Snake Sneak
Posts: 129
Joined: Saturday, 27th August 2011, 22:00
Bad ass hasted mutant ogre?
Another one of my obsessions is to be a follower of Jivya from midgame onward. If I can get it to the point that I can cast statueform+haste+swing my giant spiked club at things.. well.. I will of reached one of my earliest Crawl goals. So as part of this mighty dream, I plan to shortly convert to the Jelly god and become an Archjelly myself. [I just found an altar after playing a little more]
So what problems can I expect? Hmm. So far, I am already having trouble with being overburdened (special thanks to Large Rocks), but I also just learned how to Fly. I know especially that when I swap to the jelly lord I will eventually be reduced to like 10 strength. I guess having to spam fly is just going to be on of the costs to being amazing?
My current plan is to get 1 more gifted spell book from Sif Muna and by then of found a Jivya altar, at which point I will swapzilla right into that shiznit.
Since I've reached my overall character build, I am going to start spreading my EXP between M&F,Fighting Dodge, Spellcasting & a bit of translocation and what not because I really want to cast Phase Shift.
Spell levels are getting really tight at this point, any tips on what spells to drop before I quit sif muna?
When I drop sif muna, I figure the safest thing I could do is go clear orc 1-3. Another idea I have is to go into hibernation (esp if I get another ring of sustenance) for like 10k turns to help reduce my penance.. But I don't have much experience iwth god wrath.. Help?
Any comments or tips? Any even crazier ideas, like turning to jivya and becoming a pure caster.. ie put the rest of my points into summoning -> summon bad ass shit -> haste my minions. Or becoming a conjurer? I don't really have a good ranged attack and I think I'm going to have to drop my large rocks when I get to like 10 strength (even with Fly)
- Code:
Dungeon Crawl Stone Soup version 0.10-a0-1263-gc6be924 character file.
Twiko the Ogre Mage (Ogre Hunter) Turns: 35489, Time: 02:10:42
HP 129/139 AC 6 Str 20 XL: 13 Next: 31%
MP 30/33 EV 12 Int 13 God: Sif Muna [******]
Gold 716 SH 0 Dex 10 Spells: 13 memorised, 6 levels left
Res.Fire : . . . See Invis. : . x - +0,+3 giant spiked club
Res.Cold : . . . Warding : . . b - +2 robe
Life Prot.: . . . Conserve : . (shield restricted)
Res.Acid. : . . . Res.Corr. : . (helmet restricted)
Res.Poison: + Clarity : + h - +0 cloak
Res.Elec. : . Spirit.Shd : . (gloves unavailable)
Sust.Abil.: . . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . Z - amulet of clarity
Res.Rott. : . Levitation : + N - ring of sustenance
Saprovore : + . . Ctrl.Flight: + S - ring of poison resistance
@: flying, somewhat resistant to hostile enchantments, fairly stealthy
A: unfitting armour, fast metabolism 1, +10% hp, saprovore 1, screaming 1, tough
skin 1, Int -1
a: Channel Energy, Forget Spell, Renounce Religion
You are on level 7 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 20 of its levels.
You have visited 1 portal chamber: ice_cave.
You have collected 821 gold pieces.
You have spent 125 gold pieces at shops.
Inventory:
Hand weapons
x - a +0,+3 giant spiked club (weapon)
G - a +1,+2 great mace of freezing
Missiles
A - 4 +1 large rocks (quivered)
Armour
a - a +0 cloak
b - a +2 robe (worn)
c - a +2 robe
d - a +0 cloak
h - a +0 cloak (worn)
D - a +0 elven robe of positive energy
Magical devices
e - a wand of cold
m - a brass wand
r - a wand of paralysis {zapped: 3}
z - a curved bronze wand
E - a wand of digging {zapped: 5}
H - a wand of cold {zapped: 6}
I - a wand of healing {recharged}
Q - a wand of polymorph other {zapped: 4}
Comestibles
f - 5 meat rations
n - a chunk of snake flesh
B - 3 chunks of worker ant flesh
K - 2 bread rations
R - 2 chunks of hippogriff flesh
Scrolls
i - 2 scrolls labeled CLOIRR THIBA {tried}
j - 5 scrolls of remove curse
k - 3 scrolls of recharging
l - 3 scrolls of magic mapping
o - 3 scrolls of amnesia
t - 2 scrolls of fear
w - 6 scrolls of identify
C - 4 scrolls of detect curse
P - 3 scrolls of teleportation
Jewellery
N - a ring of sustenance (right hand)
S - a ring of poison resistance (left hand)
Z - an amulet of clarity (around neck)
Potions
g - a green potion
p - a potion of speed
s - a potion of resistance
v - 2 potions of magic
M - a potion of mutation
U - 2 potions of restore abilities
V - 2 potions of agility
W - 4 potions of heal wounds
Y - 21 potions of healing
Books
q - Sif Muna's Compendium of Good Luck and Stolen Souls {god gift}
(Sif Muna gifted it to you on level 4 of the Lair of Beasts)
Spells Type Level
Lethal Infusion Charms/Necromancy 2
*Repel Missiles Charms/Air 2
Regeneration Charms/Necromancy 3
*Flight Charms/Air 3
*Control Teleport Charms/Translocation 4
Excruciating Wounds Charms/Necromancy 5
u - a book of Envenomations
Spells Type Level
Spider Form Transmutation/Poison 3
Poison Weapon Charms/Poison 3
Summon Scorpions Summoning/Poison 4
Olgreb's Toxic Radiance Poison 4
Poisonous Cloud Conjuration/Poison/Air 6
y - a book of Enchantments
Spells Type Level
Tukima's Dance Hexes 3
*See Invisible Charms 4
Cause Fear Hexes 4
Silence Hexes/Air 5
Deflect Missiles Charms/Air 6
*Haste Charms 6
F - Cotir's Grimoire of the Voyage {god gift}
(Sif Muna gifted it to you on level 7 of the Lair of Beasts)
Spells Type Level
Shroud of Golubria Charms/Translocation 2
Teleport Other Translocation 3
Passage of Golubria Translocation 4
J - a book of Frost
Spells Type Level
Freeze Ice 1
Throw Frost Conjuration/Ice 2
*Ozocubu's Armour Charms/Ice 3
Throw Icicle Conjuration/Ice 4
Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice/Transmutation 4
L - a book of Fire
Spells Type Level
*Fire Brand Charms/Fire 2
Ignite Poison Fire/Transmutation 5
Fireball Conjuration/Fire 5
Bolt of Fire Conjuration/Fire 6
Delayed Fireball Conjuration/Fire 7
Ring of Flames Charms/Fire 7
Dragon Form Fire/Transmutation 8
O - a book of Annihilations {highlevel}
This book is beyond your current level of understanding.
Spells Type Level
Poison Arrow Conjuration/Poison 6
Orb of Destruction Conjuration 7
Chain Lightning Conjuration/Air 8
Lehudib's Crystal Spear Conjuration/Earth 8
Ice Storm Conjuration/Ice 9
Fire Storm Conjuration/Fire 9
Miscellaneous
X - a lantern of shadows
Skills:
- Level 10 Fighting
- Level 10 Maces & Flails
- Level 6 Throwing
- Level 6 Dodging
- Level 2 Stealth
- Level 1 Unarmed Combat
* Level 15 Spellcasting
- Level 8 Charms
+ Level 1 Translocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Fire Brand Fire/Chrm ####...... Excellent 2 None
b - Ozocubu's Armour Ice/Chrm ####...... Excellent 3 None
c - Flight Air/Chrm ####...... Excellent 3 None
d - Blink Tloc N/A Great 2 None
e - Apportation Tloc ###....... Excellent 1 None
f - See Invisible Chrm #####..... Excellent 4 Choko
g - Summon Butterflies Summ ###...... Great 1 None
h - Stone Arrow Erth/Conj ###.... Good 3 None
j - Alistair's Intoxicat Pois/Trmt ###...... Very Poor 4 Choko
k - Projected Noise Hex N/A Very Good 2 None
l - Haste Chrm #####.... Fair 6 Honeycomb
m - Repel Missiles Air/Chrm ####...... Excellent 2 None
n - Control Teleport Chrm/Tloc ####...... Very Good 4 Choko
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/27) Temple (1/1) D:7 Lair (7/8) D:9
Swamp (0/5) Lair:2
Orc: D:6-11 Shoals: Lair:3-6 Slime: Lair:6-8 Snake: Lair:3-6
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Shops:
D:4: *
Annotations
D:7 Ancient Lotgo's ghost, experienced OgSt
D:10 Jozef
D:11 Tele Ogre lol's ghost, experienced OgWr
Port exclusion: ice statue
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have a fast metabolism.
You can tolerate rotten meat.
You have tough skin (AC +1).
You are dopey (Int -1).
You are robust (+10% HP).
You occasionally shout uncontrollably.