Halls Hopper
Posts: 60
Joined: Thursday, 25th August 2011, 12:57
YAVP First 0.9 15 runer
- Code:
Dungeon Crawl Stone Soup version 0.9.0 character file.
10002870 Merc the Archmage (level 27, 184/184 HPs)
Began as a Deep Elf Wizard on Oct 2, 2011.
Was the Champion of Vehumet.
Escaped with the Orb
... and 15 runes on Oct 5, 2011!
The game lasted 15:32:25 (167044 turns).
Merc the Archmage (Deep Elf Wizard) Turns: 167044, Time: 15:32:26
HP 184/184 AC 22 Str 11 XL: 27
MP 42/50 EV 28 Int 36 God: Vehumet [******]
Gold 13029 SH 13 Dex 13 Spells: 16 memorised, 0 levels left
Res.Fire : + + + See Invis. : . a - +8,+11 trident "Pikhluq" {speed, rF+ rC+ I
Res.Cold : + + + Warding : . . x - +2 robe {rC+ rF+}
Life Prot.: + + + Conserve : + m - +2 elf buckler
Res.Acid. : + . . Res.Corr. : + j - +1 dwarf visored helmet
Res.Poison: + Clarity : . q - +2 cloak {rCorr, Cons}
Res.Elec. : + Spirit.Shd : . s - +1 pair of gauntlets
Sust.Abil.: . . Stasis : . M - +2 pair of dwarf boots {run}
Res.Mut. : + Ctrl.Telep.: x y - amulet of resist mutation
Res.Rott. : + Levitation : . l - ring "Morch" {rElec AC+2 Stlth--}
Saprovore : . . . Ctrl.Flight: . i - ring of protection from fire
@: lich-form, deflect missiles, very quick, extraordinarily resistant to hostile enchantments,
extremely unstealthy
A: no striking features
a: End Transformation, Renounce Religion
}: 15/15 runes: decaying, barnacled, slimy, silver, golden, iron, obsidian, icy, bone, abyssal,
demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You were in lich-form.
You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 1 time, and saw 34 of its levels.
You visited the Abyss 3 times.
You visited 2 portal chambers: spiders nest, ice cave.
You collected 17107 gold pieces.
You spent 4098 gold pieces at shops.
Inventory:
Hand weapons
a - the +8,+11 trident "Pikhluq" (weapon) {speed, rF+ rC+ Int+3}
(You found it on level 7 of Cocytus)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your intelligence (+3).
It protects you from fire.
It protects you from cold.
k - a +0,+0 dagger of distortion (quivered)
Armour
j - a +1 dwarven visored helmet (worn)
m - a +2 elven buckler (worn)
q - a +2 cloak of preservation (worn)
s - a +1 pair of gauntlets (worn)
x - a +2 robe of resistance (worn)
M - a +2 pair of dwarven boots of running (worn)
Magical devices
n - a wand of healing (3)
o - a wand of disintegration (10)
u - a wand of fire (10)
R - a wand of teleportation (13)
Comestibles
D - 2 pieces of ambrosia
L - 4 royal jellies
Scrolls
g - 6 scrolls of blinking
A - a scroll of recharging
C - 4 scrolls of identify
E - 2 scrolls of teleportation
F - 4 scrolls of remove curse
H - 4 scrolls of fog
N - 3 scrolls of detect curse
Jewellery
c - an uncursed ring of levitation
i - a ring of protection from fire (left hand)
l - the ring "Morch" (right hand) {rElec AC+2 Stlth--}
(You found it on level 3 of the Tomb of the Ancients)
[ring of protection]
It affects your AC (+2).
It insulates you from electricity.
It makes you much less stealthy.
v - an uncursed ring of teleportation
y - an amulet of resist mutation (around neck)
W - an uncursed ring of teleport control
Potions
d - a potion of speed
e - 6 potions of healing
p - 8 potions of heal wounds
t - 5 potions of restore abilities
w - a potion of cure mutation
G - 4 potions of magic
Magical staves
b - a staff of channeling
Orbs of Power
f - the Orb of Zot
Miscellaneous
Q - a crystal ball of energy
Skills:
+ Level 23 Fighting
- Level 1 Long Blades
- Level 1 Polearms
- Level 1 Staves
- Level 1 Armour
O Level 27 Dodging
- Level 2 Stealth
- Level 1 Stabbing
- Level 5 Shields
- Level 12 Traps & Doors
O Level 27 Spellcasting
+ Level 26 Conjurations
- Level 15 Charms
- Level 10 Summonings
- Level 18 Necromancy
- Level 10 Translocations
- Level 12 Transmutations
+ Level 20 Ice Magic
- Level 1 Air Magic
+ Level 16 Earth Magic
- Level 1 Poison Magic
O Level 27 Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Necromutation Trmt/Necr #########. Great 8 N/A
c - Ice Storm Ice/Conj #########. Excellent 9 N/A
d - Summon Scorpions Pois/Summ #######... Excellent 4 N/A
e - See Invisible Chrm #########. Perfect 4 N/A
f - Haunt Summ/Necr #########. Excellent 7 N/A
g - Abjuration Summ ########.. Excellent 3 N/A
l - Apportation Tloc ########.. Perfect 1 N/A
o - Blink Tloc N/A Perfect 2 N/A
p - Controlled Blink Tloc N/A Great 7 N/A
q - Swiftness Air/Chrm ########.. Excellent 2 N/A
r - Regeneration Chrm/Necr #########. Perfect 3 N/A
t - Control Teleport Chrm/Tloc ########.. Excellent 4 N/A
v - Lehudib's Crystal Sp Erth/Conj #########. Excellent 8 N/A
w - Deflect Missiles Air/Chrm ########.. Excellent 6 N/A
x - Bolt of Cold Ice/Conj #########. Perfect 6 N/A
y - Haste Chrm ######### Excellent 6 N/A
I love DEWz, such a powerhouse.
Found 2 boots of running at once in Elf, they are so sweet with swiftness. Only one real near death experience, in swamp I was blinking away from an angry hydra with low mana about half my health left, and ended up right near another one that was sneaking up on me from behind which ran up to me through the water and got some nasty hits on me. I went down to 4hp, ouch.
Swiftness + haste + boots of running + ice storm is so win, pan lords barely knew what hit them.
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