Snake Sneak
Posts: 94
Joined: Saturday, 9th February 2019, 08:47
0.29 Tournament Character #6
Even though I am not confident that I will finish in time by the tournament’s end, I start another random character, which ends up being a Mummy Hedge Wizard. Unfortunately, this *also* had a lifespan of a mosquito, even though I tried my best to stick to previous victory files for this type of character.
YASD #6: Screw Gnolls and Opportunity Attacks.
I start by solely training Conjurations, and nearly lose my life to a hobgoblin (the first monster that I run into) when my Magic Dart castings fail to take it out. However, I was able to clear D:1, Upon reaching level 3, I learn Mephitic Cloud start training Air Magic and Poison Magic. However, I run straight into a group of 3 gnolls, and get killed on the spot due to opportunity attacks. Talk about serious bad luck. I believe this is a sign for me to quit the tournament for good. The morgue flag is below.
YASD #6: Screw Gnolls and Opportunity Attacks.
I start by solely training Conjurations, and nearly lose my life to a hobgoblin (the first monster that I run into) when my Magic Dart castings fail to take it out. However, I was able to clear D:1, Upon reaching level 3, I learn Mephitic Cloud start training Air Magic and Poison Magic. However, I run straight into a group of 3 gnolls, and get killed on the spot due to opportunity attacks. Talk about serious bad luck. I believe this is a sign for me to quit the tournament for good. The morgue flag is below.
- Code:
Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file.
Game seed: 1695926330231716545
30 wizard44 the Magician (level 3, -1/24 HPs)
Began as a Mummy Hedge Wizard on Sept 8, 2022.
Slain by a gnoll
... wielding a +0 whip
(7 damage)
... on level 2 of the Dungeon.
The game lasted 00:27:48 (3408 turns).
wizard44 the Magician (Mummy Hedge Wizard) Turns: 3408, Time: 00:27:49
Health: -1/24 AC: 2 Str: 13 XL: 3 Next: 3%
Magic: 0/8 EV: 12 Int: 15 God:
Gold: 84 SH: 0 Dex: 11 Spells: 6/10 levels left
rFire . . . SeeInvis . f - +0 mace
rCold + . . Faith . (no shield)
rNeg + + + Spirit . b - +0 robe
rPois ∞ Reflect . c - +0 hat
rElec . Harm . (no cloak)
rCorr . Rampage . (no gloves)
Will ..... (no boots)
Stlth ++........ (no amulet)
HPRegen 0.08/turn e - ring of protection from fire
MPRegen 0.11/turn (no ring)
@: no status effects
A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat
vulnerability 1, in touch with death 1, no potions
a: no special abilities
You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.
You collected 84 gold pieces.
Inventory:
Hand Weapons
a - a +0 dagger
f - a +0 mace (weapon)
Armour
b - a +0 robe (worn)
c - a +0 hat (worn)
d - a +0 ring mail
Jewellery
e - a ring of protection from fire (left hand)
Scrolls
g - 2 scrolls of identify {unknown}
h - a scroll of immolation {unknown}
i - a scroll of magic mapping {unknown}
j - a scroll of silence {unknown}
k - a scroll of vulnerability {unknown}
Skills:
- Level 1.5 Dodging
- Level 1.5 Stealth
- Level 4.0 Spellcasting
+ Level 2.4 Conjurations
- Level 0.7 Summonings
- Level 0.7 Translocations
* Level 0.0 Air Magic
* Level 0.0 Poison Magic
You had 6 spell levels left.
You knew the following spells:
Your Spells Type Power Damage Failure Level
a - Magic Dart Conj 40% 1d5 7% 1
b - Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3
Your spell library contained the following spells:
Spells Type Power Damage Failure Level
Slow Hex 12% N/A 19% 1
Blink Tloc 10% N/A 21% 2
Call Imp Summ 5% N/A 21% 2
Conjure Flame Conj/Fire 6% 6-21 32% 3
Dungeon Overview and Level Annotations
Branches:
Dungeon (2/15)
Altars:
Innate Abilities, Weirdness & Mutations
You are immune to poison.
Your flesh is cold resistant. (rC+)
You are immune to negative energy. (rN+++)
You are immune to unholy pain and torment.
You are vulnerable to heat. (rF-)
You are in touch with the powers of death.
You do not drink.
Message History
Nothing appears to happen. The gnoll barely misses you.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit)
The magic dart hits the gnoll.
The gnoll is heavily wounded.
The gnoll misses you.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)
The magic dart hits the gnoll but does no damage.
The gnoll is heavily wounded.
The gnoll closely misses you.
Unknown command.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)
The magic dart hits the gnoll but does no damage.
The gnoll is heavily wounded.
The gnoll hits you with a +0 whip.
Unknown command.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)
The magic dart hits the gnoll.
The gnoll is almost dead.
The gnoll closely misses you.
The gnoll attacks as you move away! The gnoll hits you with a +0 whip.
* * * LOW HITPOINT WARNING * * *
Your magical contamination has completely faded away.
The gnoll attacks as you move away! The gnoll hits you with a +0 whip!
You die...
...###.g####.
#.....g.....
#####..#####
#.......
####..#####
#..g..#
###########.#########
#.....g.gg........)..
#...@g####....#...##.
#...### #....#...###
#..#######....##..###
#..##).......###.....
#.###....#...# ##....
#.# #....#...# ###..
#.# #...##..## ####
#.###.####..# ####...
#..........####......
You could see 4 gnolls.
Vanquished Creatures
2 worms
A ball python (D:2)
An endoplasm (D:2)
2 giant cockroaches (D:1)
3 hobgoblins
2 kobolds (D:1)
2 quokkas
4 bats
2 frilled lizards (D:2)
3 goblins
A rat (D:1)
23 creatures vanquished.
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | wizard44 the Mummy Hedge Wizard began the quest for the
| Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5
53 | D:1 | Reached skill level 1 in Conjurations
797 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7
3212 | D:1 | Gained mutation: You are in touch with the powers of death.
| [Mummy growth]
3212 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/8
3251 | D:1 | Learned a level 3 spell: Mephitic Cloud
3408 | D:2 | Slain by a gnoll
Illustrated notes
Levels and vault maps discovered:
D:1: lightli_arrival_farm, layout_basic
D:2: minmay_recursive_quarters, layout_loops_ring, roderic_serpentine_path
Skill XL: | 1 2 |
---------------+-------+-----
Conjurations | 1 2 | 2.4
Dodging | | 1.5
Stealth | | 1.5
Spellcasting | | 4.0
Summonings | | 0.7
Translocations | | 0.7
Action || total
-------------------------++-------
Melee: Dagger || 11
Mace || 10
Cast: Magic Dart || 130
Armor: Robe || 9
Dodge: Dodged || 35