Post Thursday, 8th September 2022, 08:26

0.29 Tournament Character #6

Even though I am not confident that I will finish in time by the tournament’s end, I start another random character, which ends up being a Mummy Hedge Wizard. Unfortunately, this *also* had a lifespan of a mosquito, even though I tried my best to stick to previous victory files for this type of character.

YASD #6: Screw Gnolls and Opportunity Attacks.

I start by solely training Conjurations, and nearly lose my life to a hobgoblin (the first monster that I run into) when my Magic Dart castings fail to take it out. However, I was able to clear D:1, Upon reaching level 3, I learn Mephitic Cloud start training Air Magic and Poison Magic. However, I run straight into a group of 3 gnolls, and get killed on the spot due to opportunity attacks. Talk about serious bad luck. I believe this is a sign for me to quit the tournament for good. The morgue flag is below.

  Code:
 Dungeon Crawl Stone Soup version 0.29.0 (webtiles) character file.

Game seed: 1695926330231716545

30 wizard44 the Magician (level 3, -1/24 HPs)
             Began as a Mummy Hedge Wizard on Sept 8, 2022.
             Slain by a gnoll
             ... wielding a +0 whip
              (7 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:27:48 (3408 turns).

wizard44 the Magician (Mummy Hedge Wizard)          Turns: 3408, Time: 00:27:49

Health: -1/24      AC:  2    Str: 13    XL:     3   Next: 3%
Magic:  0/8        EV: 12    Int: 15    God:   
Gold:   84         SH:  0    Dex: 11    Spells: 6/10 levels left

rFire   . . .      SeeInvis .   f - +0 mace
rCold   + . .      Faith    .   (no shield)
rNeg    + + +      Spirit   .   b - +0 robe
rPois   ∞          Reflect  .   c - +0 hat
rElec   .          Harm     .   (no cloak)
rCorr   .          Rampage  .   (no gloves)
Will    .....                   (no boots)
Stlth   ++........              (no amulet)
HPRegen 0.08/turn               e - ring of protection from fire
MPRegen 0.11/turn               (no ring)

@: no status effects
A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat
vulnerability 1, in touch with death 1, no potions
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 84 gold pieces.

Inventory:

Hand Weapons
 a - a +0 dagger
 f - a +0 mace (weapon)
Armour
 b - a +0 robe (worn)
 c - a +0 hat (worn)
 d - a +0 ring mail
Jewellery
 e - a ring of protection from fire (left hand)
Scrolls
 g - 2 scrolls of identify {unknown}
 h - a scroll of immolation {unknown}
 i - a scroll of magic mapping {unknown}
 j - a scroll of silence {unknown}
 k - a scroll of vulnerability {unknown}


   Skills:
 - Level 1.5 Dodging
 - Level 1.5 Stealth
 - Level 4.0 Spellcasting
 + Level 2.4 Conjurations
 - Level 0.7 Summonings
 - Level 0.7 Translocations
 * Level 0.0 Air Magic
 * Level 0.0 Poison Magic


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           40%        1d5       7%          1
b - Mephitic Cloud        Conj/Pois/Air  5%         N/A       36%         3

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Slow                     Hex            12%        N/A       19%         1
 Blink                    Tloc           10%        N/A       21%         2
 Call Imp                 Summ           5%         N/A       21%         2
 Conjure Flame            Conj/Fire      6%         6-21      32%         3


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)           

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to poison.
Your flesh is cold resistant. (rC+)
You are immune to negative energy. (rN+++)
You are immune to unholy pain and torment.
You are vulnerable to heat. (rF-)
You are in touch with the powers of death.
You do not drink.

Message History

Nothing appears to happen. The gnoll barely misses you.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit)
The magic dart hits the gnoll.
The gnoll is heavily wounded.
The gnoll misses you.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)
The magic dart hits the gnoll but does no damage.
The gnoll is heavily wounded.
The gnoll closely misses you.
Unknown command.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)
The magic dart hits the gnoll but does no damage.
The gnoll is heavily wounded.
The gnoll hits you with a +0 whip.
Unknown command.
Casting: Magic Dart (safe; 7% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 7% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit)
The magic dart hits the gnoll.
The gnoll is almost dead.
The gnoll closely misses you.
The gnoll attacks as you move away! The gnoll hits you with a +0 whip.
* * * LOW HITPOINT WARNING * * *
Your magical contamination has completely faded away.
The gnoll attacks as you move away! The gnoll hits you with a +0 whip!
You die...

        ...###.g####.
         #.....g.....
         #####..#####
             #.......
          ####..#####
          #..g..#
###########.#########
#.....g.gg........)..
#...@g####....#...##.
#...###  #....#...###
#..#######....##..###
#..##).......###.....
#.###....#...# ##....
#.# #....#...#  ###..
#.# #...##..##   ####
#.###.####..# ####...
#..........####......


You could see 4 gnolls.

Vanquished Creatures
  2 worms
  A ball python (D:2)
  An endoplasm (D:2)
  2 giant cockroaches (D:1)
  3 hobgoblins
  2 kobolds (D:1)
  2 quokkas
  4 bats
  2 frilled lizards (D:2)
  3 goblins
  A rat (D:1)
23 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | wizard44 the Mummy Hedge Wizard began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 5/5
    53 | D:1      | Reached skill level 1 in Conjurations
   797 | D:1      | Reached XP level 2. HP: 19/19 MP: 5/7
  3212 | D:1      | Gained mutation: You are in touch with the powers of death.
                  | [Mummy growth]
  3212 | D:1      | Reached XP level 3. HP: 24/24 MP: 1/8
  3251 | D:1      | Learned a level 3 spell: Mephitic Cloud
  3408 | D:2      | Slain by a gnoll

Illustrated notes

Levels and vault maps discovered:
D:1:      lightli_arrival_farm, layout_basic
D:2:      minmay_recursive_quarters, layout_loops_ring, roderic_serpentine_path

Skill      XL: |  1  2 |
---------------+-------+-----
Conjurations   |  1  2 |  2.4
Dodging        |       |  1.5
Stealth        |       |  1.5
Spellcasting   |       |  4.0
Summonings     |       |  0.7
Translocations |       |  0.7

Action                   || total
-------------------------++-------
Melee: Dagger            ||    11
       Mace              ||    10
 Cast: Magic Dart        ||   130
Armor: Robe              ||     9
Dodge: Dodged            ||    35