
  1379 | D        | Reached skill level 19 in Spellcasting
  1446 | D        | Noticed a trapdoor spider
  1452 | D        | Defeated a trapdoor spider
  1453 | D        | Defeated a trapdoor spider
  1453 | D        | Reached skill level 16 in Conjurations
  1453 | D        | Reached XP level 10. HP: 49/49 MP: 24/35
  1461 | D        | Noticed a trapdoor spider
  1465 | D        | Defeated a trapdoor spider
  1489 | D        | Noticed a trapdoor spider
  1494 | D        | Defeated a trapdoor spider
  1621 | D        | Noticed a pulsating lump
  1621 | D        | Noticed a pulsating lump
  1621 | D        | Noticed a pulsating lump
  1621 | D        | Noticed a giant eyeball
  1621 | D        | Paralysed by a giant eyeball for 3 turns
  1627 | D        | Defeated a giant eyeball
  1630 | D        | Noticed a pulsating lump
  1630 | D        | Noticed a pulsating lump
  1630 | D        | Noticed a pulsating lump
  1630 | D        | Noticed a pulsating lump
  1642 | D        | A shadow imp changed into a quasit
  1644 | D        | A quasit changed into a midge
  1646 | D        | Defeated a pulsating lump
  1650 | D        | Defeated a pulsating lump
  1653 | D        | Defeated a pulsating lump
  1656 | D        | Noticed a necrophage
  1659 | D        | Defeated a pulsating lump
  1666 | D        | A white imp changed into an imp
  1673 | D        | Noticed a quasit
  1675 | D        | Noticed an unseen horror
  1675 | D        | Noticed an unseen horror
  1675 | D        | Defeated a necrophage
  1675 | D        | Reached skill level 17 in Conjurations
  1676 | D        | Defeated a pulsating lump
  1681 | D        | Defeated a pulsating lump
  1684 | D        | Defeated a pulsating lump
  1688 | D        | Noticed a necrophage
  1688 | D        | Noticed a necrophage
  1689 | D        | Noticed a necrophage
  1689 | D        | Noticed a necrophage
  1693 | D        | Defeated a necrophage
  1693 | D        | Received a gift from Vehumet
  1695 | D        | a quasit (ally) was defeated
  1699 | D        | Noticed a necrophage
  1699 | D        | Noticed a necrophage
  1702 | D        | Defeated a necrophage
  1710 | D        | Defeated a necrophage
  1710 | D        | Defeated a necrophage
  1710 | D        | Reached skill level 20 in Spellcasting
  1711 | D        | Defeated a necrophage
  1722 | D        | Defeated a necrophage
  1726 | D        | Found Feiciena's Weapon Boutique.
  1726 | D        | Found Baterpha's Distillery.
  1726 | D        | Found Smohokam's Magical Wand Emporium.
  1728 | D        | Found Ypaedaih's Magical Wand Emporium.
  1728 | D        | Found Itahudi's Magical Wand Shop.
  1728 | D        | Found Rife's Book Shoppe.
  1728 | D        | Found Tichodgh's Food Boutique.
  1728 | D        | Found Falojixo's Jewellery Emporium.
  1728 | D        | Found Tohielekikk's Assorted Antiques.
  1728 | D        | Found Gificsank's Armour Shoppe.
  1728 | D        | Found Thij's Magic Scroll Boutique.
  1731 | D        | Found Shryaxto's Distillery.
  1731 | D        | Found Kuig Uci's Food Boutique.
  1732 | D        | Found Khiuho's Armour Shop.
  1736 | D        | Bought a snozzcumber for 5 gold pieces
  1744 | D        | Bought a potion of speed for 60 gold pieces
  1752 | D        | Bought a +0 cap of intelligence for 130 gold pieces
  1763 | D        | Learned a level 6 spell: Freezing Cloud
  1794 | D        | Defeated an unseen horror
  1794 | D        | Reached skill level 1 in Ice Magic
  1816 | D        | Defeated an unseen horror
  1816 | D        | Reached skill level 18 in Conjurations
  1974 | D        | Noticed a kobold demonologist
  1974 | D        | Noticed a giant eyeball
  1976 | D        | Noticed a kobold demonologist
  1982 | D        | Defeated a kobold demonologist
  1984 | D        | Paralysed by a giant eyeball for 3 turns
  1988 | D        | Defeated a giant eyeball
  1993 | D        | Defeated a kobold demonologist
  2159 | D        | Reached skill level 19 in Conjurations
  2388 | D        | Reached skill level 1 in Traps & Doors
  2388 | D        | Reached skill level 21 in Spellcasting
  2445 | D        | Reached skill level 2 in Fighting
  2446 | D        | Reached skill level 3 in Fighting
  2447 | D        | Received a gift from Vehumet
  2447 | D        | Reached skill level 4 in Fighting
  2447 | D        | Reached XP level 11. HP: 52/56 MP: 18/37
  2448 | D        | Reached skill level 5 in Fighting
  2449 | D        | Reached skill level 6 in Fighting
  2455 | D        | Reached skill level 7 in Fighting
  2465 | D        | Learned a level 4 spell: Iskenderun's Mystic Blast
  2471 | D        | Learned a level 5 spell: Poisonous Cloud
  2629 | D        | Noticed Norris
  2630 | D        | Reached skill level 8 in Fighting
  2647 | D        | Defeated Norris
  2647 | D        | Received a gift from Vehumet
  2647 | D        | Reached skill level 13 in Fighting
  2834 | D        | Reached skill level 5 in Dodging
  2834 | D        | Reached skill level 4 in Traps & Doors
  2834 | D        | Reached XP level 12. HP: 54/72 MP: 35/38
  2894 | D        | Bought a book of Burglary for 975 gold pieces
  2897 | D        | Bought an uncursed amulet of controlled flight for 165 gold pieces
  2897 | D        | Bought an uncursed ring of levitation for 192 gold pieces
  2902 | D        | Learned a level 2 spell: Swiftness
  2907 | D        | Learned a level 4 spell: Control Teleport
  2910 | D        | Bought 3 scrolls of identify for 84 gold pieces
  2910 | D        | Bought a scroll of identify for 28 gold pieces
  2915 | D        | Bought a meat ration for 52 gold pieces
  2930 | D        | Bought a scroll of remove curse for 42 gold pieces
  2981 | D        | Bought a faintly glowing hammer for 200 gold pieces
  2983 | D        | Identified the +2,+3 hammer of Dim Light (You bought it in a shop in the Dungeon)
  3063 | D        | Noticed a giant spore
  3063 | D        | Noticed a giant spore
  3065 | D        | Defeated a giant spore
  3065 | D        | Defeated a giant spore
  3070 | D        | Reached skill level 6 in Dodging
  3117 | D        | Bought a wand of digging (7) for 264 gold pieces
  3173 | D        | Noticed an unseen horror
  3173 | D        | Noticed an unseen horror
  3173 | D        | Noticed an unseen horror
  3173 | D        | Noticed an unseen horror
  3179 | D        | Defeated an unseen horror
  3179 | D        | Reached skill level 7 in Dodging
  3180 | D        | Defeated an unseen horror
  3180 | D        | Defeated an unseen horror
  3180 | D        | Reached skill level 8 in Dodging
  3180 | D        | Reached skill level 22 in Spellcasting
  3183 | D        | Defeated an unseen horror
  3183 | D        | Reached skill level 9 in Dodging
  3188 | D        | Noticed an unseen horror
  3194 | D        | Defeated an unseen horror
  3269 | D        | Noticed a fire giant
  3287 | D        | Defeated a fire giant
  3287 | D        | Reached skill level 10 in Dodging
  3395 | D        | Noticed a fire giant
  3428 | D        | Noticed a fire giant
  3450 | D        | Defeated a fire giant
  3450 | D        | Reached skill level 11 in Dodging
  3450 | D        | Reached skill level 23 in Spellcasting
  3454 | D        | Defeated a fire giant
  3454 | D        | Reached skill level 12 in Dodging
  3517 | D        | Noticed a fire giant
  3581 | D        | Defeated a fire giant
  3581 | D        | Reached skill level 13 in Dodging
  3721 | D        | Got the Orb of Zot
  3722 | D        | Noticed Tiamat
  3787 | D        | Escaped with the Orb!

And here's my basic walkthrough (for a DE Wiz of Vehmy):

1. Turn off all skills except Summons. Beat Iyjb with the beserk potion. Mem Imps and Blink.

2. Now turn off all skills except Conj. Beat the Ogre using Imps. Mem Conj Flame and Meph.

3. Now turn off all skills except Casting. Beat Siggy using Meph and Imps.

4. Beat Giant Amoeba using Conj Flame and Imp blockers.

5. Get lucky and find Vehmy altar. Worship Vehmy. She rules. Do no open door to the right.

6. Beat Jelly using Conj Flame. If it eats the loot, live with it. It isn't that big a deal.

7. Turn on Conj and leave Casting on. Those will be the main skills you need to win. Manage other skills as you see fit. Beat Giant Elefant Slug (left) using Conj Flame and Imps. Do not go right for now.

8. If you didn't get lucky in step 5 above, get lucky now and find Vehmy. Remember, She rules. If you fail to get lucky, stop reading.

9. Head south and beat Sonja using Meph and Imps.

10. Beat Rock Troll (on the right) using Conj Flame and the door. Door > troll.

11. Do not go south for now (spore room). You can probably get away with it with 2 Stealth, but why risk it? Find the secret door on the left of Sonja's room.

12. Summon lots of Imps and keep at least 1 between you and the unknown. Advance. Beat Eyeballs and Muters using Imps. Lots and lots of Imps. Vehmy will love you.

13. Get lucky in your stores and find rP and SInv. Maybe some food. Lev or Flight would be good too, but not crucial right now. Note Dig if you find it, but save your $ for rP and SInv.

14. Go back to the Jelly room and now go right (the one I told you to ignore in step 7 above). Beat Centaurs using Meph and Imps.

15. Go right and beat Yellow Bug using Meph and Imps.

16. Go south and beat Okolb using Repel and Imps. Lots and lots of Imps.

17. Go south/right Beat ninja Spiders using Meph and Conj Flame (i.e., Meph south, they wake up, get confused, bite each other, flame any empty squares, watch them burn).

18. Ignore first door unless you have Vehmy's first book (you should not yet). Go to second door. Restore you MP.

19. Beat Eyeball and Muters and Necrophagi using Imps. Lots and lots and lots of Imps. Vehmy will love you so your MP reserve should hold up OK. Do not open the big door to the north unless you have Vehmy's first book. (You might by now.)

20. Go shopping. Get lucky on rP and SInv if you did not do so in Step 13 above. If you don't find either, well, it sucks to be you.

21. Mem Freezing Cloud. Go back to ninja Spider corridor. Open the door you ignored in step 18. Use Conj Flame and Freezing Cloud to kill Inviso Horrors.

22. Go back to door ignored in step 5. Call up Imps and open door. Beat Kobold Demonologists and Eyeball using Meph and Imps.

23. Reload MP. Call up more Imps. Open next door (to the right). Use Imps to block Crawlers as you retreat. Beat Crawlers using Freezing Cloud and Door.

24. Proceed to room with 4 doors. North door is just loot. If you lack IMB, open door on right. Kill Fire Snake Thingie using Conj Flame + Freezing Cloud trick. If you still need to please Vehmy, open door on the right after this and slaughter the Bacon-on-Legs using the same trick.

25. Go back to room with 4 doors. Open south door. Kill Gargoyle with whatever you want. It is a pushover. Open door on right. Kill Norris with Freezing Cloud. Lorocoyowhatever will come for you. Kill it with IMB and SInv.

26. Mem Poison Cloud. Loot room to the south using P Cloud to neutralize ice fog machine.

27. Go back through the bacon room and head south at the next door you find. There is a Daeva stuck behind glass. Kill it using Freezing Cloud. Evil laughter. Make sure to do the evil laughter bit. Vehmy appreciates it.

28. Open the other door in the Daeva room and kill the pack of Inviso Horrors using poison.

29. Keep going south. Repel if you have it. rF if you have it. Neither is necessary. Corridor will go left. As soon as you see Fire Giant, retreat. Flood corridor with poison. Lots and lots of poison. For laughs and giggles, throw in Imps to delay the Giants. Kill 4 Giants.

30. You are almost there. When you see glass, stop. This is it. Call up some Imps. Drink your speed pot. Activate whatever buffs you have. Make sure you have 1 Blink Scroll and 1 Lev something before you proceed. Oh, and Dig. Make sure you have Dig.

31. Proceed. See Orb. Dig through to it. Blink to get it. Lev back over water. RunlikehellbecauseTiamatwillbeonyourarse.

32. Win.

Enjoy! :mrgreen:
Last edited by Lantier on Sunday, 27th November 2011, 18:23, edited 2 times in total.
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MyOtheHedgeFox
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Vestibule Violator

Posts: 1459

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Sunday, 27th November 2011, 03:24

Re: YAVP - Sprint Red Sonja (w/ DEWz walkthru)

Nice win!

Tried messing around with the guide you kindly provided. Biggest problem (aside from the ridiculous Ijyb kill rate, of course) is that the imps have this annoying habit of opening doors at the wrong time and messing everything up.

Halls Hopper

Posts: 77

Joined: Thursday, 10th February 2011, 23:20

Post Sunday, 27th November 2011, 13:16

Re: YAVP - Sprint Red Sonja (w/ DEWz walkthru)

mageykun wrote:Nice win!

Tried messing around with the guide you kindly provided. Biggest problem (aside from the ridiculous Ijyb kill rate, of course) is that the imps have this annoying habit of opening doors at the wrong time and messing everything up.


:lol: I was watching Lantier's game and I confirm that he had this problem too. Very funny from my position, much cursing from his. :twisted:

Anyway, congrats again, Lantier! Which map's up next? :)
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Snake Sneak

Posts: 117

Joined: Sunday, 6th February 2011, 03:18

Post Sunday, 27th November 2011, 18:22

Re: YAVP - Sprint Red Sonja (w/ DEWz walkthru)

@ mageykun: yeah, Imps are hard to keep in line. :lol: Here are the solutions I found:

Siggy - summon the imps in Iylb's room, saving 6 mp. Lead them to Siggy's room. An imp should kindly find and open a secret door for you (I think they do that to line up with you). Now you have 2 meph shots to get Siggy before he goes inviso.

Jelly - an imp may open the door to the jelly room while you attack the amoeba. No big deal. Let it happen. The jelly shouldn't wake up and if it does, you should have enough mp to firewall both the amoeba and the jelly.

Slug - an imp may open the centaur room door. That should be OK since the centaurs will remain asleep through the fog.

Sonja - an imp may open the door to the troll room if you wait in there too long. My solution is to not enter the room myself during the fight and just use ta to sic the imps after Sonja. After that, I lead the imps back to the slug room to wait em out before I go after the troll.

Yellow Bug / Okolb - no big deal if the imps open these.

Ninja Spider Corridor - this one is the worst since the door leads to 2x Inviso Horrors. I try to not use imps in this corridor or maybe just 1 or 2. Meph and Flame the spiders to death or use zombies (shadow imps rock).

Necrophagi / Muters - this one is also really bad. If you don't have SInv, you are basically dead if the imps open that room and wake up the Horrors. (Hence the swearing referenced by Daydreamer above... :x :x :x ) Try to move south from the entrance once you have enough imps to block/attack. That tends to draw the imps away from the door. ta helps a bit too. If you have SInv, and the Horrors wake up, you can Meph em and perhaps lock em away again. (They don't seem to know how to use door handles.)

After this point, you should be tough enough that imps opening doors is no longer an issue. :mrgreen:

@ Daydreamer: hehe. Thanks for the spec! My plan is to re-do Sonja the long way and try to kill the hydra/dragons/maybe Lom this go around.
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