CIP->YASD: Unarmed DsGl of Okawaru with [+20 rPois +Inv] CPA


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Halls Hopper

Posts: 87

Joined: Wednesday, 21st January 2015, 05:14

Post Thursday, 24th February 2022, 23:22

CIP->YASD: Unarmed DsGl of Okawaru with [+20 rPois +Inv] CPA

Ended up dying to a random pan lord that wouldn't duel me and a tormenter that was literally impossible to hit with my silver javelins. Those bastards. :x


So, umm, yeah. I feel pretty strong right now but late game is still tearing into me quite a bit as I train to cast necromutation.
Found my uber armor of major kickassery behind a runed door in swamp- takes a ring with +str on it to wear but once I put it on nothing but crypt and hell have posed much of a threat so far. Including Zot and Slime. :shock:
A few immolation scrolls for slime didn't hurt either. Didn't hurt me anyways.
I meleed the 27 headed hydra to death and had hp to spare to safely take out a couple of his friends before retreating... lmao.
Bai-shuzan didn't like me either, but did get my HP low enough to worry me a bit- wouldn't have been an issue if I'd have quaffed a potion of flying..
Got a really nice set of mutations. Thematic even. Robust killing machine covered in spines and sharp scales, with toxic blood and a sharp, toxic stinger. Not perfect but carried the early game well for me. Robust and sharp scales are still very nice to have and spines do seem to work even in CPA so they aren't terrible to have.
Orbs of fire got me pretty badly but I had like 8 potions of mutation, so I ended up with some extra auxilury attacks. Would mutation roullete more if it wasn't so perfectly thematic already, making me monsterous without even costing any extra armor slots. 8-)

  Code:
 Dungeon Crawl Stone Soup version 0.28.0 (tiles) character file.

Game seed: 16272524609546009601

kenny the Wrestler (Demonspawn Gladiator)          Turns: 82113, Time: 03:37:39

Health: 293/293    AC: 61    Str: 25    XL:     27
Magic:  38/38      EV: 17    Int: 22    God:    Okawaru [******]
Gold:   9551       SH: 17    Dex: 21    Spells: 13/34 levels left

rFire   + + .      SeeInvis .     - Unarmed
rCold   + + +      Faith    .   T - +2 shield of Resistance {rF++ rC++ Will++}
rNeg    + + .      Spirit   .   V - +20 crystal plate armour of Huiroem {+Inv rPois}
rPois   +          Reflect  .   a - +3 hat of Morality {rElec rN+ Int+2 Dex+4 Stlth-}
rElec   +          Harm     .   (cloak unavailable)
rCorr   +          Rampage  .   I - +2 pair of gloves of the Other World {+Inv rCorr}
Will    ++++.                   O - +2 pair of boots {Fly}
Stlth   ..........              x - amulet of regeneration
HPRegen 1.38/turn               p - ring "Ocairal" {rElec rC+ rN+ Stlth+}
MPRegen 0.26/turn               G - ring "Qoeloo" {rCorr MP+9 EV+4 Str+5 Int+4}

@: flying, studying 4 skills
A: foul stench 3, robust 3, spiny 3, sharp scales 3, weakness stinger 3, fangs
1, horns 1, talons 1, cold resistance 1
}: 4/15 runes: decaying, serpentine, slimy, silver
a: Renounce Religion, Evoke Invisibility, Heroism, Finesse, Duel


You are in the Vestibule of Hell.
You worship Okawaru.
Okawaru is exalted by your worship.
You have visited 15 branches of the dungeon, and seen 62 of its levels.
You have visited 1 bazaar.
You have also visited: Gauntlet, Ice Cave and Desolation.

You have collected 10636 gold pieces.
You have spent 1085 gold pieces at shops.

Inventory:

Missiles
 c - 8 throwing nets
 g - 70 javelins
 r - 33 boomerangs (quivered)
 J - 16 silver javelins
 N - 19 boomerangs of dispersal
 Q - 12 silver boomerangs
 Y - 8 atropa-tipped darts
Armour
 a - the +3 hat of Morality (worn) {rElec rN+ Int+2 Dex+4 Stlth-}
   (Okawaru gifted it to you on level 4 of the Snake Pit)   
   
   Int:       It affects your intelligence (+2).
   Dex:       It affects your dexterity (+4).
   rElec:     It insulates you from electricity.
   rN:        It protects you from negative energy.
   Stlth:     It makes you less stealthy.
   
   If you remove this armour, your AC would decrease by 3 (61 -> 58).
 y - a +2 pair of boots of rampaging
 I - the +2 pair of gloves of the Other World (worn) {+Inv rCorr}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   +Inv:      It lets you turn invisible.
   rCorr:     It protects you from acid and corrosion.
   
   If you remove this armour, your AC would decrease by 4 (61 -> 57).
 L - the +3 hat "Amokekh" {Will+ Int+3 Dex+4}
   (You found it on level 4 of the Lair of Beasts)   
   
   Int:       It affects your intelligence (+3).
   Dex:       It affects your dexterity (+4).
   Will:      It increases your willpower.
   
   If you switch to wearing this armour, your AC would remain unchanged.
 O - a +2 pair of boots of flying (worn)
 T - the +2 shield of Resistance (worn) {rF++ rC++ Will++}
   (You found it on level 10 of the Dungeon)   
   
   rF:        It greatly protects you from fire.
   rC:        It greatly protects you from cold.
   Will:      It greatly increases your willpower.
 V - the +20 crystal plate armour of Huiroem (worn) {+Inv rPois}
   (Okawaru gifted it to you on level 1 of the Swamp)   
   
   rPois:     It protects you from poison.
   +Inv:      It lets you turn invisible.
   
   If you remove this armour, your AC would decrease by 48 (61 -> 13).
Jewellery
 p - the ring "Ocairal" (left hand) {rElec rC+ rN+ Stlth+}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of positive energy]
   
   rC:        It protects you from cold.
   rElec:     It insulates you from electricity.
   rN:        It protects you from negative energy.
   Stlth:     It makes you more stealthy.
 q - the ring of Puwooc {rElec rF+ Int+3}
   (You found it in the Desolation of Salt)   
   
   [ring of protection from fire]
   
   Int:       It affects your intelligence (+3).
   rF:        It protects you from fire.
   rElec:     It insulates you from electricity.
 v - a ring of see invisible
 x - an amulet of regeneration (around neck)
 G - the ring "Qoeloo" (right hand) {rCorr MP+9 EV+4 Str+5 Int+4}
   (You took it off a spriggan rider on level 4 of the Lair of Beasts)   
   
   [ring of evasion]
   
   EV:        It affects your evasion (+4).
   Str:       It affects your strength (+5).
   Int:       It affects your intelligence (+4).
   MP:        It affects your magic capacity (+9).
   rCorr:     It protects you from acid and corrosion.
 H - the amulet of Xeczy {Acrobat rElec Will+ rCorr}
   (You found it in a Gauntlet)   
   
   [amulet of the acrobat]
   
   It increases your evasion while moving and waiting.
   rElec:     It insulates you from electricity.
   rCorr:     It protects you from acid and corrosion.
   Will:      It increases your willpower.
 M - a +4 ring of slaying
 U - the amulet of Foolhardiness {RegenMP Rampage rPois rC- Will++}
   (You found it on level 5 of the Pits of Slime)   
   
   [amulet of magic regeneration]
   
   It increases your rate of magic regeneration.
   rC:        It makes you vulnerable to cold.
   rPois:     It protects you from poison.
   Rampage:   It bestows one free step when moving towards enemies.
   Will:      It greatly increases your willpower.
 Z - the ring "Kekh" {rN+ Will++}
   (You found it on level 3 of the Crypt)   
   
   [ring of positive energy]
   
   rN:        It protects you from negative energy.
   Will:      It greatly increases your willpower.
Wands
 h - a wand of acid (17)
 z - a wand of iceblast (36)
 F - a wand of digging (31)
Scrolls
 b - 3 scrolls of enchant weapon
 f - 9 scrolls of fog
 n - 5 scrolls of immolation
 o - 10 scrolls of teleportation
 t - 10 scrolls of magic mapping
 w - 4 scrolls of amnesia
 D - 4 scrolls of torment
 R - 3 scrolls of holy word
 S - 5 scrolls of fear
 W - a scroll of silence
 X - a scroll of blinking
Potions
 d - 9 potions of attraction
 e - 11 potions of might
 i - 8 potions of cancellation
 j - 9 potions of haste
 k - 3 potions of invisibility
 l - 6 potions of brilliance
 m - 17 potions of curing
 s - 2 potions of ambrosia
 u - 6 potions of resistance
 A - 3 potions of mutation
 B - 4 potions of heal wounds
 C - 9 potions of lignification
 K - 4 potions of magic
 P - 6 potions of flight
Miscellaneous
 E - a condenser vane


   Skills:
 - Level 20.5 Fighting
 - Level 19.0 Throwing
 + Level 21.4 Armour
 - Level 14.1 Dodging
 - Level 15.0 Shields
 - Level 24.0 Unarmed Combat
 + Level 4.0 Spellcasting
 * Level 8.4 Necromancy
 * Level 16.8 Transmutations
 - Level 5.8 Earth Magic
 - Level 8.0 Invocations


You have 13 spell levels left.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Wereblood             Tmut           68%        N/A       1%          2
b - Blade Hands           Tmut           34%        N/A       7%          5
Y - Statue Form           Tmut/Erth      34%        N/A       98%         6
Z - Necromutation         Tmut/Necr      28%        N/A       100%        8

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Sting                    Tmut/Pois      100%       1d8       9%          1
 Sublimation of Blood     Necr           41%        N/A       12%         2
 Vampiric Draining        Necr           41%        2d8       24%         3
 Petrify                  Tmut/Erth      52%        N/A       24%         4
 Corpse Rot               Necr/Air       46%        N/A       56%         2
 Ignite Poison            Fire/Tmut/Pois 29%        N/A       58%         3
 Dispel Undead            Necr           41%        3d16      61%         4
 Agony                    Necr           41%        N/A       91%         5
 Excruciating Wounds      Necr           20%        N/A       91%         5
 Alistair's Intoxication  Tmut/Pois      27%        N/A       92%         5
 Irradiate                Conj/Tmut      20%        3d20      92%         5
 Yara's Violent Unravell  Hex/Tmut       20%        3d9       92%         5
 Stone Arrow              Conj/Erth      34%        3d9       93%         3
 Apportation              Tloc           8%         N/A       94%         1
 Foxfire                  Conj/Fire      16%        2x1d4     94%         1
 Freeze                   Ice            16%        1d4       94%         1
 Magic Dart               Conj           16%        1d3       94%         1
 Shock                    Conj/Air       16%        1d4       94%         1
 Slow                     Hex            16%        N/A       94%         1
 Blink                    Tloc           8%         N/A       98%         2
 Poisonous Vapours        Pois/Air       8%         N/A       98%         2
 Searing Ray              Conj           8%         2d4       98%         2
 Static Discharge         Conj/Air       4%         N/A       98%         2
 Borgnjor's Vile Clutch   Necr/Erth      17%        N/A       98%         5
 Anguish                  Hex/Necr       11%        N/A       99%         4
 Confusing Touch          Hex            4%         N/A       100%        3
 Conjure Flame            Conj/Fire      4%         6-21      100%        3
 Dazzling Flash           Conj/Hex       8%         N/A       100%        3
 Frozen Ramparts          Ice            8%         1d2       100%        3
 Gell's Gravitas          Tloc           4%         N/A       100%        3
 Inner Flame              Hex/Fire       4%         N/A       100%        3
 Lesser Beckoning         Tloc           4%         N/A       100%        3
 Mephitic Cloud           Conj/Pois/Air  4%         N/A       100%        3
 Ozocubu's Armour         Ice            4%         N/A       100%        3
 Portal Projectile        Hex/Tloc       8%         N/A       100%        3
 Teleport Other           Tloc           4%         N/A       100%        3
 Cause Fear               Hex            2%         N/A       100%        4
 Flame Wave               Conj/Fire      4%         2d5       100%        4
 Fulminant Prism          Conj/Hex       2%         3d6       100%        4
 Hailstorm                Conj/Ice       4%         3d4       100%        4
 Iskenderun's Mystic Bla  Conj/Tloc      4%         2d3       100%        4
 Leda's Liquefaction      Hex/Erth       8%         N/A       100%        4
 Olgreb's Toxic Radiance  Pois           4%         N/A       100%        4
 Passage of Golubria      Tloc           4%         N/A       100%        4
 Sticky Flame             Conj/Fire      4%         2d3       100%        4
 Fireball                 Conj/Fire      2%         3d4       100%        5
 Freezing Cloud           Conj/Ice/Air   2%         6-21      100%        5
 Iskenderun's Battlesphe  Conj           4%         2d6       100%        5
 Lee's Rapid Deconstruct  Erth           14%        3d10*     100%        5
 Lightning Bolt           Conj/Air       2%         1d13      100%        5
 Manifold Assault         Tloc           4%         N/A       100%        5
 Silence                  Hex/Air        2%         N/A       100%        5
 Conjure Ball Lightning   Conj/Air       2%         3x3d6     100%        6
 Eringya's Noxious Bog    Tmut/Pois      20%        N/A       100%        6
 Iron Shot                Conj/Erth      8%         9d3       100%        6
 Starburst                Conj/Fire      2%         6d3       100%        6
 Enfeeble                 Hex            2%         N/A       100%        7
 Orb of Destruction       Conj           2%         9d5       100%        7
 Ozocubu's Refrigeration  Ice            2%         4d5       100%        7
 Storm Form               Tmut/Air       20%        N/A       100%        7
 Borgnjor's Revivificati  Necr           20%        N/A       100%        8
 Discord                  Hex            2%         N/A       100%        8
 Disjunction              Tloc           2%         N/A       100%        8
 Ignition                 Fire           2%         3d3       100%        8
 Lehudib's Crystal Spear  Conj/Erth      8%         10d4      100%        8
 Maxwell's Capacitive Co  Air            2%         ∞         100%        8
 Chain Lightning          Conj/Air       2%         3d2       100%        9
 Death's Door             Necr           20%        N/A       100%        9
 Fire Storm               Conj/Fire      2%         8d1       100%        9
 Polar Vortex             Ice            2%         N/A       100%        9
 Shatter                  Erth           14%        3d14*     100%        9
 Animate Skeleton         Necr           Unusable   N/A       N/A         1
 Summon Small Mammal      Summ           Unusable   N/A       N/A         1
 Call Imp                 Summ           Unusable   N/A       N/A         2
 Call Canine Familiar     Summ           Unusable   N/A       N/A         3
 Summon Guardian Golem    Hex/Summ       Unusable   N/A       N/A         3
 Tukima's Dance           Hex            Unusable   N/A       N/A         3
 Animate Armour           Summ/Erth      Unusable   N/A       N/A         4
 Summon Lightning Spire   Summ/Air       Unusable   N/A       N/A         4
 Simulacrum               Ice/Necr       Unusable   N/A       N/A         6
 Spellforged Servitor     Conj/Summ      Unusable   N/A       N/A         7
 Summon Hydra             Summ           Unusable   N/A       N/A         7
 Summon Horrible Things   Summ           Unusable   N/A       N/A         8


Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:2 Depths:3
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:4
Ziggurat: Depths:4

Annotations:
D:7 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You frequently emit foul miasma when damaged in melee.
You are extremely robust. (+30% HP)
You are completely covered in sharp spines.
You are completely covered in razor-sharp scales. (AC +3, Slay +3)
You have a sharp stinger which inflicts weakening toxins.
You have very sharp teeth.
You have a pair of small horns on your head.
You have sharp toenails.
Your flesh is cold resistant. (rC+)


Cleared part of cocytus but the drain was killing me (over half my health drained) with only rN+ though I really, really wanted to duel anteus... hehe.
I'm kind of at an impass here deciding which direction to go with this character;
I think switching from okawaru might be a good idea, maybe to makhleb or kiku for the torment resistance, or perhaps uskayaw, anyone have any suggestions? (I really can't decide rn x_x)
Also any tips on spells to learn and skills to train would be very welcome.
I'm so rusty rn and have been on a massive losing streak so please help me keep poor kenny alive this time around. :lol:
Ty!

Edit: P.S. Hell seems so much more terrifying now it's not funny... So much more terrifying... x_x
++ Went to gahhena, got back down to 169HP from draining even with rN++... Ouch. Went to tomb:1 to get it back... Stat drain though. Ouch. Kiku is looking better and better by the second lmao.
++ Stepped back into gehenna:5, came close to death. Still alive though. Really need an extra pip of rF+ and torment immuunity. Scary stuff.
++ Got my duel with anteus with wereblood slaying, hasted, finessed and heroed out, he didn't stand a chance. 8-) -- Also killed the serpent of hell. They were easy. Ice fiends and wellsprings, draining and stat loss were NOT. Almost died a lot. Scary, scary stuff....... Int is down to 9 from 22 now but strength and health are back up.. Currently pumping exp into skills to get necromutation castable, but it's still got a ways to go especially with this stat loss.

Current dump:
  Code:
 Dungeon Crawl Stone Soup version 0.28.0 (tiles) character file.

Game seed: 16272524609546009601

kenny the Wrestler (Demonspawn Gladiator)          Turns: 97179, Time: 04:42:10

HP:   283/283 (293) AC: 62    Str: 25      XL:     27
MP:   46/46         EV: 16    Int:  9 (22) God:    Okawaru [*****.]
Gold: 9776          SH: 16    Dex: 17 (21) Spells: 8/46 levels left

rFire   + + .      SeeInvis .     - Unarmed
rCold   + + +      Faith    .   T - +2 shield of Resistance {rF++ rC++ Will++}
rNeg    + + .      Spirit   .   V - +20 crystal plate armour of Huiroem {+Inv rPois}
rPois   +          Reflect  .   a - +3 hat of Morality {rElec rN+ Int+2 Dex+4 Stlth-}
rElec   +          Harm     .   (cloak unavailable)
rCorr   +          Rampage  .   I - +2 pair of gloves of the Other World {+Inv rCorr}
Will    ++++.                   O - +2 pair of boots {Fly}
Stlth   ..........              x - amulet of regeneration
HPRegen 1.37/turn               p - ring "Ocairal" {rElec rC+ rN+ Stlth+}
MPRegen 0.30/turn               G - ring "Qoeloo" {rCorr MP+9 EV+4 Str+5 Int+4}

@: flying, studying 4 skills, lightly drained
A: foul stench 3, robust 3, spiny 3, sharp scales 3, weakness stinger 3, fangs
1, horns 1, talons 1, cold resistance 1
}: 5/15 runes: decaying, serpentine, slimy, silver, icy
a: Renounce Religion, Evoke Invisibility, Heroism, Finesse, Duel


You are in the Vestibule of Hell.
You worship Okawaru.
Okawaru is extremely pleased with you.
You have visited 17 branches of the dungeon, and seen 74 of its levels.
You have visited 1 bazaar.
You have also visited: Gauntlet, Ice Cave and Desolation.

You have collected 11201 gold pieces.
You have spent 1425 gold pieces at shops.

Inventory:

Missiles
 c - 8 throwing nets
 g - 68 javelins
 r - 23 boomerangs
 J - 20 silver javelins (quivered)
 N - 19 boomerangs of dispersal
 Q - 10 silver boomerangs
 Y - 8 atropa-tipped darts
Armour
 a - the +3 hat of Morality (worn) {rElec rN+ Int+2 Dex+4 Stlth-}
   (Okawaru gifted it to you on level 4 of the Snake Pit)   
   
   Int:       It affects your intelligence (+2).
   Dex:       It affects your dexterity (+4).
   rElec:     It insulates you from electricity.
   rN:        It protects you from negative energy.
   Stlth:     It makes you less stealthy.
   
   If you remove this armour, your AC would decrease by 3 (62 -> 59).
 y - a +2 pair of boots of rampaging
 I - the +2 pair of gloves of the Other World (worn) {+Inv rCorr}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   +Inv:      It lets you turn invisible.
   rCorr:     It protects you from acid and corrosion.
   
   If you remove this armour, your AC would decrease by 4 (62 -> 58).
 L - the +3 hat "Amokekh" {Will+ Int+3 Dex+4}
   (You found it on level 4 of the Lair of Beasts)   
   
   Int:       It affects your intelligence (+3).
   Dex:       It affects your dexterity (+4).
   Will:      It increases your willpower.
   
   If you switch to wearing this armour, your AC would remain unchanged.
 O - a +2 pair of boots of flying (worn)
 T - the +2 shield of Resistance (worn) {rF++ rC++ Will++}
   (You found it on level 10 of the Dungeon)   
   
   rF:        It greatly protects you from fire.
   rC:        It greatly protects you from cold.
   Will:      It greatly increases your willpower.
 V - the +20 crystal plate armour of Huiroem (worn) {+Inv rPois}
   (Okawaru gifted it to you on level 1 of the Swamp)   
   
   rPois:     It protects you from poison.
   +Inv:      It lets you turn invisible.
   
   If you remove this armour, your AC would decrease by 48 (62 -> 14).
 Z - +4 fire dragon scales
Jewellery
 p - the ring "Ocairal" (left hand) {rElec rC+ rN+ Stlth+}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of positive energy]
   
   rC:        It protects you from cold.
   rElec:     It insulates you from electricity.
   rN:        It protects you from negative energy.
   Stlth:     It makes you more stealthy.
 q - the ring of Puwooc {rElec rF+ Int+3}
   (You found it in the Desolation of Salt)   
   
   [ring of protection from fire]
   
   Int:       It affects your intelligence (+3).
   rF:        It protects you from fire.
   rElec:     It insulates you from electricity.
 v - a ring of see invisible
 x - an amulet of regeneration (around neck)
 G - the ring "Qoeloo" (right hand) {rCorr MP+9 EV+4 Str+5 Int+4}
   (You took it off a spriggan rider on level 4 of the Lair of Beasts)   
   
   [ring of evasion]
   
   EV:        It affects your evasion (+4).
   Str:       It affects your strength (+5).
   Int:       It affects your intelligence (+4).
   MP:        It affects your magic capacity (+9).
   rCorr:     It protects you from acid and corrosion.
 H - the amulet of Xeczy {Acrobat rElec Will+ rCorr}
   (You found it in a Gauntlet)   
   
   [amulet of the acrobat]
   
   It increases your evasion while moving and waiting.
   rElec:     It insulates you from electricity.
   rCorr:     It protects you from acid and corrosion.
   Will:      It increases your willpower.
 M - a +4 ring of slaying
 U - the amulet of Foolhardiness {RegenMP Rampage rPois rC- Will++}
   (You found it on level 5 of the Pits of Slime)   
   
   [amulet of magic regeneration]
   
   It increases your rate of magic regeneration.
   rC:        It makes you vulnerable to cold.
   rPois:     It protects you from poison.
   Rampage:   It bestows one free step when moving towards enemies.
   Will:      It greatly increases your willpower.
 X - the amulet "Eri Guri" {Acrobat Str+4 Int+2}
   (You found it on level 7 of Cocytus)   
   
   [amulet of the acrobat]
   
   It increases your evasion while moving and waiting.
   Str:       It affects your strength (+4).
   Int:       It affects your intelligence (+2).
Wands
 h - a wand of acid (28)
 z - a wand of iceblast (36)
 F - a wand of digging (31)
Scrolls
 b - 3 scrolls of enchant weapon
 f - 5 scrolls of fog
 n - 6 scrolls of immolation
 o - 10 scrolls of teleportation
 t - 9 scrolls of magic mapping
 w - 5 scrolls of amnesia
 D - 4 scrolls of torment
 R - 3 scrolls of holy word
 S - 3 scrolls of fear
 W - a scroll of silence
Potions
 d - 9 potions of attraction
 e - 11 potions of might
 i - 8 potions of cancellation
 j - 10 potions of haste
 k - 3 potions of invisibility
 l - 6 potions of brilliance
 m - 11 potions of curing
 s - 2 potions of ambrosia
 u - 6 potions of resistance
 A - 5 potions of mutation
 B - a potion of heal wounds
 C - 9 potions of lignification
 K - 4 potions of magic
 P - 6 potions of flight
Miscellaneous
 E - a condenser vane


   Skills:
 - Level 20.5 Fighting
 - Level 19.0 Throwing
 + Level 23.0 Armour
 - Level 14.1 Dodging
 - Level 15.0 Shields
 - Level 24.0 Unarmed Combat
 + Level 10.4 Spellcasting
 + Level 16.0 Necromancy
 * Level 20.0 Transmutations
 - Level 5.8 Earth Magic
 - Level 8.0 Invocations


You have 8 spell levels left.
You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Wereblood             Tmut           40%        N/A       1%          2
b - Blade Hands           Tmut           20%        N/A       1%          5
c - Blink                 Tloc           8%         N/A       99%         2
d - Shatter               Erth           7%         3d10*     100%        9
e - Passage of Golubria   Tloc           4%         N/A       100%        4
f - Sublimation of Blood  Necr           33%        N/A       1%          2
Y - Statue Form           Tmut/Erth      18%        N/A       90%         6
Z - Necromutation         Tmut/Necr      18%        N/A       100%        8

Swamp Slogger

Posts: 160

Joined: Sunday, 17th July 2016, 05:35

Location: Vancouver, WA

Post Friday, 25th February 2022, 16:41

Re: CIP->YASD: Unarmed DsGl of Okawaru with [+20 rPois +Inv]

Crying shame that death after all that hard work. I feel for you. Especially with a +20 CPA holy jeez.
Wins: MiFi(6,15), MiBe(11), SpEn(11), DDHu(3), GrEE(3), GnEE(6), VpEn(15)

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