Temple Termagant
Posts: 10
Joined: Friday, 7th October 2011, 00:26
YAVP - My first one!
- Code:
Alarg the Skullcrusher (Mountain Dwarf Fighter) Turns: 120073, Time: 10:10:54
HP 274/274 (277) AC 39 Str 34 XL: 27
MP 31/31 EV 16 Int 8 God: Okawaru [*****.]
Gold 4387 SH 41 Dex 12 Spells: 0 memorised, 28 levels left
Res.Fire : + + + See Invis. : + s - +7 eveningstar (freeze)
Res.Cold : + + . Warding : . . G - +8 plate mail "Ludoupn" {+Lev rPois rF+ MR
Life Prot.: + . . Conserve : . Q - +1 shield of Charity {god gift, rPois SInv
Res.Acid. : + . . Res.Corr. : + p - +2 cap {rC+}
Res.Poison: + Clarity : . c - +0 cloak of Starlight {rElec rC+ EV+4 Stlt
Res.Elec. : + Spirit.Shd : . M - +1 pair of gloves of the Turtledove {god g
Sust.Abil.: . . Stasis : . x - +0 pair of boots {run}
Res.Mut. : . Ctrl.Telep.: x y - amulet of resist corrosion
Res.Rott. : . Levitation : . I - ring of protection from fire
Saprovore : . . . Ctrl.Flight: . K - ring of protection from fire
@: quick, incredibly resistant to hostile enchantments, extremely unstealthy
A: Int +2, Dex +1
a: Heroism, Finesse, Renounce Religion, Evoke Levitation
}: 3/15 runes: serpentine, barnacled, silver
You are on level 5 of the Realm of Zot.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
You have visited 13 branches of the dungeon, and seen 77 of its levels.
You have visited 1 Labyrinth.
You have visited 2 bazaars.
You have visited 4 portal chambers: bailey, ice cave, spiders nest, trove.
You have collected 8828 gold pieces.
You have spent 4461 gold pieces at shops.
Inventory:
Hand weapons
d - the +5,+11 mace of the Equator {crush, rN+}
(You found it in an ice cave)
It inflicts extra damage upon your enemies.
It protects you from negative energy.
j - the +4,+5 morningstar of Dishonour {holy, rElec}
(You found it on level 5 of the Vaults)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It insulates you from electricity.
s - a +7,+7 eveningstar of freezing (weapon)
E - a +5,+4 ankus {god gift}
Armour
c - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--}
(You bought it in a shop on level 15 of the Dungeon)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
A cloak woven of pure light beams.
p - a +2 cap of cold resistance (worn)
x - a +0 pair of boots of running (worn)
G - the +8 plate mail "Ludoupn" (worn) {+Lev rPois rF+ MR}
(You found it in a Labyrinth)
It protects you from fire.
It protects you from poison.
It increases your resistance to enchantments.
It lets you levitate.
J - the -4 banded mail of Happiness {god gift, Dex+3 Dam+1}
(Okawaru gifted it to you on level 5 of the Realm of Zot)
It affects your dexterity (+3).
It affects your damage-dealing abilities (+1).
M - the +1 pair of gloves of the Turtledove (worn) {god gift, rElec rN+}
(Okawaru gifted it to you on level 12 of the Dungeon)
It insulates you from electricity.
It protects you from negative energy.
Q - the +1 shield of Charity (worn) {god gift, rPois SInv}
(Okawaru gifted it to you on level 5 of the Shoals)
It protects you from poison.
It enhances your eyesight.
Magical devices
f - a wand of teleportation (6)
k - a wand of flame {zapped: 20}
o - a wand of magic darts {zapped: 2}
z - a wand of healing (7)
A - a wand of digging
T - a wand of healing (2)
V - a wand of polymorph other
Comestibles
h - a bread ration
l - 6 meat rations
n - 10 sausages
Scrolls
g - 2 scrolls of teleportation
v - a scroll of remove curse
H - a scroll of detect curse
Jewellery
a - an uncursed amulet of warding
b - an uncursed ring of protection from cold
m - a +5 ring of strength
r - an uncursed ring of life protection
u - an uncursed amulet of clarity
w - an uncursed amulet of resist mutation
y - an amulet of resist corrosion (around neck)
I - a ring of protection from fire (right hand)
K - a ring of protection from fire (left hand)
L - an uncursed ring of protection from magic
U - an uncursed ring of sustain abilities
Potions
e - a potion of might
i - 2 potions of restore abilities
C - a potion of agility
D - 3 potions of healing
P - 2 potions of heal wounds
Magical staves
F - a +8 rod of demonology (9/9)
(You acquired it on level 5 of the Vaults)
Skills:
O Level 27 Fighting
O Level 27 Maces & Flails
O Level 27 Armour
+ Level 14 Dodging
- Level 1 Stealth
- Level 1 Stabbing
O Level 27 Shields
- Level 12 Traps & Doors
- Level 1 Unarmed Combat
- Level 1 Spellcasting
- Level 8 Invocations
- Level 5 Evocations
You have 28 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:4 Orc (4/4) D:9
Elf (5/5) Orc:4 Lair (8/8) D:8 Shoals (5/5) Lair:6
Slime (0/6) Lair:6 Snake (5/5) Lair:6 Hive (2/2) D:13
Vault (8/8) D:14 Blade (1/1) Vault:5 Crypt (5/5) Vault:3
Tomb (0/3) Crypt:2 Dis (0/7) Hell Zot (5/5) D:27
Geh: Hell:1 Coc: Hell:1 Tar: Hell:1
Altars:
Elyvilon
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Trog
Yredelemnul
Zin
Beogh
Lugonu
Shops:
D:5: (* D:9: ( D:10: +(([ D:11: + D:12: ( D:15: [ D:23: ! D:27: ([ Orc:4: (=/+[ Elf:1: [ Elf:5: (
Shoals:3: = Snake:2: (+=( Snake:3: + Snake:5: ( Vault:1: + Vault:3: =![ Vault:4: ( Vault:8: */?=
Portals:
Hell: D:21* D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:24 D:25 D:26
Pan: D:24 D:25
Ziggurat: D:13 (9840 gp)
Annotations
Shoals:4 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You are agile (Dex +1).
Your mind is acute (Int +2).
I contribute my win to many factors, including the early boots of running, but also some decent Okawaru gifts, and especially the labyrinth I found. However, I did find myself wishing I had switched off of Okawaru later on, due to the frequent downgrades that he kept sending me that I didn't want to leave lying around, and the fact that I had no summons at all. Also, acquiring abjurations was very nice. Also, I don't know about anyone else, but I ALWAYS go in labyrinths, unless I don't have any permafood. There's almost always at least one nice thing in it, and I've only died to the minotaur once.